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Borg

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Posts posted by Borg

  1. For the Ancients.....or at least for myself and it seems as well for SerBrightblade.....it does my heart good to read this post.

    This was the foundation of the Empire (BEFORE there was miners.......it was smithing)  

    ***fades to memory***

    Lags, Bob, Balandar and Myself would venture out.....Balandar would float around us while us 3 would get our butts tanned and armors dented and broken by.....let me tell you the nastiest Ogres and Ettins you could imagine.  They were at the top of the food chain back then.....dungeons had not even been explored fully yet.

    We would return and our kin (alts) would work on our suits.  For pieces that were destroyed our 5th member ever was Rattlehead.  Rattlehead had one great distinction that...though he has left the realms.....he was the FIRST Grandmaster Smith on Catskills.  Dressed in his camoflague green robe (since he worked in the field on random forges and anvils that VULCAN-GOD of Metal would place in those days) Rattlehead would evade Murderers and such to repair the realms warriors wares.

    When the days came that mining was taught by VULCAN to us...he forged a collective and made great strides.

    ***fades back to present***

    Rattlehead left before the Senate was established...but the coordinating figure would be the Senator (one who keeps track of xyz and economic issues) since that is part n parcel thier role and resposibility.  Now I will say this......you sir Triston fit the role of Legate of Mining better than any other before you I believe.  

    The Legate role is one of a "specific" skill and/or activity that would reside within a house of the Senate.  The Legate is the point man for the skill/activity and is the Senators aid in making and processing the event and/or resources gained into the pre-determined goal.

    We used to have Mining Madness events......where our record was 55,000 ingots mined in 4 hours time....this was back when silver alone was found.

    We had Wood Works events where our record was 61000 logs.....LOGS not lumber heheh they are heavier....back when lumber was not craftable from logs.....4 hours time.

    Hide Harvests record was 15000 in a 4 hour timeframe.

    What was very interesting was that for the Hide Harvests....HERA-GODDESS of BEASTS and CERES-GODDESS of HARVESTS aided the Empire by placing massive harvesting areas INSIDE Delucia and around Delucia of shepards, cattlemen and deer herds which still remain to this day....we had prayed for this and received this blessing.

    Back to your plans potential Legate Triston.

    My only advice on your calculating and such would be to KISS it......Keep It Simple Stupid....which was a saying Lags would say always......"whatever we do make sure we keep it simple because at least Bob here can be stupid and heck we all are stupid sometimes hehehe"  Lags was a common bottomline man......simpler the better.  Only after we mastered the simple did we add on the more complex.  The Codex is a culmination of 5 years of small additions compiled together as what we are today.....and it still grows small steps at a time.

    Your proposal again is a great idea and I will support it with my drone I built years ago to do the work for my personal house...I will reactivate him and send him to you.  

    For official comments........you are CORRECT also that the strange powers of Ilshenar have begun to seep into the world we have always called our lands of Britannia....this has had a profound effect on natural resources.  The Decay spell showed how destructive and powerful the magic there is at redefining the land itself.......this will come to be as well in the resources......ingots, hides and wood.

    ALL of these resources will have properties that will enhance various matters........we do .........WE DO need to make sure the Empire is ready for this and BIND TOGETHER as we always have to bring the true might of the Empire to bear.

    Citizens our our foundation strength and when they pull as one....mountains can be moved......cities can be built.....populations can be clothed and fed.

    This will undoubtably be an area that the Empire can easily lead the realm in.....I would hope all families (accts) inside the Empire would send thier miners, lumberjacks or hidecollectors to any of the harvesting events that will be planned.

    The Good of the Many principal we all have sworn to uphold and participate in.........just like defending the Empire in the Legion.....The Good of the Many principal is truly at work in Harvest Events

  2. It is my greatest hope that all you fathers have a fantastic day this year on the day set aside to celebrate your sacrifice to your families.

    For those who have no family as of yet.......I would hope you can honor thy father this day.

    No matter where they are....they love you.

    As for myself I will be calling my father and grandfather and wishing them well and fortune for another year.  I will also be visiting the memorial of my fallen grandfather and sending prayers of thanks to my great grandfathers that came before him.  

    Without them.......I would not exist.

    "Lo there do I see my...."

    Happy Fathers Day!!!!!!!!

  3. THE BALLAD OF THE SHATTERED STONE

    As related by Sedrik the Amicable,

    Apprentice to the Court Composer

    "I ween thou art new in crossing this land. Might you rest here a while, young traveling friend? Shall I proffer a warm meal and song? I implore thee to pause and rest until dawn. My fire and my song shall be thine for an eve Which of these gifts wouldst thou gladly receive?"

    Welcome, weary stranger! May you find here warm bread and the beautiful song of my mandolin. On a quest through Britannia, you say? Should you rest alongside my fire, I shall impart the story of our land for your enlightenment and entertainment.

    I am considered, by all measures, to be an expert on these matters. My pilgrimage as a Bard has drawn me to the lovely city of Britain, though I have had occasion to spread song in Moonglow, Trinsic and other townships you must surely have seen in your travels. A journey through Britannia may not be wholly understood without the knowledge I am inclined to impart. So rest, gentle traveler, and I shall begin ...

    Long before the Stranger ever entered the lands of Sosaria and the four continents within — the Lands of Lord British, the Lands of Danger and Despair, the Lands of the Dark Unknown, and the Lands of the Feudal Lords — there arose a young wizard named Mondain. As Mondain grew in age and knowledge, so grew his unquenchable thirst for power and discontent with mortal life. He became obsessed with transcending mortality and gaining perpetual life. Eventually, he learned of the treasured Gem of Immortality, which grants unimaginable power and everlasting life to its owner. Surely, you have heard of this?

    Now it is my opinion, as shared by most historians in this kingdom, that Mondain's desire for immortality tainted with greed the moral wisdom usual to those who study the power of magic. His wishful longing for the Gem became all-consuming, and after much anguish, he was led to willfully murder the keeper of the Gem — his father.

