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Kaerfiremane

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Everything posted by Kaerfiremane

  1. Exactly my point . Pets die too often to be useful, and 100ATK to your party is tons of DPS. If you want people to have fun, play their specs and whatever thats fine... Im just giving you game reasons why innervate is used as it is. Its one thing to say "bring a shadow priest cause thats more fun for you". Its another to say that a Shadow priest fulfills a valuable raid role. Actually, I'll disagree about paladins and fire/arcane mages, both of which I've played. Fire mages in MC can turn out comparable if not more DPS than a frost mage, but require a little more support (e.g. curse of elements to reduce some resistances). Sure, their primary school is useless against Rags and other pure-fire mobs (fire lords, etc), but they still can cast frostbolts and arcane missiles like the rest of us. They only suffer a damage hit with frost with crits, since they get 1.5x damage rather than 2x. Other than that, fireballs get full effect from +dmg gear (frostbolts get 84% of +dmg) and mobs like Mags are actually fire vulnerable...it adds up, believe me, but it takes a smart fire mage to know what school to use and when. Downside is mana efficiency, but that's not as important now that we all have evocation. As for paladins, it's a moot argument on the Horde-side, but their buffs are very useful in certain situations. Sure, they may not be ideal for every case, but make good back-up healers and some of the blessings really do help make things easier. The downside is the nature of their buffs (timers, specifically) and trying to curb them from using their weapons I agree. Fire mages are more useful than Beastmaster hunters, to the point where youd never say that a fire mage is a semi useless slotting. However, not being able to do appreciable dps on Rags and Geddon and let alone a lot of the trash is frusterating. Still I see what you mean by that. Im only talking about raid effeciancy from a numbers standpoint. Obviously a fire mage is a weaker choice than an ice mage for rags. Again, if your goal is "bring what you want and have fun" then there arent any rules because whats best doesnt matter. Pallies are in the same boat as Shamans. However since theya re backup healing most raids, including ours, are a lot more leniant on their specs. It isnt make or break like Priest or Hunter or Druid specs. As long as Pallies/Shamans slot healing gear for the raid, itts all good.
  2. In no way once you get out of MC will a shadow priest approach even comperable damage to a real dps class. Amazingly mana inefficent, bursty aggrolicious dps at best :>). A shadow priest in a dps slot is a downgrade from a warrior, mage, rogue or hunter. Their healing is sub-par compared to a resto druid and a resto shaman will heal comperably if not better. Shadow just isn't designed for raiding. Vampyric embrace isn't enough healing to even matter later on, and the damage you would need to do to keep up would leave you oom within a minute or two. Every class has certain specs which are less desireable for raid environments. For instance : Balance Druids, Beastmaster hunters, "Tankadins", Enhancement Shaman, Fire/Arcane Mage (for MC), etc.
  3. Huh, news to me. I was under the impression that shamans were worse off than druids. Still, worse than preists and you have on average 2000 less mana than an equivilantly geared raiding priest. And your heals are less mana effeciant. If the raid is crunching to the point where innervate is make/break, a priest is always your best bet. Shadow priests aren't very useful in a raiding environment, to be honest. And you certainly wouldn't want to innervate one. Then again, it might be hard to tell the druids to innervate priests except for "these two"
  4. I dont have the stats on me, but the metagaming reason that priests are always chosen for innervate are a few fold 1) Priests usually have more mana than shamans or druids 2) Priests have the best healing in the game 3) Priests have the best spirit/regen conversion. Much like AGI converts to crit diffirently for warriors,rogues, and hunters (20 for 1%, 29 for 1%, and 53? for 1% respectively) Spirit converts to extra mana for a priest at a much more favorable ratio than that of druids, and even moreso than that of shaman (Which is the "hunter" of spirit conversions) So a priest will get much more use out of an innervate than any other class will.
  5. Wanted to add to this, forgive if you know already. Theres an alchemy recipie they added one or two patches ago that allows you to bust up Hearts of Fire into Elemental fire, really useful if you need to churn them out
  6. Also as an aside - if you don't have the necc fire resist, make sure to tell your healers so they wont heal you during the encounter. That way you can at least run in, do your damage and die . During the phase 2 transition if you are OTing you want to be close to 300. Remember good old librams of resiliance are great for this.
