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Borg

Omnipotent
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Posts posted by Borg

  1. The cool spring breeze skates thru the halls of the Skullcrusher hidden fortress amongst the rim of the Crater as the night sounds echo thru the quiet halls within. As Galam walks thru the rampart he looks out across the crater and into the night sky...he can feel the air holds more than just summer storms...something else is coming.

    "Enjoying the night air are we warlock?"; asked Chieftan Morgh startling Galam.

    "GAAAhhhh....as if I didn't have enough sneeking steathing stunlocking alliance to worry about...now you too!!!"; Galam barks

    *Morgh chuckles*

    "Had your fill of your time in the Isles Battleground did you?"; replies Morgh

    "Indeed...I find myself an expert Glaive and Catapult driver...great honor and glory was won and great training accomplished"; proudly Galam responds.

    As Morgh takes a position beside Galam looking out across the Crater the two discuss recent reports that have arrived from the Icecrown front as well as the great success in the lines raiding various dungeon CAMPAIGNS for CONQUEST and PLUNDER.

    For too long there has not been a gathering Chief"; states Galam

    "Indeed...you are right"; answers Morgh as he pats Galam on the shoulder and turns to enter the fortress.

    "Walk with me Galam...bring me up to date on the status of the fortress defenses and supplies"; remarks Morgh

    As the two move thru the halls and make thier way down toward the courtyard; Morgh notices the stables are light in Battle Raptors and Venomous Raptors.

    "Galam....are we nearly out of Raptors?; asks a concerned Morgh

    "Indeed...the various mounts and especially the flying mounts of the Northrend lands have taken favor amongst the Clan for travel. I cannot be sure if every member of the lines has our Clan standard Battle Raptor or Venomous Raptor."; answers Galam.

    "Things have changed haven't they...still I would hope the Clan members maintain at least one of those two in thier stables....there still is nothing more terrifying than a Clan strikeforce thundering and shrieking across the battleground....no Alliance lines have ever withstood our charges."; replies Morgh.

    "Indeed Chief"; agrees Galam.

    "How have the trainings been going for the Wardens and Guards?"; asked Morgh

    "Well...many have completed trainings...there are more growing stronger indeed...I was thinking to ask them to put in requests for Glyphs they would need as they complete thier training...our Inscriptionists could prepare what they need ahead of time"; suggests Galam.

    "Agreed...as well as asking for a sachel of foods from the Clan mother Kalea...I hear some cookies have made thier mark in the world as a must have treat?"; answers Morgh.

    "Well....I honestly do not know...lost most of my ancient skin to that rash I got from chocolate during Noble garden....I shy away from cookies Chief"; replies Galam.

    Standing in the great archway to the Bloodstone Morgh bids Galam goodnight as Galam heads to his quarters within the Alter area and Morgh heads to the Chiefs tower to rest for tomorrow and the upcoming days challenges and daily duties. A small catapillar sits on the ledge of the tower window and begins to spin a cocoon around itself...Morgh lays down and smiles.

    "Somebody is preparing for tomorrow....tomorrow will be a great new day"; Morgh falls asleep.

  2. So.....Isle of Conquest.

    I do enjoy this battleground and there are many approaches it seems to achieving victory.

    Hanger+Siege

    Siege+Docks

    Docks+Hanger (least done I see)

    I have seen Hanger alone win for the Alliance many atime though....just reminds me of the AV RUSH method....and until or if at all we get ANTI-AIRCRAFT guns to shoot down parachuters.....I think Hanger alone may be the way this battleground moves in time most often.

    I like Hanger and Docks....leaving the Siege for the Alliance and then having a solid team to reign down from towers guns a good path of destruction that the Alliance need to fight thru.

    That allows the most achievements to be gained across the event as well.

    What is your preference?

  3. It seems the Alliance really have taken to heart the strategy of Destroying Towers East to West.....when we are assaulting the Keep.....it is a PREMIUM Now that the SOUTHERN half of Wintergrasp CONSTANTLY is in Horde control.

    BOTH EastPark and WestPark Siege factories MUST be maintained in HORDE control......even if it means you never get to assault keep.....its best to maintain the 3 towers and control of the 2 Southern Factories.

    (8 Vehicles worth of support)

    The Sunken Temple Factory then becomes the area to focus any Southern support toward....not assaulting the Keep.

    The Tower bonus and 8 vehicle count that the south gives us OUTNUMBERED Horde is critical to maintain for any hope of victory.

    Conversly when we DO hold the keep we MUST take the SOUTH Towers Down FAST.....MASS ZERG from Western Flight point down and work West to East is fastest.

    The interesting part is....if we kept the Western Flight point Factory.....Zerged down and wiped out the Towers.....even holding those 2 southern factories....that would limit Alliance to only 4 assault machines (giving them the Sunken Temple only as a factory).

    With Towers down....moving everyone to maintaining the West Flight point Factory and then Taking and HOLDING the Sunken Temple...would force the Alliance to go down and take the southern 2 Factories...and then create a bottleneck opportunity for us against their vehicles at Central or one of the 2 side roads......but mainly BURN TIME they need to roll to Keep.