    Mondain's name is still cursed in Britannia to this day, for anyone that turns a sword against those of his own blood for selfish gain is believed to eternally align himself with the Dark Forces. But, that is a subject for another eve. To truly understand our present hatred for Mondain, you must know more ...

    After securing the Gem as his own, Mondain made plans to use it in a ritual that would give him ultimate power. During the ceremony that was to forever bind the Gem to Mondain, the Gem captured an image of the entire land, save the wielder of the ritual — Mondain himself.

    Once imbued with the power of immortality, Mondain used the Gem as a means to rule the world — until a Stranger arrived, determined to destroy the very source of Mondain's existence. Having journeyed for years throughout Sosaria, this Stranger's quest was to free the land and people from Mondain's dark, shadowy rule. After many battles, he travelled to the ruler's lair and felled the evil sorcerer by shattering the gem. As the essence of immortality was loosed upon the land, the very fabric of the universe began to unravel. And with the power of the Gem gone, Mondain himself was eliminated.

    We in Britannia celebrate this ever-elusive stranger one day each year as the Hero Who Smote Mondain, for alas, he parted and left no name behind for his legacy. Had he endured a longer stay, perhaps the catastrophe wrought by the release of Mondain's greed might have been lessened. Were it not for the benevolent spirits watching over the world, Britannia might not exist today.

    You see, concerned by the results of the natural course of events — whereby one man's quest for ultimate power nearly annihilated a world — our guardian spirits set into motion a plan to ensure that the land would come under the rule of the right. Aware of the devastation caused by the destruction of the Gem, they seized hold of the fabric of time and space and re-wove the fibers of Sosaria, which today we call Britannia. It is popularly believed that the ridges lining this island represent the mending seams, though this may be a fancy.

    It is also rumoured that when the Gem was shattered, thousands of splintered fragments scattered across the universe. Within each facet purportedly lies the very image of Sosaria, just as it was captured during Mondain's ritual.

    No mortal has yet found the means to find or reassemble these fragments, though as a historian, I am particularly curious as to their existence. Would I not give but my very life for a spell to reverse the flow of time to unveil this bit of history! Perhaps one day, another Stranger will arrive — one similar to yourself — who has the wherewithal to answer such questions.

    — Sedrik the Amicable

    Interesting revisiting the story........and below the continents are put into a more familiar context......

    Long before the Stranger ever entered the lands of Sosaria and the four continents within —

    hmmm..........sooo....

    the Lands of Lord British,………………Britannia

    the Lands of Danger and Despair….The New Lands

    the Lands of the Feudal Lords………Ilshenar

    the Lands of the Dark Unknown……:D?:sleeping:?:reading:?:reading:

    perhaps the Dark Unknown is Exodus?  Perhaps to deal with him we may need to break down his foundation just like we have done so to all our enemies before him.  

    "Destroy the foundation and any structure will fall to ruins"

    But we have a big fish to fry now (deal with Lord Blackthorn first) and the future will be for the new continent to be found

    NOTE: Ultima Online has another UPC reserved....past units have been used for expansions into the continents......wink wink.

  4. If any of you need to chat more interactively........at the TOP of the FORUMS section is a CHAT link.........click on it and it will begin a CHAT ROOM that you and your friends can use.

    You could use this for discussing plans or the nights event.......rather than the ICQ Pigeony tag......wait for reply........tag.........wait for reply

    Just chat in the room!

    Enjoy and everyone THANK BALANDAR for setting it up for us!!!

  5. Scrolls of Power

    Scrolls of Power are significant new items that allow veteran players to continue the development and/or specialization of their characters.

    Skill Scrolls:

    A new type of scroll will be added that allows players to raise the limits of their possible maximum skill values beyond 100.0 (up to 120.0).

    The player’s skill will not actually be raised upon using the scroll, but the cap on that skill will be raised to the appropriate level, depending on which scroll was used.

    These scrolls will only be found on “Champions of Evil” that spawn in the Dungeons and Lost Lands areas on the Felucca facet.

    For each eligible skill, there are 4 different types of scrolls:

    +5.0 (raises the appropriate skill’s limit to 105.0)

    +10.0 (raises the appropriate skill’s limit to 110.0)

    +15.0 (raises the appropriate skill’s limit to 115.0)

    +20.0 (raises the appropriate skill’s limit to 120.0)

    The skill scrolls are not cumulative (you must use one +20.0 skill scroll to reach a maximum value of 120.0 skill, that character cannot use four separate +5.0 skill scrolls to achieve the same result).

    Once a scroll of a given type and value has been used, scrolls of lesser or equal type and value can no longer be used (ie: if you use a +10.0 Magery skill scroll to raise your Magery skill limit to 110.0, that character can no longer use any +5.0 or +10.0 Magery skill scrolls).

    The more powerful scrolls will spawn less frequently than less powerful scrolls.

    Once a player uses the skill scroll and raises their skill limit, they will then be able to gain in that skill (through normal means) until they reach their new skill limit.

    All skill points gained above 100.0 continue to count against the player’s skill cap (if the player is a “7x GM” and wants to raise 5 skills to 120.0, they would have to lower 1 of their gm skills and eventually become a 5x 120, 1x 100 character).

    Skill scrolls are “cursed” items (explained further below), but are consumed upon use.

    Players may trade and/or sell skill scrolls to other players (it is not required for the player that found them to use them).

    Only the following skill scrolls will spawn as of Publish 16:

    Swordsmanship

    Fencing

    Mace Fighting

    Archery

    Wrestling

    Parrying

    Tactics

    Anatomy

    Healing

    Magery

    Meditation

    Evaluate Intelligence

    Magic Resistance

    Animal Taming

    Animal Lore

    Veterinary

    Musicianship

    Provocation

    Enticement

    Peacemaking

    Stealth

    Stealing

    The interface for skill scrolls will function as follows:

    Player “uses” the skill scroll (double-click).

