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Volonazra

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Everything posted by Volonazra

  1. Bubhosh yung clomper. It nub be da last time yuu will face dem elvzie. Lurn fast, lurn guud.
  2. THE forums now has FUN STUFF, a drop down menu with serveral options to choose from. Can you handle it! Also there is avatar warfare. Attack your rival or your guild leader if you got the guts. All content safe for work, untill your boss catches you.
  3. google any .tga to jpg converter. there are tons of freeware out there. The one im testing is Irfanview. (forget the url) Then you can take many screenies and batch convert them.
  4. I am hosting a Screenshot contest. The topic of this contest is: Honor. All entries must be made by July 15th. The entries will be judged by the Elders(who may submit screenshots but are exempt from the contest). NO screen shot can be altered in any way (resizing for submission is ok, but no photoshop, etc). Prizes will be given for 1st, 2nd and 3rd prizes. Good luck!
  5. http://argentcovenant.com/forums/viewtopic.php?t=133 Who is going? What are you wearing?
  6. ....who you are playing with. http://www.gamespot.com/news/2005/06/29/ne...ws&subj=6128319
  7. A meeting this weekend would be short notice for most understandably. As always, this is not manditory. I would just like to speak about several things. When would be a good time? This may not even have to be a gathering, maybe we can make a channel or use TS to brainstorm some of the things on my mind.
  8. Someone has WAAAY to much time on their hands.
  9. Wow, ok we will be waiting to hear from you.
  10. http://www.worldofwarcraft.com/info/underdev/darkmoon.html Yay! Another world event!
  11. Upon the summit, Volonazra found a simple stone monolith with ancient runes carved into it. Studying the runes he discovered they were instructions for communing with the spirit of the land. Following the ancient instructions he began chanting awaiting the arrival of the spirit. The dust and rock began to swirl around him and the monolith. At the climax of the ritual the runes began to glow. Then the monolith took began to change. The monolith seemed to take into itself the swirling rock and dirt began to form first arms, then legs, and soon a massive body sat in front of Volonazra. Volonazra finished and the spirit began to speak. "Who awakens me from eternal slumber?" it rumbled. Volonazra bowed his head and said:"It waz me, Volonazra chieftain uv da Skullcrusher clan." Stretching and standing to an enormous height the spirit boomed:"You come to me seeking answers to questions you do not now how to ask." Volonazra quitely nodded. The spirit continued:" Then the you must first understand what your spirit would ask. Only then will the answers make sense. I will help you find a guide along this jouney." The earth rumbled and the mountain shook. The massive spirit formed a cave with its mass around Volonazra. He heard:" Meditate upon why you have come here." In time Volonazra saw a snake approach. It slithered around him several times and came to a rest in front of him. The snake looked at Volonazra and flicked its tongue. "Am yuu da guide?":he asked. The snake only blinked seeming to be waiting for something. Volonazra reached for the snake and it did not move. He held it and looked for something, some sign of what he was to do. At last, there came a hiss. Volonazra didnt know how but it communicated with him. Like the voice in ones head while thinking. He was told:"I am your guide, I am you. I am your shadow and spirit. I am life and am death. to be continued....
  12. @ Kaer, oh i have every warlock addon out there. shard tracker, servitude, necrosis, pet attack, pet defend, smart pet, etc, etc Cosmos uses up too much system resources for my taste. The addons Cosmos calles core and/or dependencies all relay info back and forth across your connection. They also use this info (or worse profited from) without your concent. ALL the addons found in Cosmos can be found as stand alone or in other compilation UI without the dependencies. See Insomniax or UUI mods for my picks. Currently, im using Insomniax.
  13. Fun filled weekend http://argentcovenant.com/forums/viewtopic.php?t=113
  14. Want more immersion? Here a link to an addon for Rpers http://www.curse-gaming.com/mod.php?addid=1028 Looks interesting! However, it is totally dependent on others using it as well.
  15. I would be willing to help lower level runs of course. I understood the intent of the poll. Perhaps i shouldnt have voted... However, last week Gordantell and myself dedicated a night to rounding up elite quests....unsucessfully. We were told thanks but no thanks if anything at all. Which isnt a problem either and shows me integrity of those players that dont wish to have things handed to them. In any case, let me know what needs done and I will lend my help.
  16. Dire Maul! My wish list includes many treasures found here(esp. from Tribute chest). Voted Other.
  17. http://argentcovenant.com/forums/viewtopic.php?t=99 Please take the time to register also. The covenant , like this guild, is dependant on involvment.
  18. Got a good screenshot of your adventures in the BG? No? Get your arse in there and take a few. Deadline is June 20th! http://www.worldofwarcraft.com/contests/05-06-09/ Personally, I would love win so I can have the mannequin to practice my axe skills upon. Good luck!