    Recently this old strategy finally is being implemented and on Sunday Horde actually DEFENDED the Keep 4 straight times in the morning....glorious it was...glorious.

    Thanks for listening to the chatter.

  4. ADOPTION AS A FAMILY OPTION

    As I have enjoyed the achievement challenges and listening to other players comments ingame/inchats/live and on my home board and guildsite....a few thoughts have combined in my old noggin that might be an interesting option for discussion and/or implementation.

    Many players have been pleased with the option of starting thier Hero class out in the 50s....many seek more options.

    Many wish they could create new alternates at higher levels to begin with (questing be damned hehe) so as not to have to grind thru the 5,6,7 versions of collect 20 heads and bring em back for this stewpot and youll get 2000 xp.

    Many enjoy collecting pets.

    I think some of you are already onto what Im gonna say....

    Childrens week is coming....we will have option to have a "companion npc" (pet)...well make there be an option (goldsink if you wish) to adopt an orphan npc (sounds better than buying one)

    This NPC will work like hunter pets and level up though as you travel and with your regular playing character which you enjoy using for raids/pvp/grinding/gathering/adventuring.

    You would need to have a free character slot which upon hitting the level cap (say its 50) would then take that open slot

    When you adopted the orphan you were given simple options of race....male/female...class....(barbershop will deal with adult features)

    As the Adopted Orphan is adventuring with you during your normal dailies etc (perhaps you will need to go do some easier ones for them to get some exp scored hits) the Orphan does his melee/range/spell attempts upon your target (no worries bout losing agro there) but watch out for any area affect that could damage your Orphan.

    Some interesting and funny results could occur....misfires (hit you in butt or light you on fire by accident)...perhaps a tantrum or two....hopefully your Orphan doesnt get bored too easily and wander off in attention.

    Anyhow...much goofy fun could be built into the process of raising your lil orphan...till the day he ends his growth and experience gain...then graduation rawr....he/she now is your new family member (character option) and you take it from there all the way up to 80

    At least this is a way you can STILL play your primary character for whatever you need AND that time then goes toward building up your new alternate.....and NOT just getting a higher starting point for nothing.

    Hmmm...betcha dueling Orphans will be a new flavor indeed.

    CLICK HERE TO post support for Colin on the Official WoW Suggestion Board

  5. VENTURE COINS Misc Items (NOT RELATED TO NAVAL IDEA)

    FISHING TOOLS

    Fishing Boat (2 person) adds fishing buff

    Fishing Net (550 fishing required) catches multiple fish or items

    Fishing Bucket (24 slot) unique bag

    WATER MOUNTS

    Rubber Ducky Floatation Ring Water Mount (sits around players waist)

    Rubber Swan Floatation Ring Water Mount (sits around players waist)

    Boogie Board Floataion Mount (player lays on board)

    EQUIPMENT

    Scuba Snorkle n Mask puts all objects onto radar map

    Scuba Tank allows breathing underwater

    Flippers add swimming speed buff when worn

    GAMES

    Deck of Cards (5 player Party Poker Game) uses Venture Coins

    Toy Sail Boat

    Toy Submarine (water toy pvp)

    COSTUMES

    Wooden Pegleg (vanity Pants) makes appearance of one wooden leg

    Pirate Hook (Vanity Glove) makes appearance of Hook as hand

    Pirate Hat, Patch n Parrot (Vanity Hat) puts parrot on shoulder

    PETS

    Octopus

    Jellyfish

    Starfish

    CLICK HERE TO POST YOUR SUPPORTFOR THIS IDEA ON THE BLIZZARD SUGGESTION FORUM

  6. As the March Moon begins to rise this evening Morgh finalizes his decision and makes his mark on the appointment of the new Elder of CONQUESTS that will replace Baracko as he moves to the role of Longtooth.

    "He has led many on quite a few adventures into uncharted darkness for the Clan aye?"; comments Galam more in a statement than in a question.

    "Yup....and he will again Galam...just from a different role and with different responsibilities."; replied Morgh as he curled up the declaration and placed the Clan Skullcrusher seal across its tethered cord.

    "And your replacement....a Blood Elf....thier sharp tongue has an edge to it...not worried it may cut some?"; Galam asks as he hands the only Peon Promotion to Morgh to approve.

    *Looking at Galam with a raised eyebrow*

    "Same was said bout da deadies long ago....seems to have settled well....Holyssa knows well enough the challenges of communication and there be no othah that has so often stepped up and rallied the Horde against old adversaries as well as prepared for new. These days fill with book smart learnun now mur den da days of trials of sword and spell against these new lands adversaries.....Holyssa will lead well and in temperment tu."; Morgh replies as he finishes stamping the Peon Promotion.

    "Here...take these and have Du und Katzimoto prepare things for the Blood Stone ceremonies.....I need you in Northrend still Galam....you need to get YOUR new training going....and you still have both eyes...so you cannot blame your reading skills on your slow progress!"; commanded Morgh firmly.

