Jump to content

Kailand

Member
  • Content Count

    739
  • Joined

  • Last visited

  • Days Won

    1

Kailand last won the day on August 27 2012

Kailand had the most liked content!

Community Reputation

1 Neutral

About Kailand

  • Rank
    Adept
  • Birthday 03/23/1979

Profile Information

  • Gender
    Male
  • Location
    Ottawa, ON

Contact Methods

  • Website URL
    http://

Previous Fields

  • Character
    Karslak
  • My Guild's Website
    http://www.Vigilanceempire.com/
  • Guild
    Vigilance
  • Level
    50
  • Class
    Sith Sorcerer
  • Race
    Sith Pureblood
  1. Well, they are basically letting you get a single player experience for free, multiplayer you have to pay to play. Which makes sense, since the game is basically a single player game while leveling, with an MMO end game.
  2. Looks like SWTOR is going with a hybrid model, free to play you can't do ops, and other areas of the game are limited, but the class stories can be played. I may have go through a couple more class stories. http://www.swtor.com/free/features
  3. read here (google translated from a german site) http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fswtor.gamona.de%2F2012%2F07%2F10%2Fgeorg-zoeller-verlasst-bioware%2F&act=url
  4. From complaints I've seen on the forums, people are complaining about lag, ability activation delay/misfires, and long queues during prime time. I sort of feel sorry for Biofail, they can't seem to do anything right. Seriously, do they test their stuff before bringing it live? I also experienced it on Ebon Hawk for the couple hours I was on before my sub ended, and it wasn't even prime time. It seems like their original fix for ability delay and lag, was to have half the people who subbed not log on.
  5. My guess, no, not in the short term anyways. Their deal with lucas arts probably would not allow it.
  6. The info was on the mail sent out and in the transfer faq, but here is the link. http://www.swtor.com/support/helpcenter/5310 BTW, my sub runs out in a couple hours so I won't be able to help in the process. Basically, empty out the guild bank on the origin server. Disband guild on origin server. reform guild on destination server. put in a ticket to get the guild bank tabs back. deposit stuff taken out of the guild bank.
  7. Typical bioware - no details at all. They should've really done merges or guild transfers that would take care of even inactive members, instead of this amaturistic hack that they've implemented for the process, as they haven't taken into account more casual players, etc. (but that has been the entire story of development for this game so I shouldn't be surprised). But the hardware is not an issue, I'm pretty sure that all the servers they are running on are virtual machines anyways, so that it's easier for them to scale up/down the demands on the servers, so they can just consilidate smalle
  8. Looks like they have opened up transfers off of Shien to 'The Ebon Hawk'. But bioware being bioware has a piss poor excuse of a method to transfer guilds - they must be disbanded and the guild bank stuff distributed among members, and then after transfering the guild leader puts in a ticket to have the guild bank slots restored on the destination server. seriously... did they even think things through. they should've just done mergers or complete transfers. I say we don't bother with transfers at this time, as most of us are through with the game except for the odd one of us finishing off
  9. Hi, ya, bioware austin (or should I say mythic) screwed the pooch and release the game at least 6 months too early. 1.3 is where the game should've been at launch. They released too many servers at launch, they should've just had a handful of servers and sharded people off - on shien even when at release seemed to have a max of only 300-400 people imperial side on at a time, which is sad considering swtor is classified as an mmo. and the pvp is horrid, and just getting worse all the time - healing nerfs, and time to kill being incredibly short. even before 1.2 it was bearable, but it was n
  10. Well, stephen reid only did communications with the community via twitter and facebook, rarely on the Authorized forums, so ya, his ass should be booted. I should not have to anywhere else except for thier website to learn anything about the game. As for QA people... look at the bugs/flaws/exploits that have made it into the production release as well as patching issues. These guys should've been fired after their 2nd or 3rd screw up, and if it is not the peoples fault, but a lack of resources, then its the managers fault. They released the game way too soon - not enough features in the ga
  11. cool, police throw lightning, and he deflects it... wish there was a video of this... and maybe lucas could add in effects and sound after the fact
  12. hrm, this appears to be a rumour, but if true it could be that EA\Bioware has finally turned on thier hearing aids to listen to the players. http://www.develop-online.net/news/40736/Pachter-Dragon-Age-3-devs-loaned-to-SWTOR
  13. Well, if they would act like professionals and not like a bunch of amateurs, maybe they could hold on to subs. Take a look at today's patch - log on and your matrix cube disappears if you have it equiped. They said they fixed RE'ing orange craftable items (hint, they haven't: many posts complaining about this). Everyone remember when they said they fixed the pylon encounter (pre 1.2), when they didn't. They broke companion ear pieces and implants, and it took them 3 mini patches to fix that. They killed PvP completely in 1.2. Don't forget that patch applied after 1.2 that eliminated the
  14. If the play style is anything thing like the single player series, I'll stay away from this one.
  15. This was our best member (Although I don't approve of bourbon... I'm all for the Scotch or Rye myself)
×
×
  • Create New...