Baracko had the groups at least melee well organized for dps. My point I was trying to make is if you optimize groups for dps you cant use the group 1 sw, group 2 nw, group 3 n, group 4 ne, group 5 se set up as group 1 may all be melee. Therefore you waste all the space behind group 1. If you maximize groups for dps, as you should, the set up should be spot based and indivual; ie crikruner you stand at the se healer spot, Baracko you stand at the sw melee spot. Does that make more sense?
The second point was just that if we a different plan for shatter, going in melee heavy, 5 seconds before each ground smash (the thing that tosses you in the air) all but 3 meleers need to run to a safe spot. The reason we are loosing so many to shatter is we have all this people in the middle being tossed into the healers and ranged dps and killing themselves and the healer/ranged dps. We either need the melee dps to run and hide some, or we need to trim the group removing extra melee dps and adding ranged dps. I find this solution unacceptable but blizzard does have bosses that are way easier with a certain group make up. For example: Moam in my aq20 days I would have to swap out member or kindly as certain people to sit out this boss fight, unless you had 3 priests 3 warlock minimum we couldn't kill him and never did even when we got good at the fight. There were "alternate tactics" if you had less than the 3/3 you needed but we never came close to pulling it off, as it was gear Dependant. So possibly having all but the few melee dps that can/has to stay run out , or change raid member before the fight should be looked into. That make more sense?
Ghules that healer video is amazing. It shows how you can stack people up in the safe spots to avoid ground slam, then run to their spot to avoid shatter dmg, great find! dabu