    "Ehhhe hehehehe Galam slowbow....hehehehe"; Galams Imp Zhar'nos giggles.

    *ZWAAAAPpppzzzz*

    AARrrrrrggghhh.....Shush!!!"; bellows Galam as he banishes Zhar'nos into submission.

    Galam begins out and down toward the clammoring of Grunts and Bosses sparring in the Clan Barracks area. Looking about for Du and Katzimoto...it is not long till he hears Katzimoto yell as he is flung through an archway to land upon a nearby table.

    "oohhh...howdy der boss mon....we just be playun."; Katzimoto says with a smile as he rolls sorely off the table.

    Du standing at the end of the hall under the arch obviously irritated begins to complain then cuts short his tirade.

    "IB YU EBER PUT FIREFLY GEL IN ME PANTZ AGIN....."

    Galams quick stare ends the conflict and covers the details of the upcoming ceremony to be prepared for.

    Elder Baracko will be changing his command to support and will now be an aide to the Elders and Holyssa the new Elder of CONQUESTS....make the appropriate offerings and the Peon Renck shall stand now as a Grunt. The other Grunts, Bosses and Peons need to be made aware also of this months return of March Madness....tournament of BLOOD AND THUNDAH.....rally them to pair up and practice thier skills. Combat will be at the end of the Month.

    "Yessir Boss mon"; replied Katzimoto rubbing his back.

    "Gud.....Da Clan need sum gud rumblin'....geetin der skills rusty....dat neber gud fur da blades or spells"; added Du as he motioned with his hand to his eyes that he will be watching Katzimoto.

    As Galam began to cast his hearthstone now set for Dalaran he could see Katzimoto sending a slobbering raspberry at Du and a wet willy into his wartorn ear.

    Another tussle begins anew.

    Back upstairs in the Chief's War room Morgh unfurls a new map.....holding it up to the light the words Ulduar can be seen bleeding thru the map.

    "This will test all of us our specialties and tactics of favor and choice....this shall be a grand challenge...great glory und plundah for all will come to be."; Morgh says to himself as he sits and begins to study the map.

  7. Now that the Southern Towers have become a key factor in the Wintergrasp Battle event....it is time to utilize teamwork (though the Horde is outnumbered) smartly and be able to aid the overall Horde defense or offense within the Wintergrasp battleground.

    Starting with DEFENSE.....when Horde controls the Keep and Relic.

    What do we know.

    1) we will be outnumbered.

    2) Alliance will spawn from EAST side behind Eastshop Siege works.

    3) DeathKnights can PULL players off ledges (so if your NOT a gunner at Keep) your just a yo-yo.

    4) Southern 3 Towers give the Alliance forces damaging bonuses in attacking the Keep defenses.

    5) We WILL have a Tenacity bonus usually at the beginning.

    Sooo then....

    A) Head straight down the middle Bridge and kill the 4 NPCs on way to the Central Southern Tower.

    B) Kill all the Guns on the tower...they count as kills.

    C) Move to the West Tower and kill all the guns on that tower.

    D) Head back to the Western garage and kill the newly spawned Guards until you get to SIEGE CAPABLE.

    E) Roll Siege units to Towers West...Central...East....anyone NOT siege capable should defend Sieges

    When we are on OFFENSE.....when Alliance controls the Keep and Relic.

    1) we will be outnumbered.

    2) Alliance will move as quick as they can to the WEST Siegeshop to attack the incoming Horde

    3) Alliance will generally send 1 team of vehicles to the Center Southern Tower

    4) If Alliance keeps WEST Siegeshop they will then roll down to the Southwest Tower.

    5) Battle will be on ground outside the Keep in hand to hand primarily

    6) Alliance Rogues and Druids WILL head for Southern Towers to destroy gun batteries.

    Sooo...then....

    A) West Siegeshop MUST be taken and maintained......EAST only important in longer game to avoid reinforcements

    B) Central Bridge MUST have a solid roadblock (Druids/Hunters/Warriors are great)

    C) Head to the West side of Keep...kill guns and work your way around to the front killing all guns.

    D) Alliance NPCs will begin to spawn...kill them and/or move to Central Bridge and slay the NPCs there till you get SIEGE capable.

    E) Once Siege Capable....roll out siege from West to west wall...those not siege capable defend sieges...until you are Siege capable

    F) In a more stalemated game....Demolishers come into play for thier lobbing ability to coordinate with the TANK Trios.

    G) Ground troops nowdays can take down a Siege in seconds....so gunner is important and infantry defense.

    OFFENSE for the Horde on our Argent Dawn is harder since raw numbers can quickly overwhelm the multiple paths to the Southern Towers by the Defending Alliance....controlling the Central bridge is key and West Siegeshop. In long stalemated battles....there must at some point be a dual pronged attack on the Keep to cut their focus in half.

    DEFENSE for the Horde is possible but needs a tight and consistent plan to get those Towers down and Keep West Siegeshop....bottlenecking the Alliance attack to the eastern side of Keep is best chance for win.....we cant afford to let the Alliance numbers have multiple paths into the Keep.

