Taming: Good
Barding: Finally, the economy is pretty much shot thanks to Bards, Tamers, and Duping anyways - but its a step in the right direction.
Earthquake: Don't care
Felucca Dungeons: Great! I can't wait to get in on a big group hunt of the champion. Irritating to lose an entire feluccan dungeon rune library, however.
Plate AR Changes: Don't care, but seems necessary for warriors to survive with all the hard-hitting melee monsters OSI sems to want to add. They should add a monster that is fairly weak to melee but does tons of damage to mages. (Something like Golems, for example).
GGS: GREAT idea. So much better for my style of play (as you all know I never macro or even really play with a goal of skill increase).
Skill / Stat Scrolls: Groovy
Tailoring BOD: Groovy
Summoning: I'll live with the control slots in exchange for the very very increased power of our summons again! Finally able to have a decent ally.
Ethereal Mount Summoning Delay: BULL####. Shouldn't change 3RD YEAR REWARDS like that....
Eval/Anat: Works great for Liz - I can drop wrestling (no more stun punch, however) and pick up some other fun skill TBD.
Macing: BULL####. They only thing macing had anymore was armor damage, and now they nurf it so people don't lose armor? What with Valorite plate being like Invuln armor, it would do the economy well to lose armor more frequently
Housing Changes: Somewhat disappointed - I was interested in playing Siege someday, but now I can never hope to own a home there and on Cats.
-LizShue