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PTR is up!


Holyssa

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That didn't take very long, but here's mirrors for those who wanna test stuff: http://a.wirebrain.de/wow/ (pretty legit site that has mirrored patches in the past).

Notes: http://www.mmo-champion.com/index.php?topic=29837.0

I figure I'd post this because some new Achievements are out that will most likely make a few of your wallets cry blood. No better time to stock up like the present, huh?

World of Warcraft PTR Patch 3.0.8

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/...patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General

* Achievement: The Loremaster of Kalimdor Achievement has had its quest amount reduced.

* Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.

* Racial restrictions on mounts have now been lifted. Night elves on mechanostrider? Tauren on raptor? You’re not seeing things.

* Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.

PvP

* Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!

Death Knight

* Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.

* Raise Dead has now been split into two spells:

o Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.

o Raise Ally now raises a fallen party member and has no reagent. Available at level 72.

Druid

* Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.

* Genesis: Now works with Tranquility and Hurricane.

* King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.

* Nature's Grace - Now also effects Revive.

* Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.

* Protector of the Pack: No longer changes value based on party size.

* Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.

* Starfall will now be cancelled by any shapeshifting.

* Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.

* Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.

* Wild Growth now has a 6 second cooldown.

Hunter

* Aspect of the Wild - This aspect is now raid-wide.

* Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.

* Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.

* Steady Shot: Now gains 10% of attack power as damage instead of 20%.

* Viper Sting: Now drains a percentage of maximum mana.

Mage

* Slow Fall is now castable on others.

Paladin

* Avenging Wrath: Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.

* Divine Protection: The penalty has been removed.

* Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.

* Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.

* Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.

* Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.

Priest

* Abolish Disease and Cure Disease can now be cast while in Shadowform.

* Holy: Circle of Healing now has a 6 second cooldown.

* Levitate is now castable on others.

* Mana Burn: Now burns a percentage of maximum mana.

* Shadow

o Shadowform: You can now shift into Shadowform while mounted or sitting.

o Vampiric Embrace- Mana cost of this spell has been removed.

Rogue

* Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.

Shaman

* Fire Nova Totem: Now no longer generates threat.

* Magma Totem: The damage and scaling has been increased and no longer generates threat.

* Searing Totem (Rank 4) now does the proper damage for its rank.

* Tremor Totem's duration has been increased from 2 minutes to 5 minutes.

* Elemental

o Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.

o Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.

o New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.

o Storm, Earth and Fire: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.

o Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%

Warlock

* Drain Mana: Now drains a percentage of maximum mana.

* Emberstorm: Now works with Conflagrate.

* Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.

Warrior

* Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.

* Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.

* Fury:Titan's Grip: The hit chance penalty has been removed.

Professions

* Alchemy

o All flasks no longer require an alchemy lab to create.

* Blacksmithing

o Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.

o Increased the material requirements to make high level frost resistance gear created with blacksmithing.

* Engineering

o Engineers may now be able to properly engineer Centrifuge Constructs.

* Inscription

o Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power.

o Glyph of Holy Light now affects friendly targets in a larger radius.

o Glyph of Deterrence: Now -10 seconds instead of -20.

* Leatherworking

o Iceborne Belt pattern skill up range has been increased to the correct range.

* Mining

o Weakened Giants and Iron Rune Sentinels can now be correctly mined.

* Skinning

o Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.

o Carrion Fleshstrippers are now skinnable.

Quests

* The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.

* Shoveltusk Meat obtained during the quest, "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.

* During the quest, "Scalps!", you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.

* The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.

* Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.

* Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn.

* Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".

* The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.

Dungeons and Raids

* The Obsidian Sanctum

o Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.

User Interface

* For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

* Amberglow Signet now correctly grants Hit Rating.

* Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff.

* Gifts and Pledges of Adoration for the capital cities are now soulbound.

* The Flag of Ownership now has only a 60sec cooldown to match the 60sec duration of the flag.

* The following crafted weapons have had their stats adjusted to properly reflect their intended power:

o Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer

* Living Lashers can now properly be skinned with Herbalism.

* Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.

* Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.

* Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.

* Some neglected creatures in Icecrown have found the contents of their pockets.

* Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.

* The white Polar Bear mount is now the proper (larger) size.

World Environment

* Incapacitating Shout now has an 8 second duration.

* Conquered Soul of the Blightcallers are no longer AE immune.

* Corrected a raid emote in Violet Hold to display the proper creature name.

* Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.

* Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.

* Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.

Bug Fixes

* Druid: Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.

* Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.

* Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.

* Shaman: Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used. Bug #147699.

* Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.

Those new dragonhawks are cool, but sweet Raptor Jesus...100 mounts and companions for the new Achievements? I thought getting just 50 was a pain in the arse. Time to hit up ZG and Heroic Sethekk/MgT again -_-.

