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Shaun

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Everything posted by Shaun

  1. Sorry Humphries had to cut out early, leaving you without a party. My dog ran away and I had to chase him down. Took 2 hours to finally get him home. Darned Beagle nose. *sigh* Cheblis
  2. Shaun

    Champ Event

    Great. Only the tough ones left *winks* Who's ready for an Oaks spawn?
  3. Shaun

    Champ Event

    We will gather the skulls as a group thing, working toward the goal of the Harrower. We will systematically hack through the various spawns until we have gathered every skull. I for one am looking forward to my chance at a stat scroll.
  4. I am planning a weekly champ romp with our allies in A^E. I am tentitively scheduling this for Tuesday nights. Let me know if this works for you all. I will send mass Q's out to remind people when the event is going to start. It will also help if anyone interested in joining in says so here so that I can make sure you are on my list. If anyone needs a brush up on champ tactics, or help choosing the right armor, weapons, etc to use. Let me know and we can run through it all before we hit the road. I'd also like to know how many of you have Justice enough for protection. Should we schedule an event or two to go out and learn this virtue? Thoughts, Feelings, Anecdotes... *Cheblis*
  5. Humphries will gladly accompany on this mining tour, he will bring a generous supply of pickaxes, prospector's tools, and in case we have any adventerous souls, some gargoyle picks. Cheblis will be available today to tame beetles or anything needed for the event. *Points up at a mountain in Felluca* I want that thing dug up by the end of the day!!
  6. Doom Fun. The Death Shroud is coming back in fashion I hear! Let's make sure we bring some luck and maybe get an artifact next time? Oh, and a mare with more than 0 in each skill... *lays a flower NightGlo's grave*
  7. With the new rate hike coming for UO, I will have to find a way to make it at least a Little profitable...(Lord knows I spend more time playing than working). So! I have decided to open up the inventory of music from my website for sale to guildmates for UO gold. Exchange rate will be at $20 / million gold (or 50k gold/ $1). I won't post the link in here...don't want to spam. But if you are intested, send me a pigeon (177812266) and I will give you the address so you can browse. I have about 20k items in stock right now, and 350k items orderable.
  8. I will be hopping from bus to jet to traverse these United States to seek out the Head of State for some antics in the Big Apple on Saturday (24th). I should be gone about a week or so, but I have no set return date, so the more I enjoy myself, the longer I will stay! (Of course not having UO will drive me nuts the first night!) For all of those that have depended on my for rescues from time to time, I am sure that our fellow leaders will step right up to the plate to fill my void. Please be safe all. I miss you already! Cheblis
  9. The following is a list of bugs currently slated to be fixed in our next major publish, Publish 18. There are a couple things to remember, though, when reading this: If an issue is found with one of these bugfixes before the publish goes live, it could be pulled from the publish to avoid delaying the rest of the fixes. (In other words, until it’s all passed testing, consider all of this tentative!) There may be more bugs fixed as part of Publish 18; this is a list of only those we feel are certain enough now to discuss publicly. Publish 18 is mostly bugfixes, but there are a few other things planned as well, such as the AoS launch gift and some server optimizations. If there’s a bug you’re hoping to see fixed that’s not on this list, there’s a good chance we’ve got it pegged for Publish 19, or it could possibly still make it into Publish 18 if it passes testing in time. Keep an eye out for the final bugfix list once we’re ready for the publish in a couple weeks! In order to prepare for Publish 18, we need to deliver certain client patches to all Ultima Online players as well as update UO’s shards with a server publish, and we’ve updated this list to now include all the recently related client patch notes. Two client patches have been released, and their details are noted here. Immediately following them are the server publish notes. (Note: Not all aspects of the client patches will be available prior to the corresponding server publish.) Client Patch 4.0.0l: Release on Wednesday, May 14, at 10:30am CST (3:30pm UTC/GMT). Updated Ultima Online’s game clients to 4.0.0l for both the 2D and 3D clients. Item Properties (2D and 3D) Clients will not automatically download nearby item property data while walking or running, allowing the player to not be slowed by extra network traffic when travelling. (2D and 3D) Clients will not collect item properties for items that are not visible or cease to exist. (2D and 3D) The clients will make fewer simultaneous item property requests to reduce average bandwidth use at a given time. Non-cached item properties may take a moment before being received by the game client. This phenomenon should not generally be noticeable, but may be apparent at places with a lot of items lying around (vendor malls, banks, etc.). (2D and 3D) When in single click mode, the client will not fetch item properties for objects on the ground until you click on them. People with poor connectivity should try using