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Oriahtundra

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Everything posted by Oriahtundra

  1. The Guys' Rules­­­­­­­­­­­­­­­­­­------also known as MANLAW At last a guy has taken the time to write this all down Finally, the guys' side of the story. (I must admit, it's pretty good.) We always hear"the rules" From the female side. Now here are the rules from the male side. These are our rules! Please note... these are all numbered "1" ON PURPOSE! *********************************************** 1. Men are NOT mind readers. 1. Learn to work the toilet seat. You're a big girl. If it's up, put it down. We need it up, you need it down. You don't hear us complaining about you leaving it down. 1. Sunday sports. It's like the full moon or the changing of the tides. Let it be. 1. Shopping is NOT a sport. And no, we are never going to think of it that way. 1. Crying is blackmail. 1. Ask for what you want. Let us be clear on this one: Subtle hints do not work! Strong hints do not work! Obvious hints do not work! Just say it! 1. Yes and No are perfectly acceptable answers to almost every question. 1. Come to us with a problem only if you want help solving it. That's what we do. Sympathy is what your girlfriends are for. 1. A headache that lasts for 17 months is a Problem. See a doctor. 1. Anything we said 6 months ago is inadmissible in an argument. In fact, all comments become null and void after 7 Days. 1. If you won't dress like the Victoria 's Secret girls, don't expect us to act like soap opera guys. 1. If you think you're fat, you probably are. Don't ask us. 1. If something we said can be interpreted two ways and one of them makes you sad or angry, then we meant the other one 1. You can either ask us to do something Or tell us how you want it done. Not both. If you already know best how to do it, just do it yourself. 1. Whenever possible, Please say whatever you have to say during commercials. 1. Christopher Columbus did NOT need directions and neither do we. 1. ALL men see in only 16 colors, like Windows default settings. Peach, for example, is a fruit, not A color. Pumpkin is also a fruit. We have no idea what mauve is. 1. If it itches, it will be scratched. We do that. 1. If we ask what is wrong and you say "nothing," We will act like nothing's wrong. We know you are lying, but it is just not worth the hassle, besides we know you will bring it up again later. 1. If you ask a question you don't want an answer to, Expect an answer you don't want to hear. 1. When we have to go somewhere, absolutely anything you wear is fine...Really. 1. Don't ask us what we're thinking about unless you are prepared to discuss such topics as baseball, the shotgun formation, or Golf. 1. You have enough clothes. 1. You have too many shoes. 1. I am in shape. Round IS a shape! 1. Thank you for reading this. Yes, I know, I have to sleep on the couch tonight; But did you know men really don't mind that? It's like camping.
  2. Hmm wonder which one tastes better
  3. That this applies too http://www.ctrlaltdel-online.com/comic.php?d=20070407
  4. Maybe its just me but i think hes funny. The others in the series are cool too, dude just has a crazy personality. Anyone else planning on checking out Warhammer when it releases?
  5. So no paying off the 100k left on my mortgage for me? *cries* There is website( the name escpapes me atm) for both reporting. And another that actualyl strings these guys along. Last time i was there was a great one where he actually got money form the scammers
  6. lol yup my girls 2 year old loves to gab her hair. And cant put his baby seat behind my seat because i sit too far back. Think its kinda funny in a childish sorta way. Hope all goes well and smoothly.
