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Baracko

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Ripped from the "Under Development" Headlines:

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Druid Epic Flight Form

The Druid Epic flight form will be available through a series of quests, similar to the Warlock and Paladin Epic mount quests before it. This quest series will also open up a new boss in Sethekk Halls, and ultimately to the epic flight form.

Ethereum Prison

Players in good standing with the Consortium will be tasked to deal with the most recent activities of the nefarious Ethereum. With new quests, items, and content for the solo and small-group level 70 player, the Ethereum Prison will be the proving grounds for many aspiring to greatness.

Skettis

The Skyguard, Sha'tari warriors specializing in their command of the skies above Shattrath, have taken the offensive directly to the Arakkoa capital city, Skettis. Perched high in the mountains of Terrokar, and only accessible with use of a flying mount, Skettis holds new and exciting content for the solo or small-group level 70 player. All new quests, 5-person bosses, rare and epic items, and a new type of flying mount await those willing to lend their sword or stave to the battle.

Nether Drake

The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake.

Ogri'la

The Ogre plateau of enlightenment opens to those who prove their worth in Blade's Edge Mountains. Level 70 players will be able to help the Ogres of Ogri'la battle invading forces and engage in new and exciting quests, such as a repeatable and ever popular bombing-run, this time using your own flying mount but with a dangerous twist! Featuring tons of new quests, the Ogri'la faction, 5-person bosses, and rare and epic items, Ogri'la is a place we're hoping all will aspire to enter.

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If this actually comes true, it sounds like a great opportunity for 'Crushers to work together for a common goal in a non-raid setting!

Something to look forward to!

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The Professions Review is coming as well in that patch.

Here's a sneak peak they released yesterday.

*Post edited to include the latest official Bliz info*

Due to popular demand, we are revealing all of the current notes for professions in the upcoming content patch. Please remember, all notes may be subject to change.

Alchemy

  • The chance of a discovery occurring while making potions has been substantially increased.
  • Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
  • Elixirs now stack to 20.
  • Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
  • "Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
  • Cooldown time on "Earthstorm" and "Skyfire Diamond" transmutes has been reduced to 1 day.
  • "Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
  • The major protection potions made by Alchemy now require more "Mana Thistle" and vials, but create 5 potions instead of just one.
  • "Fel Strength" elixirs now work correctly with elixir mastery.
  • "Elemental Absorption" potions now have a 2 minute duration rather than the 60 min duration they used to have.
  • Alchemy transmute of "Heart of Fire" to "Elemental Fire" changed to 15 minute cooldown.
  • Reagent costs and potency of all flasks has been reduced.
  • The cost of "Imbued Vials" has been reduced.
  • The chance to find a "Fel Lotus" while picking an herb has been increased.
  • "Juju Chill" and "Juju Ember" are now considered Guardian Elixirs and do not stack with other resistance buffs.
  • "Juju Flurry" is now considered a Battle Elixir and has been converted from haste to haste rating.
  • "Ground Scorpok Assay","Juju Might","Juju Power", "Lung Juice Cocktail", and R.O.I.D.S are now considered Battle Elixirs.
  • "Crystal Force", "Crystal Ward","Gizzard Gum", "Infallible Mind","Juju Escape", "Juju Guile", "Sheen of Zanza" and Swiftness of Zanza are all now considered Guardian Elixirs.
  • "Sheen of Zanza" is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
  • "Elixir of Fortitude" now correctly displays its name in its buff tooltip.
  • The "Alchemist's Stone" bonus now works on potions that restore both health and mana.

Enchanting

  • Enchant Bracer-Spellpower had its primal costs reduced slightly.
  • Enchanting recipes that increase spell damage now also increase healing as well.
  • The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.

Engineering

  • 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.
  • A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.
  • Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
  • Many engineering recipes will now give skillups for longer than the previously did.
  • An engineering recipe to make "Fused Wiring" can be found in both Everlook and Shattrath.
  • Engineering Skill required to make the "Felsteel Stabilizer", "Hardened Adamantite Tube" and "Khorium Power Core" have been reduced slightly.
  • "Adamantite Shells" now require less adamantite and do slightly more damage.
  • The recipe for "Elemental Blasting Powder" now gives 4 powder when creating it, though it now requires an additional mote of earth.
  • Engineers now make 3 "Smoke Flares" instead of just one when they create them. Also "Smoke Flares" now have a buy/sell price.
  • "Seaforium" now opens locked chests as well as locked doors.
  • The Consortium Vendor Karaaz now sells the engineering recipe for an "Elemental Seaforium Charge" if you are revered with them.
  • The "Poultryizer" has a smaller chance of getting malfunction effects and is now a superior quality item.
  • The "Nigh Invulnerability Belt" now has a smaller chance of failure.
  • "Healing Potion Injectors" and "Mana Potion Injectors" created by engineers now have new icons.
  • "Goblin Rocket Launcher" now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec.