single click mode to reduce bandwidth use. This may also may reduce latency when in combat. (2D and 3D) More efficient storage of item properties data on client. (2D) A shut-down crash related to the item properties interface has been fixed. House Customization (2D and 3D) Gold and other items that would sometimes draw below floors of customized houses should no longer do so. (2D and 3D) Short walls on the first floor of customizable houses should no longer vanish when you walk under floor tiles of the second floor. (2D and 3D) Interior stairs should now draw completely when placing them (where they have been drawing only the bottom two rows). (2D and 3D) Some doors that were so tall they blocked movement on the floor above them have been shortened. Misc (2D) The “sitting on a beetle” client crasher has been fixed. (3D) A problem with some 3D clients drawing grass over cave entrances has been fixed. (2D) Items that weren’t properly drawing as female versions when being dragged over the paperdoll will now correctly do so. (2D and 3D) A fix for objects getting stuck in the “drag slot” when running arm/disarm macros added. Arm/Disarm macro commands will be ignored when an object is being dragged. Note that other commands in a macro with an “Arm/Disarm” command will still execute normally. (2D and 3D) Fixed a crash when receiving too little data for a house design from the game server. (2D and 3D) Spellbooks have been adjusted to reflect new casting costs of some spells. Some spellbook entries will be incorrect until the server publish, “Publish 18,” goes live. The current description of the “Curse” spell will be inaccurate after “Publish 18” goes live, as it does not reflect upcoming functionality changes. (2D and 3D) Support added for some new wearables. Note that only AoS 3D clients will see the new art for these wearables when worn. Other clients will see “placeholders.” (2D and 3D) Some ambient light level code has been tweaked to make lighting more reliable. More fixes and adjustments are likely to come later. Client Patch 4.0.0m: Release on Wednesday, May 14, at 6:19pm CST (11:19pm UTC/GMT). The 2D game client version remains 4.0.0l while the 3D client becomes 4.0.0m. A problem that disallowed buying from NPC shopkeepers while using the 3D client has been fixed. The rest of this documentation relates specifically to the server publish aspect of Publish 18. Client/Lag/Graphic Fixes Fixed a client crash issue caused by logging out of UO while in single-click mode with an item property display on the screen. Fixed a lag issue caused by duplicate item property information being sent when interacting with NPC shopkeepers. Fixed a lag issue caused by watching another player cross a server boundary. Characters that had dyed runebooks equipped prior to the AOS converstion should no longer find their runebook invisible. Fixed an issue causing too many items to spawn in the Delucia area, which was still causing some blackholing of players. Selling large quantities of non-stackable items in the 2D client should no longer cause the sell gump to remain open. Fixed an issue causing some of Malas’ starfield tiles to appear as lava tiles. Certain dungeon entrances should no longer appear to be covered in grass in the 3D client. Combat Changes The Curse spell will now reduce a player’s maximum elemental resistances to 60% (but only when cast by another player). Being dismounted by a lance will no longer cause a target to take damage from falling. Firehorns will no longer cause users to be flagged as criminals in Trammel. ”Young” players will no longer be protected against attack in Dungeon Doom. Base insurance cost will now be 600gp per item instead of 750gp per item. When someone is killed in PvP combat, their "auto renew item insurance" will be charged at a reduced rate, which will be one half of the normal pricing (300gp per item). When someone is killed in PvP combat, one-half of whatever the losing player paid to insure their items will go into the bank box of the person who struck the killing blow. Creature and Pet Changes The hit points and damage for Energy Vortices and Blade Spirits have been lowered. 8th circle summoned elementals will have their hit points increased substantially. When tamed, beetles and giant ice worms will no longer have their maximum hit points cut in half. Imps' resistances and evaluate intelligence levels have been lowered substantially. Fixed an issue where tamed pets could not follow their masters across a particular bridge in Malas House and Lockdown Changes Fixed a problem where pieces of other structures would seem to disappear after you exit customization mode on your own house. Addressed a major source of locked down items falling beneath the floors of houses. Corrected a problem where moving crates would appear in the wrong location, even though the items inside still belong to their correct owner. When you demolish a house with lockdowns and secures in it, those items will no longer remain locked down. Locked down clocks and maps can now be used. Trash barrels will now be deleted when a house is customized, allowing players to re-place it after they are finished. When building staircases in customization mode, the top half of staircases will no longer be cut off. Customizing a house with the door open will no longer cause the door to be deleted. Backpacks and wooden chests should no longer give a message that makes it sound like they are a moving crate. Items should no longer be left floating in the air