  7. Watching it on TV or turning up the sound just doesnt do it justice. the feeling of all that horsepower so close quaking you to you last cell it something to experience. Its great watchin the skybox, you can see the sound coming as the windows vibrate as it passes down the strip..... and the windows vibrate to bad you can see them do it form the other end of the track.... And to think all this power from something quite similiar( well the concept) to a consumer V8 found in your neighborhood cars. http://video.google.com/videoplay?docid=-8...53497&hl=en http://video.google.com/videoplay?docid=-7...23866&hl=en http://video.google.com/videoplay?docid=64...90789&hl=en http://video.google.com/videoplay?docid=86...00687&hl=en http://s122.photobucket.com/albums/o276/Or...=1174200110.pbw Did you know … * One Top Fuel dragster 500 cubic inch Hemi engine makes more horsepower than the first 4 rows at the Daytona 500. * Under full throttle, a dragster engine consumes 1? gallons of nitromethane per second; a fully loaded 747 consumes jet fuel at the same rate with 25% less energy being produced. * With 3000 CFM of air being rammed in by the supercharger on overdrive, the fuel mixture is compressed into a near-solid form before ignition. Cylinders run on the verge of hydraulic lock at full throttle. * At the stoichiometric 1.7:1 air/fuel mixture for nitromethane the flame front temperature measures 7050 degrees F. * Nitromethane burns yellow. The spectacular white flame seen above the stacks at night is raw burning hydrogen, dissociated from atmospheric water vapor by the searing exhaust gases. * Dual magnetos supply 44 amps to each spark plug. This is the output of an arc welder in each cylinder. * Spark plug electrodes are totally consumed during a pass. After 1/2 way, the engine is dieseling from compression plus the glow of exhaust valves at 1400 degrees F. The engine can only be shut down by cutting the fuel flow. * If spark momentarily fails early in the run, unburned nitro builds up in the affected cylinders and then explodes with sufficient force to blow cylinder heads off the block in pieces or split the block in half. * In order to exceed 300 mph in 4.5 seconds dragsters must accelerate at an average of over 4G's. In order to reach 200 mph well before half-track, the launch acceleration approaches 8G's . * Dragsters reach over 300 miles per hour before you have completed reading this sentence. * Top Fuel Engines turn approximately 540 revolutions from light to light! * Including the burnout the engine must only survive 900 revolutions under load. * The red-line is actually quite high at 9500 rpm. * The Bottom Line; Assuming all the equipment is paid off, the crew worked for free, and for once NOTHING BLOWS UP, each run costs an estimated US $1,000.00 per second. The current Top Fuel dragster elapsed time record is 4.441 seconds for the quarter mile (10/05/03, Tony Schumacher). The top speed record is 333.00 mph (533 km/h) as measured over the last 66' of the run (09/28/03 Doug Kalitta). Putting all of this into perspective: You are driving the average $140,000 Lingenfelter "twin-turbo" powered Corvette Z06. Over a mile up the road, a Top Fuel dragster is staged and ready to launch down a quarter mile strip as you pass. You have the advantage of a flying start. You run the 'Vette hard up through the gears and blast across the starting line and past the dragster at an honest 200 mph. The 'tree' goes green for both of you at that moment. The dragster launches and starts after you. You keep your foot down hard, but you hear an incredibly brutal whine that sears your eardrums and within 3 seconds the dragster catches and passes you. He beats you to the finish line, a quarter mile away from where you just passed him. Think about it, from a standing start, the dragster had spotted you 200 mph and not only caught, but nearly blasted you off the road when he passed you within a mere 1320 foot long race course. ...it takes 900 horses just to drive the supercharger on this engine … that the nitromethane-powered engines of NHRA Top Fuel dragsters and Funny Cars produce approximately 7,000 horsepower, about 37 times that of the average street car? … that an NHRA Top Fuel dragster accelerates from 0 to 100 mph in less than .8-second, almost 11 seconds quicker than it takes a production Porsche 911 Turbo to reach the same speed? … that an NHRA Top Fuel dragster leaves the starting line with a force nearly five times that of gravity, the same force of the space shuttle when it leaves the launching pad at Cape Canaveral? … that NHRA Top Fuel dragsters and Funny Cars consume between four and five gallons of fuel during a quarter-mile run, which is equivalent to between 16 and 20 gallons per mile? … that NHRA Top Fuel dragsters and Funny Cars use between 10 and 12 gallons of fuel for a complete pass, including the burnout, backup to the starting line, and quarter-mile run? … that from a standing start, NHRA Top Fuel dragsters accelerate faster than a jumbo jet, a fighter jet, and a Formula One race car? … that a fuel pump for an NHRA Top Fuel dragster and Funny Car delivers 65 gallons of fuel per minute, equivalent to eight bathroom showers running at the same time? … that the fuel-line pressure for NHRA Top Fuel dragsters and Funny Cars is between 400 and 500 pounds, about 20 times greater than the pressure on passenger-car fuel pumps? … that depending on size and angle, the large rear wing on an NHRA Top Fuel dragster develops between 4,000 and 8,000 pounds of downforce? … that the 17-inch rear tires used on NHRA Top Fuel dragsters and Funny Cars wear out after four to six runs, or about two miles? Some brands of passenger-car tires are guaranteed for 80,000 miles. … that it takes just 15/100ths of a second for all 7,000 horsepower of an NHRA Top Fuel dragster engine to reach the rear wheels? … that the nitromethane used to power the engines of NHRA Top Fuel dragsters and Funny Cars costs about $16 per gallon?