  19. http://www.penny-arcade.com/view.php3?date=2005-06-10&res=l
  20. Volonazra

    PATCH DAY

    - World of Warcraft Client Patch 1.5.0 (2005-06-07) -------------------------------------------------------------------------------- Battlegrounds arrive! The Warsong Gulch and Alterac Valley battlegrounds are now available. The Warsong Gulch entrances may be found in the northern Barrens near the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in Ashenvale (Alliance). The Alterac Valley entrances may be found east of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac (Alliance). General - Wands - The Shoot Wand ability is now a toggle. While active, it will continue attacking with the equipped wand until some other action is taken (movement, spellcasting, item use, etc...). - Pet speed has been increased when out of combat and following their master. - Berserking (Troll Racial) - Updated tooltip to clarify ability only usable following a melee critical. - Hardiness (Orc Racial) - Fixed a bug that caused many abilities to ignore the additional resistance. - It should no longer be possible to disarm traps created by friendly players. PvP - Honor system Dishonorable kills - gained by killing a trivial Civilian NPC - now has a negative impact on a player's honor. Enough dishonorable kills will reduce a player's rank all the way to zero. Players may now see an "estimated contribution point value" in the combat log for an honorable kill. Note that this value does not take diminishing returns against the same player into account, and is therefore "estimated". "Team Contribution Points" has been renamed to "Honor" Added tooltips to the different elements of the Honor System UI. Players will see their last week's kill data in the "Last Week" section of the Honor System UI even if they did not achieve the 25 honorable kills required to gain standing or rank. Fixed a bug where the PvP trinket rewards were not always removing the effects they were designed to remove (e.g. Polymorph, Fear, Stun). - Sitting characters will now stand up immediately after an attack, even if stunned. - Players can no longer swap inventory gear while dueling. - Dueling is now allowed within Everlook. Hunters - The Hunter Epic quest has had some of its Demonic Corrupters retuned. It should also be noted that Hunters that attempt to bypass the single player portion of the encounter by using another class to do their tasks will fail the quest in a most glorious fashion. - Tranquilizing Shot - Is now properly affected by Efficiency and Hawk Eye talents. - Unleashed Fury - Fixed a bug where the damage increase was lower than stated in the tooltip. It should now increase damage by the listed amount. - Growl - Rank 1 effect improved. - Volley - Damage increased. - Pet speed has been increased when out of combat and following their master. - Spirit Guides in Battlegrounds will now summon/resurrect your current pet when the Hunter is resurrected. - Unstabling dead pets no longer puts players into a degenerate state where their pet only partially exists. Unstabled dead pets can now be properly revived, and players can no longer train more pets than their stable can hold. - Fixed a bug where magic shots were missing too frequently when used on a target with Blessing of Protection active. Mages - Mage Armor - Now has a new, unique icon. Paladins - Fixed a bug where a Hunter's magic shots were missing too frequently when used on a target with Blessing of Protection active. Priests - Inner Fire - Now stacks with other effects that increase attack power and armor. - Holy Nova - Cooldown decreased. - Feedback - Casting a higher rank of the spell will now replace an existing, lower level effect. - Unbreakable Will - Fixed a bug that caused many abilities to ignore the additional resistance. Rogues - Riposte - Fixed a bug where the ability was not usable against a disarmed or unarmed target. - Vanish - Should be a lot more responsive when used to avoid incoming attacks. Shaman - Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury Totems had incorrect level caps when cast by higher level shaman. All totems should now be summoned at the level of the caster. - Flametongue Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted. - Windfury Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted. - Fire Resistance Totem - New icon. - Frost Resistance Totem - New icon. - Grounding Totem - Fixed a bug that allowed some area of effect spells to be "grounded" and/or destroy the totem. Warlocks - Improved Drain Mana - Damage caused is now considered Shadow damage and is no longer reduced by armor. - Improved Voidwalker - Now increases all Voidwalker spells (now also including Sacrifice) by 10/20/30%. - Improved Succubus - Now increases Succubus spells by 10/20/30%. - Master Summoner - In addition to decreasing casting time of summoning the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost by 20/40%. - Improved Enslave Demon - In addition to reducing the attack speed and casting speed penalty of enslaved demons, it now reduces the resist chance of Enslave Demon by 2/4/6/8/10%. - Demonic Sacrifice - Is now instant cast. - Improved Firestone - Now also improves the bonus Fire spell damage of Firestones by 15/30%. - Inferno - The summoned Infernal will now be enslaved for 5 minutes before turning on its summoner. - Drain Mana - Targets with no mana will no longer be valid for Drain Mana (Rank 4), making it consistent with all other ranks of the spell. - Improved Drain Mana - Damage caused by this talent is now improved by the Shadow Mastery talent. - Conflagrate - Range increased. - Siphon Life - Is now instant cast, damage increased. - Paranoia - No longer causes threat when cast. - War Stomp (Doomguard) - Now has a maximum of 5 targets. - Pet speed has been increased when out of combat and following their master. - Honorable kills will now generate a Soul Shard when Drain Soul and Shadowburn are used. - Spirit Guides in Battlegrounds will now resurrect your last Imp, Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal were the last active pet or the previous pet was killed before the Warlock, an Imp will be summoned. - Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1) was not improved by the talent. The talent will now work properly with all ranks of Curse of Agony. Warriors - Overpower - Fixed a bug where the ability was sometimes blocked. - Improved Cleave - Now increases damage bonus by 40/80/120%. - Blood Craze - Talent design changed. It now regenerates 1/2/3% of the warrior's total health over 6 seconds after being the victim of a critical strike. - New Fury Talent: Dual Wield Specialization - Increases damage with the off-hand weapon by 5/10/15/20/25%. Note: the additional damage also increases rage generation significantly. - Iron Will - Fixed a bug that caused many abilities to ignore the additional resistance. - Enrage - Increased the number of charges to 12. Decreased the duration to 12 seconds. The new duration is the limiting factor for slower weapons (e.g. Arcanite Reaper will typically get one less swing), while dual wielding and faster weapons will make better use of all of the charges over the duration of the ability. - Concussion Blow - Changed to an instant, stunning attack and removed the damage portion. - Shield Specialization - In addition to increasing % chance to block, it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage on a successful block. Items - The following item sets have had their statistics, effects, and set bonuses updated: - Arcanist, Netherwind, Prophecy, Transcendence, Felheart, Nemesis, Cenarion, Stormrage, Nightslayer, Bloodfang, Giantstalker, Dragonstalker, Earthfury, Ten Storms, Might, Wrath, Lawbringer, and Judgement. - Mature Blue Dragon Sinew and The Eye of Shadow can both now drop off appropriate level demonic and blue dragonkin monsters. It should be noted that both Lord Kazzak and Azuregos will guarantee a drop of the aforementioned items but to get the items from the lesser creatures will be a much rarer occurrence. - Essence of Eranikus now has a poison cloud graphic around it when used. - Murloc Scale Belt and Breastplate recipes now are white items