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Patch 1.11


Maube

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- World of Warcraft Client Patch 1.11.0

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Shadow of the Necropolis

Floating above the Plaguelands, the necropolis known as Naxxramas

serves as the seat of one of the Lich King's most powerful officers,

the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet

to be unleashed are gathering inside the necropolis as the Lich

King's servants prepare their assault. The Scourge marches again...

Naxxramas is the new 40-man raid dungeon that will present even the

most experienced and powerful players with an epic challenge.

General

- The cost to unlearn talents will now decay over time. This cost will

be reduced by a rate of 5 gold per month to a minimum of 10 gold.

- Logging back in after a disconnect from the server has been greatly

improved, and players should now rarely receive the message "A

character with that name already exists."

- Fear: The calculations to determine if Fear effects should break due

to receiving damage have been changed. The old calculation used the

base damage of the ability. The new calculation uses the final amount

of damage dealt, after all modifiers. In addition, the chance for a

damage over time spell to break Fear is now significantly lower. Note

that Fear continues to be roughly three times as likely to break on

player targets as on non-player targets. In addition, Intimidating

Shout now follows that player versus non-player distinction, while

previously it did not.

- Periodic Healing: Spells which do periodic healing will now have

their strength determined at the moment they are cast. Changing the

amount of bonus healing you have during the duration of the periodic

spell will have no impact on how much it heals for.

- Reflection: Effects which cause reflection will no longer reflect

triggered effects separately from their base effects (e.g. Impact,

Improved Shadow Bolt, Aftermath, etc.)

- Spell and Item Auras with Charges: These auras will now correctly

remember their number of charges when you enter or leave an instance,

change continents, or log out.

- All controlled units will now be titled based on the creature type.

All beasts will be referred to as Pets, for example (no matter how

they are controlled). Previously, there were several inconsistencies.

- Beneficial spells and abilities that target multiple units will no

longer consume resources (i.e. mana, rage etc...) if they fail to

affect anyone.

- Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain

Lightning) will no longer land if target cannot be seen by the caster

due to stealth or invisibility.

- Character model transparency has been modified to fix an issue where

PC's would appear to have a large hole in their model (be on the

lookout!).

- Optimization code known as "M2Faster" is now enabled by default.

M2Faster can improve performance in crowded scenes when "Vertex

Animation Shaders" is turned on. This function can be turned off by

setting M2Faster to "0" in the config.wtf.

Reduces the unique number of vertex shader permutations that we will

choose to use in rendering

Sorts the drawing of items in the scene a little differently to

reduce the number of times we re-program the vertex shader hardware.

PVP

- In an effort to keep their armies better outfitted the Horde and

Alliance have both taken it upon themselves to update their available

rewards.

An updated set of armor rewards have been added to vendors for Honor

ranks 7, 8, and 10.

The armor rewards for Honor ranks 12 and 13 have been increased in

level and stat point allocation.

New rank 14 weapons have been added! In order to give casters the

same diversity of selection that melee currently enjoy we have added

new caster items that are available to be purchased by Grand

Marshals and High Warlords.

Battlegrounds

- Alterac Valley

Most of the NPC guard units have been removed.

Players now drop more quest items.

Creatures that remain in Alterac Valley have had their hit points

reduced.

The buff that is periodically cast by each faction's Captain has

been changed to a flat 20% hit point buff.

Upgrading troops through armor scrap turn-ins will also now result

in your team's General enabling a periodic buff to your melee and

spell damage.

- This buff scales from 10% at the Seasoned unit level, 20% at the

Veteran unit level, and 30% at the Champion unit level.

- Warsong Gulch - Epic leggings have been added to the Warsong Outrider

and Silverwing Sentinel supply officers for all armor types. These

items require Exalted status with their respective reputations.

Druids

- Innervate: This spell is now a base ability for all Druids, trainable

at level 40. Any Druid who formerly had the Innervate talent now has

the Swiftmend talent instead.

- Nature's Grace: You will no longer consume this effect when casting a

spell which was made instant by Nature's Swiftness.

- Swiftmend: This new talent has been added to the Druid Restoration

tree, replacing Innervate as the 31 point ultimate talent. It

consumes a Rejuvenation or Regrowth aura to produce an instant heal.

- Enrage: Tooltip edited to clarify functionality.

Hunters

- Counterattack (Survival Talent) - All ranks of this talent will now

share the same cooldown.

- Scorpid Poison: Duration slightly lengthened.

- Changed the way hunter pet family armor bonuses and penalties are

applied to allow the exact value from the Natural Armor talent to be

applied correctly. This may result in a very slight loss of armor to

some pets (less than a third of a percent).

- Improved Scorpid Sting: The aura from this Sting will now be removed

(as intended) when a different Sting aura is placed on the victim.

Mages

- Due to significant talent changes, mages will have all talent points

refunded and can be respent. Training costs for all talent spell

replacements have been significantly reduced.

- New ability added - Winter's Chill.

- Arcane Explosion is now instant cast and will no longer remove the

Presence of Mind effect when used.

- Evocation - Is now available to all mages (via trainer), starting at

level 20.

- Conjure Food now has a new rank (Rank 7) available in Stratholme.

- Frost Ward now has a new rank (Rank 5) available as item loot in

dungeons.

- Mana Shield - Damage taken will now be absorbed by other absorb

spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by

Mana Shield.

- Dampen Magic - Damage and healing reduction increased on ranks 3

through 5.