Loremaster of Kalimdor got nerfed: from 700 down to 685 quests for the Horde, from 730 to 700 quests for the Alliance.

Ouch. BS weapons got nerfed. Dunno the exact numbers yet.

Racial restrictions on mounts have now been lifted! Our hooved friends can jump for joy now :)

Mmm....Levitate & Slow Fall usable on others. I can live with the Sacred Duty changes...nothing wrong with having even MORE health :yub:

EDIT: Oops. Fixed Kalimdor Loremaster numbers.

Edited by Holyssa
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Protector of pack changes make me happy in feral pants, Survival I dunno how bad will affect my current tanking gear. So on the fence about that. Kitty swipe is AWESOME. And more feral weps is really nice....now if they could just do something about caster leather :yub:

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Ouch. BS weapons got nerfed. Dunno the exact numbers yet.

This makes me cry bitter, bitter tears. Of course, I happen to be USING one of those that is on the 'nerf' list... *sigh*

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Ouch. BS weapons got nerfed. Dunno the exact numbers yet.

This makes me cry bitter, bitter tears. Of course, I happen to be USING one of those that is on the 'nerf' list... *sigh*

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Ouch. BS weapons got nerfed. Dunno the exact numbers yet.

This makes me cry bitter, bitter tears. Of course, I happen to be USING one of those that is on the 'nerf' list... *sigh*

So leave Holy out high and dry and upgrade to a titansteel! :yub:

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Very cool change to old-school stuff in the next patch!

By Daelo:

We've made some changes to several dungeons to allow easier access for players in the upcoming patch.

* The ritual objects that used to require 3 players to activate in Blackrock Spire and Uldaman now only require 1.

* You no longer need quintessence to summon Majordomo Executus.

* You no longer need the Scepter of Celebras to teleport to the final section of Maraudon.

* You no longer need the Mallet of Zul'Farrak to summon Gahz'rilla.

* Nightbane is also being made accessible without the urn.

The Scepter and Mallet both turn into actual weapons. The change to the Mallet and Scepter into weapons will also change the existing items.

I likey. Now people can try their hand at soloing Rend and pals, plus finish Tier 0.5 set quests (which count towards Kalimdor Loremaster stuff). :yub:

No more long hikes to Azshara for those damn MC water jugs!

EDIT: Not my pics, but here's the "new" Maraudon stick:

http://img155.imageshack.us/img155/1875/wo...08161058dm7.jpg

And the new Mallet (no graphic yet, but then again, it's...a hammer). No level requirement seems kinda odd. Maybe Blizzard will fix this before twinks go bats.

http://img155.imageshack.us/img155/9858/wo...08161120pw9.jpg

Edited by Holyssa
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Boink. New PTR build...if you potential DK tanks are saving money for a craftable weapon, you may wanna glance over these patch notes:

http://www.mmo-champion.com/index.php?topic=31072.0

Blacksmithing

* Titansteel 2H Tanking Weapons have been added to the game - Titansteel Defender, Titansteel Deflector.

Engineering

* New plate goggles have been added to the game - Unbreakable Healing Amplifiers

Death Knight (Skills List / Talent + Glyph Calc.)

Frost

* Howling Blast had its cooldown removed.

Glyph

* Glyph of Blood Boil - Causes your Blood Boil to slow affected targets for 5 sec. (Old - Also reduced damage of Blood Boil by 20%)

* Glyph of Death and Decay - Targets of your Death and Decay have a 10% chance to cower in fear for 2 sec. (Down from 20%)

* Glyph of Icy Touch - Your Icy Touch generates 10 additional runic power. (Old - Also reduced damage of Icy Touch by 10%)

* Glyph of Death Strike - Increases your Death Strike's damage by 20%. (No longer increases healing)

Druid (Skills List / Talent + Glyph Calc.)

Balance

* Starfall is now cancelled upon shapeshifting into an animal form or mounting. (Old - All shapeshifting, could be a wording change)

Feral

* Berserk has been fixed and now causes your Mangle (Bear) ability to hit up to 3 targets. (Up from 1)

Hunter (Skills List / Talent + Glyph Calc.)

Beast Mastery

* Master's Call now remove all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune to all such effects for 4 sec. (Old - Didn't affect pet)

Marksmanship

* Arcane Shot mana cost has been reduced from 7% of base mana to 5% of base mana for lower ranks. From 10% of base mana to 7% of base mana for lower ranks.

Survival

* Explosive Shot have been greatly increased but the ability doesn't deal AE damage anymore. (Rank 4: You fire an explosive charge into the enemy target, dealing [ 18% of RAP + 476 ] Fire damage. The charge will blast the target every second for an additional 2 sec.)