  8. But what a great weight loss program.. felt a lil off doing Vaults Mon.... lost 10lbs in 2 days....just now gettin to where i can stand up for a while and not feel dizzy.... stupid Hunan duck and steamed dumplings....
  9. Actually bruddah I seen you flying ahead of me outta Area 52 and dropped down to give yah some buffs Though i do remember some big moo running round my humanoids a min later lmao
  10. KNOW if someone is a TRUE resto... or feral.... or protection..... http://armory.worldofwarcraft.com/?#index.xml
  11. http://druid.wikispaces.com/
  12. Well everyone can QQ and theorycraft all they want but the mat is rather disturbing I thought I'd do a little testing. Here are my results. Methodology: Identical gear on Live and PTR, no idol equipped, non-imp MotW and OoC the only buffs. Spec'd for FI, NW, etc etc. Wearing the typical quest item tanking gear: PTR Live Str: 197 197 Agi: 305 305 Stam: 660 528 <= bugged tooltips? weird. AC: 21504 23559 HP: 10034 10892 AP: 793 793 Infested Root-Walkers were the test subject, all 65. (They heal, which makes them convienient to beat on). I ran recap for these stats; I also recorded the combat log to disk, and I'm playing with a log parser for further investigation. PTR Hits Avg Max --------------------------- Melee 656 207 238 Crits 262 471 525 (27.1% crit) +2.4% vs Live Maul 360 338 376 vs Live -15.7% Crits 117 739 830 (23.2% crit) -4.6% vs Live vs Live -18.9% Mangle 209 306 340 vs Live -35.7% Crits 67 672 736 (22.4% crit) -3.7% vs Live vs Live -38.4 Swipe 133 104 108 vs Live -14% Crits 41 230 230 (21.5% crit) -7.4% vs Live vs Live -18.7% Live Hits Avg Max --------------------------- Melee 190 203 229 Crits 65 471 523 (25.5% crit) Maul 52 401 432 Crits 20 912 974 (27.8% crit) Mangle 51 476 513 Crits 18 1091 1166 (26.1% crit) Swipe 54 121 125 Crits 22 283 288 (28.9% crit) Maul Threat Average Two cases here. One uses the static threat number from Kenco's Guide to Threat, the other uses the threat value of Heroic Strike as the blues have suggested the static amount is roughly equivilant. Threat = Stance * ( MaulAvg*(100-MaulCrit%) + MaulCritAvg*(MaulCrit%) + MaulStatic ) PTR 1.49 * (338*0.768) + (739*0.232) + 322 259.6 + 171 + 322 = 753 * 1.49 = 1122 Threat Live 1.49 * (401*.72) + (912*.29) + 322 288.72 + 264.5 + 322 = 875 * 1.49 = 1304 Threat 14% reduction in threat on Maul from Live to PTR With 193 (HS10) instead we get: PTR 624 * 1.49 = 928 Threat Live 746.2 * 1.49 = 1111.9 Threat 17% reduction in threat on Maul from Live to PTR with HS10 as the static value. Mangle Threat Average Threat = Stance * ( MangleAvg*(100-MangleCrit%) + MangleCritAvg*(MangleCrit%) PTR 306.8 * 0.776 + 672.5*.224 = 238 + 150.6 = 388.64 388.64 * 1.49 = 579 Threat Live 476*.739 + 1166*.261 = 352 + 304.3 = 656 656 * 1.49 = 977.92 Threat 40.8% reduction in threat on Mangle from Live to PTR Swipe Threat Average Threat = Stance * (SwipeAvg*(100-SwipeCrit%) + SwipeCritAvg*SwipeCrit% PTR 104*0.785 + 230*0.215 = 81.64 + 49.45 = 131 131 * 1.49 = 195 Threat Live 121*0.711 + 283*0.289 = 86 + 81.8 = 167 167 * 1.49 = 250 Threat 21.9% reduction in threat from Swipe from Live to PTR Maximum Threat per Second This assumes a few things: unlimited rage, no misses parries etc in a 15 second cycle. 0 5 10 15 | | | | Maul 1 2 3 4 5 6 60 rage Mangle 1 2 3 45 rage Swipe 1 2 3 4 5 6 60 rage This cycle consumes 165 rage (talented) PTR 1122*6 + 579*3 + 195*6 6732 + 1737 + 1170 = 8757 584 TPS Live 1304*6 + 977.92*3 + 250*6 7824 + 2993.76 + 1500 = 12317.76 821 TPS Summary: 16% reduction in maul dmg 19% reduction in maul crit 14-17% reduction in threat on Maul 35% reduction in mangle dmg 39% reduction in mangle crit dmg 41% reduction in threat on Mangle 14% reduction in swipe dmg 18% reduction in swipe crit dmg 21% reduction in threat from Swipe Given unlimited rage 28.8% reduction in TPS. Seems pretty grim to me. Back to the world of pre 1.8. *sigh*
