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Narsica

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  1. Nope not now People are not grouping up(except the melees) and it's been fine since.
  2. Narsica

    Geddon

    Green, I can do the +15 FR to cloak as well. Also, I'd still suggest for the layout to be like this. www.mortisvicticus.com/Baronlayout.txt Now you can have the MT's healers off to the left, but mainly have a priest or two to every 2 groups(meaning group 1 and 2 have at least 1 priest between them, group 3 and 4 have at least one priest, 5 and 6, etc). This means druids and shamans are going to be on healing priority here. Also, DPS should work on only moving back and forth- meaning they pulse in range of the Baron to dps, and out when he infernos, thus stopping DPS so the MT can easily pick it back up. Also, do NOT stray from the group layout. It'll be extremely hard for the priest to dispell the casters if you do so. Move only forward and backwards. Nice, steady dps when he's not infernoing= success in killing the Baron.
  3. Yep it is. Found this out the hard way when I did the plaguelands one and came back and the only quest he had was for the air/earth elemental guys hehe.
  4. Always need more for UBRS Maybe after MC tonight, perhaps?
  5. Narsica

    Onyxia

    You didn't have me there is why ^_^ UBRS and scholo have haunted me... Need Devout shoulders, Devout Robes, Eye of the Emberseer, and Rend's head, all from UBRS Wouldn't mind those kick arse rings from DM(the one with+healing) either. Scholo for Devout helm. And need to practice 5 man Baron again- I know a few people are on that 45 min step and need that as well. So much to do!
  6. Good post Chrys. Gonna go start that myself- I think I'm honored anywho. Hey at least this is another reason why I need to do UBRS
  7. After attempting this last night, I think it's all about deciding what you're going to pull and what you're not going to pull before you head in. It's definitely a little tougher then I first expected, but overall I think you can go at a nice and steady rate if: the MT hold all agrro possible. CC is your friend, and learn not to break it. Know your aggro radius, take a look around you at all times and know where you are. Also, watch for the damn gargoyles! One spawned literally RIGHT on top of me last night. Malekei does do an ice block thing now, and Ramm does a stun(pain in the ass btw). My ideal group setup: Warrior Druid Priest Mage Hunter/Warlock. Korg Baracko Chrys Vanidi and I WILL get this down.
  8. Good luck and hope everything goes well! Congrats!
  9. Ok so Blizzard posted an addition to the character viewer on the site so you can take a look at the tier 0 and tier.5 armor sets. Well now they included the tier 1 and tier 2. All I can say is...from looking at Transcendence's armor abilities(the abilities that require you wear X amount of the set), I'm in love! <3 (3 pieces): 15% mana regeneration while casting. Stack that with the talent I already have that gives me 15% mana regen, that's 30% that continues! (5 pieces): When struck in melee there is a 50% chance you will fade for 4 secs. How handy is that with the pve if you're a main healer on a tank and the tank goes down or loses agro! (8 pieces): (and the ability I love the most) Your greater heals now have a heal over time compenenet equivalent to a Rank 5 renew. So you can renew, greater heal, shield, flash heal, holy nova.... <3 priest again so much. http://www.worldofwarcraft.com/info/items/...ml?2,0,3,female
  10. Narsica