    General Notes on Vehicles...

    Tank Gunners....SHOOT AT THE GROUND TROOPS CHASIN YA....dont worry bout towers/walls until your within range....keeping the tank alive for the ram power is greater than shooting at a tower gun. With Towers UP and 4 Tanks together = walls are butter and you are a hot knife....stay together...stay on target....stay on target.

    Demolishers....Range DPS is great for front bumper riders.....and Druids can nicely pushback things off the rear as well as root....very good against the Towers for speed and range ability plus the bash ability...better than Tanks vs Towers.

    Catapults....never underestimate the power of da Plague.....3 plague bombs onto an area....6k+ damage to a target....in 10 seconds....they dead with multiple bombing consistently......snow should stay green in the battlefield.

    While in melee kill healers first is the general rule.....well in killing vehicles....kill Catapults FIRST.....Tanks 2nd...Demolishers lastly)

  8. Says the post has been deleted when I try to follow the link.

    Aye......my forums access was hacked (thankfully I have an Authenticator for game)

    and the evil person then spammed the Blizz forums with crap....my forums access is banned for 2 weeks now.

    I honestly believe one of the people arguing and debating things (losing and not getting the point) decided to go realnasty and hacked me in retaliation.

    They removed everything even my replies to other posts.....sigh

    Reformatting and Restoring that whole computer to get rid of any keylogger posiblities on that system.

  9. Kalgan

    Blizzard Poster

    We made some adjustments to the rating system last night that are now in effect.

    1. Personal Ratings will now always trend toward Team Ratings (instead of the internal matchmaking rating). This should eliminate the odd behavior players noticed of seeing their PR change in ways that seemed bizzare. It also eliminates the possibility that you can play every game with your team, yet be ineligible to get items when the team qualifies for them (or ineligible to receive full points).

    2. You will now gain or lose around 12 points when winning or losing to teams of roughly equivalent matchmaking rating to your own team (previously this number was 8).

    3. The rating scale has been extended to a range of 240 to about 2800 to more accurately reflect what was possible under the old system. This means that most players over 1500 will experience some slightly easier than expected rating gain as their team adjusts upward to the new scale.

    4. Players with less than 1500 rating will still get the same number of points as players at 1500.

  10. As the majority of my thoughts and experiences across online gaming from the early days of UO...through all the others up to now the Epic Power that WoW is.....

    Guilds bring benefits to thier members.....various means in terms of grouping, leveling, access to content as well as items.

    Guilds also bring a game longterm loyalty factors that overcome the "eyecandy" or "shiny object raven effect" that hits all gamers during a games first release month. This longterm loyalty additionally then settles with (more often) with the older gamers. Who are definetly willing to continue and grind toward larger scale community activities and in some cases creations or issues that leave thier guilds "mark" on the realm/server/worlds they play.

    It is in these large scale....longterm....epic community efforts, activities and/or instances where there should be a tiered reward based on participation and membership first.....to unlock an opportunity for the collective guild to participate or work toward.

    On the game side...this in a way binds up a large block or group of players in terms of commitment or loyalty to the game engine and helps maintain the player base during the periods between expansions or for longer periods.

    On the guild side....this is a way to make a "mark" or "build" something no one else can exactly...to be unique in a way or show the might of the guilds collective POWAH!!!

    SOoooo....

    Guilds/Clans within WoW should be redefined with a tier system and this system then could be utilized by the GODS (Developers) as a means to offer ingame options for play or activities and at the same time filter down the number of instances (correct wording for the WoW game engine)

    First off is the matter of eligibility….a guild starts as a small number of player signing a charter.

    (We surely know of the Bank tellers that assisted in the creation of personal vaults for accounts or for duo-account holding players)

    Eligibility for Housing or Ships (utilization) would be tied to active guild membership rosters. Guilds would be then have the following tier markers....

    Charter…………8 or less

    Club……………9-24 members

    Guild or Clan….25-74 members (25 accounts)

    Garrison……….75-249 members (50 accounts)

    Legion…………250+ members (100 accounts)

    For the past 2 yrs I have held constant discussions ingame/across realms and these WoW forums at various times on Housing and Naval areas for WoW Gameplay Growth.

    These still exist upon my clan website (Clan Skullcrusher Forums in the Base Camp....Colin Mor's Suggestions)

    Regardless of what future discussions or past discussions....a critical piece always will be eligibility.

    The whole point of a guild/clan is to combine power to achieve a greater success....the more should be able to do more....and be eligible for more provided they are still active.

    Could this create mega guilds? Sure it could....there still would have to be someone(s) leading the endeavors though....doing the maintenance required by the GODS to allow the instance or activity to work.

    Player Run Dungeon/Instances

    and

    Player Naval or Air Fleets (new expansion area of Sea or Air for Battleground, Gaming and Roleplaying Fun)

    Defining a Guild/Clan is the first step to making a great option.....who can utilize it and when.

    CLICK HERE TO POST YOUR OFFICAL SUPPORT REPLY on BLIZZARDS FORUM

    post here too....please and your thoughts brothers and sisters.