    The appropriate skill now has a “cap” of 100.0 + the value according to the type of scroll (i.e.: 105.0 for a +5.0 skill scroll).

    The player may view their maximum skill value in the skills window (this will be patched as a publish 16 client change). For example, a player might see: Magery 92.1/115.0

    Stat Scrolls:

    Stat scrolls can only be found on “The Harrower” (a new “arch champion” that will also be found in the dungeon and Lost Land areas of Felucca, and will be described in more detail in the near future… not to be confused with the mere “Tentacles of the Harrower”).

    When used, stat scrolls increase the character’s actual stat cap, thereby allowing players to gain stats beyond the normal 225-point limit.

    Stat scrolls can be found in 5 varieties: +5, +10, +15, +20, and +25.

    The stat scrolls are not cumulative (you must use one +25 stat scroll to reach a stat cap of 250, you cannot use five separate +5 stat scrolls to achieve the same result).

    As of Publish 16, the new limit on any one stat will be raised from 100 to 125. This is independent of the stat scroll additions, and will be applied to all players.

    Once a scroll of a given type and value has been used, scrolls of lesser or equal type and value can no longer be used (ie: if you use a +10 stat scroll to raise your stat cap to 235, that character can no longer use any +5 or +10 stat scrolls).

    The more powerful scrolls will spawn less frequently than less powerful scrolls.

    Once a player uses a stat scroll and raises their stat cap, they will be able to gain in any stat (through normal means) until they reach their new stat limit.

    Stat scrolls are “cursed” items, but are consumed upon use.

    Players may trade and/or sell stat scrolls to other players (it is not required for the player that found them to use them).

    The interface for stat scrolls will function as follows:

    Character “uses” the stat scroll (double-click).

    The character now has a stat cap equal to 225 + the value according to the type of scroll (i.e.: 240 for a +15 stat scroll).

    The player may view their stat maximum status window (this will be patched as a publish 16 client change). For example, a player might see: Stat Maximum 230

    “Cursed” items

    Some new items that are available exclusively through adventures in the Felucca dungeons and lost lands will be “cursed” (the opposite of “blessed”).

    Cursed items will always drop to the player’s corpse upon death, regardless of any other looting rules.

  6. 1) Guildstone experiencing "bad index" titles....if you find your character with one report it immediately to Borg via ICQ

    2) Guild Registrar report.....9 Recruits not on stone yet....15 Legionnaires.......10 Squires..........33 Knights and Up.......5 members on leave........63 individual players on stone making up 131 characters 102 Vets.........20 inactive characters on stone.  PGoH ranks 4th now on Shard.

    Any alternates are welcome to enter guild and CITIZEN non combat roles are always welcome for you to enjoy the less stress or relaxing social RP available in UO.  Every profession exists inside the Empire....even mischievious thieves or assassins (red) have homes in the Senate house of Espionage.

    3) Vendor Operators Needed at Port Authority, Infirmary and Olympus.  Operators will be approved for lockable friend chests in structures for excess supplies. (see below for listing)

    4) Naval Events will be occuring in JUNE to support ongoing Scenario Tie in against Lord Blackthorns ally the Savages.

    5) Legion Events will be occuring in JUNE to support Scenario Tie in against Juka city of Mistas (only upgraded accounts can travel there)

    6) Wolf afflicted with some illness affecting his mind.  Cure potion is in process but additionally an Ancient Wyrm heart, Ancient Liche Soul and Blood from Ancient Marktok will be needed to help cure him.  Anfalas the Vampire has informed Tod the Sentry of this and other Rumors...tip him gold and he will tell you current rumor.

    7) No one from PGoH entered the Guardians of Light PvP tournament.  The next tournament GoL does we will send ONE unit from each Cohort to the tournament and the Empire will pay the entry fees.in time this tournament will become the basis of the HONOR Virtue contest.  Omicron has put GoL support along with my support of PGoH.....together the upcoming Virtue path will be old hat to those who ventur into this challenge.  Utilize the grounds INFRONT of the CASTLE as your training area between members if you wish to practice PvP outside the tournament environment.

    8) Hierarchy of Empire Legion was re stated

    Emperor

    Praetorian Prefect

    Senator of War

    Imperator

    Centurion

    Phalynx

    Knight

    Squire

    Legionnaire

    9) Cohorts were restated

    Gladiators..........Melee on Foot with Parry

    Dragoons...........Melee on Horse with Parry

    Rangers............Archer on Foot

    Shadowriders.....Archer on Horse

    Warlocks...........Mages

    Herans..............Tamers

    Lancers.............Long Spear on Horse no Parry

    Pikemen.............Halbred  on Foot no Parry

    Elf....................Elfs

    Skullcrushers......Orcs

    Locust..............Gargoyles

    VENDOR OPERATORS needed

    Potions, Laboratory craftables, Medical Supplies, Orc/Savage Items, Sculptor, Tailor, Bowcrafter, Armorer, Weaponsdealer, Scrolls, Rune/MagicBooks, Repair Deeds, Magic Swords, Magic Maces, Magic Archery, Magic Fencing, SunkenTreasures, Plant/Seeds

    Vendor Operators must be committed to supporting vendors so that "life" can be created inside our PGoH Olympus Caslte area and bring in more travelers to our area of control.

  7. From what they describe Praetorian....it sounds similar to Mondain's old home in the Maze built by his Minataurs....

    ***Fades to story***

    It was the dark times of Mondain and the power and lure of the gem of immortality began to influence his mind so much....he began to look for ways to improve his defenses as well as maintaining stronger power on those around him.

