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Narsica

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Everything posted by Narsica

  1. If anyone happens to run across these babies- name your price! =D Looking to start doing the quest upgrades since I have the boots, pants, belt, and gloves but need the bracers to start it. =X
  2. Ok my new talent spec: http://www.worldofwarcraft.com/info/classe...000000000000000 I now heal 500ish a tick every two seconds with my hots =D I am VERY happy with my new spec btw. I bez heal0rz urz.
  3. I tried my best to keep him out.... I guess it's time to gang up and attack on Korgall right? we need more levels around here!
  4. Anxious to mess with them, but not sure. I know alot of priests will go 31 disc/rest holy or remain shadow simply because of the 31 point talent will be loved by any healer or any mage/warlock. I'm going 31 holy/rest disc simply because my point on any raid, be it pvp or not, is to heal. Light well will help me with that, as well as the rest of the talents helping me boost my healing. I'll mess with it if I can ever get on tonight
  5. doh! They really must've fubar'd some things if the site is messed up again. I'm able to look at the link right now- but it took an awful long time to refresh. There were things on there- I swear! For those that can't see it.... This doesn't include D2 stuff, codexes, level 52 druid quest, or relics. Here it is: New Drops: BRD: From Lord Roccor: Mantle of Lost Hope Shoulder Cloth, Req lvl 48 +5 Stamina +11 Intellect +26 Healing +3 Mana/5 Secs From Hurley Blackbreath: Firemoss Boots Leather Boots 112 Armor Requires Level 52 +8 Sta +18 Intellect +20 Healing From Fineous Darkvire: Foreman's Head Protector Helm, Plate, Rare 469 armor +15 Strength +14 Stamina +11 Intellect +13 Damage/Healing Requires level 50 From Panzor the Invincible: Soot Encrusted Footwear Rare Cloth Boots Requires Level 51 +8 Stamina +9 Intellect +14 Spirit +20 Healing LBRS: From Wyrmthalak: Heart of Wyrmthalak Trinket Chance on Hit: Does 120-181 fire damage. Scholomance: From Jandice Barov Staff of Metanoia +15 Stamina +15 Intellect +13 Spirit Requires level 57 Increases healing done by spells and effects by up to 33. From Darkmaster Gandling: <Unknown Name> Ring +12 stam +16 dmg/healing +1% spell crit <from another source, 7 stam/16 damage/1% spell hit> Stratholme: Nothing shown yet. UBRS: From Rend: Faith Healer's Boots Cloth Boots, Requires Level 58 +10 Stamina +12 Intellect +12 Spirit +26 Healing From General Drakkisath: Tome of the Lost Offhand 6 Stamina, 7 Intellect, +18 damage and healing From General Drakkisath: Spellweaver's Turban Cloth, Rare, Head +9 Intellect Equip: dmg/healing+upto 36 Equip: chance to hit with spells +1%. From General Drakkisath: Draconic Infused Emblem Trinket, BoP, Requires level 58 Increases spell damage by 100 and healing by 190 for 15 seconds 1 minute 15 second cooldown From Lord Valthalak (new boss): Lord Valthalak's Staff of Command Rare Staff, 53.8 dps +11 Stamina +10 Intellect +30 Damage/Healing +1% Spell Hit Requires Level 58 From Lord Valthalak: Cloak of Destruction +17 Strength +7 Stamina From Lord Valthalak: Draconian Aegis of the Legion Shield 2153 Armor 40 Block +7 Stamina +20 Damage/Healing From Lord Valthalak: Handguards of Savagery Mail Gloves +10 Stamina +9 Intellect +38 Attack Power Unknown: Spirecaster Cape Rare Cloak Requires level 47 37 Armor +4 Stamina +4 Intellect +5 Spiriti +14 damage and healing Band of Mending BoP, Unique, Ring +7 stamina +7 intellect +6 spirit +31 healing Requires level 57 <Something to do with the D2 quest series> Kayser's Boots of Precision Rare Cloth Boots, Requires Level 56 +18 Intellect +11 Stamina +1% Spell Hit Dragonskin Cowl Rare Cloth Head, Requires Level 55 +12 Stamina +15 Intellect +18 Damage/Healing <I'd guess Gyth or Rend, personally> Leggings of Frenzied Magic Rare Leather Leggings, Requires Level 52 +15 Intellect +15 Stamina +16 Damage/Healing +5 Mana/5s Ironweave Boots Rare Cloth Boots, Requires Level 56 150 Armor +17 Stamina +11 Intellect Classes: Priest, Mage, Warlock <I think this is The Beast, but not sure> Ironweave Belt Rare Cloth Belt, Requires Level 56 139 Armor +17 Stamina +11 Intellect Classes: Priest, Mage, Warlock <<Raiding Warriors Only>> Chromatic Boots’s new stats 596 Armor +20 Strength +20 Agility +19 Stamina Increase Chance to hit by 1% Boots of the Fallen Hero’s new stats 581 Armor +20 Strength +14 Agility +22 Stamina Increase Chance to hit by 1% Upgraded Drops: BRD: From Loregrain: Kindling Stave +10 Stamina +12 Intellect +13 Spirit +10 Fire Resist +1% critical with spells From Loregrain: Flamestrider Robes Cloth Chest +5 Stamina +6 Intellect +16 Spirit +10 Fire Resistance +20 Damage/Healing From Warder Stilgiss: Arbiter's Blade Mainhand Sword +8 Stamina +5 Intellect +8 Damage/Healing From Fineous Darkvire: Senior Designer's Pantaloons Cloth Pants +8 Stamina +7 Intellect +18 Spirit +40 Healing Now rare. From some arena boss: Splinthide Shoulders Leather Shoulders +11 Strength +10 Stamina +10 Intellect +9 Damage/Healing Now rare. From Plugger: Mixologist's Tunic Leather Chest +18 Strength +11 Agility +18 Stamina. Now rare. From Hurley Blackbreath: Coal Miner’s Boots: Leather Boots Requires Level 52 +9 Strength +17 Stamina +10 Fire Resistance Now rare. From Hurley Blackbreath: Hurley's Tankard Main Hand Mace 71-132 Damage @ 2.7 speed (37.6 dps) +5 Agi +12 Sta Now rare. From Argelmach: Naglering +10 Stamina +50 Armor +5 Defense Same arcane damage shield (3 arcane damage done when hit). <NOW UNIQUE> From Argelmach: Omnicast Boots Cloth Boots +6 Stamina +9 Intellect +22 Damage/Healing Now blue. From Roccor: Stoneshell Guard Shield Requires Level 47 1903 armor 31 block +6 Strength +9 Stamina Now rare. From Roccor: Earthslag Shoulders Plate Shoulders +13 Strength +8 Stamina +8 Intellect +9 Damage/Healing Now rare. From Flamelash: Molten Fists Mail Gloves Requires Level 53 +10 Agility +11 Stamina +11 Intellect +10 Fire Resistance From Flamelash: Cape of the Fire Salamander +9 Stamina +6 Spirit +12 Fire Resistance From High Interrogator Gerstahn Kentic Amice Cloth Shoulder +5 Stamina +13 Intellect +6 Spirit +14 Damage/Healing Now rare. From some arena boss: Savage Gladiator Helm Mail Helm +12 Agility +28 Stamina From The Seven: Blood-etched Blade 37.7 dps 1.5 speed +12 stamina +6 Damage/Healing From Thaurissan: Guiding Staff of Wisdom +11 Stamina +10 Spirit +10 Frost Resist +53 Healing From Thaurissan: Robes of the Royal Crown Cloth Chest +19 Stamina +12 Intellect +10 Spirit +18 Damage/Healing From Thaurissan: Thaurissan's Royal Scepter Offhand +5 Stamina +5 Intellect +10 Spirit +22 Healing LBRS: From Ghok Bashguud: Bashguuder 1h Mace, 39.4 dps, 1.8 speed, Req lvl 55 +9 Strength Chance on hit: Puncture's target's armor lowering it by 200. Can be applied up