instead of green since they are vendor bought. - Gryphon Mail Gauntlets now have a proper inventory icon. - Ogre Toothpick Shooter now uses the proper attack animation. - Distracting Dagger now sheathes properly. - Mountain Giants in Feralas now drop loot more appropriate to their elite status. - The Druid of the Claw quest in Teldrassil will now provide a weapon choice more appropriate for low level Night Elves. - The Dreadmist set now has a bonus for wearing all 8 pieces of the set. - Cutthroat's Loincloth name changed to Cutthroat's Pants. - Ritual Kilt name changed to Ritual Leggings. - Felstriker effect's name changed to Felstriker to reflect the previously patched item name change. - Ogre Pocket Knife, Peacemaker, and Lok'delar, Stave of the Ancient Keepers now sheathe properly. - Dragonbreath Chili's effect visual fixed. - The Oblivion's Touch wand properly shoots now. - Deepstrider Tumors are now a 100% drop off Deepstrider sea giants in Desolace. - New art has been added for Nightslayer, Lawbringer, and Beaststalker's item sets. - The Arcanist Crown has updated art. Professions - New Engineering firework recipe added. - Added leatherworking recipe for mid level blue bracers. - Dragonbreath Chili proc rate has been reduced. - Restorative Elixir name changed to Resorative Potion with potion cooldown timer. Functionality has been changed so it should be more effective as it now dispels one harmful effect every 5 seconds for 30 seconds. - Two new transporter recipes have been added, with one for gnomish and one for goblin engineers. Gnomish engineers can get their recipe from Gadgetzan, Goblin engineers from Everlook. - Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew! - Small Throrium Veins now sometimes will have Emeralds or Diamonds. - Engineering Vendors now sell Blacksmith's Hammers. - Both types of the engineer made Jumper Cables now share a cooldown. It was never intended to allow a player to use jumper cables XL and jumper cables within the same period of time. - Solid Dynamite was inadvertently broken in the 1.4 patch to require harder materials than it should. This has been fixed. - Wicked Leather Bracers Plan is no longer bind on acquire. - Jumper Cables no longer have a chance to break when they fail. - Elemental Flux added to blacksmith vendors. Raids & Dungeons - Molten Core Firesworns that are moved too far away from Garr will now become quite enraged until they move closer to Garr. The eruptions from the lava in Ragnaros's Lair will now always happen while Ragnaros is in combat. However, these lava eruptions occur less frequently, do less damage, and the damage they inflict is now resistable. The maximum range of the Wrath of Ragnaros spell has been increased. - Additional new raid items have been added to the treasure lists for Azuregos, Lord Kazzak, and bosses in Molten Core. - Onyxia - Fixed a bug that was causing Onyxia's Tail sweep to no longer cause knockback. Quests - Searing Gorge has a new quest hub for both Alliance and Horde players called Thorium Point. The supported level ranges are 45-52. Craftsmen will be happy to know that the Thorium Brotherhood has opened up many new opportunities to gain favor amongst their clan (even for level 60 players). - The Hinterlands has a new Horde quest hub known as Revantusk Village, located on the eastern coastline. Horde players level 44-52 are encouraged to visit Revantusk Village and assist the Revantusk with their myriad problems and tasks! - All members of both the Horde and Alliance are reporting low stockpiles of various textile resources! Donations of cloth are now being accepted in the following locations: Darnassus, Stormwind, and Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff for the Horde. Seek out an official Cloth Quartermaster for more information. - Several quests have been added to Feralas for level 45-52 characters. - Krueg Skullsplitter has moved from Thousand Needles to a more appropriate location at Camp Mojache in Feralas. - Highlord Demitrian is back! For those players unraveling the mysteries of Thunderaan, you may once more speak with the Highlord. - Dwarven Priests may now undertake the Molten Core discovery quest; "Attunement to the Core." By fixing this bug, we had to open the quest to all players once more. If you have already done the quest, you will not be required to do it again in order to access the Molten Core via the portal. - Highlord Bolvar Fordragon should no longer despawn when "The Great Masquerade" is activated. - Characters on the "A Strange Historian" quest are now correctly prompted to find Chromie in the northwest corner of Andorhal, where she and the ruined inn have been moved to. - The Gordok Courtyard Key and the Gordok Inner Door Key are now zone bound items. These items only exist within the Dire Maul zone instance, and players will lose these keys from their inventory if they leave the zone. - Everyone's favorite Alliance quest, "Deep Ocean, Vast Sea" now gives a substantial coin reward in addition to the choice of item. - Rage Scar Yetis in Feralas no longer give the quest item for the "Mark of Quality" quest. - Completing the "Mark of Quality" quest now gives Darnassus and Thunder Bluff faction increase where appropriate. - Merideth Carlson should only hand out her free horse feed now to people who have already completed the quest for it. - The "Unfinished Gordok Business" quest has been fixed to allow certain Human Priests access to it who had difficulty previously. - Sea Elementals and Sea Sprays in Feralas should now be giving out the proper version of Oglethorpe's distress beacon. - The end of the Paladin Epic Mount quest "Grimand's Finest Work" now makes it clearer that Lord Shadowbreaker's acquisition of the Arcanite Barding is only temporary. - Jeziba in the Ruins of Andorhal now faces the correct direction when pointing to his Catalogue of the Wayward. - Fraggar Thundermantle now correctly tells you to return to him, and not his evil, two-eyed twin, Frobe Thundermantle when completing the Skull Rock Clean-up quest. - The Branch of Cenarius no longer drops off of Prince Raze. It now properly only drops off of Geltharis for the quest, The Branch of Cenarius. - Failed quests will now indicate (Failed) in the quest log so it is easier to see them. - Typos fixed in the Paladin Epic Mount quests. User Interface - Innkeepers around the world now have a gossip option that lets you join a meeting stone directly from the innkeeper rather than going to the location of the meeting stone. Also these Innkeepers will now have background lore about each of the dungeons. - Levels Required for meeting stones have been increased. The intent is that a group will not receive party members from a meeting stone that don't really have a chance of completing the dungeon. - Meeting Stones have had their rules for what players are grouped with what other players relaxed. This means groups who use meeting stones (or innkeepers) should have their groups formed much more quickly than they were previously. - Pets of other party members will now display in the party UI. You can see pet health and harmful effects on the pet. You can turn this functionality on and off in the Interface Options menu. - Players can now target other players in a raid by clicking on their name in the raid window. Additional Raid UI improvements coming soon. - Added visual effects for healing power and spell power enchantments. - Your main action bar now displays the number of the bar that you are currently displaying. - In Master Looter mode, items are no longer opened up for looting by all party members after the round-robin looter closes their loot window. The Loot Master always distributes items over the loot threshold. - Rolling on items while charmed/hexed/etc. now works, as does /random and receiving items from the master looter. - When a player dies in an instance and then uses the spirit healer, the body in the instance now turns to bones. - Players can no longer mail or auction an item that they've just disenchanted. - When a ghost player is resurrected into an instance that has become full, they no longer come to life wherever their ghost happens to be standing. Instead, they