  11. January 09

    BABES IN TOYLAND

    What/When = April Fool's Day Dungeon

    Why = For the evil fun of it...and give an ironic twist use for Baby Spice

    How = Entry to the Dungeon thru the toy shop keeper under influence of Baby Spice or Small Feast

    The Toy Shop vendor then tosses the player into the basement which begins the Dungeon run....players then adventure and work thier way through and out of the evil twisted toy shop basement, doll house, toy box and work bench areas (kinda like Nax with areas).

    Once inside the dungeon all the toys are giant with evil crazy twists to them....they are toys and parts that are not fit for selling or display.

    There are goofy loot awards on bosses that are cosmetic in value....odd toys/pets, mounts, trinkets, recepies and clothes.

    Some toy/pet suggestions (literally infinite in bizzaro options)

    Headless dolly on a string pet

    teddy bear with one eye as seen in Ogre camps

    pet rock

    sling shot

    Fly swatter that can nock baby supah heros outah sky or bubble gum flyers

    Jump rope

    Hulah hoop

    pinwheel

    Yo-Yo (TYRANDIUS)

    Paddleball (TYRANDIUS)

    Mister Dwarvish Potatohead (KADIANA)

    Slinky (KADIANA)

    Lawn Darts (you'll put your eye out!) - throw them at people! (KADIANA)

    Paintball gun - shows a 'splotch' on other people's armor for a few minutes (KADIANA)

    Some goofy mount ideas (when used shrinks player to baby size)

    Horse head on stick

    Orc Bigwheel.....can connect to Lil Red Wagon

    Lil Red Wagon

    Shaggy Dog pulling Skateboard (KADIANA)

    Gnomish Tricycle Engineering Pattern (KADIANA)

    Crayons to recolor your gear or yourself! (KADIANA)

    Some fun recepies

    Engineering=Mechanical pet dog with wheels as hind legs

    Tailoring=Diapers to be cast on other players who can make em dirty and throwable....giving opposite effect of Old Spice

    Smithing=Sparklers

    Cooking=Bubble Gum that allows character to float short distances

    Leatherworking=Spanking Belt

    Alchemy=Blowing Bubbles

    Some fun Clothes (lots of Costume possiblilities....ya know kids like dressin up!!!)

    Supah Hero Cape (Black, Red, Yellow, Blue, Green) allows baby flying

    Clown suit

    Bizzaro Clown suit

    Referee Shirt usable for player tournaments

    I will add to this list from great suggestions you add to the list of goofy loot awards...have fun thinkin of the possibilities!!!

    (Crushers Suggestions)

    CLICK HERE for The Official WoW Suggestions Post by Colin Mor....lets hope this doesn't get deleted

  12. Excellent.....you have done the Seasonal Elder chores and have an ingame "Elder" title .....one of the longer Festival chores in the realm!!!

    But no....you are not a Clan Skullcrusher Elder.

    You are as the realm sees it....a character that has travelled the world extensively and have learned all there is about the ancient Elders....right...you did memorize all the information they said and covered in all the storylines and books? If so....Elder Scryll will be your test giver...he read em and like that game on ESPN "Stump the Schwam"......well its Stump the Scryll for you......my bet will be on da Scryll. heheh

    When I reorganized the Clan to simplify and create areas that the membership could excell and participate in...it followed what they already were doing and I then looked toward the WoW realm questgivers and lorekeepers and overall NPC titles for something to "connect" to....this helped establish a link and hierarchy that would be in step with the game engines path.

    In the past posts here I have covered....Peon, Grunt, Boss and now the next step on the hierarchy upward is Elder.

    Additionally I will cover here the Longtooths relationship at this point of the hierarchy....they simply are Elders advisors directly and Council aides.

    An Elder of the Clan Skullcrusher is a member of the Council. There are only 8 Council positions and these 8 make up the voting block of the Clan on matters of large scale impact to the Clan. These matters could be related to the bank, membership, guild activites, wars, rules and any issue that the Chieftain would need the support of the whole clan to make happen. Through the Elders there literally is rarely a time where a member of Council is not awake and ingame. Elders have high powers of recruitment/promotion/demotion as well as respect and authority across the clan in terms of orders. The Chieftain works with the Council to plan the future of the Clan in all areas...some ideas become reality...some do not....it is the collective smurts of da Council (Chief und Elders) and thier advisors (Ancients und Longtooths) that make the strength of conviction the decisions that move the greatest Clan of the Realm....>CLAN SKULLCRUSHER OF ARGENT DAWN!!!

    The MAJORITY of an Elders work though is NOT in game....it is in preparations and/or operations related to ingame activities for the membership.

    The easiest example of this is RAID leaderships and the effort of preparing, study, scheduling, recruiting, placing and producing stockpiles for the Raid itself......busy work for the "GAMETIME" event itself.....and the majority of that is not for the Elder but those participating.

