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Karrock

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Everything posted by Karrock

  1. I like the idea of finishing Yogg and Algalon normal. 25 man Ulduar Hard modes for me mean very little at this point considering ToC is ulduar level or better gear. As long as we don't run into gear limiting fights I don't mind extending the Ulduar raid lock out to work on ToC. K
  2. Just make sure you decline the invite so that I know that you're not coming. For the rest of you: We'll be finishing off Mimi, Vezax and working on Yogg-Saron....BE PREPARED! Change of plans has me traveling friday morning-I will be here for Thursday's run <Let the rejoicing begin> K K
  3. I won't be able to make it Thursday-I will be travelling. <Start the flow of tears now> K
  4. No Orcala this week? Who will we ever find to tank Kologarn's right arm? K
  5. Looks like Thorim was a good tune up for this fight (add management, split groups, etc.). I'm glad we got the coordination down last night... K
  6. The surge is 10 secs-any way to have another tank range taunt the boss and run (similar to the freya add)? 10 secs burns fast, especially if hes slowed... K
  7. Anyone in our 10 man that needs abyss crystals for enchants, please let me know we have a few. We also picked up a cloth BOE something that someone can have if they need-I'll send them to Zu. K
  8. Here is my 2 cents. 1) I wouldn't mind trying hard modes, as long as the normal progression is not significantly affected. 2) Your top raiders are, in most cases, the ones that get frustrated at wipes. Going to be very difficult to get rid of these folks and find adequate replacements. Probably not a good threat to make. Get rid of the root cause and it fixes the problem. 3) How can we kick raiders when we have difficulty in finding replacements? Unless a perm spot is an easier sale than a temp spot.... 4) Those wanting to do vault should log on 15 min before raid or stay 15 min after raid. It only takes 5. I would be up for it. 5) Go back to gearing healers and tanks first. Save our last attempt on vezax (which is understandable), i cant remember where dps was an issue. And please do not let people choose their vehicles for leviathan-assign them. K
  9. Is there a cutoff on the number of attempts per boss we are going to make before moving on? K
  10. Thorim: Both parts were good the last attempt, but we have to remember we leave 2 adds in the gaunt who will come back to the group. Maybe an add tank from the arena can bolo for those and we can dps them down then go to thorim. People still need to be told to get out of the lightning (myself included), gotta work on that too. Vezax: It is all about execution at this point-I think everyone knows what to do. Looks like it may go the Archi route: step 1, survive until we hit the enrage timer, step 2, optimize dps/positioning to kill him before enrage. K
  11. I was going to add a post here about last night but I don't think I hit the "Add Reply" button hard enough.... BWAHAHAHA! Another Kadi classic! K
  12. Looks like its time to break out the ChS>StS>StS>StS>StS shot rotation and go make some waffles! K
  13. I really like this format better than the last. K
  14. Now remember, you can't wear offspec loot in your healing set! The brown eye of Ug is watch--- oh wait. Nevermind! "brown" eye of Ug? Hmmm...what's on your mind? After last night I think its time to reinstall WoW and start a new chapter... K
  15. From what I have read, if the Evokers are left up long enuff, they will cast the heal (23K with additional HoT). Burn them down before that and there is no problem. You can also put 2-3 hunters on them so you have a steady rotation of sil shot and aimed shot (50% reduction in healing). Example: If 3 toons per trash mob, averaging 4k dps (12k dps total), it will take 20 secs to burn down a mob with 240k health. Evokers should die in just over 10 secs-give or take a few for the tank to grab them. What are the spawn rates for these mobs? K
  16. And hunters trap dammit! I don't want to overexert myself out there. PS: sorry everyone about last night and dying so much I hurt my back last year pretty bad and sometimes I get attacks just sitting up and it happened right before mimiron last night... =( (last year was pretty ######ty for me in general but I won't get into it) Im a DOUCHE K Xeno...the name sounds familiar but I cannot place it...is this Makerz alt? K Fixed J/k whats up man?!?! Xeno...the name sounds familiar but I can't place it...is this Makerz's alt?