when customizing large towers. House Add-ons can now be placed on all appropriate floor tile types. Converting a log cabin or sandstone house into a customizable house should no longer cause you to lose both secure and lockdown storage. Players will no longer be able to set security settings on containers inside secure containers. Fixed an issue preventing some players from seeing parts of their house if it’s next to a 3-story house that’s already designed. Short walls in custom houses should no longer go invisible when walking under a ceiling. If a house with another player’s guildstone in it is customized, the guildmaster should now be able to use a teleport ball to move the guildstone. Fixed an issue recently re-introduced into the game, where doors and teleporters would sometimes become static and unusable after customization. Fixed an issue where players couldn’t ban other players from marble houses with patios. Plants can now be accessed when locked down or inside secure containers. Players can no longer enter gates to gain access into private houses. Addressed a lag issue caused by locking down a container with too many items. Loot Changes Looting rights should now be working correctly (based on the player who does the most damage, rather than giving looting rights to any player who damages a creature). The Collector Quest and Hag Quest loot has been improved to yield better items. Vorpal bunny loot has been decreased to better fit the level of difficulty. Boss monster loot for champion spawns has been improved to include better magic items, and Doom bosses will have a greater chance of dropping artifacts (this chance will also be positively influenced by the luck value of the player with the highest looting rights). Artifacts will now also go directly into the appropriate player’s backpack rather than being left on the corpse. Magic, Spell and Item Property Changes The Hit Mana Drain magic property (not to be confused with the Mana Drain spell) has been changed to give the user a 40% mana return on the damage they deal (instead of 20%). The Hit Life Drain magic property has had its healing effect increased to 30% of the damage dealt (instead of 10%). Hit Lower Defense will have its duration increased to 8 seconds. Hit Lower Attack will have its duration increased to 10 seconds. The Stamina Drain property is being increased to return 100% of the damage dealt to the attacker's stamina (instead of 20%). The Resisting Spells skill will now give players a substantial minimum value in all of their 5 elemental resistances. Magic items and skills that regenerate derived stats (hit points, stamina, or mana) should now work correctly under all circumstances. Corrected an issue where Weapon Enhancing was not adding the correct damage values to the weapons. If you tried to enhance a weapon that had less physical damage than the enhanced values would add, no values were added at all and the physical damage remained the same. Night sight should now function correctly. Necromancer and Paladin changes Certain situations where Paladin and Necromancy books did not appear with the correct graphics have been fixed. Paladin spellbooks will no longer have their spells decay rather than the book itself if left on the ground. The Paladin Sacred Journey ability has had its mana cost lowered to 10, and its tithing cost reduced to 15 gold. The Paladin Dispel Evil ability has had its mana cost lowered to 10, and has had its Fear Chance increased to make it slightly easier to cause monsters to run. The Paladin Holy Light ability will have its mana cost and casting time decreased, and its damage raised very slightly. The Paladin Cleanse by Fire ability will have its damage lowered slightly, and the spell will no longer kill a Paladin who uses it – it will simply reduce their hit points to zero but leave them alive. Protection will now prevent interruption of Paladin spells. The Necromancer Poison Strike spell has had its damage slightly increased. The Necromancer Evil Omen spell will now last for approximately 7 seconds at GM Spirit Speak, or until the necromancer takes damage. The Necromancer Vampiric Embrace spell will have its difficulty value lowered to equal that of other 8th circle spells, but will still require 99.0 skill in Necromancy to cast. The Necromancer Corpse Skin spell will have its fire/poison resist penalty increased to -15. The Necromancer Death Adder familiar will now allow players to double-click other snakes in order to charm them (rather than requiring the player to use the snake’s context menu). The Necromancer Curse Weapon spell will have its duration extended to 30 seconds at 100% Spirit Speak. The Necromancer Strangle spell will have its damage significantly increased vs. NPCs. Spirit speak will now heal slightly more damage. Quest Changes Players will no longer be able to block the spawn of an NPC on the Necromancer quest, which was effectively making them inable to complete the quest. Fixed an incorrect line of dialogue in a Vault of Secrets quest; it should now direct the player to the Crystal Cave. Mage Templates and Warrior templates that are moving through the directed experience quests should now receive the treasure map or horn of retreat after quest step 5 (turning in the scroll). The Solen Matriarch Quest should now update properly once the infiltrators have been killed. Fixed a quest dialogue issue in which Uzeraan tells players to go South-West rather than South-East. Ghost players should now be able to use the