- Amplify Magic - Damage and healing bonus increased on ranks 2

through 4.

- Counterspell - Fixed a bug that made Counterspell unresistable.

- Improved Scorch - Duration of Fire Vulnerability increased to 30

seconds.

- Blast Wave: The bonus this spell receives from effects that increase

spell damage has been increased.

- Cold Snap: This talent will now always clear the cooldown for Frost

Ward, even if the cooldown was triggered by casting Fire Ward.

- Cone of Cold: The bonus this spell receives from effects that

increase spell damage has been increased.

- Fire Ward: The amount of damage absorbed by this ward was increased

substantially on all ranks.

- Frost Ward: The amount of damage absorbed by this ward was increased

substantially on all ranks.

- Arcane Power: This ability will no longer stack with Power Infusion.

If you gain both at the same time, Arcane Power will take precedence.

- Added a new level 60 quest available from Archmage Xylem in Azshara

for mages.

- Fire Ruby now has a sell value and can be disenchanted.

Paladins

- Benediction: This talent will no longer incorrectly provide a double

discount to Seal of Justice.

- Blessing of Light: It is no longer possible for a target to appear to

have multiple ranks of Blessing of Light. These multiple auras had no

beneficial effect, merely causing confusion. Problems with targeting

the spell when the caster has Blessing of Light effect on them have

also been fixed.

- Divine Favor: It is no longer possible to cast this immediately after

a healing spell and "retroactively" make it a critical hit.

- Illumination: When several critical effect healing spells are cast

very quickly, you will now receive the correct mana refund for each

one.

- Judgement of Command: Now consumes a charge of the Zandalarian Hero

Charm. In addition, when this spell is resisted it will no longer

erroneously still do damage.

- Judgement of Righteousness: Now consumes a charge of the Zandalarian

Hero Charm.

- Seal of Command: Clarified tooltip.

- Vengeance: Seal of Command critical hits can now trigger this ability.

- Vindication: This effect will no longer be absorbed by Grounding Totem.

Priests

- Lightwell - Casting time reduced. Lightwell object increased in size

to make it easier to click; relative click radius decreased slightly.

- Mind Control: If you cast Power Word: Shield while Mind Controlling a

target, the Recently Shielded aura will now appear on the correct

target instead of yourself.

- Spirit of Redemption: This spell has a number of fixes: Spirit of

Redemption form now has casting animations. Priests prematurely

leaving battlegrounds with this aura on will now receive the Deserter

debuff (as intended); Priests in Spirit of Redemption form at the

completion of a battleground will have the aura removed without

dying; It will now work correctly with the Darkmoon Card Twisting

Nether item, resurrecting you after Spirit of Redemption has run its

course; If you should die underwater the Spirit of Redemption will no

longer have a breath bar appear; the Warlock Drain Soul spell will

terminate producing 1 shard when the Priest switches to Spirit of

Redemption form; You will no longer have to wait 30 seconds for

graveyard resurrection upon your first death while using Spirit of

Redemption.

- Vampiric Embrace: This ability will no longer heal for damage caused

when the target had no life remaining.

- Shadowguard: This Troll Priest racial spell now works with Vampiric

Embrace, Blackout, and Shadow Weaving. In addition, the damage from

Shadowguard will now consume charges of the Zandalarian Hero Charm's

Unstable Power aura. The range on Shadowguard has been extended to

hit anyone within vision range.

Rogues

- Detect Traps is now a passive skill.

- Pick Pocket: This ability will no longer trigger effects on your

target.

- Slice and Dice: This ability will no longer play its sound effect

twice.

- Vanish: Canceling your Stealth aura while Vanish is running will now

cause Vanish to be canceled as well.

- Hemorrhage: Your damage over time effects will no longer consume

charges of Hemorrhage.

Warlocks

- Shadow Ward now has a new rank (Rank 4) available as item loot in

dungeons. The amount of damage absorbed by this ward was increased

substantially on all ranks.

- Soul Link: If your pet is banished, Soul Link will stop functioning

until Banish wears off. In addition, Soul Link's tooltip has been

clarified to indicate it only works with your imp, voidwalker,

succubus, or felhunter.

- Curse of Agony: The damage from this spell will now continue even if

the caster dies or leaves the area.

- Emberstorm: This talent will now correctly increase the damage the

Warlock takes from Hellfire.

- Hellfire: Aftermath can now be triggered by this spell.

- Improved Shadow Bolt: Periodic damage spells and non-damaging spells

will no longer consume charges of Shadow Vulnerability.

- Shadowburn: If you cast Drain Soul while this aura is on the victim,

you will no longer receive two soul shards upon the victim's death.

Shaman

- Due to significant talent changes, Shaman will have all talent points

refunded and can be respent. Training costs for all talent spell

replacements have been significantly reduced.

- Anticipation : Now increases chance to dodge by 1-5%.

- Following durations have been increased - Disease Cleansing Totem,

Fire Resistance Totem, Flametongue Totem, Frost Resistance Totem,

Grace of Air Totem - Ranks 1 and 2 increased, Nature Resistance

Totem, Poison Cleansing Totem, Stoneskin Totem, Strength of Earth

Totem - Ranks 1 through 4 increased, Tremor Totem, Windfury Totem,

Windwall Totem.

- The following mana costs have been reduced - Searing Totem, Mana

Spring Totem, Healing Stream Totem, Rockbiter, Frostbrand,

Flametongue and Windfury.

- Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained

with these two weapons will now be retained if you decide to unspend

this talent point and return to it later.

- Flame Shock - Damage over time portion of all ranks slightly

increased. Mana cost of ranks 3 through 5 decreased.

- Improved Reincarnation (Restoration Talent) - Fixed a bug where rank

1 of this talent was not decreasing the cooldown properly.

- Elemental Fury: Tooltip now indicates it increases the critical

damage for Searing Totem, Magma Totem, and Fire Nova Totem.

- Fire Nova Totem: This totem now receives increased healing from

effects that increase the Shaman's spell damage.

- Grounding Totem: This totem will no longer reflect the Mage talent

Combustion back onto the Mage.

- Healing Stream Totem: This totem now receives increased healing from

effects that increase the Shaman's healing.

- Lightning Bolt: Mana cost reduced approximately 17%.

- Lightning Shield: Some battleground power-up effects were consuming

charges of Lightning Shield. They no longer cause charges to be

consumed. The range on Lightning Shield has been extended to hit

anyone within vision range.

- Magma Totem: This totem now receives increased damage from effects

that increase the Shaman's spell damage.

- Searing Totem: This totem now receives increased damage from effects

that increase the Shaman's spell damage.

Warriors

- Improved Bloodrage talent changed to generate additional rage when

the ability is used.

- Improved Revenge ranks evened out, resulting in an additional 5% for

the final rank. Chance to stun at each rank changed to 15/30/45%.

- Bloodrage - Fixed a bug that caused Bloodrage to cost twice the

intended health.

- Flurry: The tooltip for this talent has been adjusted to indicate it

only works on normal melee swings.

- Shield Slam: This ability has received a redesign. It now costs 20

rage to use and the damage it does is modified by your shield block

value. However, the base damage has been reduced.

It generates more threat per rage and more damage per rage than it

did previously.

- Sweeping Strikes: This spell has a number of fixes: When used in

conjunction with Execute and the second victim is below 20% health,

they will be hit with the full Execute amount. If the second victim

is not below 20% health, they will be hit with normal melee swing

damage; If the ability you are using does not deal damage, it will

not use a charge of Sweeping Strikes; The extra attack it generates

when used with Whirlwind now has the correct damage range; The

additional attacks generated by this ability will now properly take

into account the armor of the second target.

Items

- Key rings have been added to the game.

Level 1-39 = 4 slots

Level 40-49 = 8 slots

Level 50-60 = 12 slots

- Permanent Dungeon Keys

Key to Searing Gorge

Workshop Key

The Scarlet Key

Shadowforge Key

Key to the City

Skeleton Key

Prison Cell Key

Crescent Key

- Stack sizes have been updated:

Stacks of 20

Leather (Light, Medium, etc.)

Cured Hides (Light, Medium, etc.)

Shards (Small Brilliant, etc.)

Enchanting Dusts (Strange, Illusion, etc.)

Flash Powder

Rogue Poisons (Instant, Crippling, etc.)

Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)

Stacks of 10

Hides (Light, Medium, etc.)

- We have re-evaluated the mechanics of consumable items in the game

and concluded that these should work in a more intuitive manner. As

such, most items that can not be equipped with right click abilities

have been streamlined into one of three categories. Using an item of

a particular category will trigger a shared cooldown among all other

items in the same category. The categories break down as follows with

category cooldowns as listed.

Potions 2 minutes: This includes items such as Health Potion, Mana

Potion, Invisibility Potion and Mighty Rage Potion.

Aggressive 1 minute: This includes items such as explosives, Really

Sticky Glue and Discombobulator Ray.

Non-Aggresive 2 minutes: This includes items such as Healthstone,

Night Dragon's Breath, Whipper Root Tuber and Target Dummy.

- Many items that can be equipped have had their cooldown category

removed and will be controlled exclusively by the item's self

cooldown. For example, the Gnomish Mind Control Cap should no longer

trigger the cooldown of the Talisman of Arathor.

- We have re-evaluated the class specific quest rewards for both

Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the

effort required to attain them we have upgraded the superior items to

epic quality.

- Updated the set bonus tool tip for The Elements and The Five Thunders

set to better explain it's function

- Antenna of Invigoration's damage type has been changed to Nature, it

was never intended to do physical damage. It will also now properly

display it's firing animation.

- Slave Master Blackheart will now drop loot appropriate of a rare NPC.

- The binding on Amulet of the Redeemed and Shroud of Arcane Mastery

have both now been changed to the intended Bind of Acquire.

- The Gnomish Mind Control Cap may now only be used on targets that are

not in combat.

- Deathdealer's Spaulders were unintentionally given higher stats than

they should have had for an item of their level, this has been

corrected.

- Uther's Strength is now properly flagged as Bind of Equip.

- The Tome of Divine Right has it's mana regen function changed to the

intended On Equip instead of On Use.

- Perdiot Circles have been properly renamed to Peridot Circles

- Low level boars/wolves drop boar meat and wolf meat much more

frequently now to facilitate cooking

- A number of items have had their stacking limits increased including

leather, enchanting dust/shards and rogue poisons/reagents among

others.

- Ashwood seeds can now be placed in herb bags.

- All food/drink can be eaten while silenced. Previously some food/

drink could not be consumed when under the effect of a silence.

- The Mantle of the Timbermaw will now make the correct inventory

sounds.

- The Spirit of Zandalar will no longer persist through death.

- Ancient Hakkari Manslayer: This item will no longer trigger

erroneously on the strike which kills the target.