to 3 times. Now rare. From Vosh'gajin Trueaim Gauntlets Mail Hands Equip: Increased Bows +8. Equip: Improves your chance to hit by 1%. Equip: Increased Guns +8. Equip: Increased Crossbow +8. Now rare. From Voone: Talisman of Evasion Neck +13 Agility +1% Chance to Dodge Now rare. From Voone: Rosewine Circle Ring +5 mana / 5 sec +29 to heals From Omokk: Plate of the Shaman King Plate Chest +12 Strength +15 Intellect +15 Stamina +18 Damage/Healing From Crystal Fang: Fallbrush Handguards Leather Gloves +11 Stamina +12 Intellect +11 Spirit +20 Healing From Halycon: Slashclaw Bracers Mail Wrists, 155 Armor, Req level 55 +7 Agility +7 Stamina +6 Spirit +1% Chance to Hit. From Gizrul: Bleak Howler Armguards Leather Wrists +8 Intellect +14 Spirit +15 Healing From Gizrul: Wolfshear Leggings Cloth Pants +5 Stamina +25 Spirit +10 Nature Resistance +26 Healing From Wyrmthalak: Trindlehaven Staff +12 Stamina +25 Intellect +14 Damage/Healing Scholomance: From Kirtonos: Clutch of Andros Cloth Belt +9 Stamina +19 Intellect 1% to Spell Hit From Ras: Maelstrom Leggings Mail Leggings +20 stamina +20 intellect +10 spirit +13 healing. From Ras: Freezing Lich Robes Cloth Chest +15 Stamina +43 Frost Damage From Ras: Death's Clutch: Leather Shoulders +10 Strength +10 Agility +10 Intellect +10 Stamina +10 Spirit From Gandling: Witchblade Mainhand Dagger +8 Intellect +14 Spell Damage/Healing From Gandling: Boots of the Shrieker Leather Boots +10 Stamina +10 Intellect +10 Spirit +10 Shadow Resistance +12 Damage/Healing All Scholomance Sets were buffed to full rare. None of them have had their set bonuses changed. Deathbone Deathbone Chest 637 Armor +12 Stamina +17 Defense +5 Mana/5s Deathbone Gauntlets 398 Armor +14 Stamina +4 Mana/5s +10 Defense Deathbone Girdle 358 Armor +15 Stamina +4 Mana/5s +9 Defense Deathbone Legguards 557 Armor +20 Sta +5 Mana\5s +13 Defense Deathbone Sabatons 438 Armor +9 Stamina +6 Mana/5s +10 Defense Bloodmail Bloodmail Gloves +9 Strength +10 Stamina +10 Intellect 1% Crit Bloodmail Belt +12 Strength +12 Agility +11 Stamina +9 Intellect Bloodmail Boots +9 Strength +9 Agility +10 Stamina +10 Intellect 1% Hit Bloodmail Legs +15 Strength +15 Intellect +16 Stamina +12 Agility Cadaverous Cadaverous Leggings +18 Stamina +52 Attack Power Cadaverous Belt +12 Stamina +40 Attack Power Cadaverous Walkers +20 Stamina +24 Attack Power Cadaverous Gloves +9 Stamina +44 Attack Power Necropile Necropile Robe +22 Stamina +12 Intellect +12 Spirit +8 Damage/Healing Necropile Boots +15 Stamina +10 Intellect +9 Spirit +11 Damage/Healing Necropile Cuffs +12 Stamina +11 Intellect +7 Spirit Necropile Mantle +17 Stamina +11 Intellect +9 Spirit Necropile Leggings +21 Stamina +18 Intellect +12 Spirit Stratholme: From Skul: Skul's Cold Embrace +19 Strength +20 Stamina +10 Frost Resistance +6 Defense From Malown: The Postmaster's Seal Ring +3 Intellect +6 Stamina +17 Spirit From Malown: The Postmaster's Tunic +13 Stamina +20 Intellect +10 Spirit +15 Damage/Healing From Malown: The Postmaster's Trousers +12 Stamina +20 Intellect +20 Spirit From The Unforgiven: Wailing Nightbane Pauldrons Plate Shoulders +14 Strength +14 Stamina +10 Shadow Resistance +3 Defense From Timmy the Cruel: Timmy's Galoshes Mail Boots +17 Agility +11 Stamina +11 Intellect From Timmy the Cruel: Vambraces of the Sadist Plate Bracers +6 Strength +7 Stamina +1% Critical From Willey: Willey's Portable Howitzer Gun 2.9 speed +9 