    Here is the listing of the Elders seats of the Council

    (CAPTAINS)

    Elder of ARMORY..........Verissi (mechanics, stats, calculations)

    Elder of MERCHANTILE..Gordantell (everything bank, item and skills related)

    Elder of GLORY.............Scryll (realm lore and quests)

    Elder of PEETUB............Kalea (membership)

    (WARMONGERS)

    Elder of WAR................Muato (Battlegrounds)

    Elder of CONQUEST.......Baracko (Raids)

    Elder of CAMPAIGNS.....Calendor (Raids)

    Elder of BLOOD.............Oriahtundra (Arena)

    CLICK HERE FOR A ROLE DESCRIPTION AND PICTURE OF CLAN STRUCTURE

    So while ya have dun gud wit dem coins.....und da realm may see ya as an Eldah......ya nub an Elder of Clan Skullcrusher.....not yet that is.

    "Hey....what were these Longtooths...you said you would cover that?"; Grunt asks

    Ah....yub da Longtooths....dey a tired Elder dat ken no mo stand up (play) anymur und cant dedicate the time needed fur da Elder role (retired and limited game time) A longtooth on occassion can also be a respected Boss as well who for real world circumstances is unable to play regularily but is not leaving the Wow engine completely.

    These Longtooths are of strong background in terms of the Clan, lore and game knowlege and mechanics that they are given the title of Longtooth to serve as advisors to the Elders and Council......they like to talk alot....dat why dey longtooths!!!

    "Wut dees Captains und Warmongers.....me wunt tu be Warmongah!!!"; lwiddle Peon hollers

    Ah....da Captains and Warmongers are a monthly Elder appointed recongition title.....kinda like Employee of the Month system. Members who receive these are begin recognized by an Elder for thier support in the area that the Elder is leading for the Clan.

    Examples.....

    Elder Scryll recongizes a member for great Roleplaying in guildchat/game/forums etc....he would appoint that player a CAPTAIN title for the following month.

    Elder Baracko would appoint a WARMONGER for support of Raids by a player.

    There can be 4 Captains and 4 Warmongers each month maximum...unless special instances occur that the Chief deems more should be granted.

    (First in Class awards were an example of this.....Chief awarded Captain ranks to the 1st of each class to reach 80)

  13. Winter winds cut through the skin and the icy sleet seeps deep into clothing as the Skullcrushers saddle up and head south to the coast. The Clan Elders have been summoned to Venture Bay, where the Warsong Offensive has temporarily taken control of this port. Longtooth Aleis has been working diligently with the Warsong Offensive leaders here at keeping the Black River forces at bay as well as the Alliance off balance in any attempts to make an alligence.

    ((Long ago the riches of the Un'Goro Cratur drove an ambitious segment of the Steamweedle Cartel to build up a force capable of taking control of the Cratur itself. These goblins saw the opportunity to eliminate the middle man...and at this time it was the middle Ogres that stood between Gadgetzan and the Crater. These goblins secretly began to build up, through thier technological expertise and access to the vast Cartel's wealth and supplies, a mechanical force that would break the Ogre forces and roll down into Un'Goro and begin to claim all its rich resources for themselves. To thier surprise though....Clan Skullcrusher was already established and scattered thier dreams like sand in the wind. As the year passed Clan Skullcrusher hunted down the remnants of the Black River leadership....long has it been since one was seen. Now in Northrend...there is evidence of thier activities in Venture Bay....thier coinage and thier war machines fuel is again being produced by the Venture Bay Goblins ))

    As Longtooth Aleis tied down the Horde flag near the lighthouse he looked skyward and could begin to see the familiar formation appearing on the Northern horizon. Clan Skullcrusher flying wings began to dot the sky and upon landing were greeted in Clan fashion.....a good greeting, slap and the random eye wink that started a duel or two. Chief Morgh watched on as the hearty mingled and took in the sun and warmer temperatures of this southern coastal port....still surrounded by ice....it was much warmer than Icecrown and the lands of Storm Peaks.

    Seeing that the brethren were tired from months of constant and furious battlesl; Morgh would make this direct and short so that they could use the time best served in rest than in banter. Morgh called the Clan into the Port Authority building for the meeting to begin.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    "BLOOD AND THUNDAH"; Morgh yelled raising his fist and slamming down his Chiefain's Enforcer staff

    Nearby Elder Baracko felt the meeting come to order quite instantly as his noggin' served as an accidental table top and the meeting came to order.

    "opps..surry bout dat"; whispered Morgh as Elder Baracko scootched a bit more to the side rubbing his noggin'.

    *looking around the room Morgh began to speak*

    "Dabu frethren fur coming tu dis meetin....Tunite we Honor a few od da Clan fur der participashun und glory dey bring tu da Clan Skullcrusha...und we als Honor sum fur der noted support of da Clan Raids fur Plundah!!!"

    *pointing to Elders Scryll und Baracko...Morgh adds.*

    "Step up heah with da Morgh tu weckugnize yur Captains und Warmongers"

    *Morgh begins to unfurl terrible skribbulz from Katzimoto and Du, flicking gummybear residue from the parchment*

    Morgh mumbles about Orcs and thier gummybear facination

    Elder Scryll announces the hard work of Zurg and Mali in thier efforts of Glory and assistance with brethren chores und toils.