- Badge of the Swarmguard: The Insight of the Quiraji aura no longer

displays any duration. It is removed when The Badge of the Swarmguard

aura is removed.

- Black Grasp of the Destroyer: Losing targeting on your enemy will no

longer prevent you from gaining the mana when this item triggers its

effect.

- Blade of Eternal Darkness: This item can now correctly trigger its

effect from any harmful spell.

- Bloodfang Set Bonus: The damage effect from the 8-piece bonus on this

set will no longer trigger on (and break) Gouge.

- Bonfires: This stationary fires will no longer create two messages in

the combat log each time they deal damage.

- Clutch of Foresight: This item now functions when the user is

silenced.

- Darkmoon Fair Card Twisting Nether: If you are Soulstoned, Soulstone

will now always take priority over Twisting Nether's effect.

- Earthfury Set: When Healing Wave chains to additional targets from

this set bonus, it will no longer pick uninjured targets.

- Darkmoon Fair Card Blue Dragon: This item will no longer trigger from

using any ability which does not cost mana.

- Enigma Set: The Enigma's Answer effect will no longer trigger from

items.

- Health Regen Every 5 Seconds: Items with this bonus have been fixed

so that the health regeneration occurs during combat again.

- Holy Mightstone: The spell damage bonus from this item will no longer

increase the melee damage done against undead. The attack power bonus

will still function as intended.

- Hurricane: This weapon was not dealing the listed frost damage. That

listed frost damage has been replaced with a chance to trigger a

damaging frost effect.

- Implements of Unspoken Names: This set bonus had an error that made

it not properly affect base damage from pets. That error has been

corrected.

- Primal Hakkari Tokens: These items from Zul'Gurub now identify which

classes can use them in their item descriptions.

- Rejuvenation Potions: Any type of potion or consumable that grants

mana and healing will no longer be consumable unless either your

health or your mana are below maximum.

- Robes of Insight: This item's effect will no longer lose charges when

casting spells that have no mana cost.

- Rune of the Dawn: This trinket will no longer have any effect on

melee damage done to undead.

- Scarab Brooch: Holy Nova and healing from Holy Shock will now

properly trigger this item's ability.

- Shadowstrike: The cooldown on transforming this item is now always 60

seconds.

- Stormshroud Set: The Lightning effect from this set will no longer

break your Gouge.

- Temporary Spell Damage Auras: (eg. Unstable Power, Power Infusion,

etc.) All of the items which grant temporary spell damage bonuses are

now correctly set not to trigger off items, and to trigger off any

appropriate spell the player knows.

- The Elements Set: This set bonus will no longer trigger from

tradeskills.

- The Five Thunders Set: This set bonus will no longer trigger from

tradeskills.

- The Ten Storms Set: The Lighting Shield bonus placed on other players

will function correctly again. In addition, it will no longer be

possible to gain more than one Lightning Shield effect from this set

bonus anymore.

- Totem of Life: Effect increased.

- Thunderstrike: The cooldown on transforming this item is now always

60 seconds.

- Trappings of The Unseen Path: This set bonus had an error that made

it not properly affect base damage from pets. That error has been

corrected.

- Troll's Blood Potions: These potions have been fixed that so that the

health regeneration occurs during combat again.

- Ultra-Flash Shadow Reflector: This item can now reflect the damage

caused by the Troll Priest racial spell Shadowguard.

- Zandalarian Hero Charm: The damage and healing on this item have been

reduced by 30%. Instead of granting 35 damage and 70 healing per

charge, it now grants 25 damage and 50 healing per charge. Several

Paladin spells, Starshards, and Lightning Shield were not consuming

charges of this trinket. All those spells have been fixed. In

addition, totems which now benefit from increased damage and healing

will also consume charges (Healing Stream Totem, Searing Totem, Magma

Totem, and Fire Nova Totem)

- Eating and Drinking: You will no longer fall through a chair you are

sitting in if you eat or drink.

Professions

- Fishing

Schools of Fish have been spotted off the coast of Azshara

Swarms of Eels have been spotted off the shores of Feralas, Tanaris,

Azshara and southern Stranglethorn.

Bloated Fish will no longer be found in wreckage

- Tailoring

Dreamweave Circlet is now a Superior quality item

Four new nature resist cloth armor recipes have been added to the

merchants at Cenarion Hold for those with high Cenarion Circle

reputation.

- Leatherworking

Three new nature resist leather armor recipes have been added to

the ghost leatherworker of Silithus for those with high Cenarion

Circle reputation.

- Blacksmithing

A number of weapons made with Fiery and Lava cores have had their

material requirements reduced. Black Amnesty, Blackfury, Ebon Hand,

Blackguard, Nightfall are the affected weapons.

The Dark Iron Bracers and Fiery Chain Girdle have had the materials

required to make them reduced significantly.

The Ebon Hand has had its attack speed decreased somewhat.

The axesmith weapon Nightfall effect has been changed from -60

resistance to +15% spell damage taken. Also its speed has been

decreased somewhat.

Three new nature resist plate recipes have been added to the

merchants at Cenarion Hold for those with high Cenarion Circle

reputation.

- Mining

Smelting Bronze, Silver and Iron will give increases to mining skill

for somewhat longer than they used to.

- Enchanting

The two-handed agility Enchanting recipe now provides a green glow

on those weapons.

- Alchemy

The Gift of Arthas now uses the elixir cooldown rather than the

potion cooldown.