Stamina +8 Attack Power From Balnazzar: Star of Mystaria Neck +9 Stamina +9 Intellect +8 Spirit +1% spell hit From Balnazzar: Demonshear 2h sword, 3.8 speed, 53.9 dps Chance on hit: Sends a shadowy bolt at the enemy causing 150 Shadow damage and dealing 40 damage every 2 sec for 6 sec. From Rivendare: Scepter of the Unholy Mainhand Mace +5 Stamina +19 Shadow Damage UBRS: From The Emberseer: Flaming Band of <x> Ring +24 Fire Damage <Stats probably changed, don’t know how> Now rare. From The Emberseer: Wildfire Cape Back +20 Fire Resistance Now rare. From Anvilcrack: Flame Walkers Mail Boots +10 Stamina +18 Fire Resistance From Anvilcrack: Mastersmith's Hammer Mainhand Mace +5 Intellect +14 Damage/Healing From Solakar: Crystallized Girdle Leather Belt +6 Stamina +19 Intellect +6 Spirit +9 Damage/Healing From Solakar: Dustfeather Sash Cloth Belt +10 Stamina +18 Intelect +9 Damage/Healing From Gyth: Gyth's Skull of <Something> Resistance Plate Helm 509 Armor 20 Stamina 15 Random Resist 9 Defense Now rare. From Gyth: Tribal War Feathers of <Something> Resistance Leather Helm 137 Armor 12 Stamina 15 Intellect +14 Random Resist Equip: +33 to heal spells Now rare. From Gyth: Dragoneye Coif of <Something> Resistance Mail Helm +15 Stamina +18 Random Resist +38 Attack Power Now rare. <Attack power and Stamina may be inverted> From The Beast: Spiritshroud Leggings Cloth Leggings +13 Stamina +16 Intellect +16 Spirit +19 Damage/Healing From The Beast: Blackmist Armguards Leather Bracers 77 Armor +5 Strength +13 Stamina +10 Shadow Resistance +1% Chance to Hit From Drakkisath: Brigam Girdle Plate Belt +15 strength +16 stamina Equip: improves your chance to hit by 1% From Drakkisath: Tooth of Gnarr Neck +14 Intellect +8 Stamina +3 Mana/5s From Drakkisath: Blackblade of Shahram Epic Two-Hand Sword, 3.5 Speed, 59.4 dps Chance on hit: Summons the infernal spirit of Shahram. (speed changed) Elsewhere: Cyclopean Band Ring +4 Strength +8 Stamina +7 Intellect +4 Spirit +9 Damage/Healing Wolfrunner Shoes: Cloth Boots +11 Stamina +11 Intellect +11 Spirit +13 Damage/Healing Robes of the Void now have +46 damage/healing instead of +49 shadow damage Satyr's Bow is now +3 agility/+1% to hit Inventor’s Focal Sword is now +1% spell crit Blade of Eternal Darkness is now Equip: Chance on landing a damaging spell to deal 100 Shadow damage and restore 100 mana to you. <Proc rate estimated to be around 5%>
  6. I did shadow spec on my first priest from 1 to 60, and it was cake. I did shadow with Narsica again from 1 to about 45ish, but went holy because we needed good healing for our 5 mans we were doing at the time. Regardless, I'd suggest leveling up using the battlegrounds as well. Usually horde dominates up till level 60, so just hop in there and pwn the place, regardless of your spec. BTW fear is your friend.
  7. http://forums.worldofwarcraft.com/thread.a...mp=1#post168095
  8. Narsica

    1.10 is here

    If it's anything like the warlock soul shard bag, you'll to obtain it from a boss or from Cenarion circle faction. I know the soul shard bag(24 slotter) I got by having 300/300 tailoring and reading the book that drops from Jandice in scholo.
  9. LOL no worries any of you. I think it was just a bit late by the time we actually got rolling, and some wrong pulls and such(Thanks to me) we had to run back a bit. Hopefully we can try again for the note- maybe tonight for those that still need it.