get ported to the closest graveyard. - Players must now bind a bind-on-equip bag to put in into a purchased bank bag slot. - Items split from stacks can now be dropped directly into (or onto) bank bags without any mysterious error messages. - Added a "Maximize" windowed video option which will maximize the game window and remove the borders for a fullscreen experience which allows popup windows. - Trying to use a hearthstone, consumable, etc. while logging out now displays a more appropriate message: "Another action is in progress." - The login interface files are now checked to make sure they haven't been tampered with or corrupted. This is to improve account security in public game rooms. - Added the function TargetNearestPartyMember() to the UI scripting system. World Environment - The Thorium Brotherhood faction is now peaceful - players cannot go to war with them. - The Wildhammer Clan in the Hinterlands is now a peaceful faction to the Alliance, meaning Alliance players cannot intentionally declare war on them. - A new graveyard has been added near the east coast of the Hinterlands at the Overlook Cliffs. - The two Hinterlands graveyards are now using a system that will ensure that the spirits of dead characters go to the closest graveyard. - Buliwyf Stonehand, the dwarven weapon master in Ironforge, now properly tells you about the weapons that Woo Ping can train you in, instead of talking about himself. He does like going on about his own martial prowess. - Krinkle Goodsteel of Gadgetzan submitted a complaint to the local Repairer's Union and has had his ability to repair durability reinstated. - Brave Wildrunner of Bloodhoof Village in Mulgore no longer patrols through the kodo mounts. - Added new load screens for Deadmines, Wailing Caverns, Uldaman, Razorfen Downs, and Zul Farrak. - Discovering Valor's Rest now also pops the Southwind Village puzzle piece on the Silithus area map. - Many of the Swift Mounts have gained eye glows and some have had other tweaks made to them to improve their looks. - Additional mithril nodes have been added in Un'Goro crater - Genavie Callow in Undercity is now properly on the Undercity faction. - The Grow effect that Bom'bay in Sen'jin Village would sometimes cast on characters was reduced from 100% to 50% growth. - The Lazy Peons in The Valley of Trials now make a wood chopping sound when they are hacking at the trees. - The Dark Summoners of the Eastern Plaguelands have finally fully materialized and are no longer ghostly in appearance. - In Silverpine Forest on Fenris Island, moved a Rot Hide Plague Weaver's spawn point from inside a tree. - Neeka Bloodscar of Kargath no longer speaks as if she is in the Barrens. Flight Paths - New Horde Flight Paths Valormok in Azshara - Bloodvenom Post in Felwood Kargath in Badlands - Thorium Point in Searing Gorge Flame Crest in Burning Steppes - Thorium Point in Searing Gorge Tarren Mill in Hillsbrad - Revantusk Village in Hinterlands Undercity - Revantusk Village in Hinterlands - New Alliance Flight Paths Ironforge - Thorium Point in Searing Gorge Morgan's Vigil in the Burning Steppes - Thorium Point in Searing Gorge - The flight path from Undercity to Kargath no longer clips into the ground just south of Dalaran. Bug Fixes - Fixed bug causing all tailoring recipes to show up as "orange" -------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.4.2 (2005-05-03) -------------------------------------------------------------------------------- - Fixed an infrequent crash bug which occurred during certain database queries. -------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.4.1 (2005-05-03) -------------------------------------------------------------------------------- - Added minimum level requirements to all instances to prevent exploitive behavior. The minimum levels are very generous and should not affect the normal course of gameplay. - Fixed a number of disconnect problems. - Fixed a bug where periods would appear as commas. - Fixed a font issue that could cause distortion of game text. -------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.4.0 (2005-04-19) -------------------------------------------------------------------------------- PvP Honor System The Player versus Player Honor System is now active. Players will be able to gain rankings based on their PvP performance, with lucrative rewards for those who distinguish themselves on the field of battle! Read more about the PvP Honor system. Children's Week Children's Week is celebrated in Orgrimmar and Stormwind City at the start of May and lasts for a week. It is a time to give back to the innocents of war: the orphans! Gurubashi Arena event There is now a regular event in Gurubashi Arena in Stranglethorn Vale. Every three hours starting at midnight, a pirate with too much treasure on his hands will drop a chest in the center of the arena. Whoever can open the chest first gets the contents! Of course, the arena is a PvP Free for All area, so there might be other players who are trying to open it first... Elemental invasions! Invasions by elementals at different locations on Kalimdor have reportedly been occurring sporadically every few days. Concerned adventurers should investigate Silithus, Un'Goro Crater, Azshara, and Winterspring to counter these incursions. General - Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Druid Shapeshifting will now cancel Polymorph effects). - Mana regeneration is now disrupted when a spell has completed casting rather than at the start of casting. It will resume normally five seconds after the last spell cast. This change increases the total time spent regenerating mana and therefore increases the total contribution from Spirit for mana-based classes. - Level 60 mounts purchased at vendors now have a whole new look. Faster undead mounts already have a different look and so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts, you can exchange it for one with a new look at the mount vendor. - Healing-over-time spells should now be improved by "+Healing" items when cast on other players. - Mind Controlled characters will no longer receive a durability penalty when they die. - When a non-Hunter resurrects a pet, the pet will no longer receive resurrection sickness. PvP - A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is: Frost Shock Entangling Roots Frost Nova - Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and Orgrimmar (Hall of Legends). Racial Traits - Blood Fury - Now increases base melee attack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45 seconds. - Perception - Increased detection bonus. - Berserking - Is now usable after being the target of a critical hit. Increases melee, ranged and spell casting speed by 25% but increases all damage taken by 10% for the duration. Druids - Ravage and Shred now properly increase the attack power contribution by the percent modifier. - Shapeshifting into an animal form will now remove Polymorph effects. - Feral Charge - Fixed a bug where the ability cost 10 rage instead of five as intended. Should now cost five rage. - Entangling Roots - Now subject to diminishing returns in PvP. This is considered an immobilizing effect. Hunters - A new Hunter epic quest series is now in the game and waiting to be found. - Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier. - Highland Striders no longer have Cower (Rank 3) when tamed. - New Pet Ability: Dive - Increases movement speed for a short duration. - New Pet Ability: Dash - Increases movement speed for a short duration. - Freezing Trap - Visual changed. - Track Hidden - Increased stealth detection. - Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects. - Aspect of the Cheetah/Pack - These Aspects will now be canceled when mounted. - Viper Sting - This spell can no longer be used on warrior and rogue targets. In addition, while it can be used on a druid target at any time it will only drain mana when the druid is in caster form. Mages - Amplify Magic and Dampen Magic effects should now replace each other properly. - Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and can be stacked up to 5 times for a total of 10% increased Fire