- Engineering

Grenades and Mortars now are set to use the "Controlled Stun"

mechanic so using grenades in conjunction with other stuns (such as

Hammer of Justice) may give you diminishing returns.

The materials used in sapper charges have become less stable and now

on occasion sapper charges will only affect the user lighting them

on fire for a period of time.

A player is now much more likely to break out of the The Reckless

Charge effect of the Rocket Helmet early. This is to maintain

consistency with all other effects that take control away from a

player (Sheep, Stun, Hibernate, etc...). This change only affects

players, there is no change in using it against monsters.

When a Paladin is replaced by their Evil Twin due to transporter

malfunction, they can no longer revert to their normal self using

divine shield.

Tranquil Mechanical Yetis are no longer unique.

Quests

- Light's Hope Chapel has been revamped and is now a fully functional

quest hub.

A new mailbox has been added.

The chapel is now flagged as an inn.

A guard system is in place.

New vendors have been added.

- Dozens of new quests have been added to Light's Hope.

- A new LEGENDARY item quest has been added! Casters rejoice (and

druids too)!

- Aurel Goldleaf at Cenarion Hold in Silithus has a new quest.

- New quests available in Zul'Gurub and Light's Hope Chapel for head

and leg resistance enchantments.

- Several new tradeskill quests have been added to assist players in

obtaining frost resistance armor and items.

- Dire Maul Librams may now drop in any wing.

- Blood of the Black Dragon Champion is now a multi-drop quest item.

Everyone on their respective faction's quest will be able to loot

the blood.

Reputations

- Cenarion Circle

A new quest is available at Cenarion Hold for players who wish to

turn in Combat, Logistics and Tactical Badges for reputation.

Encrypted Twilight Texts now stack to 250

Combat Missions from the Field Duty questline in Silithus are now

received in batches of four (all hitting the same hive)

Envelopes for all Field Duty Assignments are now non-unique

Unsigned Field Duty Papers now need to be "prepared" by players by

right-clicking on them. This action has a 3-minute cooldown.

Completing the Field Duty quest has a reputation reward once again.

- Bloodsail Buccaneers

New repeatable "turn-in" quests have been added to each of the

goblin cities as a vehicle to raise the player's faction with them

(while decreasing the player's Bloodsail Buccaneer faction)

- Hydraxian Waterlords

New revered option for Hydraxian Waterlords faction allows players

to receive a non-consumable version of Aqual Quintessence

Raids and Dungeons

- Release timers have been be removed from instances. This includes

dungeons, battlegrounds, and raid instances.

- Instituted an anti-exploit measure on certain encounters (almost

entirely raid bosses). These encounters will prevent people from

zoning into the instance while that encounter is engaged. If you

attempt to zone into the instance while that encounter is engaged,

you will be resurrected at the outside entrance. We will be making

adjustments to the entrances to Molten Core and Blackwing Lair to

accommodate this change. Combat resurrections, soulstones,

reincarnate, etc. will still work fine. This is primarily to combat

graveyard rushing in instances.

- Zul'Gurub

Class specific armor quests given by the Zandalarian trolls of

Yojamba Isle no longer require Bijous or coins for completion. Armor

quests now only require a Primal Hakkari piece and appropriate

faction with Zandalar.

Class specific enchantments given by Zanza the Restless no longer

require Arcanum (Librams) from Dire Maul. The requirements have been

changed to items found within Zul'Gurub. Speak with Zanza the

Restless for more information.

The various clan speakers (Bloodscalp Speaker, Sandfury Speaker,

etc) have had their hit points reduced considerably.

Zandalarian Armor Replacement - Due to the changes made to the armor

rewards from the Paragons of Power quests, the trolls of Yojamba

Isle will now offer to replace pieces of armor that have been lost

or deleted.

After careful consideration we have decided to add an additional

loot table to the High Priests of Zul'Gurub. Players should now see

two items in addition to the tokens when slaying these bosses.

When Hakkar gains the Berserk effect, Hakkar will now emote that he

is berserk instead of emoting that he is enraged.

- Ruins of Ahn'Qiraj

Ossirian the Unscarred - There is a new crystal that will be visible

before the encounter begins. Players can use this crystal just like

any other crystal in the encounter, but it cannot come back up

during the encounter.

Ruins of Ahn'Qiraj Class Set Reward Replacement - Due to the changes

made to the rewards from the Ruins of Ahn'Qiraj class set quests,

players can obtain replacements for lost or deleted quest rewards

from Warden Haro, Keyl Swiftclaw, and Windcaller Yessendra in

Cenarion Hold.

The hitpoints of every creature in the General Rajaxx encounter has

been lowered.

Damage of General Rajaxx has been lowered.

The wait time between waves in this encounter has been shortened.

- Princess Huhuran's Acid Spit can no longer be redirected by Grounding

Totems.

- Arygos in the Temple of Ahn'Qiraj will now offer to teleport players

to the following places given the following conditions have been met:

If the Twin Emperors have been defeated, Arygos will teleport

players to their lair.

If Ouro has been defeated, Arygos will teleport players to the

chamber where the dragons are being held prisoner.

Arygos will not teleport players that are in combat.

- Emeriss, Lethon, Taerar, Ysondre - Some of their abilities will be

less predictable than before

- Tinkerer Gizlock can now throw Flash Bombs

- The Gordok Inner Door Key will now properly be destroyed if you are

ever outside the instance and alive.