  7. "Getting at least one 1320 and 1440 Healthstone Warlock into the raid. The MT could carry the 1200, 1320 and 1440 all at the same time. It's not necessary, but it would help." This won't help, since they share the same cooldown.
  8. Nonmelee only needs about 150 FR unbuffed. Melee should have 225-270 unbuffed.
  9. You guys shouldn't need Nature Resist for any of the bosses in AQ20. For Moam, hes a kitten if you bring 3 warlocks (one for each add). Without 3 warlocks, don't even attempt the fight. For Ossarian, you want to have at least 3 tanks, all fighting for aggro. You also need at least 3 hunters. You put one hunter in every group, except the first group which is the MT group. That group should have your 3 warriors, and fill up the next two slots with rogues if you have them, if not any non healer class. The hunters keep aspect of the pack on, to make sure that kiting goes easy. The key to the fight is all on the tanks. You have to rebind your keys so that you have the ability to strafe instead of turn. You cannot run around, otherwise he will daze you and youll not make the transitions correctly. TS is also vital for this encounter. You have to be able to call out the whirlwind, or youll die. Tanks should be strafing left or right towards the next crystal, sundering as you move (for some reason, you can still hit ossarian even though you are strafing left/right.) If youre tanks are sharp and pay attention, and the healers stick/move and stay close to the hunters the fight is not too challenging. Rogues have no job, unfortunately, in this fight - so they are prime scouters. Keep your rogues on their mounts for the entire fight so they can scout crystals for you. Make sure you don't go crazy with his 200% damage vulnerability, or youll pull aggro and its GG. Running into the whirlind is also GG. The only pitfall from the healers perspective is you have to watch your tanks and yell at them if they are running through a pillar that will put them out of LOS for you. Lastly, having 3 tanks is important because he randomly punts you. Good luck and let me know if you have q's
  10. Huge props to you all! I am so very happy for you . Now, just make sure you go every week! Dont ever get discouraged, and never give up. Youll win!
  11. I know Thats why I am trying to share stuff like this, to help you do it BWL is absolutely no joke. It makes MC look like UBRS.
  12. Ok couple of things First off, noones saying that if you are Feral/Moonkin you cant ever go to MC/BWL etc. Please understand that I am speaking of is a pure effectiveness thing. You can bring 40 Druids to Onyxia, but its not going to do as well as a balanced group. Now, the crux of the matter is this. Post 1.10, Druids will not be the same healers as priests (though still extremely good, and better than shamans). They wont do the dps of rogues / Wars/ Hunters / Mages. So, by placing a druid in a non healing spot you are in a sence "losing" overall effectiveness. Now, you can beat encounters without being at maximum effectiveness, and it can even make it more fun. However, when people are first learning encounters, they tend to want to stack the deck in their favor as much as possible, and thats where Druids can get the shaft. Now, its hard to see why Innervate is so damn good unless you are doing encounters that last for 15-20 minutes or more. During these encounters, innervates can allow a priest another Manabar to keep healing when downtime is not an option. Its a fanatstically good talent. Shamans and Manatide arent in the same league, although it can be a great boon. We usually slap 4 priests in a group and swap in our few Manatide Shamans in to drop the totem, and then out again. Its a definite boon, but its not nearly the HOLY CRUD of a well placed combat rez or innervate. Now, the sets to look at are 10 storms and Cenarion, as these are the sets you work MC/BWL for - these are definitely sets designed with the healing druid in mind. I believe that AQ may have a more pvp/feral friendly set, but that instance is really hard, even for BWL equipped raids. A good example would be Attunement to MC run through BRD. You can do it with 3 people once you know whats up but if you have never done the dungeon before, running with 5 is a better way to learn. Now, once you have things down pretty well its less important who you bring (Elitest Jerks 10 man Onyxia video is ample proof of this in action). This is when you can try stuff like Druids MTing Rags, and Rogues tanking Onyxia. And it certainly can be done - you just have to work a bit harder.
  13. Youre welcome guys Glad to help. As a Druid, two of the major things you can contribute to a Raid is Combat Rez and Innervate. Due to sloppy (purposeful?) Blizzard code, this is why most raiding Druids are Innervate specced. Combine this with the fact that all the end game druid sets are healing sets, and you see why many druids get disgruntled with the end game. Feral druids really dont have much place in a raid, and neither do Moonkins, unfortunately. Anyone who can heal, does heal. And innervate can be a lifesaver during long encounters. Even more of a fact once you start in BWL...(the ebonroc fight lasts from 20-40 minutes of pure combat).