damage. - New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the target's party with brilliance, increasing their Intellect. - Improved Mana Shield - Design changed. Instead of increasing the amount absorbed, it now decreases the mana lost per point of damage taken by 10/20%. - An error message is now displayed if you try to use Blink on boats and zeppelins. - Wand Specialization - Fixed a bug where the damage increase with this talent was higher than the listed amount. - Frost Nova - Now subject to diminishing returns in PvP. This is considered an immobilizing effect. - Pyroblast and Fireball damage over time will now stack together. Paladins - Seal of Wisdom and Seal of Light should now replace each other properly as well as stack properly when used by different paladins. - Paladin Epic Mount quest added. To begin, talk to the paladin trainers Duthroian Rall or Brandur Ironhammer. - Paladins who have completed their Epic Mount quest can repeat the final event in Scholomance for fun (and loot) by speaking with Lord Grayson Shadowbreaker. - Sanctity Aura - Fixed a bug where the spell/talent was unlearned after logging out if learned before level 40. - Resistance Auras - Paladins should now be able to switch from a resistance aura to any other resistance aura without canceling the current one first. - Improved Seal of Justice - Fixed a bug that caused the talent to have no effect. It will now increase the frequency that the stun effect will land. Priests - A new Priest epic quest series is now in the game and waiting to be found. - Levitate - Duration and mana cost increased. - Touch of Weakness - Should now be affected by the Blackout, Darkness, Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents. - Starshards - Should now be affected by the Focused Casting, Force of Will, and Silent Resolve talents. - Holy Fire - Should now be affected by the Focused Casting talent. - Mind Flay - Should now be affected by the Focused Casting talent. - Desperate Prayer - Should now be affected by the Holy Specialization talents. - Vampiric Embrace - Active icon tooltip rewritten to be more clear. - Holy Nova - Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily. - Holy Fire - Several changes were made to Holy Fire in an effort to make this a more usable and efficient damage spell. The cast time was reduced from five seconds to four seconds, which reduces the damage caused. Therefore, the damage was increased and more of the spell's potency was shifted into the damage-over-time portion. The duration was also increased and mana cost and cooldown were both decreased. While the direct damage portion was reduced slightly from the previous version, each tick of damage should be unchanged, and the spell now delivers one additional tick of damage. In total, the relative damage and efficiency of the spell has been increased. - Wand Specialization - Fixed a bug where the damage increase with this talent was too high. Rogues - Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected. - Fixed a bug where combo points were not always being applied to the target when using Cheap Shot, Ambush and Garrote. - Vanish - Increased stealth bonus. - Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the attack power contribution by the percent modifier. - The Kick ability prevents the target from casting spells in the same school when channeled casting is interrupted. - If using Gouge triggers the Stormshroud Armor lightning effect, the Gouge effect will no longer be instantly interrupted. - The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player. - Preparation - Will now clear the cooldown of the Blade Flurry ability. - Riposte - Fixed a bug that prevented the ability from being used when the target had no weapon or was already disarmed. Shaman - Earth Shock - The visual for ranks two through seven has been changed to be consistent with rank one. - Windfury - Fixed a bug that caused an additional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended. - Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is a special quest for them involving a dreaded death knight who dwells in the depths of the Scholomance. - Frost Shock - Now subject to diminishing returns in PvP. This is considered a slowing effect. - Grounding Totem - Should no longer redirect area effect spells or be destroyed by area effects spells. Warlocks - Warlock Epic Mount quest added. To begin, speak with a demon trainer in any of the capital cities: Kurgal, Martha Strain, Spackle Thornberry, or Jubahl Corpseeker. - The Warlock Infernal quest is now available and can be found in Felwood. - The Warlock Ritual of Doom quest is now available and can be found in the Tainted Scar. - The succubus model has been updated. - Paranoia (Felhunter) - Increased stealth detection. - Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns. Warriors - Thunder Clap - Visual and animation changed. Items - The following set items have had their art updated: - Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, all parts of the Warrior "Might" set, Lightforge Helm, Helm of Valor, Dreadmist Mask, Wildheart Cowl and Pauldrons, and Coif of Elements. Other class sets will receive updated art in future patches. - Random world items that had increased healing effects were mislabeled, and the amount of increased healing appeared to be half of what was actually occurring. The amount shown on the item is now an accurate representation of the healing increase. - The Celestial Orb and Robe of the Archmage will no longer trigger the cooldowns of a Mage's mana gems. Mana gems are now on their own unique cooldown category. - Tiny Black Whelping item changed to Dark Whelpling to reflect the name of the creature summoned. - Fixed a typo in the aura description for the Mighty Rage potion. - +Spell damage and +Healing effects have been increased in effectiveness to make them more attractive to players. Effects that increased damage and healing done by all magical spells received the largest increase, especially if the previous amount was small. We also fixed a couple bugs relating to these effects. - Pimgib's Collar is now unique. - Frayed Abomination Stichings are now considered to be uncommon items. - Fordring's Seal has been improved with additional Stamina and Intellect. - Ring of Protection's armor has been lowered, but the ring's Stamina has been increased. - Voodoo Band has been slightly improved. - Underworld Band is no longer unique. - Filling jars of ooze no longer puts you into combat. - The Rod of the Ogre Magi properly sheathes now. - hanged the tooltip of the Bloodfang Hood's effect to properly indicate the duration of the stun. - The Demon Forged Breastplate effect no longer requires channeling. - Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's Neverending Cup modified to more appropriately describe their effects. - The Amberseal Keeper's melee DPS has been reduced, but an additional +Spell Damage effect has been added instead. - Onyxia Hide Backpacks are now 18 slot containers. - Warstrike Shoulder Pads have been improved. - Living Leggings, Breastplate, and Shoulders now have Stamina, but had their Nature Resistance lowered. - Legplates and Legguards of the Chromatic Defier have been improved. - The drop rate of Essence of Undead has been lowered. - The drop rate for Gift of the Wild and Prayer of Fortitude has been considerably increased. - General Drakkisath will now drop 2-4 Blood of the Black Dragon Champion instead of 1. Professions - A significant number of additional engineering devices have been added to the world both as new recipes on vendors and as drops on monsters in the higher level (50+) dungeons and in raids. - Seven new blacksmithing recipes are available to seasoned blacksmiths via a series of turn-in quests. - Three new armorsmithing recipes are available to master armorsmiths. All 3 recipes are gained via quest. - The Turtle Scale gloves recipe has been changed to have a white name rather than green since it can now be purchased at the store. Generally, recipes with white names are store-bought and ones with green or blue (or purple) names are drops from monsters. - Some Blasting Powder icons Changed. - Leatherworkers can now make