User Interface

- If the master looter assigns a unique item to a player that already

has that item, or any item to a player whose inventory is full, he

will get an error message and be able to reassign the loot

- Text that a raid leader sends to chat will now be displayed in a

different color and will have the [Raid Leader] label.

- There is now a new raid warning chat channel available to raid

leaders and assistants. Text that is sent to this channel will appear

in the center of the screen for all players in the raid. The channel

is called Raid Warning and text can be sent to it with "/rw"

- Raid leaders now have a Ready Check button on their raid interface.

This can also be sent with /readycheck from the chat line. A Ready

Check sends an "Are you ready?" window with Yes/No buttons to all

players in the raid. The raid leader will get feedback in 30 seconds

on all the players who were not ready or who did not respond.

- Players now have a Raid Info button on their raid interface that

functions the same way /raidinfo worked before. This function will

display a pane showing all of the raid instances that a player is

saved to, rather than displaying it to the chat window.

- Players in a party may now select an option that allows them to all

currently open instances.

You only get the reset all instances option if you are a party

leader.

The UI option appears if you are a party leader, you have one or

more instances open, and you are not currently in an instance.

The UI option is a right-click option off of your own portrait (like

party loot options).

You get a warning dialogue when you select this option asking if you

really want to reset all instances.

If you select reset all instances, all non-raid instances will be

reset to their starting condition.

- Auction Search Results.

It should say "Searching for Items" when it is still seeking results.

It should only say "No Items Found" when it has completed a search

and not gotten any hits from your criteria.

- The Repair all button on NPC's that repair will now repair all of the

items that you are carrying whether you have them equipped or not.

- Parties and Raids now can mark targets for their party/raid in the

gamefield. A party leader or raid leader/assistant can right-click the

portrait of their target to select a symbol to associate with that

target. All players in the party/raid will see the selected symbol

over the head of the target as well as on the portrait of that target.

- Players can now turn on the "Target of Target" in the Raid and Party

section of the interface options. When this is turned on, anytime a

player is in a party or raid, it will show the portrait and health of

whatever your current target has targeted. You can click on that

portrait to target that thing directly or if you have the spell glove

up you can cast spells on the target of target without targeting it

directly.

- Bags that you are carrying now have a brown background when opened

and bags that are in your bank have a gray background when opened.

This will allow a player to more easily tell the difference between a

bag they are carrying and one that is in their bank.

- When reputation increases from one level to the next (Friendly to

Honored for instance) that text will be displayed to the chat log

instead of to the combat log.

- The Group Loot/Need before Greed dialogue will now show a golden

dragon border around Bind on Pickup items.

- The party leader can now reset a dungeon instance from the interface.

If the party has recently been inside an instance but is now outside

of the instance, the party leader will have a right-click option from

their own portrait (where you select the loot UI preference) that is

"Reset all Instances". If this is selected all non raid instances will

be reset for the party.

- Players now automatically have Keyrings. When a player first acquires

a key, they will automatically acquire a keyring that can only hold

permanent dungeon keys. The size of the keyring will increase as the

player goes up in level up to 12 key slots at level 60.

- Additional action bars now have range indicators on them. If a button

in one of a players additional action bars has a range component, it

will display a red dot when a target is out of range.

- You can now target a player by clicking their name from the chat log

and selecting the "Target" option.

- Spells that have a lasting effect on a player and have charges such

as the Shaman's Lightning Shield spell will now display how many

charges are left on spell icon.

- The icons of negative effects on that appear on the player now have

a color to indicate their type. Curses are purple, disease is yellow,

poison is green and magic is blue. In addition when a party member is

struck by one of these four types of negative effects, their portrait

will pulse the appropriate color for 30 seconds or until the effect

is removed.

- Using B at the bank will now toggle open/closed all of your bags and

all of your bank bags.

- When you are at the bank and your open bags would start to overlap

with your bank pane, your bags will scale down to a smaller size so

you can access all of your bags and the bank at the same time.

- Many new Tips of the Day have been added.

- The interface event processing has been optimized while zoning.

- Your interface windows are no longer closed when you zone.

- You can now bind the mousewheel to button actions.

- You can now rebind the screenshot action, though the print screen

button cannot be reassigned

- When you kill a creature, the combat log will report "You have

slain !"

- Reloading the UI requires user input.

World Environment

- New flight points can be found at Ratchet and Marshall's Refuge,

Un'Goro Crater.

- Flight paths added between:

Morgan's Vigil - Lakeshire

Revantusk Village - Light's Hope Chapel

Aerie Peak - Chillwind Point

Stonetalon Peak - Nijel's Point

Cenarion Hold - Feathermoon Stronghold

Cenarion Hold - Camp Mojache

Cenarion Hold - Un'Goro Crater

Gadgetzan - Un'Goro Crater

Crossroads - Ratchet

Theramore - Ratchet

Ratchet - Talendris Point

Moonglade - Talonbranch

Splintertree - Valormok

Hammerfall - Revantusk Village

Camp Mojache - Freewind Post

- Several flight paths adjusted for smoother transitions on linked

flights.

- Hive'Ashi Workers, Hive'Zora Tunnelers and Hive'Regal Burrowers have

been set to much quicker respawn times.

- Lord Skwol, Prince Skaldrenox, Baron Kazum and High Marshal Whirlaxis

in Silithus have had their balance reviewed. They should be much

closer in difficulty to one another and are tuned for a 20 person

raid group.