Pet

* Spore Cloud (Rank 6) range has been increased from 5 yards to 6 yards.

Priest (Skills List / Talent + Glyph Calc.)

Glyphs

* Glyph of Mind Flay - Increases the range of your Mind Flay spell by 10 yards, but it only reduces the target's movement speed by 49%. (Old - no longer reduced the target's movement speed.)

Shaman (Skills List / Talent + Glyph Calc.)

Elemental

* Elemental Oath now has an additional effect, while Clearcasting from Elemental Focus is active, you deal 5% more spell damage. Lasts 15 sec.

* Elemental Mastery now gives your Fire, Frost, and Nature damage spells a 20% increased critical strike chance and reduces their mana cost by 20%. Lasts 30 sec. (Old - Only affected your next spell, increased critical strike chance by 100% and reduced mana by 100%)

Enhancement

* Static Shock has been swapped with Mental Quickness and moved to Tier 8.

* Mental Quickness has been swapped with Static Shock and moved to Tier 9.

* Mental Quickness PTR changes have been reverted and now properly scales from attack power again, increases your spell power by an amount equal to 10/20/30% of your attack power.

Glyphs

* Glyph of Lightning Bolt - Increases the damage dealt by Lightning Bolt by 4%. (Old - Reduces the cost of your Lightning Bolt ability by 10%.)

Warlock (Skills List / Talent + Glyph Calc.)

Demonology

* Master Conjuror now Increases the combat ratings gained from your conjured Firestone and Spellstone by 15/30%.

Pet

* Devour Magic Effect range has been increased to 45 yards, please note that it's only the effect and not the Devour Magic pet ability. It could be related to the maximum healing range of the new Glyph of Felhunter.

Glyph

* Glyph of Felguard - Increases the Felguard's total attack power by 20%. (Up from 10%)

* Glyph of Felhunter - When your felhunter uses Devour Magic, you will also be healed for that amount. (Old - Increases the critical strike chance of your Felhunter's Shadow Bite ability by 6%.)

Pics of the new DK weapons:

http://static.mmo-champion.com/mmoc/images...eeldefender.jpg - Lots of Defense.

http://static.mmo-champion.com/mmoc/images...eldeflector.jpg - Lots of Parry.

The class changes just reek of "arena". Fel puppies that heal? Nerfed D&D Glyph? /chinrub

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Hunter (Skills List / Talent + Glyph Calc.)

Beast Mastery

* Master's Call now remove all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune to all such effects for 4 sec. (Old - Didn't affect pet)

Marksmanship

* Arcane Shot mana cost has been reduced from 7% of base mana to 5% of base mana for lower ranks. From 10% of base mana to 7% of base mana for lower ranks.

Survival

* Explosive Shot have been greatly increased but the ability doesn't deal AE damage anymore. (Rank 4: You fire an explosive charge into the enemy target, dealing [ 18% of RAP + 476 ] Fire damage. The charge will blast the target every second for an additional 2 sec.)

Pet

* Spore Cloud (Rank 6) range has been increased from 5 yards to 6 yards.

Woot! Survival is getting a buff after all hunters are getting a significant nerf. The already announced steady shot nerf (going from 20% scaling on RAP to 10% scaling) of course, as well as the volley nerf (30% damage reduction) hurts hunters as a whole, but brings BM, and to a lesser degree MM into line with where blizzard wants pure DPS classes to be, but SV was significanly lower compared to those two builds. With the explosion shot buff (from 8% scaling to 18% percent scaling on RAP per charge, or anotherwords 24% to 54% effecting RAP scaling) puts it at the best scaling damaging shot that hunters have by a huge margin. This should make all 3 specs of hunters about equivalent, with SV probably pulling ahead at extremely high gear levels (think T8-T9) due to the scaling.

The buff to masters call was needed, the ability was completely useless as is, due to the fact if the pet was CC'd (like in heroic nexus, the last boss) the ability couldn't be used. The buff to arcane shot is nice too, although SV won't see any use out of it due to sharing the same cooldown with explosive shot, it will give MM and BM hunters a slight buff and shot variety. The spore cloud 'buff' is just really a work around for the ability so the pet doesn't do crazy pathing while trying to use the ability.

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Boink. New PTR build...if you potential DK tanks are saving money for a craftable weapon, you may wanna glance over these patch notes:

http://www.mmo-champion.com/index.php?topic=31072.0

Blacksmithing

* Titansteel 2H Tanking Weapons have been added to the game - Titansteel Defender, Titansteel Deflector.

Pics of the new DK weapons:

http://static.mmo-champion.com/mmoc/images...eeldefender.jpg - Lots of Defense.

http://static.mmo-champion.com/mmoc/images...eldeflector.jpg - Lots of Parry.