  13. http://www.warcraftmovies.com/movieview.php?id=36513
  14. Yeah kinda funny the main thing you always are looking for in a group...tanking and healing.... and who do they nerf lol
  15. Yeah Im thinking mages are next on the choppin block. Frost mages are evil in PvP now. But that is an awesome vid lol
  16. Yeah strangely enough I really didnt have a problem with rage too many times. And that change will be neglible in PvP since rage usually doesnt have time to build up too many times unless you have several people beating on you. Lacerate in PvP may be more used now, but in instances where I havent been to alot of places. I have heard alot of stuff is immune to lacerate and that is the only way I was keeping my aggro in alot of cases. I do love the feral charge thing... though we wont see it this patch... and hopefully Blizz with fix it with a hotfix rather than the next patch( and hopefully wont end up like the kitty range bug in length of duration) With the nerf to our threat not long ago I talked with alot of the feral last night and they are pretty pissed as well. Least it wont be FotM anymore BUT thousands of armor and hp lost in endgame/20% less swipe dmg/Idol of Brutality nerfed into uselessness/Maul dmg lowered 20%/ And then mangle 30 on just the hit(not to mention the modifier) My ass HURTs, this is on par to taking DW away from a rogue.......
  17. http://www.warcraftmovies.com/stream.php?id=36326 Hrrmm
  18. Very well put form the Druid forum The feral Druid is perceived to be too powerful, and indeed may be. However, the extent of the changes proposed is larger than most of the community feels is justified. Several of the proposed changes fit Blizzard's standard of "slow, careful changes": (1) 25% Stamina gain rather than 25% health in Bear form (2) 400% rather than 450% armor increase However, some changes seem too extreme. Specifically the combination of: (1) Mangle (Bear) reduced from 130% to 100% base and bonus damage. (2) Savage Fury now no longer applies to Mangle (Bear), Maul, or Swipe. The former examples are the type of cautious 're-adjustments' that Blizzard is known for, while the later are more extreme -- combining to reduce the effect of Mangle to ~60% of its former damage. While the developers may feel that increasing the rage gained may offset the damage lost, but many ferals (myself included) are much more limited by the global cool-down and bear form swing speed, than by rage costs. Simply, extra rage will only go unused. Because a Feral Druid is so dependent on Mangle (bear) for both tanking, and especially pvp, viability I feel that I speak for the community in requesting that the developers re-evaluate the extent of this change And the blue response. One of the producers came by the office today and assured us that there was going to be focus testing going on in the PTRs for the changes being made to Druids. While the devs felt these changes were needed to tone down certain effects that were playing out on live realms, it is not their intention to eliminate Bear tanking as an option altogether. If these changes pan out to be too dampening on the Druid's tanking potential, further changes will occur to keep them as a viable option for tanking There is hope.....