  10. +30 spell damage on the Rod of the ogre magi imho
  11. Narsica

    Onyxia

    Korgall, Vanidi, and I need to be keyed.
  12. To be honest, after they pushed to the second graveyard I afk'd and logged for the night. I have no idea what we did wrong but all of a sudden bam allianced pushed everyone back asap, got the GY, then proceeded south. Also it helped that they summoned their 60 and 61 elite dwarven ram guys...which were hard to deal with as well. Usually it's a 50/50 chance for a raid in there. If you see Keevox or Tongs, my bet would be that there won't be a raid group. Usually when I zone in I get an invite, and if not I'll yell for an invite, but after that if I get nothing, there probably isn't a group and horde are just running around in chaos. I basically want a raid group so I can shield people but at the same time have a decent communication going on. This is what AV lacks alot and why horde loses a lot.... For those of us that have gone to WoW from Daoc, it's alot like the frontiers but with a lot of problems....from pally shielding/pulling gears so someone can run in and cap to rogues stealthing up top to a tower and capping through the wall(the guards up top are archers and don't participate in melee combat for some reason), it just seems like AV is more of a chaosfest with cheats galore.
  13. A few more pics from Friday night:
  14. http://conquest.teamgbu.com/strats/moltenc...Lava_Surger.php Background: This is a fun mob at first, but quickly loses its appeal. It has one of the more interesting attacks in the zone. This mob will be seen zipping through the zone at high velocity. This mob respawns in 28 minutes and is one of the faster respawning mobs. There is no known way to stop him from spawning. This mob is banishable. Attacks: This mob has a basic single target attack that hits for about 600-800 on tanks. He will also choose a secondary target to periodically 'surge' to. Everyone near him at the time plus the person he charges will get hit with a ~800-1000 damage ability and get knocked back a few yards. The affect is much like bowling pins. Unfortunately, this ability makes this one of the more irritating fights, though we sure enjoyed it at first. Strategy: We make sure to time these mobs if they are going to be anywhere near us when they respawn. However, they aren't all that bad of an add since they can be banished by warlocks. We tried to put everyone right on top of him so that he woudln't surge, but this did not work and he just surged everyone at once. Since then we spread out some and just take him down. It is very rare to lose anyone on this mob, but he can be rather mana intensive. So what you to do is have the melee go melee and have the ranged stay ranged, as well as healers. This minimizes the damage being done to the raid as whole. Sure it's frustrating to meleers that have to chase the surger as it surges, but hey that's what it does. This is how DP and TBW/SD/EFF does it and it barely causes any damage to the raid.(In case you guys were wondering, I was in TBW and we were originally allied TBW/DP. DP then broke off and TBW joined with Silver Dawn and Epic Freedom Fighters...for some background info for you folks )
  15. hehe that's why half the time I don't pay attention to the background at all, rather, just the raid window for healing.
  16. Of course this is with the new player level cap at 70, these instances will be for low 60's leveled players. http://www.worldofwarcraft.com/burningcrus...irecitadel.html
  17. I'll be there friday as well, hopefully there's no signup sheet or anything I don't know about As far as you dying on the Mags encounter smedlock... Hate to say it, but that's why I said before the encounter "I feel for the rogues...". Well, I should have also included the warriors. Basically anyone that's melee in this fight is expected to tend for themselves. I know it sucks, but the priests are to mainly keep up the MT, the tranq shot hunters, and all ranged dps(warlocks/mages/hunters). I do believe we spared one priest down in the corner by Mags, but usually it's just a fend for yourself fight, which I know sucks. We'll get better at MC as we progress, and hopefully deaths will be kept at a minimum(though there will always be some deaths in MC). Keep up the good work!
  18. Yep there are some Draenei referred to as "The Lost Ones" Because they are just that- they are stuck in the Blasted Lands thanks to not being able to cross through the portal back to Outlands. Hence they lose their power or whatnot- I'm not sure if the playable race will be the ones in Outlands(most likely) or the few scattered in the Blasted Lands on EK.
