I find it hard to believe that no one has "replied directly to this topic" yet (unless they've been deleted after processing) but I suppose I can suck it up, put my big girl pants on (no fat jokes!) and reply in front of the whole guild... since that's what the instructions say to do!
1) What position are you applying for? (Master or Lord)
Lord. I would like to be involved with more aspects of the guild than simply Raiding and one other 'Master' task that I choose to do. I feel that I can contribute many things to the guild and its operation, and am willing to put in the greater amount necessary in order to do so.
2) Why do you think you would make a good guild officer?
I think the number one most important thing in an officer is accessibility, and I can bring that to this guild. With very few exceptions, I feel like I get along with everyone I have encountered during my time in Clan Skullcrusher and the myriad of other guilds and online games that I have been on. And even in the case of the "exceptions", I am willing to put the time in to deal with the questions and concerns of those individuals. One aspect of my 'real-life' job is solving problems, trying to put together things that don't always fit, and making it work. A guild, in a way, is much like that. Several pieces (players) who don't always get along, but are part of the same 'team' or 'family'.
3) What improvements would you bring to the guild?
I can give crash courses on standing in fire while eating snicker bars. It's more difficult than you think, since chocolate can get all melty fast in that kind of heat! In all seriousness, this is a very difficult question to answer at this early stage of the game, as I have not yet gotten to know everyone in the guild, and haven't gotten a good feel for what we would like to do as a group, other than the obvious Heroic Flashpoints, Dailies and Operations. I plan to do all of these things, plus I also have several ideas for the guild itself, such as organizing events or accessibility to guild resources (even now, before there are in-game mechanics for it). And, most importantly, EVERY guild benefits from having at least one female officer. I volunteer to be the token. I know, I know the sacrifices I must make...
4) What past experience do you have in administrating a guild?
Believe it or not, I do have past experience in administrating a guild, just not on an MMORPG. I was a guild leader for a couple of rather active MUDs (Multi-User Dungeon... the text-based precursor to the MMORPG) back in the day. Since you don't really care about the where and when, I will gloss over that stuff. I was first a guild leader, and then I was later promoted to an administrator of the game itself, not just one of the guilds. In all circumstances, the focus of the game was on roleplay, not "kill X monster and get experience, even though that was an aspect to the game). The job required a lot of organization, cat-herding, patience, a willingness to listen to people's ideas, concerns, and even be an outlet for them to simply ###### and complain (and not belittle them for it even if you think they are as dumb as a bag of hair) to let off some steam. And don't get me STARTED on all of the drama that goes with the job ("I hate X, so they should be demoted." "Y isn't roleplaying their character properly. Dodging 1000 arrows is against the laws of physics, so do something!!!" "I need to have more toys because I'm special. I don't care if Z earned his after hours or work, you need to give me one NOW because I'm awesome and therefore deserve it." etc., etc...). To be honest, it was very much a mixture of being a psychologist, a referee, and an inventor all at the same time.
One question that was not asked is WHY I would want to do this. I had no real interest in doing something like this in Warcraft. II am not sure why exactly, but I was happy to get away from the hassle of 'running things' for awhile and just go with the flow. I DO want to do it for Vigilance though, not only because I feel like I can get in from the beginning and help build the guild from the ground up, but also because I really am encouraged by the 'in character, roleplay-like' feel to the game and because I feel driven to try to help make our new family a better place to be.