    Let me see.....now Mondain was responsible for the blending of many species of animal life with his servants ...that is true. Lizzardmen for example roam now in the swamps they fled to after thier kinds creation in Mondains laboratory beneath his home.  The Lizzardmen were to be his warrior race but thier cold hearts could not keep any form of loyalty for long.  Ratmen, though simpleminded did not work either since they kept hoarding and hoarding anything they could get thier paws on.  It seems the beast of burdon has now been found in the Centaur, which is a blend of strong steeds and his woodmen that worked in the carving of Mondain's property out of the forrest.  There Mondain had built a grand maze for protection and his magical power carpeted the area, making teleportation impossible.  Cunning gamesmen who designed the Maze were twisted with strong Ox bulls that helped plow and carve the land into the Maze itself.  This new mutation became guardians of the Maze.....they were the Minataurs.  One of his strongest creations they were and although were defeated by man long ago.... thier elaborate work still stands today challenging visitors to the Maze. Inside the maze stands many structures as well as hidden access to the laboratory where these experiments did take place. Here is where Mondain twisted life in experiments first...then the vile Sutek for a period of time before his mind itself tore him apart into insanity. Even now in the stable at the back of the house the animals are still cared for.....but by whom or by what is what ye should ask.  Most recently though I heard Imps and young demons patrol the area searching for some relic.  Perhaps they seek a means to find the Minataur Stronghold and bring them back to stop the expansion of humans into the new lands and Ilshenar....I do not know.

    The Minataurs were never defeated or driven underground like the Cyclops were by humanity. Other races though did follow the great towers of the single point of view.....and along with them the people who still cared for them. The husbands, wives and family perhaps of the servants that so horrifically now were blended species of animal and human. Human developments sprang up that we have only just begun to understand in Delusia; where great reference is made to the Serpent and Spider races which at first all were refugees from the surface world along with their human families.

    The Minataur though is still escaping human eyes....still the guardian of the Maze.....perhaps now fortified in a stronghold yet to be uncovered. I believe the key to this stronghold and the means to re-discover this proud and powerful race is within the Maze. Minax may know its true linkage for her past involvment with Mondain is quite well known....perhaps she does not know of the Minataurs....for they were created prior to her relations to Mondain.

    The myths and rumors about the Minataurs are that they were great warrior guardians that carried the Axe of Woe [executioner axe of terrible power], Grave Gauntlets[gloves of terrible power], Staff of Dismissal[teleports target away] and Staff of Shaking[Earthquake spell]. The maze once could not be entered by magical means or traversed either by use of magic...I can only assume that this would again be the case at their stronghold or in the area of their presence.

    A spidershrine also resides inside the maze they created to protect their original masters home. If this is the linkage to the Terrathans I do not know....as well as the many Ophidian friendly areas that are scattered about the same maze area. The whole area of the maze is kept in grand appearance.....one can only wonder if the creators still maintain it perhaps from deep deep below in their stronghold.

    The Stronghold of Minataurs....another piece of Mondains legacy that still stands hidden from view....growing and growing stronger

  8. Aye......I will join you Kurt

    Tis a fine location to gather......if you are late to the party....go to Ishenar Valor and STRAIGHT Down screen till you hit the washed out bridge.  we will be in that area.

    (methinks Kurt mistyped saying LBR will be left out....this is in Ilshenar so you will need LBR to get to the Liche Lord Bridge)

  9. Those Members interested in participating PLEASE post your name as a REPLY to this thread.

    Again.......this is MEMBERS ONLY and for ACCOUNTS that are NOT UPGRADED.

    Possible questions and answers about this contest....

    Q  I have 2 accounts and one is upgraded....can I enter to try and win the second account upgrade?

    A  If you have multiple accounts the account upgraded MUST have a member inside PGoH.

    Q  Can I websurf for the answer to the questions during the event?

    A  Depends......you will be given 30 seconds to answer and LAG cannot be used as a method for failing to answer in said timeframe.

    Q  The Castle has alot of Lag and system lately....how is that fair?

    A   We will not be doing contest at Olympus......neutral site not used by players....and you should be able to answer question easily heheheh.

    Q  IF i get booted am I out of contest?

    A  If you are up for question and it happens yes.....must be MERCURY does take issue with you.

    Q  Who is Mercury?

    A  MERCURY is GOD of Mischief and Humility is his followers Virtue.....information is in CODEX.

    Q  How do I learn about common realm knowlege or stuff about PGoH in Catskills not on website?

    A  Start by visiting the sites and getting a "feel" for or asking older members about what you found interesting at them.

  10. At the conclusion of Sunday's 7pm EST Meeting 6-9-2002...I will be conducting a Trivia Contest for PGoH Members ONLY.

    The Trivia will be questions that will have answers that can be found ON the Imperial Website, in the realm and common knowlege about PGoH in Catskills.

    My only suggestion to those interested in this contest is to be familiar with past storylines, Codex and realize things in or about PGoH areas in Catskills.

    The contest will be a Survivor style Q and A for members that are NOT upgraded to LBR client.

    This will be the first in a series of contests leading up to our celebrated 5th Anniversary on 10-11-1997

    Hints: History, Codex, Gallery and visiting the houses noted on Roster held by PGoH would be a good idea....but everyting on website is fair game.

  11. Lokie from Lake Superior talked to FierY iCe on the Test Center. Lokie’s report on the conversation is as follows:

    I just talked to Fiery Ice on TC2 about the undead spawn. It seems that the champion, Neira, is a female necromancer who rides around on an undead nightmare. Her special ability is that she runs faster as her health gets lower, avoiding all conflict from players. As she is running, she drops items called "unholy bones". These unholy bones, after around 5 seconds, turn into a random undead monster. Fiery Ice told me that you can cut up >the bones somehow, but I am not sure how. And Neira looks very cool. She >is a female NPC with a death shroud, blood red cutlass, and rides a grey >horse that I was talking about earlier. Fiery Ice says she doesn't hit too hard, but I don't know if I believe him :D .

