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Chris

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Posts posted by Chris

  1. Well, I was telling myself over and over again that I'd never quit UO and that in a couple of months I'd FINALLY be riding an ethereal horse and not losing my mount on every hunt... but now the decision is out of my hands. I'm going to be shutting down both my UO accounts and selling whatever I can off them except for a few things that I think Lora could make use of (and of course the lamp post that belongs to the guild). After reviewing my budget and how much of my paycheck was left after Uncle Sam took more taxes out of it then I've ever had taken out of a paycheck before, I came to the realization that I only have around $27 available for food, gas, and whatever else comes up for the next month or so (I didnt want to look any further into it than a month) and will STILL be a month behind on my loans.

    I keep wanting to put off posting an ad for my other house or vet rewards or just about anything else on my main account because after all these years in UO and with PGoH and now with Lora it's hard as hell to let go, but I've gotta.

  2. I dont play my second account anymore so Im closing it down. That leaves a 14x18 house in Novitus Sanctum that needs a new owner.

    I've decided to give PGoH a shot at it before listing it on tradespot/ebay. Hopefully I can get enough from this to hold off the bill collectors for another month :D

  3. Punishments are given to the person who violates the codex. If a character violates the codex that character is punished. If the person behind the character violates the codex the person behind the character receives the punishment. The codex has always stated that party chat and ICQ are meant for OOC communication, so any conflict over those channels is between the players and will be handled as such. It's been that way the whole time I've been with PGoH.

  4. if it's a joke i will kill whoever came up with it :)

    if it's a UO expansion pack I will kill the dev team :p

    if it's a whole new game of the sort "UO2" was going to be.... I WILL KILL EVERY 3D MONGBAT THAT EVER SPAWNED!!! MUHAHAHA! :)

  5. as for what seelie and unseelie are, it's more a difference in opinion than a good/evil thing.

    Basically, seelie fae believe it's very important to uphold the traditions and follow the old ways. Unseelie fae push for change and see the old ways as not applying to the present age.

  6. Banality has existed ever since humanity first turned its back on the Dreaming to embrace cynicism, caution and doubt. A combination of cold reason, bitter self-delusion, apathy, and pessimism, Banality acts as far more than just a kind of "anti-Glamour" -- it replaces and prevents Glamour from reasserting its hold over something. Indeed, it sometimes seems to drive particularly banal mortals to seek out places and people full of Glamour just to destroy them.

    Banality is as easy to sense as Glamour -- excess mundanity produses a cold, heavy feeling in the stomach, followed by pins-and-needles feelings around the body and intense headaches. Changelings have trouble speaking and concentrating in areas of high Banality , and touching cold iron (the quintessence of Banality) produces violent stabbing pains, followed by a wash of lingering nausea. Unfortunately for mortals, Banality has turned on its creators in many ways, with the Mists that hide the effects of Glamour serving as the best example. Although the Mists cloud the minds of changelings who have forgotten their true selves, they also mask the power of Glamour, keeping those who would hunt the "insane" and "unholy" fae from being able to track their prey.

    Those mortals who champion Banality often find themselves consumed by it, living dull, emotionless lives that they secretly long to escape from in any way they can. This painful truth is one of the strongest arguments the Kithain have against their enemy, and pointing out the self-destructive nature of Banality often leads its minions to reflect for a few painful moments on the joys and spontaneity that they have lost.

    While the Kithain have no evidence of an actual animating intelligence behind Banality, this doesnt stop them from considering it the single greatest enemy the fae have ever encountered; those changelings who are temporarily lost to the Forgetting are immediately the subjects of rescue efforts by their fellows, and those who are Undone for a lifetime by the wirght of Banality are deeply mourned. Those who are Undone by cold iron are mourned with soul-searing intensity, for with each cold iron death, another fae spirit has been lost forever, and a little more of the Dreaming has died with them.

    Though childlings and wilders may think otherwise, grumps know that the greatest battles against Banality are not fought with guns and swords, but against mindsets of complacency and disillusionment, on battlefields where no sword has ever prevailed. Against such strong and subtle foes, only the willingness to dare to dream, and the urge to inspire mortals to live lives of greatness and imagination can ever hope to win out in the end.

  7. now to start posting sections of "The Shining Host" to clarify for people a bit what fae are all about ;)

    Long ago, faeries adopted mortal bodies and fused with mortal souls to avoid the fist of Banality. To this day, normal mortals still only see the mundane appearance of a changeling. Faeries and other enchanted beings, however, see a changeling for what he/she really is -- a troll is a bluish tower of muscle, a sluagh is pale and thin, and a sidhe possesses breathtaking beauty. Indeed, in many cases the mortal shell often faintly resembles the fae spirit within -- trolls' mortal seemings are usually tall and stocky, boggans' are short and plump, and eshu's are dark and handsome, although it is not uncommon to find a changeling whose mortal body hides a very different fae soul. Regardless of what the mortal shell resembles, however, the character's fae form is the character's "true" self, and he must act in accordance with both the chimerical and mundane world. For example, a troll must stoop when entering doorways that are too low for his faerie height, even if his mortal body fits through just fine. To do otherwise is to deny one's fae self, even if only for an instant, and is an invitation to Banality.

    A changeling's mortal age and appearance is called his seeming. While some rare fae souls reflect a different age than their mortal bodies do, most fae selves eho the mortal frames that hide them. Kithain society divides the seemings into three groups: childlings, wilders, and grumps. Childlings are any fae up to the beginning of adolescence, and they are viewed as innocents and protected by their fellow Kithain. Wilders, the teens and young adults of changeling society, earn their name with their passions and lust for adventure. They form the dynamic majority of changeling society. Grumps, those rare changelings who hold onto their fae selves after the age of 25 or so, are revered for their wisdom and experience, and often advise their brasher young counterparts. As a changeling's mortal body ages, so too does his/her faerie self, progressing from childling to wilder to grump until dying to be reborn again.

    While other fae will react with the character's fae self, mortals and other unenchanted folk will react based on the appearance of the mortal seeming. A childling may be a duke of the surrounding principality, but is unlikely to intimidate a mortal police officer, much less a vampire, without the assistance of some fae magic.

  8. fae dont truly require their own cohort. A small notation added in their title (such as [uSy] for an unseelie satyr) would give all the information other fae would need. Mundanes see the fae as normal people since most mundanes are incapable of seeing a fae's true form. Children and others whose minds are very open and receptive to the dreaming often see them for what they are tho (hence a child's insistence that a huge blue person just walked by when to their parents it looked like just another villager)

  9. A faint crimson glow surrounded the altar as a rider on a fiery steed appeared on it. The daemon guardian beat its wings, preparing to strike the foolish trespasser. Then the vile beast froze in terror as it saw the brightly polished armor and purple apron of another and then another warrior appear on the altar. The daemon messed itself as it realized the legion of honor had arrived. As the soldiers drew their blades the evil creature vanished through a facet of the dark crystal in the middle of the room, leaving the rescue party alone in the dimly lit chamber except for the faint sound of teeth chattering in an icy corner.

  10. quizresultgriffin.jpg

    A formidable creature half lion and half eagle, the griffin is said to be one thousand times stronger than any lion and five thousand times as arsighted as an eagle. It has a strange talent that when people are around it, they find themselves unable to lie. The griffin is also said to be feirce and untamed. It was a protecter against evil and people often wore talismans of a griffin's claw to protect them from demons. Griffins were often used as trasport for the gods. They were also reputed to swoop down from the montains on occasion and pick up goats and small horses and bring them back to their nests for their young.

    What mythical beast best represents you?Take the quiz!

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