Ooo, more blacksmithing stuff! HOoray!

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A new change in the PTR - http://www.mmo-champion.com/index.php?topic=31435.0

Worth-while because of the awesome helmet changes, but the rep grinds are now a LOT less /wristcut-prone. Click the link to see new item changes.

Reputation

You can now get full reputation gains from grey monsters, for example you will get 20 Reputation points for killing normal monsters while grinding your Timbermaw Hold reputation.

Item changes

I think I newsed a few of them in previous news, but most of them should be new.

* All the items sold by the Argent Quartermaster during the latest Scourge Invasion aren't disenchantable anymore.

* Reins of the Traveler's Tundra Mammoth can no longer be sold back to the NPCs for 5000 gold.

* Titansteel Helms now all have a blue and a meta gem socket. Some of them also got their stats changed/reduced. (Spiked Titansteel Helm, Tempered Titansteel Helm, Brilliant Titansteel Helm). As a reminder the spell power on Titansteel Guardian has been reduced from 490 to 457.

* Darkmoon Card: Death now gives critical strike rating instead of haste.

* Savage / Hateful / Deadly Gladiator's Dreadplate Gauntlets had their bonus to Strangulate cooldown removed. They now gives "Whenever you cast Chains of Ice, the Frost Rune used becomes a Death Rune when it activates".

* Je'Tze's Bell is now Bind When Equipped.

* All the Off-hand items crafted through Inscription had their Inscription level requirement removed. (Screenshot: Faces of Doom, Iron-bound Tome)

* Amanitar Skullbow had its stats changed/fixed. (Screenshot)

* Handwraps of Preserved History had its stats considerably reduced. (Screenshot)

* Battlemap Hide Helm had its stats considerably reduced. (Screenshot)

* MOLL-E is now a rare item, lasts 10 minutes (up from 5), with a 8 hour cooldown (Down from 1 day). (Screenshot)

* Dragon's Eye and epic gems like Bold Dragon's Eye now only requires 350 Jewelcrafting. Down from 375. (Screenshot)

* Wintergrasp Mark of Honor is now stackable up to 1000.

* Ebonweave Robe, Moonshroud Robe and Spellweave Robe can now be sold to NPCs and/or disenchanted.

* Fire Seed and Fire Leaf both had their bonus removed. Fire Seed is now a gray item.

Looks like Bloodsail Admirals will be everywhere now (doh!), Furbolgs will be genocide victims again, and now there's more motivation than ever to run old stuff.

Some numbers I got from the General forums:

MC:

Molten Giant, Ancient Core Hounds, Lava Surger, and Firelord - 20 rep

Molten Destroyer and Lava Pack - 40 rep

MC Bosses - 100 rep

Golemagg the Incinerator - 150 rep

Ragnaros - 200 rep

ZG:

Trash Mobs- 5 rep

Speakers Mobs- 20 rep

High Priests - 100 rep

Bloodlord Mandokir/Jin'do the Hexxer - 200 rep

Edge of Madness Bosses - 25 rep

Gahz'ranka - 100 rep

Hakkar - 400 rep

Think these are the expected numbers a fresh L60 player used to see. Hurry up Blizz so I can host more Classic Crap runs!

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* Handwraps of Preserved History had its stats considerably reduced. (Screenshot)

I knew these were OP and they weren't replaced until I got epic ones from a boss, at least they were exploited before the nerf =)

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  • 2 weeks later...

*Looks very dazed*

...Blizzard updated their official 3.0.8 notes finally. Worthwhile bump, because a LOT of profession changes went into effect which could make or break your wallet in the future. And TONS of bug fixes.http://www.mmo-champion.com/index.php?topic=33198.0

Highlights:

Arena rating requirements for all Deadly Gladiator's Arena items have been reduced by 100.

Cheaper Arena requirements are never a bad thing. But...

* Wintergrasp PvP vehicles have had their health increased.

* Wintergrasp Tower cannons have had their health increased.

* The Wintergrasp Fortress Exterior walls have had their health increased.

* The Fortress Keep door now has had its health decreased.

* The Orb is now instantly clickable.

Ugh. I hope this doesn't turn WG into a lengthy snoozefest. Lag doesn't help the battlefield as it is.

Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.

Good because it kinda prevents node-ninjas when stuck in combat, but bad because you can't "share" node taps anymore (ie, let a friend tap it just for the skill point). D'oh.

Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.

....OUCH.

Edited by Holyssa
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Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.

Good because it kinda prevents node-ninjas when stuck in combat, but bad because you can't "share" node taps anymore (ie, let a friend tap it just for the skill point). D'oh.

Sure you can. Turn off auto-loot and leave stuff on the vein.

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