    Fiery iCe added this bit of information:

    To cut up the bones you can use daggers, or other sword type items and then target the bone pile. A few different types of objects work for this. (Sometimes it takes several attempts.) She can also throw the bone piles at you to try and do damage. The undead horse is actually the skeletal mount graphic in LBR by the way. :D

  12. The following points summarize the current state of player housing/house decay within Ultima Online, and will continue to remain true:

    Players are allowed to have one house per shard, per account. These houses will need to be refreshed manually.

    Some older accounts may still maintain more than one house per shard, per account (but no more than one per character on that shard). These houses will need to be refreshed manually.

    Acquiring a new house will put all other houses owned by that account on any shard into Condemned status, disallowing them from refreshing and forcing them to decay.

    Players are allowed to own grandfathered houses on more than one shard.

    In addition, two new elements will become a part of this system:

    Players may opt to only own one house per account, period. In exchange, that "primary house" will be automatically refreshed for as long as the account remains active. (See "Primary Houses" below for more details.)

    Note that your account is considered to have opted in to this new "one house per game account" rule if you place a new house or have a house transferred to you. Further, once this new housing system becomes active, any inactive account that is reactivated will also automatically be considered to have opted in to this new "one house per game account" rule.

    Houses that are owned by inactive game accounts will decay within 2 days, and will not be allowed to be refreshed for as long as the account remains inactive.

    Housing states: Houses will be classified as one of three "House Refresh Types": "Automatic," "Grandfathered," or "Condemned."

    The house refresh notation can be seen by double-clicking a house sign and accessing the house menu; only those who can access a house's sign-menu will be able to see this house refresh notation.

    Note: Only a house's owner, co-owners, and friends will be able to see the current state of decay ("This house is slightly worn," "this house is somewhat worn," etc.) of a house, which will be done by single-clicking that house's sign.

    These states will be updated upon any placement or acquirement of a new house, and/or changes to the owning account's active/inactive status.

    Below is a more comprehensive breakdown of the housing refresh states.

    Primary house: This house is owned by an active game account, and has been established by the player to be that account's primary house. Note: setting a house as an account's "Primary house" will automatically force all other houses owned by that account, on any shard, to become Condemned.

    The house refresh state on the house menu-gump will be listed as "Automatic." Primary houses will automatically refresh themselves-in fact, these houses will no longer display any decay stage, as the house no longer decays.

    The typical situation for this could be said to be a player who has decided to only maintain one house in all of UO, in exchange for that house never decaying for as long as the game account remains active.

    See "Primary Houses" below for more details.

    Grandfathered house: This house is owned by an active game account, but has not been established by the player to be that account's primary house.

    The house refresh state on the house menu-gump will be listed as "Grandfathered." Grandfathered houses will decay "as normal," and will proceed through several decay steps before disappearing after approximately 11 days. However, owners and friends will be able to manually refresh this house and begin the decay cycle anew by opening and closing any of that house's doors.

    A typical situation for this could be said to be a player who plays on two shards and has a house on each. Each of those two houses will need to be manually refreshed over time, and the player may decide to manually refresh each once every week or so.

    Another typical situation for this could be said to be a long-time player who is maintaining more that one house on a given shard on his one account. Each of those two houses will need to be manually refreshed over time, and the player may decide to manually refresh each once every week or so.

    Condemned house: This house is owned by an active account, but has been put into "Condemned" status due to that player placing, or acquiring, a newer house, on any shard. In other words: the newest house becomes the Primary house, and all other houses, on all shards, become Condemned.

    Any house owned by an inactive account will also be considered Condemned. (Reactivating that account will allow one house to become a Primary House, and all other houses on that account will remain Condemned. See "Primary Houses" below for more details.)

    The house refresh state on the house menu-gump for these houses will be listed as "Condemned." This house will not be able to be refreshed. It will decay within 48 hours of becoming Condemned.

    Note: setting a house as an account's "Primary house" will automatically force all other houses owned by that account, on any shard, to become Condemned.

    A typical situation for this could be said to be a player with any number of houses on any number of shards who has obtained a new house, and all houses other than that newest house on that shard will become Condemned.

    Another typical situation for this could be said to be a player who has closed an account and left behind one or more Condemned "ownerless houses."

    Implementation: the changes to housing/house decay will occur in three phases.

    House Status Assessment: All houses within UO will be marked with one of the above housing states during this phase, based on their current house status. This phase will last until the associated "Publish 16" (of which these feature changes are part) is active on all shards, during which time all houses (except Condemned houses) will continue to be automatically refreshed. Once these feature changes and Publish 16 are on all shards, we will move quickly to the next phase, "Establishing Ownership."

    Establishing Ownership: This phase will begin phasing out the possibility of "ownerless houses"—those houses that are owned by an inactive UO account—and allow co-owners the option of claiming their respective ownerless houses as their own. Those co-owners, in order to claim such an ownerless house, must either not already own a house on any shard or be prepared to have all other houses owned by that account to become Condemned.

    The right of claiming an ownerless house will be "first come, first served," where the first co-owner to access the house and claim it will become the new owner.

    If all of a given house's co-owners pass on this ownership claim option, the house will be marked as "Condemned" and allowed to decay at the start of the third and final Implementation phase, "New House Decay Rules Begin."

    New House Decay Rules Begin: This final phase begins the new house decay rules: all Primary houses will auto-refresh forevermore, Grandfathered houses will need to be manually refreshed, and Condemned houses will not be able to be refreshed and will decay within 2 days (as per the rules specified in the "Housing States" section above).

    Primary Houses: Players will have the option to make one of their houses within Ultima Online as their Primary House. Owning a Primary House will have certain benefits and restrictions.

    A Primary House will never need to be manually refreshed; Primary Houses will always automatically be refreshed.

    When a player declares one of her houses to be the Primary House for that account, all other houses owned by that account, on all shards, will be set to Condemned status (and decay within 2 days).