    Onyxia

    Little update- Vanidi Korgall Baracko Chrys and I need to kill rend and continue the steps from there. Also, last night I received my third and final gem for my UBRS key so all I have to do is get the dragon to breath on it and you guys have another key(if needed) for UBRS.
  11. http://forums.worldofwarcraft.com/thread.a...mp=1#post253346
  12. http://www.blizzard.com/press/060401.shtml
  13. http://forums.worldofwarcraft.com/thread.a...mp=1#post484798
  14. Ok still looking for this piece...I now hear that it drops from a boss on baron side....maybe if anyone wants to go? Once I get that piece, all I really need is UBRS for the chest/shoulders and scholo for the helm.
  15. Not sure if he is planning on it still or not, but Korgall was on there.
  16. New spec! http://www.worldofwarcraft.com/info/classe...000000000000000 After going through a test drive of my spec through MC last night(See spec link in my other post) I decided to try a new spec. So far so good. Lightwell just wasn't worth it. 5 Charges sucks, and aoe takes care of the effect of it easily. I dropped the threat talent because(Hopefully) when I'm 5 manning instances the tank will hold the aggro- we shall see. Any thoughts/comments/ideas?
  17. Pfft Korgall, vanidi, Chrys, and I did the Baron easily.(with a 5th- can't remember now). In fact, we 5 manned all of scarlet strath twice and then baron in the course of 2-2.5 hours
  18. Here's the neat thing though- when he does the inferno, he just stays still wherever he is. So anyone can simply walk out of it. It's a good idea regardless of the MT's fire resistance to step away, then immedielty move back in when he stops. Also, when he is doing the inferno, stop attacks(Not sure if I put that in or not). The inferno resets his aggro list and he'll go to teh ranged folks that were dpsing while he was doing the inferno. Best let him just do the inferno then have the MT pick him back up and keep him in the center of the room.
  19. Either or, just let us know!
  20. Korgall can tank and I'll heal. Just let us know when you wanna go
  21. I think it's just a display bug, because usually now it says that the instance will "close" on such and such date(after you zone in and it says welcome to MC). Regardless, if it doesn't or does reset, we should be prepared. If it doesn't, we have 4-5 new bosses for people to learn how to fight, and if it does reset then we just have the first 4 all over again.
  22. Ok figured I'd go ahead and get those that are not familiar with MC a heads up on the next four(five with Majordomo) bosses. Baron Geddon Baron Geddon Abilities: •Inferno: Baron will periodically stop moving and stop meleeing to perform inferno. Inferno is a series of PBAE pulses (much like warlock hellfire) that get more and more damaging each pulse. He does around 9-10 of these pulses (once each second). The first few pulses are rather tame in the damage department, but the end pulses do upwards of 2000 plus damage. Not even main tanks can handle this sort of damage, so they will need to run from baron when he goes into inferno mode. •Ignite mana: This is a manaburn dot (400 mana lost and 400 damage done per tick) that needs to be dispelled off of anyone who needs their mana. It's harmless on rogues / warriors. Target chosen by the RSTS •Living Bomb: This is a 5-10 second timed bomb that will do 2000+ damage to the player plus all of the players in their immediate area. Anyone who gets living bomb on them needs to run away from their raid immediatly so they don't blow everyone up. Target chosen by the RSTS •SETUP: Setup each group around Garr's room in a big semi-circle, with the MT in the middle. This is a steady slow DPS fight and gets you in the mood for the next fight, Shazzrah. Basically move in and out of dpsing Baron(because of the Inferno ability) and if you're the bomb, run STRAIGHT for a wall or alcove, AWAY from everyone else. Frost mages can just ice block to simply remove it and keep dpsing. Overall, a fun fight! Shazzrah Shazzrah's Abilities: •Shazzrah is basically a Luci/Gehennas look alike that is secretly an arcane mage. He does an aoe curse that drops everyone's resistances to arcane, as well as an aoe counterspell(have to watch for that one). •Shazzrah's main attack, besides melee on the MT, is an aoe arcane explosion. The mages and druids NEED to be on the decursing here, and Shazzrah should have a detect magic on him at all times(I'll tell you more about that later). •To setup for the encounter, make a circle around the room, each group being evenly spaced(very similar to the Baron fight). Main Tank is in the middle(Arcane resistances are a plus but are honestly NOT needed for this fight, so long as the decursers set the priority on the MT). Shazzrah has another "hidden" ability- he has a self buff that increases his arcane damage for a short period of time. Mages need to keep a detect magic up on him to look for this, and shamans/priests need to remove it asap. Other then that, slow dps him down like Baron Geddon and you're golden. •••SIDE NOTE!!! He also has the mage ability blink that will allow him to use the secondary aggro system to teleport to that person and he will aoe arcane explosion. REGARDLESS of what class you