  19. Here's some info about how the draenei could/could not be on alliance's side. They're slaughtered by the orcs, yet allied with the blood elves- who are now allied with the horde(orcs included) which may make the Draenei switch to alliance for help. Just my idea anyway. "The Draenei are one of the three primary races native to Draenor (the others being the Orcs and the Ogres). They once populated the planet heavily, but were slaughtered by the Orcs shortly after their corruption by the Warlock Gul'dan. A small number of Draenei survived, using a recessive cloaking ability. They were thought to be extinct, yet Illidan and his forces discovered and liberated one of the last surviving Draenei villages among the wastes of what is now known as Outland. The Draenei are known for being stealthy spies and assassins as their warriors can Shadowmeld at all times of day, even while moving. They are currently ruled by Akama, the Elder Sage, and are allied with Illidan's Naga and Blood Elves. The Draenei are consumed by an unquenchable bloodlust whenever they know Orcs are near. A few Draenei were led through the portal by a few unknown leaders with the hopes of finding a new life, and have settled in The Swamp Of Sorrows. Unfortunately, most of them were driven mad due to homesickness, and attack all on sight. There are a few, led by Magtoor, that remember their noble roots and survive on in the swamp separate of their mad brothers. The mad Draenei are called "The Lost Ones" in memory of their old homeworld. Some point out that the Draenei are allied with the Blood Elves under Illidan, and use this as a basis that the Draenei would not work against their allies. This counter-argument was debunked at BlizzCon when it was revealed that the Blood Elves who are the Player Characters will be Blood Elves who were not with Kael'Thas. So if a group of Draenei were added as the new Alliance race, they would not feel any loyalty to the Horde's Blood Elves."
  20. http://www.partingvisions.com/modules.php?...=article&sid=60 Dunno, looks legit to me
  21. Hence why I said shatter/frostbite combo(shatter is 50% on a frozen target, be it because of frost nova or the shatter effect). The 15% chance from frostbite may not seem much on paper- but it procs QUITE frequently for me. I mean heck, the rogue that hits you 10 times in ~2 seconds....that's alot of 15% chances. Not saying it is best, just saying it's worked for me(It's what I was since I made my mage the night the game landed ). Combine all that damage with the great defensive powers of ice block(removes ANY negative effect, be it a curse, viper sting, bleed, slowing, scatter shotted, blinded, etc) and ice barrier(extra 825ish health that while up allows you not to be interrupted in spellcasting..), you're golden. And there's alot of excellent blues out there that you can get outside of MC/BWL/AQ/ZG etc. Shivery Handwraps, Briarwood reed, Burial Shawl, Burst of Knowledge, Crimson Felt Hat, Crystalline Threaded Cape, Dragonrider Boots, Thuzadin Sash, Sublime Wristguards, Sandworm Skin Gloves, Sacred Cloth Leggings, Robe Of Everlasting Night, Spellshock Leggings, Skyshroud Leggings, etc. All of these drop in either UBRS,LBRS, Scholo, Strath, Silithus Questline loot bags, DM Bosses, ZF Bosses, or are made(Robe Of Everlasting Night) or are random world drops(Sacred Cloth Leggings). To be honest, I'd personally just rather see a mage do steady constant DPS, rather then an OMGZORS one time every 2-5 mins Trinkets/Arcane Power/Combustion/POM/Pyroblast arcane/fire mages.
  22. True, I just never needed the crit though. You get a baseline 50% chance to crit(shatter/frostbite combo) that's already a 1 per 2 frostbolts chance of critting. Combine that with your intellect(certain amount of int = 1% chance to crit) and the fact that most of the really good +damage comes with a +1% crit, you'll have a good baseline 60ish % chance to crit. My alliance mage the ogre magi rod, the mana igniting cord, robe of the archmage, etc items that gave some more crit. Overall though- with my trinkets(Talisman of Ephemral power and Burst of knowledge), my frostbolts go from 221 mana to 121 mana with ~1000ish damage, 2000+ crits. Very mana efficient, very decent steady heavy damage(doesnt' rely on the trinket or arcane power, rather rely's on the crits from shatter). Worked very well for me!
  23. Narsica

    Narsica!!!

    Belated welcome! I haven't been around your boards too much guys sorry =p Glad you like them- do a couple of Scarlet strath 5 mans with the right people and the righteous orbs are cake to get
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