    If a player has placed or has had a house traded to him, he may not place or have another house traded to him for a minimum of one week. However, that player can still give away any number of houses without restriction-he simply can't collect any more until one week has passed since he last obtained a house.

    If a player's account becomes inactive, all houses on that account will become Condemned. If that account once again becomes active then that account is considered as having automatically "opted in" to the Primary House system, and one house will be compelled to become a Primary House while and all other houses on that account will remain Condemned.

    Co-owners: The co-owner feature for houses will continue to exist, with all the rights and privileges they currently enjoy, although being a co-owner will no longer count against your house ownership status.

  13. Resource and Crafting Changes

    Several new rewards have been added to the Blacksmith’s bulk order system.

    Prospector’s Tool.

    Powder of Temperament.

    Blacksmith Scrolls of Power

    Gargoyle’s Pickaxe.

    Blacksmith bulk order system changes include:

    The reward value for items with an exceptional requirement has been increased.

    Large bulk orders will now be received for sets of weapons.

    Grandmaster smiths will now have a greater chance of getting bulk order deeds with color requirements.

    Players will now be able to collect the following new stackable resource types.

    Spined, Horned, and Barbed leather

    Bones

    Players with an appropriate amount of tailoring skill will now be able to craft bone armor.

    Armor crafted with colored ore now yields better armor ratings the more rare the ore type.

    Tailoring Bulk Order Deeds

    Tailor NPCs will now issue bulk order quests to players

    Several new items have been introduced to Britannia as rewards for completing tailoring bulk order deeds.

    Special cloth (20 new hues).

    Brown Bear Rug.

    Polar Bear Rug.

    Flower Tapestry.

    Small Stretched Hide.

    Medium Stretched Hide.

    Specially Hued Sandals.

    Tailoring Scrolls of Power.

    Barding Changes

    New items related to the Bard profession can be found and/or crafted

    Exceptional instruments

    “Slayer” instruments

    Fire Horn

    Many changes have been made to the various Bard skills. These changes can be summarized as follows:

    Difficulty-based barding

    Target limitations (targets cannot be influenced by more then one of each bard ability at a time)

    Distance checks

    Line-of-sight checks

    Provoke changes

    Creature damage scaled based upon difficulty level (weaker creatures hit harder than normal, stronger creatures hit more lightly than normal).

    Peacemaking changes

    Target-specific and area-effect functionality.

    Enticement changes

    Skill changes to “Discordance”

    Discordance skill reduces power of NPC targets.

    Taming Changes

    Changes have been made to the animal taming and pet control system. These changes are summarized as follows:

    Creature control “slots”.

    Improved pet training.

    Animal Lore functionality improvements.

    Taming process changes.

    Inability to tame “trapped” creatures.

    Creature taming skill-loss penalties.

    Taming difficulty changes.

    Pet loyalty changes.

    Pet behavior changes.

    Pack instinct.

    Pet bonding.

    Pet resurrection.

    Stable slot changes.

    Summoned creature changes

    A new tame-able creature named “a fire steed” will be found roaming the lands of Britannia.

    Changes to Felucca

    A large number of changes have been made with respect to the Felucca facet. These changes include:

    Changes to the Felucca dungeon and Lost Land player interaction rules

    Changes to the conditions of the “Murderer” status

    Changes to the conditions of the “Criminal” status

    Changes to the conditions of thievery

    Improved resources in Felucca

    Housing Changes

    Houses will now auto-refresh under a more limited set of conditions.

    Guaranteed Gain System

    The core of this system is the guarantee that if you play "normally", you will gain skill.

    Players will continue to be able to gain skill when successfully performing an action, with the following additions:

    Under this system, if the player has not gained a point after successfully performing an action within a specific time period, the next successful attempt will result in a skill point.

    There will be a limit on how many skill points a player can earn through the GGS during each day.

    This will not affect the current use-based skill check system. Players that reach this limit can continue to gain skill through the old system.

    This system will replace the old ‘Powerhour’ method of gaining skill.

    Evil-in-a-Can Changes

    Many changes have been made to the “Evil-in-a-Can” spawn system. These changes are summarized as follows:

    Champion status shrines.

    Undead creature group.

    New, dynamic, Felucca spawn locations.

    “The Harrower” super-champion monster.

    New paperdoll titles.

    Monster spawn changes.

    Spawn timing changes.

    Champion spawn changes.

    Creature group changes.

    Changes to Combat

    Unarmed “to-hit” changes (chance to get hit while unarmed is now the better of either Wrestling skill, or an average of Anatomy & Evaluate Intelligence).

    Tactics will not influence damage when above 110.0 skill as much as it previously did.

    Players will no longer be able to “run away” from arrows/bolts.

    The dexterity stat will no longer affect at what point in the swing animation a hit or miss occurs.

    Mace weapons will now do less damage to armor then before (but still more then other weapon types).

    Staff weapons will do the extra stamina damage that “true” maces do (they still do not get the extra armor damage that “true” maces get).

    The damage done by the earthquake spell has been increased.

    The 8th circle summoning spells will now have a normal spellcasting delay.

    Purple potions deal extra damage based upon the thrower’s alchemy skill.

    Ethereal mounts will now have a 3-second “summoning” delay.

    Bolas will now deal damage when successfully dismounting their target.

    Bolas will no longer require the tactics skill to use.

    Changes to New-Player Quests

    A new “quest button” has been added to notify the questor of any quest status changes.

    All quest text has been refined, shortened, and updated with links to the Codex of Wisdom.

    Several quest steps have been improved and/or simplified.

    Quest monster AI has been improved.

    All quest gumps have been visually and functionally improved.

    Miscellaneous Changes

    Players will now be able to gain in the Justice virtue.

    A new category of items will be found in Britannia.

    Skill Scrolls.

    Stat Scrolls.

    Player “bones” will now follow the same rules as player corpses for being looted.