teleporters inside the Solen tunnels to leave or travel further inside. Recalling and Map Fixes Fixed an issue where sometimes players would recall to a rune in a runebook, using up reagents, but not actually go anywhere. Players should now be able to recall/gate to the Trammel Lost Lands from Felucca. Spawn in Haven is being decreased to prevent new characters on non-young accounts from being clobbered too early. Players should now be able to enter the Yew Crypts. Dead players should now be able to exit the caves between Luna and Umbra. Fixed an issue with recalling in Malas. Shopkeeper/Vendor/Barkeeper Changes Shopkeeper offer gumps will no longer remain open when you cannot afford the goods. Items bought from a shopkeeper should no longer go into a character’s spellbook rather than their backpack. Friends will no longer be able to ban player owned barkeepers. Barkeepers are getting back their titles. Vendors will no longer be moved under the house sign when changing sign type and foundation. The "All of your vendors in this house have been stationed" warning should no longer appear when logging back in at a friended house after placing a vendor in a different house. Co-owners should no longer be able to re-position vendors that are not theirs. Fixed an issue with the "get vendor" gump only appearing once after customizing your house. Vendors will no longer drop to the ground, becoming homeless and unusable when their house is demolished. Instead, they will deposit their inventory and gold, as well as a vendor deed, into their owner’s bank (even if the bank is full), and then delete themselves. Miscellaneous Bugfixes Players will no longer get iron ingots from smelting colored ore barding deeds, but will instead get the correct type of metal. Young players will once again be able to use the moongates in Malas after using the Horn of Retreat. Young players on the Paladin Quest will once again be able to use the Horn of Retreat in Malas to return to Uzeraan’s mansion. Harvesting resources from plants in a custom house or from a backpack will no longer kick you from the house. Ancient Smithy Hammers and Mining Gloves will once again increase a player’s blacksmith or mining skill over their skill cap if applicable. Runic hammers will be converted to their proper number of charges. Using the Arm/Disarm macro while holding a weapon should no longer cause the weapon to become invisible. Enhanced Bone armor should no longer take the color and name of the leather it is enhanced with. Players should now be able to recover any personal bless deeds that were used on "bless spell" magic items before their effects were fixed in a previous publish.
  10. *counts votes* Wow, we only have 10 members left in the Empire? (9 voters and Lora)
  11. I'm not sure a guest can post to this part of the boards at all.
  12. We have had a few run-ins with the guild CVM. I caution all to remian skeptical when dealing with them in tram, and avoid them altogether in fel. Their blues are pkers, getting to 4 counts then letting them wear off to remain blue. They particularly like to go for miners and anyone that goes grey. I have met quite a number of their members and they are all shadey in some manner, particularly Tommy Hilfiger who frequests the frostflame room and del fel. Just a heads up. Be careful out there.
  13. Good thing they are fixing Resist in the next publish. Gm will give you a minimum of 40 to all resists.
  14. "The evil that men do lives after them. The good is oft entered with their bones" From Julius Caesar (Shakespear) "Twas brillig and the slithy toves did gire and gimble in the wabe. All mimsy were the borogoves and the momeraths outgrabe" The Jabberwok *sorry if I mispell, hard to remember how to spell gibberish, but you gotta love it* "Lye nuguernuva sen e dagor!" (We will defeat our enemies in battle) Cheblis' Battle Cry "In the lesbian nursing home, my dearest one, there will be soft flannel sheets on the twin bed. We'll lock our door." From some book I read--I have flannel on my bed....*ponders* and so many more that escape me...
  15. No wonder UO is so bug ridden. Let's forget all of our paying members for Uo and focus our talent on this new game and hope they like it because they will all have pulled out their hair trying to play UO through all the bugs and lag. I hope it comes with a wig for preordering, or maybe a free visit to the Bosley Medical Center!
  16. Close your eyes. Cross your arms in front of your chest. Now fall back. We will catch you. No need to worry. *smiles*
  17. I fear we are in need of a fresh start. A wiping of the slate. Thiork has suggested that we clear the stone (leaving of course our 'fallen' heroes, and retired members) and have a special meeting scheduled where all that feel about PGoH as I do show up and get added back in. Let us toss out all the titles, for we are not titles, we are people. The titles will come soon enough. We will have a leader, and we will have the Empire. Once we get some semblance of what is left, we can build from there. I sat silently at many a meeting where nothing constructive was heard over the rabblerousing. I challenge any of those that are unhappy to find the perfect guild. One where there is no arguing and there are daily events planned by a magic crystal ball that never runs out of fresh ideas. And then wake up and realize that while there are humans in a guild, things will never be perfect and that each individual is just as responsible as the next for making things work.