throwing balls (as a toy). - Ghostweave Belt pattern is no longer bind on acquire. - Randal Worth in Stormwind now only teaches apprentice level leatherworking. - Expert Blacksmithing Trainers will now point you to the appropriate artisan smith when you get a high enough skill. - Bombs now cause a disorient effect when they go off, this was not working correctly previously. - Flame Deflector and Frost Deflector now do an elemental damage absorb rather than a resistance increase. - Minor Recombobulator now restores health and mana as well as removing polymorph effects. - Target Dummies now generate an initial taunt pulse so creatures will attack them for the first 5 seconds after they are dropped. - Gnomish Death Ray damage increased slightly and cooldown reduced to 5 minutes. - The level of the Mechanical Dragonlings, Battlechicken, and Bombs dropped by the Goblin Bomb Dropper now scale with your engineering skill, so they will be always useful against enemies. Their damage and health has remained the same. - Requirements to make the Helm of Fire were reduced. Raids & Dungeons - Azuregos now has a new ability - Mark of Frost. A player who is hit with the Mark of Frost will be temporarily frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost is extremely powerful and will persist through death and resurrection. - Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly lower level than previously. This will provide a much better progression of creature and boss levels in Blackrock Depths. - The Baroness Anastari encounter has been changed. Players who become unpossessed will now have full health, and after the Baroness unpossesses a player there will be a much longer cooldown before she can cast possess again. These changes should make her a more balanced encounter for a 5 man group. - Lava Surgers no longer respawn once you kill Garr. - When Majordomo Executus submits, a chest is spawned next to him. This chest should only spawn the FIRST time he is defeated in a saved instance. If a guild tries him a second or third night, no chest should spawn. - Ragnaros now stays up 2 hours rather than 1 after being summoned. - The Golemagg and Shazzrah encounters in the Molten Core has undergone some changes. - Scholomance Itemization * 20 new Rare items have been added to Scholomance. * Several Uncommon items have been upgraded to Rare quality. * Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item. * Ras Frostwhisper will always drop at least two Rare items. - Stratholme Itemization * 26 new Rare items have been added to Stratholme. * Several Uncommon items have been upgraded to Rare quality. *Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid will now always drop at least one Rare item. - Raid Itemization * Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures have all received some new items on their loot tables. * Onyxia will once again drop two upper tier class set helms. * Most of the non-class set items that dropped from Molten Core and Onyxia have had their effective levels increased, resulting in higher DPS weapons, and/or better stats and effects. * Players who defeat the Majordomo Executus encounter will now be rewarded with new epic items. This reward will only be granted the first time the encounter is defeated during the 6 day lifespan of a Molten Core instance. * The loot tables for some of the Molten Core bosses have been improved so they drop an additional epic item per kill. * World bosses such as Onyxia, Azuregos, and Lord Kazzak will no longer drop random blue items of a level lower than 50. * Prior to this patch, Molten Core boss creatures could drop items from one of two different tiered sets for every character class. The loot tables have been changed so Molten Core bosses will now only drop items from the lower tier class sets. However, some of the items from those sets were not previously dropping in Molten Core. These missing class set items will now drop in Molten Core, allowing players to complete their lower tier class sets. The higher tier class set pieces that once dropped in Molten Core will be found once again in Blackwing Lair, the next raiding zone scheduled for release in a future patch. * Future patches will include even more item rewards for these raid encounters, as well as improvements to the statistics, effects, and set bonuses for both tiers of the raid armor sets. Quests - Party quest share information is now working. If you mouse over a quest that multiple party members have, it will display a mouseover tooltip indicating what nearby party member are on that quest. Also, to the left of the quest name in your quest log it will list a number in parenthesis indicating how many other players in your party have that quest. - Quest givers who have repeatable quests now display with a blue question mark over their head instead of the standard yellow exclamation point/question mark. - The Molten Core discovery quest has had its objective moved from inside the Molten Core to Blackrock Depths. - Lunaclaw's spirit should stay around longer before despawning, and the spirit should simply despawn as oppose to "die". - The description text for both the Horde and Alliance versions of the "Rabine Saturna" quest have been clarified. - The reward text for the "Hive in the Tower" quest has been clarified. - Fixed the Resonite Crystal not spawning in the Stonetalon Quest "Earthen Arise." - Kinelory in Arathi Highlands is now PvP-enabling, so Horde players who attack her will be flagged for PvP. - Quickened Ana'thek the Cruel's (quest target in Stranglethorn) respawn rate. He and his entourage now spawn every 5-8 minutes. - Removed Stormwind Faction reward from the Greenwarden quest line in the Wetlands. - The time Decrepit Guardians stay spawned (they're the mobs trapping the Annals of Darrowshire in Andorhal) increased from 1 minute to 2 minutes. - The elementals in the plaguelands no longer attack the Spectral Defenders. - The "haunting" radius of Pamela's doll pieces in Darrowshire was reduced. You must now be closer to a doll piece before ghosts appear. - Increased the respawn time of Mok'rash in Stranglethorn Vale from 9 hours to 2 hours on average. - Fixed a bug that caused Razzle in Dun Morogh to become non-interactable. - Added text to the Fresh Zhevra Carcass to clarify it's use in the Ishamuhale quest. - Typos in various quests have been corrected. User Interface - Temporary weapon enchantments will now display as buff icons to the right of your normal buff icons. - Recipes you already know will not show up in the auction listing if "Usable Items" is checked. - The mouseover UI in the bottom right corner will no longer overlay the extra action bars if you have them up. - If the subject line is not filled in when you put an item in a piece of mail, it will automatically be filled in with the item being sent. - Mousing over the interface options menu will no longer count as a mouseover on objects underneath the interface window (Thus making it hard to set your chat windows to be fully transparent among other things). World Environment - Andorhal has been overhauled to improve framerate, navigability, and monster spawns. - Repositioned quest spawns in light of new city layout (tower marker indicators, silos, etc.). - Doubled the number of small lockboxes present for the "Counting Out Time" quest. - Araj should now spawn as a result of destroying the crystals in the towers of Andorhal. - Kardris Dreamseeker is now being addressed properly as a female, rather than a male. - There are new load screens for the Stratholme, Scholomance and Blackrock Depths instances. Additionally, many of the previous load screens throughout the world have been replaced with new art. Enjoy! - Bloodvenom Post - Crossroads (Horde) no longer flies you through a tree. Sorry for the scrapes and bruises. - Shalzaru's Lair on the Isle of Dread off the coast of Feralas now properly displays its name when you enter the cave. - The dragon bones just to the southwest of The Swarming Pillar in Silithus have been named the Bones of Grakkarond. - The levels of the NPCs in Camp Mojache have been raised to be commensurate with their counterparts at Feathermoon