- Buru the Gorger's Creeping Plague has been slightly reduced

- Creatures that enrage at low health will no longer be enraged after

combat.

- The group pulls before General Drakkisath once again have linked agro.

- Fixed several typographical errors in various guard directions.

- A few more civilians, who previously assisted guards, no longer do so.

- Incendosaur should now be giving the correct amount of experience

when killed.

- Blackwater Deckhands no longer respawn instantly.

- Plague Swine now can be skinned.

- The plague trap crate in Stratholme will now correctly show up as

trapped when using detect trap.

- Skeletal Shadowcasters in Razorfen Downs no longer drop loot.

- Emperor Dagran Thaurissan will once again use his Avatar of Flame

ability.

- The Goblin Craftsman's Melt Ore ability will be properly modified by

Amplify and Dampen Magic.

- Slaughterhouse Protectors can no longer be feared.

Mac

- "Maximized Windowed Mode" on a multiple display setup now leaves

extra displays available for desktop use.

- In windowed mode, the window position and size is now saved on exit.

- Command-clicking the zoom button in windowed mode will now toggle

amongst a few standard sizes.

- The desktop is no longer displayed when switching between full-screen

resolutions.

- Cinematic support on 10.4.x systems has been revised to use CoreVideo

for playback.

- Fixed a bug that could disrupt window sizes of other apps and desktop

icons when switching in and out of fullscreen mode.

- Keyboard event processing has been improved and is less likely to

drop keystrokes.

- The config.wtf variable "screenshotFormat" allows the user to choose

"png", "jpeg", or "tga" (Targa) format for screen shots.

- Fixed an issue in WoW where pasting in multi-line text from the

clipboard would result in one long line of text in the text view.

- Fixed an issue where international characters were not being copied

and pasted correctly in some situations.

- Conditional support for future OpenGL performance enhancements in

OS X.

- Fixed a bug which could cause improper on-screen positioning of game

scene when using a mod such as CTWorldFrame, in conjunction with

fullscreen effects such as the glow & death effects.

Bug Fixes

- You no longer take durability damage if you die from a player-cast

debuff after zoning.

- You get a failure message if you fail to dispel debuffs on yourself.

- If Heroic Strike or Raptor Strike fails, your combat swing will do

normal damage.

- Fixed cursor tooltip positioning in widescreen video modes.

- You will be removed from combat when Bloodrage ends, unless you are

engaged with the enemy.

- The range for resurrection is the same whether the target player has

released or not.

- The Warlock Succubus will no longer auto-cast Seduction on a creature

with damage over time effects on them.

- Warlock minions are now properly labeled as minions when logging in.

- Pets can no longer agro creatures in rooms above or below them.

- Mind Vision now cancels when the target is not visible.

- Shapeshifted Druids now maintain proper voice over.

- Spell charges are properly retained after zoning.

- Heals from the priest's Vampiric Embrace will no longer keep the

priest in combat.

- Right-clicking on a lower rank Lightwell while a higher rank

Lightwell Renew is on will no longer expend a charge.

- Ghost icons now appear appropriately in Raid UI pullouts.

- Friendly creatures' pets no longer occasionally attack a player's pet.

- Area-of-effect spells will no longer occasionally damage creatures

with which you are not at war.

- The Warriors's ability Execute now dims properly when the target is

dead.

- If a Hunter dies just as a pet is tamed, the pet won't lose its

innate abilities.

- The Rogue's ability Distract now works properly against other players.

- Fixed a bug that caused abilities to lock up after being feared,

charmed, or polymorphed.

- Other players will properly see the changes when you toggle the Show

Helm or Show Cloak option.

- Fixed a bug where characters were able to exceed 100% of their normal

mana regeneration while casting.

UI Scripting

- Frame XML Change - There is a new "clampToScreen" attribute, which

will prevent the frame from being dragged off the screen.

- Button XML Changes

The button implementation has been changed from three fontstrings

to a single fontstring with three font objects. This is more

efficient, uses less memory, and reduces the complexity of defining

a button. To support this, the existing NormalText, HighlightText,

and DisabledText elements have been deprecated (though they will

still work in 1.11 for backwards compatibility), and new elements

ButtonText, NormalFont, HighlightFont, and DisabledFont are defined

to replace them.

- New API Functions

SetCursor() can now be passed a 32x32 texture filename, as well as a

cursor mode, or nil to reset the cursor.

GetAddOnMetadata("addon", "field") - returns the value of the

following fields in the addon TOC file: Title, Notes, Author,

Version, and any field starting with X-

- Region Script Object - Region is the base object type for all frames,

textures and fontstrings. Region is also the type of object returned

by the new Frame:GetTitleRegion() method. Region:GetObjectType() returns

"Region", and Region:IsObjectType("type") returns true if "type" is

"Region".