    Elder Baracko adds his gratitude for Draegloth and Eiguns constant efforts in successful plundering of Northrend dungeons.

    Captains Zurg and Mali....Warmonger Draegloth and Eigun will carry these Elder recongition titles for the month of February

    "Dabu Elders....Elder Scryll will figurz sumtin in da bank tu gib as addishunal awards...speak tu him latur bout wut latz ib grindin fur."; added Morgh

    "Der be nub Peon Promoshunds tunite...der ib not many Peons left...der seem tu be tuff times fur da Bosses, Longtooths und Eldahs in findin guud Peons...dat ukee....it be mur imurtant dat GREAT Crushas be foundeded den ukee dokee Crushas"; added Morgh

    "Now den..not tu let dis clean Peetub go tu waste....let me geet sum servants tu make us sum Goblin gumbo fur a snack"; comments Morgh as he summons servants the Clan freed from Scholomance years ago.

    The Barov Servants cook up some Goblin Gumbo and the Clan begins to....well enjoy and be more gaseous....Longtooth Aleis passes out after a pair of Tauren belch across his brow while talking to each other.

    "Der hab been many new Wardens of da Death Knight class...und at dis time ib der anylatz dat hab a Death Knight dat will now lead der family?" (main char of account in clan); asked Morgh as he looked around the room.

    Death Knights Taidenewy and Wenvalor stepped forward to claim thier rights of family leadership.

    *Morgh skribbulz notes for Galam to begin the appeasement of the GODS (Druid Great Earthmother) that looks over all Clan families*

    "Dees dark fallen new brethren hab been gud fur da Clan in da battles, plundahin...but nub huggin of dem ib gud...dey need der angah und spite!! While Elder Kalea du gud hugs und cookies...yar...der sum dat feed off da BLOOD und THUNDAH!!!"; exclaimed Morgh with a roar as the room erupts with cheers and chants.

    BLOOD UN THUNDAH!!!

    BLOOD UN THUNDAH!!!

    *waving down the enthusism...Morgh adds in the following news*

    "Der ib news....da Quartahmastah hab finushed da shipment of.....*cough cough*....hugs n keeses dat da Clan will send to da GODS (Valentines gifts to Blizzard) unda da lead of Elder Kalea"

    *everyone erupts in clapping and stomping of feets.....Rhoach is knocked backward over the staircase railing by acccident....or was it?*

    Elder Kalea was not on hand to receive her acknowledgement this evening

    "Dabu fur your efforts Elder Kalea"; finished Morgh

    "Now....Me asked ya to come to dis port fur dis ib a place dat da vile Black River Goblins of da past....hab returned....proof ib in da coins....Venture coins...dis nub gud."; Morgh states coldly with a serious head shake

    "Da Clan will be watchin here fur mur evidunce and activity"; Morgh added.

    "Und ib der be neede da Clan will stop dem agin like da Clan did bak when dey tried to plundah da Cratur und da clan home of da hidden Clan Keep....be mindful und on guard Crushas...we kan nut let da Green River return or let dem join wit da Alliance"; ordered Morgh to a rawkus applause and chants

    RAWR!!!

    BLOOD UND THUNDAH!!!

    *metal clammors and hooves and feet stomp*

    "Longtooth Aleis und da Morgh hab been raidin' deese Goblins here of der Venture coins und keepin da Alliance off guard...un when da day here dat da Clan hab tu take to da sea or da air...da Ships of da Clan will be ready.....named.....BLOOD....and....THUNDAH!!!"; bellowed Morgh triumphantly

    As the clan clammored, cheered and was uplifted with the ideas of further conquests and duties Morgh let them settle and finished the meeting.

    "Ib der anylatz wit Questchuns?"; asked Morgh

    None but a few jokes were played and the team began to take refuge omongst the Warsong Offensive Hold....while a few Crushers took flight to bring some warmth to the Winterguard Keep in Dragonblight.

    The Clan swooped down from the Northwest and took the flightmasters, blacksmiths, nobles and thier guards by surprise....planting the Clan Skullcruhser standard across the area....they sat down waited for the assembling of alliance that waited and waited till their numbers were 4 times that of the Clan's.....after a strong battle and a good taste of Blood was had by all....the Clan left a final standart utop the highest Tower of Winterguard Keep....as they flew to Dalran they saw the Alliance still struggling to remove that banner....seems they might have a fear of heights?

    "That fear will come in handy in the battles to come up here in the clouds"; stated Blood Knight Kadiana

    "Yub...dat be tru";added Death Knight Taidenewy as the team all nodded in agreement

    (Kadiana, Morgh, Aleis, Taidenewy)

  14. Ahhh....you have survived your Peon days.....being the brunt of jokes....luggger of laundry and cleaner of da Peetub....many a crusher knows your name, exploits and glorious honor you have brought the clan....read posts....asked zillion questions perhaps and inevitably learned why not to stand behind Uglutz after mess hall chili dinnah.