Stronghold. - Patrolling scouts that can see through stealth and invisibility have been added to Darnassus, Stormwind City, Undercity and Thunder Bluff. - The range of restock time for Argent Dawn vendors has been widened. - Cairne Bloodhoof is now a little more talkative. - High Priest Rohan is now properly associated with the Ironforge faction. - Grimand Elmore in Stormwind is more talkative. - Town Criers in all the major cities now have basic gossip text. - More references to the fictitious locale of "Chillwind Point" have been squashed in favor of the very real "Chillwind Camp". - Players will no longer get stuck in a location in the Ruins of Eldarath in Azshara. - Fires in Thunder Axe Fortress in Desolace now have proper names. - No longer a tree floating off the ground in the Sishir Canyon area of the Stonetalon Mountains. - There is no longer a floating tree in Westfall above the defias tower. - There are no longer fish flying around above the water line in Silverpine Forest. - Female orcs no longer get stuck in scaffolding in Lost Rigger Cove. - Removed a crate that was clipping through a tent/hut in Coldridge Valley. - Removed the terrain that popped in and out of the crevice in the entrance to Foothold Citadel on Theramore Isle. - Properly named the intact watchtower near Southshore. - The Rainsticks sign in Thunderbluff is no longer floating. - Removed floating object from Nijel's Point in Desolace. - Removed an invisible collision wall located in the Barrens near the Bramblescar area. - Players can no longer kill creatures with ranged attacks while the mobs are unable to damage the player when standing atop the cauldrons in Eastern Plaguelands. - Closed a hole in the world in the Searing Gorge. - There is no longer a hole in the world at Dun Garok. - The minimum level requirement on the Dire Maul meeting stone has been properly assigned. - The minimum level requirement on the Temple of Atal'Hakkar Meeting Stone has been properly assigned. - The minimum level requirement on the Blackrock Spire Meeting Stone has been properly assigned. - There is no longer a hole in the world in Raven Hill, Duskwood. - A tree located too far above the ground in Feralas has been "replanted". - The dock on the Forgotten Coast in Feralas is no longer partially floating above the ground. - There is no longer water missing from the pool by the Grimtotems in the Lower Wilds of Feralas. - A rock that was sitting above the ground at the top of one of the falls in Nighthaven has landed. - Players no longer will get stuck in a location at Gurubashi Arena in Stranglethorn Vale. - Major Mana potions buy/sell price slightly increased. - Aggro radius of Bears and Wolves in Silverpine have been reduced. - The Dry times in Ironforge have ended and the Stonefire Tavern in Ironforge now has alcohol again. - Fixed a grammatical error in one of Captain Kromcrush's yells in Dire Maul. - Mizzle the Crafty in Dire Maul shouldn't be so repetitive in proclaiming a new king if the player cycles through gossip too quickly. - Williden Marshal's gossip text has been polished. Macs - The keyboard shortcut to quit the game has been changed to Command-Option-Q to work around an issue with PowerBooks. Bug Fixes - Fixed a bug where weapon skills were inappropriately capped at 5 times level. Characters should now gain benefit from weapon skill bonuses beyond their normal cap. - Fixed portrait creation while alt-tabbed away from the game. - Fixed sorting items in the auction house by current bid. - Blessing of Sacrifice only transfers the damage dealt, up to the maximum listed in the tooltip. - The "created by" tags are visible again when you inspect someone. - Effects that indicated that they increased damage and healing by all magical spells were actually not improving healing. They now will properly increase healing by the listed the amount. - Extra attacks gained from spells and abilities are applied immediately and do not affect normal combat swing time. - Abilities which do an additional percentage of weapon damage now include attack power as part of the base weapon damage. - Fixed race condition where damage would sometimes be applied after Ice Block or Divine Shield are activated. - Ranged attacks use the target's defense skill instead of target's level to determine chance to hit. - Fixed bug where ranged attackers would run up and engage you in melee combat. - Pets and summons will now go with you if you use a hearthstone or other long range teleport. - Fixed mouse selection bug when opening bags while the auction interface is open. - There is no longer water missing on the shore of Jademir Lake in Oneiros in Feralas. - Fixed a typo in the tooltip for the Field Repair Bot 74A. - Fixed the geometry of the Branchclaw gloves. - Lost Souls will now drop their Wispy Cloaks and Tormented Spirits will drop their Ghostly Bracers every time they die now. - Whistle of the Mottled Red Raptor's buff icon now lists the mount as being a Mottled Red Raptor instead of a Crimson Raptor. - Ancona creature name changed to Ancona Chicken. - The wording of item resistance enchantments has been made more consistent. - Roast Raptor now has an more appropriate inventory sound. -------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.3.2 (2005-04-04) -------------------------------------------------------------------------------- - Version 1.3.2 is a Mac OS X only patch. - the Vertex Animation Shader feature is disabled for GPU's such as the Radeon 8500,9000, and 9200 series. We expect to re-enable this functionality in a future patch. - New code optimizations were added to improve frame rate and reduce memory usage. -------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.3.1 (2005-03-24) -------------------------------------------------------------------------------- - We have fixed a crash bug that would happen infrequently when teleporting. - We have fixed a UI error that could occur in certain zones. -------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.3.0 (2005-03-22) -------------------------------------------------------------------------------- Diremaul Diremaul, a new dungeon for players level 56-60, is now open and ready for business. Diremaul is populated by a fierce tribe of ogres and is located in the western region of Feralas. Diremaul will be limited groups of no more than five players each. New Outdoor Raid Bosses Two new outdoor raid bosses have been introduced to Azeroth. Azuregos, a monstrous blue dragon, has landed in Azshara, while Lord Kazzak the demon can be found in the Tainted Scar of the Blasted Lands. Meeting Stones Meeting Stones are located outside of each dungeon to help players find a group to adventure with in the dungeon. The meeting stone will try to find you a viable five-person group by looking for a tank, a healer, and so on. As time passes and you are unable to find a group, the meeting stone will become less picky about who it groups you with. Dungeon Player Caps All dungeons now have a cap on group size to limit the number of players that may enter the dungeon. It was necessary to add this cap as raiding these dungeons trivialized much of the content. Because of this change we can now look to adding better loot to them during future content patches. With that in mind, the dungeons below now have the following caps: Onyxia/Molten Core - 40 members Blackrock Spire - 15 members Diremaul - 5 members All other dungeons in the game will be capped at 10 members. Several dungeons will be re-examined for balancing in light of this change. In addition, will have their loot improved significatnly for the next content patch. General - Previously, in many cases, a Block, Parry, or Dodge was translated into a "Miss," thus causing confusion over actual miss rates. We've made the following changes in an attempt to be more clear as to what is actually happening in combat: * Block: All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a "Miss." Creatures will no longer be able to Block attacks from behind. * Dodge: Every time a creature Dodges, it will report a Dodge. We will no longer translate a creature's Dodge of a rear attack to a "Miss." * Parry: All creatures will now report a Parry on