This took me a bloody long time to do, I hope it helps everyone out. The Following is a list of the Properties Given by each colour metal when a weapon or a piece of armour is made. These results are only for a normal Smith hammer, Not a ruinic. Although this does tell you what to expect when enhancing a weapon or armour with a certain coloured metal...
First up, Weapons, These Results come From GM Exceptional Broadswords, I tried with many different weapons, but all gave the same result. (note, for the weapons, ive only listed what these will add on top of any existing properties)
Iron - No special properties, But 100% Physical Damage
Dull Copper - Lower Requitements 50%, High Durability
Shadow Iron - +20% Cold Damage
Copper - +10% Poison Damage, +20% Energy Damage
Bronze - +40% Fire Damage
Gold - +40 Luck, Lower Requirements 50%
Agapite - +30% Cold Damage, +20% Energy Damage
Verite - +40% Poison Damage, +20% Energy Damage
Valorite - +10% Fire Damage, +20% Cold Damage, +10% Poison Damage, +20% Energy Damage
As you can see, Each Metal will give the weapon a Different boost, which will help if you intend on targeting a creature whos weakness you know, with these results you can take advantage of that.
Now on to Armour, Ive Done all types of Armour apart from Studded Leather becuase it was a pain trying to get all the items Exceptional, and would have taken more time, so I made a piece of each of the others, just to get a rough idea of what each does.
First up..
Leather Armour
(note, all of these results are from Exceptional Gorgets)
Normal -
Physical: 3%, Fire: 6%, Cold: 4%, Poison: 5%, Energy: 3%
Spined -
Physical: 8%, Fire: 5%, Cold: 4%, Poison: 5%, Energy: 4%
Horned -
Physical: 6%, Fire: 8%, Cold: 8%, Poison: 5%, Energy: 5%
Barbed -
Physical: 5%, Fire: 6%, Cold: 7%, Poison, 6%, Energy: 9%
Best for..Physical: Spined, Fire: Horned, Cold: Horned, Poison: Barbed, Energy: Barbed
Platemail
(note, all of these results are from Exception Gorgets)
Iron -
Physical: 7%, Fire: 4%, Cold: 4%, Poison: 4%, Energy: 2%
Dull Copper -
Physical: 14%, Fire: 3%, Cold: 3%, Poison: 4%, Energy: 3%
Special Properties - Lower Requirements 20%, High Durability
Shadow Iron -
Physical: 7%, Fire: 6%, Cold: 3%, Poison: 4%, Energy: 9%
Special Properties - High Durability
Copper -
Physical: 7%, Fire: 4%, Cold: 3%, Poison: 10%, Energy: 6%
Bronze -
Physical: 9%, Fire: 5%, Cold: 8%, Poison: 6%, Energy: 3%
Gold -
Physical: 9%, Fire: 5%, Cold: 5%, Poison: 4%, Energy: 4%
Special Properties - Luck +40, Lower Requirements 30%
Agapite -
Physical: 8%, Fire: 7%, Cold: 5%, Poison: 5%, Energy: 7%
Verite -
Physical: 8%, Fire: 7%, Cold: 5%, Poison: 9%, Energy: 4%
Valorite -
Physical: 11%, Fire: 4%, Cold: 5%, Poison: 9%, Energy: 4%
Special Properties - Very High Durability
Best for...Physical: DC, Fire: Aga/Verite, Cold: Bronze. Poison: Copp, Energy: Shadow Iron
Ringmail
(note, all taken from Exceptional Ringmail Tunics)
Iron -
Physical: 4%, Fire: 4%, Cold: 2%, Poison: 6%, Energy: 5%
Dull Copper -
Physical: 11%, Fire: 3%, Cold: 3%, Poison: 7%, Energy: 3%
Special Properties - Lower Requirements 20%
Shadow Iron -
Physical: 7%, Fire: 4%, Cold: 3%, Poison: 7$, Energy: 8%
Copper -
Physical: 6%, Fire: 5%, Cold: 2%, Poison: 11%, Energy: 6%
Bronze -
Physical: 7%, Fire: 5%, Cold: 7%, Poison: 7%, Energy: 5%
Gold -
Physical: 5%, Fire: 7%, Cold: 4%, Poison: 5%, Energy: 6%
Special Properties - Luck +40, Lower Requirements 30%
Agapite -
Physical: 5%, Fire: 10%, Cold: 4%, Poison: 8%, Energy: 5%
Verite -
Physical: 7%, Fire: 7%, Cold: 4%, Poison: 11%, Energy: 4%
Valorite -
Physical: 7%, Fire: 5%, Cold: 5%, Poison: 10%, Energy: 7%
Best for...Physical: DC, Fire: Aga, Cold: Bron, Poison: Ver/Cop, Energy: Shadow Iron
......damn, took up a whole post...next!