    Furniture dye tubs will now be usable by appropriate players when locked down or when in that player’s backpack.

    “Young” characters will no longer be able to travel to Felucca. Young characters logging into Felucca will be sent to Trammel.

    Bug Fixes

    Sandstone houses will no longer have a “hole” in one of the wall segments.

    Items should no longer “fall” through the steps of a log cabin.

    All items that can be used for crafting will list their number of remaining charges.

    A bug that could result in players being alive on one subserver and dead on another has been fixed.

    Players will now receive a message when the archprotection spell fails to take effect on a target in range.

    Stablemasters will no longer spam the names of their inventory when the stablemaster is created.

    Bolas will now properly dismount players on Unicorns, Ki-rins, and Ethereal Mounts.

    Players will no longer be able to use items that are stored on stabled pack animals.

    Some misleading messages in the new-player tutorial area have been fixed.

    A bug that allowed players to enter houses they were banned from has been fixed.

    Players accepting a guild war invitation will now receive the correct message.

    Gypsies in Illshenar will no longer report incorrect inventory descriptions.

    Players will no longer be able to steal from Guards.

    A bug that could prevent locked-down forges from working correctly has been fixed.

    Thread will now work correctly when used on a loom.

    Players will no longer be able to use items of teleportation to gain unauthorized access to faction strongholds.

    Forges will now play the appropriate sound under all conditions.

    Some vague Bulk Order Deed text has been clarified.

    Players will no longer be able to use health potions unless they are damaged.

    Items that are un-equipped while the wearer is already at their item limit (125 items) will drop to the ground.

    Various erroneous system messages have been fixed.

    Players killed by guards will have their hit points set to zero under all circumstances.

    Players will no longer be able to gain the snooping skill by using the skill on barkeeps.

    Treasure chests will no longer appear below ground level or upon invalid terrain.

    Players with over 100.0 mining skill will be able to use mining specialization books.

    Various “rares” that were improperly renamed to seem like normal items will regain their proper “rare” names.

  14. Guilds Redefined

    What: This proposal takes the existing Guild definition, structure and functions and increases the roleplay options, recording process, inter-guild options and rewards for those that choose to enter into the vast social benefits of guild operations.

    Why: Nearly every single member of a guild has been asking for improvements in the guild functions and Guildmasters loudly request help in inter-guild options as well as operations interfaces.  The current ranking of guilds is based on a skill total which is PURCHASABLE not a true measurement of achievement.

    NEW DEFINITIONS

    RANKINGS

    Grandmaster Skills – The total skills at grandmaster level of all active characters on the guildstone

    Population – The total number of active characters on the guildstone

    Virtuous – The average level of Virtue achieved by all active characters on the guildstone

    Glory – The total number of maintained Glory points cycled (see Glory Program-Spoils of War)

    Faction – same as current mechanism

    GUILDSTONE DEFINITIONS

    Clan up to 9 active members

    Guild 10 to 49 active members

    Outpost 50 to 99 active members

    Colony 100 to 149 active members

    Kingdom             150 to 199 active members

    Empire 200 to 499 active members

    Dominion             500 and up active members

    GUILD REWARDS

    Item is chosen by guild master to be rewarded to active members automatically. Items are non-transferable blessed item that disappears if not on guildstone or placed on ground like existing Chaos/Order shields.  Color of item would be selectable and mechanism for selection would be similar to current Vendor dress up options screen.  All Items would not need repair

    Clan Head ware with Guild Initials

    Guild Chest clothing with Guild Initials

    Outpost Pant/Skirt with Guild Initials

    Colony Magic Book with Guild Initials

    Kingdom             Cape with Guild Initials

    Empire Ring with Guild Initials

    Dominion             Shield with Guild Initials (AR equal to GM class)

    INTER-GUILD OPTIONS

    War-same as current issues with additional Glory Program enhancement

    Ally - See Glory Program-Spoils of War

    Politics – This is the ORDER/CHAOS option to enter

    Faction – This is the Faction Selection option to enter

    Realm – This is the NPC Link for Trades or Race Alignment

    Race Alignment is similar to the current Orc or Savage mask system. (disallows attacking beasties AND area zone flags Aligned red and disallows positive interaction with non aligned similar to Glory Program)

    Options are Undead, Gargoyle, Terrathan, Ophidian, Cyclops, Ratmen, Juka, Meer, Vampire, Ogre, Lizzardmen, Demonic

  15. WAR and ALLY

    Functions

    For Years this one topic has floundered back n forth, up and down message boards endlessly.....here is my proposal that provides a solution as well as a reward for utilization.....Glory in the Spoils of War.

    ENEMY

    WAR declarations would enact a condition of negative relations that would PROHIBIT positive interaction in terms of spells and/or actions that would benefit a target based on skills.  WAR declarations allow the gaining of “SPOILS of WAR”. (See below)

    WAR declarations between guilds results in auto declarations of WAR against said guilds Allies.

    [ie if A and B are allies….and C declares war on A…the system auto-declares on B.  If either A or B accept War declaration then the other is auto accepted.]  

    (note: this will limit the mindless WAR declarations and force guild leadership to strongly think through consequenses)*

    Spells that would NOT work against an Enemy

    1st Circle Heal, Nightsight,

    2nd Circle Agility, Cunning, Cure, Protection, Strength,

    3rd Circle  Bless

    4th Circle Arch Cure, Arch Protect, Greater Heal

    5th Circle Invisibility

    6th Circle

    7th Circle

    8th Circle Resurrection

    Actions that would NOT be ALLOWED on an Enemy

    Cure, Healing, Veterinary or Resurrection with bandages

    Use of any wands, staffs or scrolls that are charged with Spells illegal

    Friend or Co-Owner of guild stone house

    Looting of any corpse** (only bones loot able)

    Special Actions that would be allowed

    Carving of corpse of enemy

    Stealing

    Entry into Enemy guild stone house (CAPITAL HOUSE) would flag intruder gray

    ALLY

    ALLY declarations would enact a condition of positive relations that would ALLOW positive interaction in terms of spells and/or actions that would benefit a target based on skills. (all spells usable except 2)

    ALLIGENCE between guilds results in auto declarations of WAR against said guilds enemies together.