  19. -------------------------------------------------------------------------------- - World of Warcraft PTR Patch 2.0.10 -------------------------------------------------------------------------------- The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/...patchnotes.html General - Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual. - Goliathon and his shardlings can no longer be pulled to nearby areas that have guards. - More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking. - The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage. - The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds. - Battle of the Crimson Watch Illidari Mind Breaker has been weakened. Illidari Highlords can now be CC'ed but not Charmed. PvP - Arenas The cost of the "Gladiator's Slicer" has been increased to 2625 arena points. The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only. The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points. The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only. The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points. The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only. The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points. The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points. The cost of the "Gladiator's Shanker" has been increased to 2625 arena points. The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only. The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9. The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points. The cost of the "Touch of Defeat" has been decreased to 1000 arena points. The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points. The cost of the "Idol of Tenacity" has been decreased to 1000 arena points. The cost of the "Libram of Justice" has been decreased to 1000 arena points. The cost of the "totem of the Third Wind" has been decreased to 1000 arena points. Druids - The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation. - When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed. - "Feral Charge" now removes all snaring effects. - "Bear Form" now grants 25% increased stamina instead of 25% increased health. - "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%. - The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio. - "Savage Fury" no longer affects "Mangle (Bear)". - "Savage Fury" no longer applies to "Maul" or "Swipe". - The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%. - "Improved Leader of the Pack" can no longer get critical heals. - The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form). Paladins - The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it. Priests - The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals. - "Silent Resolve" no longer reduces threat generated by Shadow spells. Shaman - The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit. - The shaman will no longer generate additional threat when "Unleashed Rage" triggers. - The free Lightning spell cast from "Lightning Overload" will now cause reduced threat. - "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck. Warlock - "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage. - Fixed a bug where the stealthy bonus was not getting applied to the "Eye of Kilrogg." Warriors - The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation. - All warriors had their critical strike chance adjusted upward slightly (about 1%). - "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat. - The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy. - "Charge", "Intercept", and "Intervene" now remove all snaring effects. - "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons. Items - The threat generated from the spell effect on "Thunderfury" has been substantially reduced. - The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10. - "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions. - The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats. - Corrected many items that had incorrect stat values assigned to them. - The rewards from the "Fel Embers" quest are now superior items as intended. - Reduced the damage dealt by "The Lightning Capacitor". - Corrected the level requirement of the "Fist of Reckoning". - "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance. - "Burnoose of Shifting Ages" can now be disenchanted. - "Nethershrike" now has the proper sell value and can be disenchanted. - Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards. - The "Marksman's Bow" now has the proper damage range. - "Hourglass of the Unraveller" will now properly increase ranged attack power. - Corrected the socket bonus for "Soul-Collar of the Incarnate". - Corrected a typo in the set bonus of "Warbringer Armor". - "Ruby Slippers" now properly have a cast time. - Corrected the min use level of "Terokk's Shadowstaff". - "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating. - "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased. - "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done. - "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done. - "Aldor Guardian Rifle" now has a range correctly set on it. - The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip. - The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating. - The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes. - The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it. Raids and Dungeons - Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly. - Shadow Labyrinth Reduced the chance of a Cabal Assassin ambush. - Shattered Halls Removed a problematic chest. The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone. - Serpentshrine Cavern Boss creatures have received additional tuning and polish. - Arcatraz Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn. Protean Spawn now deal less damage. - Tempest Keep Mechanar Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode. - Caverns of Time Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded. A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot. Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers. Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time. - Karazhan Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her. Maiden of Virtue's "Holy Fire" has been adjuste - Karazhan Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her. Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit. Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance". Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse. Nightbane's Restless Skeletons are now immune to non-holy magical damage. Restless Skeletons no longer have immolation. Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect. Some minor issues with the Library Tomes have been corrected. Bug Fixes - Fixed the credits to display properly I admit this sounds kinda bad, but see how it translates to PvP/PvE.... if it IS as bad...oh well back to Balance
  20. Be safe muh friend, nub worry dah Leader of the Pack be waitinf for yah when you get back
  21. Scryll me Kaz and Toldar got it done last night, though because of all the Alliance Toldar needs to finish up the last couple steps. Then me and Larok duoed the first guy early this morning. So there is 3 there with Gra for a group. Alliance was beeing nice and helping out for the most part. Cept for one jackass human priest that was solo and kept training his mob into everyone else.
