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Army System Basics


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In the Army System, you are in command of an army of either humans, elves, orcs, ghosts, corpses, ogres, wizards, or wights. The aim of the game is to achieve the highest overall ranking - worked out by taking a combination of your attack, defense, and covert (spy) rankings - whoever has the lowest combined ranking will be 1st in the overall rankings. This makes it important to keep your army evenly balanced in all these areas.

To build up your attack and defense strength, you can (a) recruit and train soldiers, (b) hire mercenaries, and © buy weaponry. Once a day you will recruit a number of soldiers determined by your current 'unit production' value. This value can be upgraded on the Training page.

To train your soldiers, you use the Training page. Soldiers can be trained to be specialists in either attack or defense - whichever you choose, they will boost that ranking further, while ceasing to contribute to the other ranking. You can also train soldiers to become spies, which will be discussed in more detail later. In this case they cease to contribute to your attack/defense strength and the amount of gold you get per turn, as instead they are being kept in readiness for any covert missions you may choose to send them on.

You can hire mercenaries on the Mercenaries page. Mercenaries contribute to your attack or defense strength, but do not contribute to the amount of gold you gain each turn.

Weaponry can be purchased (and repaired, sold or scrapped) on the Armory page. There are various weapons available for both attacking and defending, becoming increasingly expensive as they become more effective. The exact strength of each weapon in your armory is dependent upon both its state of repair (weapons become damaged during battles and must be repaired to remain fully effective), and also your level of siege technology and fortifications. Higher levels of siege technology and fortifications raise the strength of every single weapon you possess, so they are well worth upgrading.

Your other ranking, Covert Action, can be raised in two ways. The first is to train spies as mentioned earlier. Every spy you train increases your covert strength, and therefore helps you move up the covert ranking. The other way to increase your covert strength is to upgrade the skill level of your spies. Both training spies and upgrading their skill level can be done on the Training page.

Each race in the Army System has a particular area in which they excel. These can work to your advantage in gaining higher rankings, so it is worth considering them before choosing your race.

Attack

When you wish to venture out beyond the safety of your fortifications, click the Attack button. Here, you will view the Battlefield, a listing of other players ranked near you. The amount of gold in a player's treasury will be displayed if your Spy Rating is much larger than the opponent's Sentry Rating. You can page through the battlefield and search for other armies to attack or spy on. Once you click on a player's name you will see their User Stats, where you can see basic info about the player, any officers the player has, and you can recognize the player as friend, neutral, enemy, alliance member, or ignored if you wish to ignore all messages from them. From the User Stats panel you can choose to send a personal message, or conduct an attack, recon, or sabotage mission.

Attack Mission - If you attack successfully, you will steal a portion of the enemy's available gold based on how many attack turns you used, the damage you inflicted, and the relative sizes of your armies. There is also a chance that you or your opponent will suffer casualties, based on army size and damage inflicted.

Reconnaissance Mission - You can conduct Recon missions to view info about an opponent's fortifications and forces. The chance that the mission is a success is dependant on the overall strength of the spies you send, as well as the enemy's Sentry Rating. If the mission is not a success you will sometimes lose a portion of the spies you sent.

Sabotage Mission - If your opponent has overwhelming defensives or has been relentlessly assaulting you, perhaps you may choose to engage in sabotage. In these missions, when you send a number of spies you specify what type and quantity weapons you want to try to sabotage. If your spies make it past enemy sentries they will attempt to sabotage part of the enemy's armory. If you attempt to sabotage too much of the enemy's armory the sabotage will likely fail, and no sabotage mission is guaranteed to be successful.

Personnel and Military Effectiveness - When you are preparing to attack, you are also shown your army stats again so you can make sure you want to go through with the mission, and in the case of covert missions, how many spies you have to dedicate to the task.

Attack Log

Here you can see details of ingoing and outgoing attacks. This can be a very useful way to see how much offensive and defensive damage you do on average, who you need to try to get protection from, or what armies you have had success with in the past. In your attack log you will see Attacks on You and Attacks on Others, and you will be able to page through the attacks if there are too many to fit on one screen.

Armory

Your Armory is where you keep track of your weapons, and keep them in fighting condition.

Current Weapon Inventory is where you see the weapons you currently own, as well as their strengths. If your weapons are damaged, it is cheaper to repair them than to buy new ones. You can also sell weapons at a reduced rate for gold.

Current Tool Inventory is where you see the tools for sentries and spies that you currently own. You can also sell spy and sentry tools at a reduced rate.

Buy Weapons allows you to purchase new weapons for your forces. In general, the more expensive a weapon is, the stronger it is. Some weapons are unique to your race, while others can be bought by anyone.

Buy Tools allows you to purchase new tools for your spies and sentries, making them much more effective.

Upgrade Fortifications is where you can strengthen your permanent defenses. This makes it much more difficult to be attacked successfully. Fortifications strengthen your defensive units as a whole.

Upgrade Siege Technology allows you to purchase new technologies to attack your opponents. This strengthens your army as a whole.

Training

Personnel shows you how many soldiers, mercenaries, spies, sentries, etc you have.

Train Your Troops allows you train your untrained soldiers to be attack or defense specialists, or to be skilled in the subterfuge of spies and sentries. Here you can also revert any attack or defense soldiers to regular units.

Upgrade Covert Skill makes all of your spies more powerful - it is a very effective way to increase the power of your spies.

Upgrade Unit Production allows you to conscript soldiers from the local populace - each day this number of soldiers will join your forces.

Intelligence

Your intelligence files are similar to your attack log, but they give you details of covert missions from and against you. Here you see details of Intercepted Intelligence Operations as well as Intelligence Files from missions you have conducted.

Mercenaries

On this page you can see the details of your current troops, and you can hire mercenaries. Mercenaries can be hired as attack specialists, defense specialists, or all-purpose troops. Once hired, they cannot be retrained. Mercenaries cannot be spies, and do not contribute to the amount of gold you receive each turn, but they do boost your attack and/or defense strength (depending on what type of training they have). Mercenaries become available for hire at the start of each turn, but their numbers are limited and so there are often none available shortly after that.

The above is based on the Kings of Chaos help page.

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