All regions have the following member functions:

type = Region:GetObjectType()

isType = Region:IsObjectType("type")

name = Region:GetName()

frame = Region:GetParent()

Region:SetParent(frame)

x,y = Region:GetCenter()

x = Region:GetLeft()

x = Region:GetRight()

y = Region:GetTop()

y = Region:GetBottom()

width = Region:GetWidth()

Region:SetWidth(width)

height = Region:GetHeight()

Region:SetHeight(height)

numPoints = Region:GetNumPoints()

"point",relativeObject,"relativePoint",xOfs,yOfs =

Region:GetPoint(index)

Region:SetPoint("point" [, LayoutFrame] [, "relativePoint"]

[, offsetX, offsetY])

Region:SetAllPoints(LayoutFrame)

Region:ClearAllPoints()

- New Texture Methods

ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = Texture:GetTexCoord()

isDesaturated = Texture:IsDesaturated()

- New FontString Methods - nonSpaceWrap = FontString:CanNonSpaceWrap()

- New Frame Methods

Frame:RegisterAllEvents() - For debugging purposes only!

enabled = Frame:IsKeyboardEnabled()

enabled = Frame:IsMouseEnabled()

enabled = Frame:IsMouseWheelEnabled()

region = Frame:CreateTitleRegion()

region = Frame:GetTitleRegion()

Frame:SetHitRectInsets(left, right, top, bottom)

left, right, top, bottom = Frame:GetHitRectInsets()

minWidth, minHeight = Frame:GetMinResize()

maxWidth, maxHeight = Frame:GetMaxResize()

backdropTable = Frame:GetBackdrop(backdropTable) - backdropTable

will be filled in and returned.

r, g, b, a = Frame:GetBackdropColor()

r, g, b, a = Frame:GetBackdropBorderColor()

Frame:SetClampedToScreen(clamped)

clamped = Frame:IsClampedToScreen()

- New Button Methods

Button:SetFontString(fontstring)

texture = Button:GetNormalTexture()

texture = Button:GetPushedTexture()

texture = Button:GetDisabledTexture()

texture = Button:GetHighlightTexture()

r, g, b, a = Button:GetTextColor()

r, g, b, a = Button:GetDisabledTextColor()

r, g, b, a = Button:GetHighlightTextColor()

Button:SetPushedTextOffset(x, y)

x, y = Button:GetPushedTextOffset()

- New CheckButton Methods

texture = CheckButton:GetCheckedTexture()

texture = CheckButton:GetDisabledCheckedTexture()

- New EditBox Methods

EditBox:SetAutoFocus(isAutofocus)

isAutofocus = EditBox:IsAutoFocus()

EditBox:SetMultiLine(isMultiline)

isMultiline = EditBox:IsMultiLine()

EditBox:SetNumeric(isNumeric)

isNumeric = EditBox:IsNumeric()

EditBox:SetPassword(isPassword)

isPassword = EditBox:IsPassword()

EditBox:SetBlinkSpeed(speed)

speed = EditBox:GetBlinkSpeed()

bytes = EditBox:GetMaxBytes()

letters = EditBox:GetMaxLetters()

l, r, t, b = EditBox:GetTextInsets()

- New MessageFrame Methods

MessageFrame:SetInsertMode("TOP" or "BOTTOM")

mode = MessageFrame:GetInsertMode()

MessageFrame:SetFading(fading)

fading = MessageFrame:GetFading()

MessageFrame:SetTimeVisible(seconds)

seconds = MessageFrame:GetTimeVisible()

MessageFrame:SetFadeDuration(seconds)

seconds = MessageFrame:GetFadeDuration()

MessageFrame:Clear()

- New ScrollingMessageFrame Methods - isAtTop = ScrollingMessageFrame:

AtTop()

- New SimpleHTML Methods - format = SimpleHTML:GetHyperlinkFormat()

- New Model Methods

filename = Model:GetModel()

r, g, b, a = Model:GetFogColor()

value = Model:GetFogNear()

value = Model:GetFogFar()

enabled, omni, dirX,dirY,dirZ, ambIntensity[,ambR,ambG,ambB],

dirIntensity[,dirR,dirG,dirB] = Model:GetLight()

- New Slider Methods - texture = Slider:GetThumbTexture()

- New ColorSelect Methods

ColorSelect:SetColorWheelTexture(texture or nil)

ColorSelect:SetColorValueTexture(texture or nil)

ColorSelect:SetColorValueThumbTexture(texture or "texture" or nil)

texture = ColorSelect:GetColorWheelTexture()

texture = ColorSelect:GetColorWheelThumbTexture()

texture = ColorSelect:GetColorValueTexture()

texture = ColorSelect:GetColorValueThumbTexture()

- New Minimap Methods

MiniMap:SetArrowModel("file")

MiniMap:SetPlayerModel("file")

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Hey I just saw these additions on the WoW site?!

World of Warcraft Client Patch 1.11.0 (web-only notes)

General

The Looking For Group channel is now global.

Escape Artist now displays a message in the combat log when it fails.

PvP

Significant changes to the battleground Deserter debuff. The debuff should no longer be applied to characters incorrectly.

Mage

Evocation - Cool down reduced to 8 minutes.

Pyroblast - Cool down removed.

Shaman

Frostbrand and Flametongue weapon buffs are benefited by +spell damage.

:p

Edited by Chrysalia
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I'm happy so far with the patch...lots of cool new stuff, and the Shaman review for my build was great! ;)

My flametongue and frost brand wepon buffs plus my totems all benefit from + damage now...windfury nerf? No problem. I'll just do fire or frost damage on swings instead...and I'm seeing fire damage in the 230 to 260 range with flametongue. :)

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I hope they weren't nerfed...I'm really enjoying my mage, even at level 13.

Our run in Strath last night was crit city for me...I couldn't believe it. Not sure if it was just a lot of luck or what. :)

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My numbers have gone up actually, but only because I cant complete the new pvp set until I get rank 10 again, so I have enough set pieces to get the 2 piece bonus from the old set, the 2 piece bonus from the new set and the 3 piece bonus from Arcanist!

I just dont think I can ever grind back up to 10. But well see...

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