  22. And I saw a rogue and a warrior are sitting there, both of them looking like they'd seen better days. "You'll never believe what happened to me today," says the warrior. "I'd just finished putting a band-aid on after i beat up a naga, and I heard this weird noise behind me. Kinda of a strange growling noise. I looked around and didn't see anything, so I started looking for some more nagas, because one of them still has my bike. "Then this invisible panther thing jumps out at me and stabs me in the back with his claws! I was so freaked out I didn't even know what to do for a minute, but he just kept going. First, he stabbed me in the ass, and then he mangled my damn face off. After that he cut me, and I think he hit a vein or something, because I was bleeding like a stuck pig for cryin' out loud. That sure woke me up, and i tried to turn around and hit him, but then he hit me again and I couldn't even frickin' move! It was like that time I got so drunk I tried to bash you with my shield but you punched me in the kidney. "So then, the cat runs off, and I'm thinkin maybe he's scared of me and he changed his mind, but instead he turned into one of those night elves and somehow he lit me up with this invisible fire. Then, and this is the crazy part, he somehow turned into a giant frickin' bear! I **** you not, dude. A bear! "Now I've fought my share of bears before, so I wasn't that scared, but this was the fastest damn bear I've ever seen! He charged at me, and then he roared at me and mangled my face off. I tried to hit him back but his skin was so thick I think I broke my damn hand. It still hurts. Then he backhanded me, and i couldn't move, and he mangled me again, this time like twice as hard. It was ridiculous, man." The rogue downs another beer and tells the warrior, "That'sh nothin'. I losht my job to one a them damn catsh today. I went into the blood furnashe with my buddiesh today, and thish guy we usually brought along with ush because he could turn into a tree wash there. I thought that was cool, man. It alwaysh made me laugh when I looked at him, ya know. "But today, thish damn guy comesh in and turnsh into this weird lion thing with frickin' hornsh growing out of hish damn head. Don't ashk me how that worksh, man. I always thought the tree wash kinda shtrange, and now thish guy's shome kinda deformed lion. Sho I've already got a bad feeling about thish whole thing. " We shtart going through, and I notishe thish damn mutant cat ish hitting these guysh pretty damn hard. Every time i try to take a shwing at one, it sheems like he already killed it. I wash gettin' pissed, man. Then the leader, who I ushed to be buddiesh with by the way, takesh a look at the damage we're doin', and this damn cat'sh doing more than me! Yeah, man, and by a lot, too. "Hey, it'sh not my fault I didn't get any new shtuff yet. The shtuff I had before was good enough, why do I need to get new shtuff that doesn't even match, man? I look freakin' cool in thish armor, dude. You know what I mean? "Anyway, I shtarted going all out. I did all my tricksh to try and do shome damage on these orcsh, and all of a shudden they all turn on me and beat the shnot outta me. I mean, I'm layin' there freakin' dead, man, and this sho called 'buddy' of mine tellsh me, 'Hey dude, we got too many guysh trying to melee here. I'm gonna try to get a cashter.' And I'm like, 'Cool, dude, let'sh get rid of this dumb cat-thing and do thish!' And he goes, 'No, dude, I'm keeping him.' And the freakin' guy kicksh me out of the damn group! "I yelled at him for awhile, and I shpit on him and called him a chicken, but they just told me farewell. Sho I just called the guy a shon of a motherlessh ogre and I shtart to leave. But when I'm walkin out, I shee this giant alien turkey with freakin' antlersh on it'sh head! And i thought the cat-thing was shtrange. "I told him to look out, becaushe thoshe mutant lionsh are too damn shtrong, and he gave me thish freakin' reshipe for wafflesh! Like I wanna go level my cooking or shomething! I've been here sinshe then, tryin' to forget thish whole shtupid day, man. "I was gonna go look for one a them cat-thingsh to gank, but after what you told me, I think I'm jusht gonna shtay here. That hunter over there hash been buying me roundsh for a while. I tried to talk to him, but he jusht kept crying about how hish gun washn't shooting as hard anymore or shomething. I got tired of lishening to him cry, sho I moved over here. But he shaid he's got a ton of gold becaushe of ebabe or shomething like that, sho I jusht let him keep buyin' if he wantsh to." The warrior takes another drink. "That sucks man. But at least the beer's free."
  23. Got ganked tonight by the female mob... hopefully I'll get back to my corpse by tomorrow lol
  24. I want to make sure no one gets mislead by this. If you've got a group of five people who haven't done it, you don't have to run each fight five times. When someone in your party initiates the event, if you're eligible, you will get a pop-up asking if you with to join the initiator on the quest. The same thing happens with escort quests these days IIRC. The UI has a default share function on those types of events, basically. So if things are done right, you only have to do each fight once for your whole party. Chances are things won't be that perfect if you're having to fight a bunch of Alliance to turn in the quests and initiate the next in the line, though. Aint that a ###### lol, coudl have saved alot fo time whenwe did it like that for 2 hours.... I'm questing out there so will ask in guild chat see who we can get together.
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