are, if you have aggro, run back to the center of the room so the MT can pick him up again Golemagg the Incinerator Golemagg's abilities: •NONE! He basically is a straight Melee fight. At 10% health, he does gain an enrage-like ability, so healing will have to step up here. But other then that, nice dps fight. We used to say alliance side that Blizzard was just giving us great loot with this boss(He drops the class chestpieces as well as teh EXCELLENT Azuresong Mageblade and Staff of Domination. Some MC groups favor skipping Shazzrah after Baron and heading straight for Mags- especially if they know that Shazzrah will be difficult for them. •SETUP: Real easy setup- MT fights him where he is, with everyone dpsing and healing from behind him(try to keep a bit of distance though- he does do a fire attack similar to the Fire Elemental guys that silence and dot you). On the left and right, back though towards the stalagmites, will be two offtanks(and their healers) because Golemagg also has two puppy guards. NOTE!!! The dogs must not die, rather- Golemagg must die first, and teh puppies will die afterwards. This is because the dogs will come back to life(very similar to the dogs that Magmadar has in his room). Keep all the tanks up and alive and dps Golemagg down. Sulfuron Harbringer Sulfuron's abilities: •Really he has none, but he is surrounded by four Priest versions of Lucifron/Gehenass/Shazzrah(Blizzard liked using the same design skin for all of these bosses). Basically as long as any of the priests are up, Sufuron will not go down. •SETUP: The MT will tank Sulfuron where he is. There will be four offtanks- each one is responsible of slightly moving the priests away. The first offtank will take his priest down towards the lava(Tanks will have to practice keeping aggro on a mob and moving backwards). Once towards the lava(which btw the rest of the raid minus the healers will be waiting) the raid will dps the priest down. This process will be repeated until all 4 priests are dead, and then dps Sulfuron down. Pretty easy mob fight as long as everyone performs their role. Healers stay with your tanks and keep them up, the rest of the raid take down the solo target priests asap and the Sulfuron. Majordomo Executus Majordomo's abilities: •Buffed up version of Sulfuron! Honestly this is the exact same fight as Sulfuron(again a "warm-up" match for Majordomo) but do not treat it lightly. Majordomo this time has 8 guards instead of 4(not sure if these heal though- I can't remember but I don't think they do). •SETUP: Ok lots to talk about here. Basically in the center of the room is a lava pit. Now and then Majordomo will teleport anyone into the center of the room and they will fall into the lava. Run out and bandage yourself off. MAGES will be of large importance here. 4 of the guards can be sheepable. The idea here is to handle it exactly like sulfuron but have the mages sheep 4 of the guards(and keep them sheeped). Majordomo has an aoe effect on his guards(they either reflect physical damage or magic damage). Detect magic will give you a heads up about this. If you see the countdown for when he's going to do his aoe buff on his guards, mages MUST resheep quickly on the 4 they have(you have 5 seconds from when the countdown starts to when the guards get the melee or magic buff reflection). If it's melee, any melee damage dealt will be reflected(I can't remember exactly on this- actually I think it might be reduced damage). If it's magic, any spell cast has a 50% chance to reflect back to the caster(mages will be sheeping themselves ). The MT is going to tank him in the NE corner of the room with his healing posse. The mages will be in the SW corner sheeping their targets. The 4 off tanks will be in the East of the room tanking their guards. One of them(again like the Sulfuron fight) will pull a guard off the area down to the ramp where the raid will dps him down. After 4 guards are killed, sheep will no longer work on the bosses(this is a LONG endurance fight- but the ending will surprise you ). Once you get 4 of them down, each tank will have to pick up another. Get the next 4 down, and you're done! Majordomo is the only boss in MC that you do not fight. After you kill his guards, he "submits" and gives you a chest if you leave him alone. He then yells and warns Ragnaros that you're coming! The chest has a chance to contain the Eye of Divinity(Priest epic staff quest!!!!! ) or the leaf for the Hunter epic bow quest. Hopefully these will help you guys out to prepare for Friday. I have GREAT confidence that we can get Baron and Golemagg down easily- then maybe attempt Shazzrah and hopefully Sulfuron. Who knows- maybe even Majordomo!
  23. http://www.wowhealers.com/content/view/124/50/ Walkthrough with a few pics. Yep you can pretty much say I look at this all the time- one can dream.
  24. Yeah I did the same thing with my alliance mage last night- winterspring was camped to hell!!(You have to kill the winterspring panthers for 15 droplets of blood). Got him his bracers then sent me to gadget to do some stuff for a bag for the next part... the amount of gold each step takes is 20g so far, and it's too much if you ask me.
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