Fishing

  • The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.
  • The fishing timer can no longer run through its duration without a fish biting.
  • Fishing has been removed from Arathi Basin and Alterac Valley.
  • You can now fish in Underbog.

Jewelcrafting

  • The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.
  • A new set of more powerful gems can be found by raiding Hyjal and Black Temple. Their stats exceed those of previous gems that could be found.
  • A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
  • Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor.
  • Thorium Setting only requires 2 thorium bars now
  • Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them
  • Mithril filigree has a slightly reduced range that it gives skillups.
  • A number of jewelcrafting gems now give skill increases for slightly longer than they used to.
  • "Pendant of Blasting" and "Necklace of Battle" will now grant their click effects to players correctly, previously they only worked on characters higher than level 47.
  • Jewelcrafting Onslaught ring thorium cost reduced
  • The vendor value for the raw green gems have been reduced. This will also make these gems cheaper to put up on the auction house (Blood Garnet, Golden Draenite, etc...)
  • Prospecting now always yields at least 1 gem.
  • Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach all levels of Jewelcrafting.
  • The recipe for "Figurine - Golden Hare" no longer requires a "Cut Citrine". It now requires copper bars.

Leatherworking

  • "Knothide Armor" kits now require less leather to make and give skill increases for longer.
  • Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.
  • Additional snakes that drop cobra scales are in the highlands of nagrand as well as in shadowmoon valley.
  • Leatherworker made "Drums of Restoration" had their health/mana effects reduced slightly.
  • "Nethercobra Leg Armor" and "Nethercleft Leg Armor" have been slightly improved.
  • "Heavy Clefthoof Boots", "Heavy Clefthoof Leggings",and "Heavy Clefthoof Vest" have had their armor increased at the expense of some stamina and defense rating.

Additional Profession Changes

  • Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
  • Gathering skills no longer fail when you have reached the maximum skill possible.
  • The "Stoneforged Claymore" model has been updated.
  • "Fel Iron Bars" now have an icon unique from "Felsteel Bars".
  • "Felsteel Bars" are now good quality (green items).
  • The Tailoring recipe "Ebon Shadowbag" no longer drops on Spirit Walkers.
  • Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
  • Added Warped Flesh to high level warpstalkers.
  • Alliance Cooks can now purchase the "Mok'Nathal Shortrib" and "Crunchy Serpent" recipes at Toshley's Station.
  • Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
  • Golden Spellthread and Runic Spellthread have been slightly improved.
  • Enchant Weapon- "Major Spellpower" enchant has been stolen from the Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are more likely to have the recipe than the Razaani previously did, however.
  • "Imbued Netherweave Tunic" and robe recipes are vendor purchased so are now white instead of blue.
  • "Nightmare Seed" found with herbalism now requires level 60 to use.
  • The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
  • Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
  • Materials required to make the Blacksmithing Adamantite plate armor have been reduced.
  • The Epic bind on equip Blacksmith weapon recipes now require more materials to make.

Edited by Ghules
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Just updated my post with the lastest official blue response for the professions changes.

http://forums.worldofwarcraft.com/thread.h...49591&sid=1

Eh...I'm hoping there's still more, otherwise this is a bit lackluster to say the least.

Oh and BLIZZCON 2007!!!

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Dude, it's totally worth it. I would agree it'd be unfair if we got our epic for free.

It'll probably end up costing more than the 5k, thinking about the warlock epic mount quest. Apparantely to be comparible?

But worth it. INSTANT shift, remember. Jump off a cliff and FLLLLLYYYY. :sorry:

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Dude, it's totally worth it. I would agree it'd be unfair if we got our epic for free.

It'll probably end up costing more than the 5k, thinking about the warlock epic mount quest. Apparantely to be comparible?

But worth it. INSTANT shift, remember. Jump off a cliff and FLLLLLYYYY. :sorry:

Warlock and Paladin epic land mounts are cheaper than the standard *I'm including both the skill level and the mount for that total, since you get both from the quest lines* I don't have the figures for the Pally other than that it's cheaper, but the Warlock epic can be as cheap as 250 gold payout over the course of the questline, if someone else is sharing the mats for the final quest. If you pay for them youself it's more like 600. Compared to 800 odd shinies for the standard epic land mount.

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i honestly think i spent more trying to get my pally mount than it would have cost me to just outright buy one. for one unlike the lock quest you cant share items, you HAVE to buy them yourself in order to progress through the quest line. but i still prefer to have my class mount instead of buying one that everyone has. :)

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i honestly think i spent more trying to get my pally mount than it would have cost me to just outright buy one. for one unlike the lock quest you cant share items, you HAVE to buy them yourself in order to progress through the quest line. but i still prefer to have my class mount instead of buying one that everyone has. :)

Plus that red gold armor look it has is just awesome!

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