attacks from the front instead of translating them into a "Miss." Creatures will no longer be able to Parry attacks from behind. - Blocking an ability that takes place on the next swing now blocks the normal amount of damage instead of all of it. - Skill-up rate improved for bows, crossbows, guns, thrown, and wands. - Improved line of sight for large creatures. - In-game mail sent from GMs will now use official Blizzard stationery. - The Drunk effect has been greatly enhanced. - If you resurrect without releasing your spirit, your resurrection timer will decrease normally. - You can no longer accept a warlock summoning while you are in combat. - Increased stun resistance will now also help resist some non-melee based stun spells from creatures. - Mounts now are Horde or Alliance restricted in the tooltip. We do not intend to allow Horde players to ride Alliance vendor-purchased mounts and vice versa. PvP - Most humanoids NPCs have gained the ability to swim. - Numbers and punctuation will not be passed through chat communication to members of the opposing faction. - Spells in PvP now have a slight increase in range and area of effect when targets are moving. This should improve the overall usability of spells and ranged attacks. - Priests can no longer kill players with Shadow Word: Pain and Mind Control in duels. - Certain key NPCs (such as bankers and auctioneers) in the cities and main outposts are now harder to kill. Additionally, when they die, they will respawn more quickly. - Patrolling scouts that can see through stealth and invisibility have been added to both Orgrimmar and Ironforge. - Players under Mind Control pass reputation changes due to kills to the controlling player, and do not receive the reputation changes themselves. - You cannot see your enemies' buffs while you are charmed. - Dueling players can now cast helpful spells on their allies (but not vice versa). Druid - Training costs adjusted. Total training cost was decreased. - Rebirth - Casting time and mana cost reduced; now ignores resurrection timers. - Swiftshifting - Talent changed. When leaving a shapeshift form, the next shapeshift form you take will have a 20%/40%/60% mana cost reduction if used within 6 seconds. - Gift of the Wild - This spell is now cast on the target's party. - Cat Form - DPS increase at levels 40-60. - New Ability (Cat Form): Ferocious Bite (available at level 32) - Finishing move that causes damage per combo point and converts each extra point of energy into additional damage. - New Spell: Barkskin (available at level 44) - The druid's skin becomes as tough as bark. Physical damage taken is reduced. While protected, taking damage will not cause spellcasting delays, but non-instant spells take longer to cast and melee combat is slowed. - New Ability (Bear Form): Frenzied Regeneration (available at level 36) - Converts an amount of rage into health every second for a short duration. Hunter - Training costs adjusted. Total training cost was decreased. - Sandfury Guardians are no longer tameable. - Fixed a bug where Hunter pets were sometimes unattackable by opposing faction players. - Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets. - Distracting Shot - Is now properly improved by the Efficiency and Hawk Eye talents. - You can no longer use Eyes of the Beast to leave a flight path. Mage - Training costs adjusted. Total training cost was decreased. - Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5 seconds w/ Permafrost) and refreshes with each damage tick rather than at the beginning of the spell. In addition, a target that resists the damage will also resist the chill effect. - Blink - Using this spell should no longer cause you to fall through the world. - Blink can now be used to escape more of the stun effects used by creatures in the world. - Blink is no longer useable on boats or zeppelins. - Blast Wave damage radius fixed so damage properly extends to 10 yd. - Dampen Magic - Duration and mana cost increased. Now castable on all raid targets. - Amplify Magic - Duration and mana cost increased. Now castable on all raid targets. - Frost/Ice Armor - Mana cost reduced. - New Spell: Mage Armor (Available at level 34) - Allows for 30% of mana regeneration to function while casting and increases resistance to all magic schools. Does not stack with Frost/Ice Armor. - New Spell: Conjure Water (Rank 7) (Available through quest at level 60). - Arcane Missiles: Fixed a bug where the spell would not function properly against spell-reflecting targets. Paladin - Training costs adjusted. Total training cost was decrease
  21. Volonazra

    PATCH DAY

    Thats right! Start downloading NOW if you want to be playing some time in the next epoch. 50Mb of pure WoW newness! I cant log onto the main site yet or I would provide more details. Perhaps when i get it downloaded (or if someone gets it before me) I can copy and paste the patch notes from there. Expect the game to be fubar for the next few days to weeks. Expect the new crop of bugs and "emergency maintenace" downtimes. HOWEVER, I for one, will be standing in line at the battle grounds to get my chance to clomp some Alliance butay! WOOGAH
  22. The bonfires rage around the Skullcrusher warcamp. The sounds of smithies hard at work and the smell of roasting meat fill the night air. Peons busily rush to and fro on their errands. Meanwhile the elders share tall tales with the clan children, who listen and laugh up at the full moon. Volonazra, watching from his tower, couldn't help but be pleased with the scene. The clan was prospering. The hardships of life on Azeroth seemed far away. The camp, an oasis calm in the harsh desert of struggles. Yet, Volonazra was uneasy. Many years had past since he first set upon the Path of Shadow. He had mastered the dark arts yet was left wanting. He was unfulfilled. He was weary from the constant stuggle to maintain control over the darkness which hounded him. The struggle drove many of his craft to madness or corruption. He wondered if this was the grand trick of the Shadow path. Such power, but at such a price. In the end, who would control his soul. Volonazra decided a visit to Master Gadrin in Sen'jin may give him some direction. In the past the elder troll had been able to put Volonazra at ease with a few simple words. So, off into the night he rode hoping to catch the old troll before he retired to bed. The evening torches still burned and the village was alive with dancing and drumming. Volonazra found Master Gadrin was inside his hut performing a healing ritual on a young troll poisoned by a scorpid sting. He knew better than disturb the ritual even if it was more only for ceremonial effect than needed for one of Gadrins power. When Volonazra could get the elder alone, he entered the hut and sat upon one of the woven meditation rugs. The master smiled and lit some sage and began circling the smoke around Volonazra. "Let da yoke of ya's troubles not burden ya so harshly youngin." he said with a chuckle. Volonazra began to say: "Da reasun me come here.." Gadrin cut him off with by abruptly extinguishing the sage bundle in his palms, and said:"Go back ta da fire. Let da fire cleanse ya and give ya new life." Then he rubbed the ash upon his hands across Volonazra's forehead and cheeks. Then, he gathered up his juju and withered walking stick and headed for the door. Volonazra followed and boggled at the insight of the elder shaman. Into the hills south of Sen'jin the two walked. When they reached the base of the mountains, Gadrin said:"Go into da mountain, we come from da mountain. Go upon da mountain it will turn ya life around." Volonazra did not question the master. He began to climb the slopes and looked back for Gadrin. Gadrin only nodded and laughed, pointing toward the summit. TO BE CONTINUED.....
  23. Satuday night, the Skullcrushers were met with Marakanis, a Forsaken Emmissary. He was the first of three emissaries that Thrall has hand picked for the Skullcrushers. Malis and Fimbulwinter were unable to make the travel from the Eastern Kingdoms to Orgrimmar as their ship was caught in a violent storm and had to turn back.
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