  18. As the two, Blaze and Cheblis, stand pondering the safekeeping of the scroll the animals of the forrest started to gather at Cheblis' feet. The birds of sang songs of tidings from an ally in wait. So the two set off on yet another journey, nearly on the heals of the last. Weary and roadworn the two followed the endless flocks of birds and herds of beasts that lead the way. After some hardship they finally arrived at their destination...not knowing what to expect. From the sky a being appeared almost as by magic, yet the two did not fear. The being, held aloft on mighty wings, exuded an atmosphere of total peace, though they could also feel the might of the power wielded by this being against those of evil. Asgrath was his name, and he spoke to them in their minds. He told them that his people were the original guardians of the scroll before a great evil and a tearing apart of the lands occured and it was lost. He offered to protect it again until it was needed for the upcoming task...whatever it may be. As Blaze and Cheblis made their way home, they pondered the events, and tried to discern what should be done with the scroll. They felt suddenly drawn to the East, and just over the next hillock they spied a cave...well known to them. They entered and went back to the waiting throne. They knew this ritual well, the two, so Blaze offered to be the host. They called upon the diety to give them guiadance. Blaze shook as he seated upon the throne, and was immediately drawn up into the air. He spoke in a voice that was both booming and quieting. The words were in an Ancient Elvish tongue, long unspoken. It spoke of clensing, and neutrality. Two halves meeting in the middle to wipe the slate clean. It also assured Cheblis that the Evil that had once taken him could no longer affect him. Then Blaze's body slowly settled back down to the throne. The two pondered these words...what could that mean? As Blaze stood, a jar fell from his pocket, spilling white paint onto the floor, forming the shape of an ANKH. Then they had it! The paint of the savages made one neutral in the face of their enemies and the words of power spoken at the shrines had the ability to refresh karma. Perhaps the answers had come to them (though they did jest at the blatancy necessary for them to get it...but give them a break they had traveled long)...
  19. I finally moved into the village and decided to provide you all with a zoo for your enjoyment! I will attept keep it stocked with different creatures every day. Unfortunately I had to make it friends access only because my first stock of animals was masacred by a paserby that thought it good fun to use my pets for target practice. So let me know when you want to stop by via ICQ (177812266) and I will add you to the list. There will sometimes be "dangerous" creatures upstairs on the second floor that will have ranged attacks, so be careful (especially you Necros with your neg karma, Unicorns don't like you). *Cheblis*
  20. I have a feeling that a guild in UO consisting of one person (the GM) could organize a stamp collection without controversy...
  21. Here's a thought...not that I didn't appreciate Steel organizing all these great hunts! But wouldn't it be nice if we all pitched in in planning events? Our poor leaders will soon be overwhelmed, especially since event planning isn't all that is on their plates. Mayhap we can assign week long timeslots to individual cohorts and they can get together and layout a week worth of events? Anything from events every day, to a large event once during the week. That way we can pool the ideas better and keep things fresh (I know I have some great ideas for a tournament I'd like to set up). Just an idea. *Cheblis*
  22. Yes, Elathiel. That Is EXACTLY what I was trying to point out to our members. That just because you never see your leader, doesn't mean that he isn't working his butt off to serve you and better your life. We had enough leadership around to take care of daily things, but even through that, people were so caught up in the newness of AOS that nobody was paying attention to events and such. Now that the novelty is worn, people are coming back to the guild. Let us get back to business. *Cheblis*
  23. Shaun

    Pricing items

    That one was posted for that price. 'Paying 700k for any Meditable piece of 115 luck" Other I will either ask them to make the first offer, or search for something comprable. I nearly always undercut other, similar items that I see for sale by at least 10%. Example, I had a 120 focus scroll that I sold for 600k because I saw a 120 meditation scroll for 700k. Though if I sell anything to guildmates (which I usually don't, I just give) I charge very little, or what it cost me. If you are looking to gather a lot of money, I would suggest standing outside Brit bank and seeing what gets BOUGHT, not just spammed, actually bought. Also reading the 'buying' posts on tradespot. Then focusing on gathering those things. If you are gathering blindly and hoping to make a sale, you might be aiming in the wrong direction. Hot items these days (at least for a while) are suits of armor that have a specific property through the whole suit, like luck, or lower reag, or reflect physical damage. You can fetch a cool mil or more from a good suit of armor. It's a gambling game in the end. *Cheblis*
  24. If anyone is interested, I will be starting to do champs just after restart. I know this is early/or late for all of you, but it is the supreme time to learn how to do a champ. Never seen a red, nor hardly another char at those times. And almost always there's a rat champ or two to do, which are the best for learning the dynamics of champ spawns. If any are interested in going send me an ICQ so I can make a list. 177812266 *Cheblis*
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