  14. RE : Combat Rezing. The best thing, imo, to do is to have your raid leader order combat rezzes. That way you can concentrate on healing and not worrying about weather or not you are "wasting" it per se. If the raidleader, who should be focused on teh encounter as a whole, notices, say, that too many priests are dead, or etc, then they can go on TS "Combat rez XYZ" and someone says "on it" and that way its coordinated. Also a great trick - if you have 2 dead druids, and a dead priest, and are down healing, you can combat res a druid, who combat resses a druid, who combat resses a priest. Can save a raid.
  15. Some comments - 1) re: Lightwell. This is a talent that seems to be designed with the raiding priest in mind. For especially long (20-30 min) encounters, there are bandage areas that people have to run to and heal themselves (because mana is an issue and you cant stop healing the tank) Lightwells will REALLY help this situation, as we can all run to the lightwell instead of using a bandage, saving us money and cooldown time. 2) Spirit of redemption. This talent has wide and varied applications for the pve and pvp priest. In pve, it gives you the ability to cast mana free heals. You could get a few greater heals and a flash heal in, or just spam the new holy nova or prayer of healing for great effect. The fact that this talent exists is also going to really help your survivability in pvp for the same reason eye for an eye helped pallies - theres no way to tell if any given priest has this talent or not. If you gun for and wax a priest who has this talent, he/she gets to heal the party for free for 10 seconds. Thats 10 seconds of unstoppable warrior, or 10 seconds of unkillable shaman etc. It makes you stop and think before you pour resources into the wax. The discipline changes allow for many of the desireable threat and other raiding talents to be down the tree farther, putting them in reach for a holy priest to heal a lot. This is another great change, as it allows you to get a really solid healer while still having the efficiancy and threat reduction you need. The PWS change you are mentioning is actually doubly good - I believe that the weakend soul effect is now generically 15 seconds, rather than having to spec for it. The spec now just makes your pws better than ever. Holy nova's no cooldown will make this a great pvp spell, as well as a good pve spell when you need to help finish off a mob andd mana is not a concern. The talent which allows you to regen critical strikes will help the pvp priest survive those 2k aimed shots. All in all, its one of the more exciting talent reviews weve seen to date Priests are top of the food chain healers, where they ought to be. No druid will ever be able to replace a healing priest again for a raid, and the effeciancy and amazingness of the heals a priest will throw out will be without peer
  16. Maube - only an Armorsmith with the recipie can wear the BP - its a BOP pattern ;/ I am more than happy to smith the Shoulders, Helm, and Bracers for anyone who needs them though. And I know Bel can do Legs and IIRC Gloves.
  17. Sounds like a router issue. Older routers can have issues with the game. Drivers wont cause you to get DC'd too often. If this doesnt work Id reccomend investing in a good Netgear Router. Upgrading your router can work wonders for your online games. I had an old router that MOSTLY worked but this new one works great.
  18. Dont put Lifestealing on a slow weapon. Its bad. Its for fast ones. Goratory can do this enchant for you . Crusader for slow weapons, or +22Int
  19. When you guys graduate to the 30-39 bracket I can make this for you now : http://www.thottbot.com/?i=39924 Its one of the best 1h weapons you can use in the 30 bracket short of the Reforged Sword of Heros, which is like 80g. The proc happens constantly and the weapon looks WICKEDLY sweet. Also you can put a fiery enchant on it and it winds up being a holy terror.
  20. Just Remember, YOU DIDNT HEAR IT FROM ME. <{POST_SNAPBACK}> I sent you a pm and you never replied you dont lub me ;_;
  21. Remember EVERY tuesday they are down. Without exception. Since release
  22. One thing to remember - because Blizzard sux, if you respec you have to retrain 2handers from 1 to 300 again. FYI
  23. I think they figured they would be self regulating. I mean, who would put Crusader on a lv 29 sword? Answer : Twink BG FTW.
  24. It appears you are in Luck, Huato! The 10 Minute no honor thing has been proclaimed a bug. They were intending to do that INSTEAD of the 10 minute queue timer thing, not both. So this went live in error. They have apologiized and will be hotfixing it out.
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