  17. Good idea for the use of dispell and tranq shots...Foro dispells the Council buff for our 10 man, if we swap patty and foro would this work? K
  18. And hunters trap dammit! I don't want to overexert myself out there. PS: sorry everyone about last night and dying so much I hurt my back last year pretty bad and sometimes I get attacks just sitting up and it happened right before mimiron last night... =( (last year was pretty ######ty for me in general but I won't get into it) And waffles.... <sadface> K
  19. It is recommended to have 2 single target healers in the gauntlet and 4-5 AOE healers for the arena. Actually....there was very little difference in survival time with or without the extra dps (approx 3 mins). The middle group needs to give the gauntlet 4 solid mins as a conservative estimate. The arena comes down to add control and focus fire dps. I think the silencing of players had a lot to do with the lack of dps as well (commoners and thorim have silence/interrupts). My suggested makeup (and this is only a suggestion): Arena Evoker: 162k health: Holy (T), Elrikk, Ana (silencing shot), Patty Champion: 300k health: Tyr (T), Kail, Kar (can swap to warbringer for silencing shot if needed), Zu (mind control) Warbringer: 190k health: Heiliger (T) Foroshell, Acoli Commoners: 25k health: incidental damage deaths Healers: Ug, Kalea, Marken, Lorgan, Tiz/Bralor (whoever has CoH) Zu stay with hunters for ice trap when mc breaks-no dots should be on the mc target and should be out of aoe tanking/dps area. Healers spread out evenly where your tank group is located. keep champs out of group or disarmed. AOE healing. NR totems and hunter aspect to mitigate N damage. Gauntlet Tank: Orcala Healing: Kadi (calls), Bralor/Tiz (whoever doesn't have CoH) DPS: Jestin, Higgin, Drae, Evila, Druze, Zenita On last boss, mage should sheep target then pull boss and blink back so orcala can pick it up. Non-CC'd adds must die before boss is dps'd. refresh cc's prior to running to thorim-do not break and kill, just get to thorim asap-we can kill them in P3. K
  20. So my unsolicited thoughts on last night's raid: Arena Group: Control and Survival Healers: AOE heals, spread out around circle so no more than 1 is hit with the silence at a time. Nature resist: lightning from thorim, 8-10k nature from evokers...totems and hunters aspect would help and can be replaced when P3 starts. Non-caster dps is preferred for the arena due to silence-hunters and melee dps preferred. Rogues: on evokers with aoe damage on and MD to middle tanks. Rogues are vital to survival. Tanks: DK tank champions away from circle, or tank with disarm-stops WW. Prefer tanks which are not affected by silence MC warbringer helps, but no more than 1 should be up at a time anyway. Commoners should be last to dps, but need to be pulled off of healers by tanks-also -3% dmg debuff for 20secs, so none on dps either Evokers will massive heal if left up too long-they must die asap. DPS: target types MUST be assigned to individuals, and these individuals MUST make a target macro if they are having trouble finding them. Also may want to switch some dps from the gauntlet to the arena group (hunters for casters). Gauntlet is fast paced, but less chaotic than arena. Gauntlet: Steady Speed Keep moving forward, but wait for CC-2 mages = 2 sheeps, acolytes are killed not cc'd. Pulling too many at once is a wipe. single target dps no aoe that could break cc. Orcala was doing a great job, but may be needed in arena if other tanks are susceptible to the silence. Since we don't have an exceptional class balance to our raid, we need to find ways to win which may seem unconventional. Don't be discouraged-as soon as we find the right mix we will farm this guy. K
  21. Please update the spreadsheet and add Rune Edge for me off of council. K
  22. Due to some loot confusion last night, I sent my list to Kailand. It would be helpful if we had a check in place before distributing loot. K
  23. Bump-healing or dps we will take either. K
  24. I'd like to encourage EVERYONE to give me their list of items for the following bosses (only consider normal mode loot please). Ignis Razorscale Iron Council Auriaya I will give folks a couple (2) weeks to come up with a list, after that we'll make a decision as to which of these bosses we're putting on the chopping block. Also, please feel to split your list into 2 categories: NEED and LIKE TO HAVE, that way I can differentiate between the best-in-slot (or close to) items and temporary upgrades. List sent. You can take me off the orb list for the boots, I just need the waist at this point. K
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