    You are a Grunt.

    Now what.

    The Grunts make up the main body of the clan and from Grunts all its strength, scale and reach are realized. Here you are now the meat n potatoes fighter...the first into the fray....first to dive into the fire....and you seek it out with conviction and desire. Desire and determination to bring the Clan great glory and Honor on the field of battle.....continuing to turn your clan tabbard into a deeper brown from layers and layers of dried blood from your enemies.

    The position as it was first declared was an Orc Soldier....as the Clan made alliances with Tauren and Trolls they kept the rank name. We all were on the fringe from Thralls declarations and as outlaws the Orc structure, discipline and commmitment to duty gave our brethren the framework to bind together as a solid force. As the Undead forces rose from the epic battles and our lines regained stature within the Horde faction....not as outlaws but as a great force that came to the defense of Kalimdor....the Clan grew and so did the reputation of the Grunt and his glorious life. The successful defeat of the Green River (Goblins) forces that rose up and attempted to raze and plunder all the rich resouces of Un'Goro Crater could not have been possible without the strong lines and vast numbers of the Grunt ranks within the Skullcrusher Orc clan and then renamed Clan Skullcrusher.

    You stand in an enviable position Grunt....many desire your glorious past and present but even more seek to be with you in the future....a future that will surely be rich in glorious HONOR!!!

    Grind those factions....raise your skills....hone your abilities of conquest and defeat your enemies in combat....these are the daily duties of a Grunt.

    Endless it may seem....but so is the limits of the HONOR and GLORY you shall achieve!!!

  15. ENTJ

    Assertive and outspoken - they are driven to lead.

    Excellent ability to understand difficult organizational problems and create solid solutions.

    Intelligent and well-informed, they usually excel at public speaking.

    They value knowledge and competence, and usually have little patience with inefficiency or disorganization.

    Famous Peeps of ENTJ

    Franklin D. Roosevelt

    Margaret Thatcher

    John P. Morgan

    Norman Vincent Peale

    Extraverted 6%

    Intuitive 62%

    Feeling 44%

    Judging 39%

  16. So you have been approved to be a Peon within the Clan Skullcrusher aye?

    First off......What and Who is your sponsor? (existing Boss, Longtooth, Elder or Ancient)

    The existing member who would stand up and take you under thier wing to help answer general questions about the clan, lore, activities and participation expectations etc.

    This relationship in an Roleplay way is akin to the Knight-Squire, Master-Apprentice relationship.....depending on your Sponsor that may take on different flavors etc. The key is that this is your beginning opportunity to develope your character within the fabric that is the Clan Skullcrusher tabbard and tapestry.

    While the WoW game engine lore and experience gives us countless oppportunities to link and play off of for lore and historical senses....being a Peon is the first opportunity for YOU to begin to develope YOUR story WITHIN the Clan Skullcrusher. You and Your Sponsor are the key players in this endeavor.

    Utilizing the guildchat for RP.....Grouping to get your character known and reknown in the clan is important. If no one knows who you are or what you are or what you are bringing to the clan as a team......RP...PVP and/or Raiding prowess.....then when the Peon discussions come up for promotions to Grunt.....your promotion simply will not happen if enough have no answer to give.

    There is no magic formula for Peon progression or steps for you to follow perfectly.....we are all imperfect in our own ways...and that is why we look for more like ourselves in the hopes to fill in what we lack.....hehehe Seriously you MUST though keep a few things in perspective. on your journey thru Peon life.

    Follow orders.....your at the bottom of the ficticious ladder.

    Participate and always HAVE FUN ingame!!!!

    Utilize the Website forums for questions that are not quick n easy answers.....keep the guildchat for gametime fun.....crusherooc is for non game conversations.

    Dont be shy at grouping, creating a group to do things....just remember to follow orders of the group/raid/team leader if your in a group.

    (use sidebar or open opportunities for discussions on issues that may arrise and/or you know a solution for)

    HAVE FUN and REMEMBER THIS IS A GAME!!!!

    Realize the majority of the clan is older than most guilds....our avg age is just over 31....and we have some real old coots too over the 40s line.

    We have several married couples that play the game AND many engaged couples......so in general we are older than the kewl dOODZ days.. heheh

    BE GOOFY if you want....we are here to have fun....just be aware of anything that could be taken the wrong way....when in doubt dont.

    In time you will get to know many and know the lines etc of what not to cross with jokes or banter.

    Have I said HAVE FUN and KEEP IT FUN??!!!!

    You may find yourself the brunt of some pranks or jokes.....hazing is not illegal in Azeroth....its actually encouraged!!!

    The Horde side is the Loyal, Honor, Duty, Glory and Brotherhood side of the game engine.....it is not the GREED, CORUPT or ME ME ME side of the game engine.

    We all do look forward to meeting you and learning your story.....seeing what you bring to the clan and how you help us continue to make this Clan one of the best in all of World of Warcraft!!!!

    See you on the inside Peon.....prepare to do alot of dishes, laundry and peetub cleaning. (that will be your drinking bowl too by the way)

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