    [ie if A and B ally….and A is at war with C then B auto declares war with C and C auto declares war on B]

    Spells that would NOT work against ALLY

    5th Circle Blade Spirit

    8th Circle Energy Vortex

    Special Actions that would NOT be ALLOWED on ALLY

    Carving of corpse

    Stealing

    Special Actions Allowed on Ally

    Looting would be allowed on ALLY…NOT allowed on Enemy (bones loot able)

    SPOILS of WAR (in line with Faction kill pts)

    Glory points which would accumulate on a guild stone by members, who upon returning from the battlefield, would touch upon the guildstone as tribute to their guild glory.

    Death on the field of battle to an enemy would result in half of the dead warriors pts being rewarded to the conquerors as glory points.

    Characters that have NO glory points would yield 1pt reward

    Characters that have NO glory points would yield NO glory points if killed in a Town limit

    Guildmasters can use Glory points to hire guild stone house servants (owner must be member)

    Treasurer NPC- Invulnerable Banker, members and allies only

    Healer NPC – Invulnerable, members and allies only

    Trainer Mage NPC – Invulnerable, members and allies only

    Trainer Melee NPC – Invulnerable, members and allies only (mimics melee style)

    Stable master NPC – Invulnerable, members only

    Reagent Farmer NPC – Invulnerable, members only

    Harbor Master NPC – Invulnerable, members only

    Glory point items would decay if guild stone fell into ruins (lack of glory points)

    Glory pts would become maintenance for existing Glory rewards monthly

    If lack of needed pts occurred then...Guildmasters would need to pay fee to keep the NPC working

    (NPC Servants work for a glorious guild…if not they must be “paid to stay”)

    If Guildmasters cannot pay to their “satisfaction” they leave

    (System auto deducts needed “satisfaction” from Guildmasters account)

    Guild stones would have a page that would be visible to all members to see what the Glory points were and if any satisfaction would be needed at end of 30 days time (timeframe is LINKED to the GMs Monthly account cycle counter)

    *= Unending WAR is an Order/Chaos political issue or Factions

    **=Loot lovers for spoils of war off dead have the Order/Chaos or Factions to enter

    (Spoils of War for victories would be compensation for success in battle)

  16. OLYMPUS VENDORS

    Reagent Vendor OPERATIONAL

    Tailor

    TreasureMaps

    Sculptor

    Bowcrafter

    Armorer

    Weapons Dealer

    Scrolls

    Rune/MagicBooks

    INFIRMARY VENDORS

    Potions

    Laboratory craftables

    Medical Supplies

    Orc/Savage Items

    PORT AUTHORITY

    Magic Swords

    Magic Maces

    Magic Archery

    Magic Fencing

    Sunken Treasures Fishing

    Plant/Seeds

    Vendor Operators must be committed to supporting vendors so that "life" can be created inside our PGoH Olympus Caslte area and bring in more travelers to our area of control.

  17. The Dye Tubs in the Tailors hall in Olympus have been updated with the new colors AND Cohort colors.

    The first 2 are the Emperor's Ore Black and PGoH NEW Purple

    (old Purple is in tub in corner for those that cannot use new tub)

    Gladiator Blood Red

    Dragoon Royal Blue

    Shadowrider Shade Blue

    Heran Dragon Green

    Ranger/Elf Forrest Green

    Warlock Fire Ember Red

    Navy Solar yellow

    Orc and Gargoyle Cohorts do not have sash colors

    Gargoyles have Deamon Bone Armor or Red Leathers

    Orcs have Orc Helms, Tunics and Masks

  18. It does bring a smile to the ancient ones to see training or sparring going on at the grounds of the Decurions Office.

    I HIGHLY suggest ANYONE looking to perfect training of PARRY, TACTICS, HEALING and melee skill to utilize the Blade Spirit group approach.

    2 players learning Healing use bandaids on a third player learning Parry, Tact, Melee.

    A mage cast 1 or 2 blades.....the melee DRAWS them to him without moving his feet....the medic heal constantly until the blades give up.

    Mage is the emergency unit to dispell if things get out of hand.

    As the medics get better......throw in 3 blades.

    The melee unit use either a dagger, butcher knife or smith hammer to maximize swing attempts per second.

    Timing the powerful hour of learning for all of this team would be suggested.........time of this power soon is to end for the realm.

  19. 1) Guildstone experiencing "bad index" titles....if you find your character with one report it immediately to Borg via ICQ

    2) Deep Purple (finally approved by OSI from a year 2000 request) is named official PGoH purple.

    3) Vendor Operators Needed at Port Authority, Infirmary and Olympus.  Operators will be approved for lockable friend chests in structures for excess supplies. (see below for listing)

    4) Personal boxes in Capital buildings will not occur due to the past problems of system losses and exploits around boxes.

    5) Inter Guild War status will NOT be activated until the Ally function is in place (See upcoming GLORY Program by Borg)

    6) Naval Events will be occuring in JUNE to support ongoing Scenario Tie in against Lord Blackthorns ally the Savages.

    7) Legion Events will be occuring in JUNE to support Scenario Tie in against Juka city of Mistas (only upgraded accounts can travel there)

    8) Wolf afflicted with some illness and investigation if it is Lord Blackthorn, Decay spell or Paradox influence is under way...if you run into Wolf do not harm him but attempt to secure him so you can speak with him......report any findings you achieve.

    9) Membership is at 60 individuals.  PGoH ranks 10th now at 90 Vets out of 102 characters.  Any alternates are welcome to enter guild and CITIZEN non combat roles are always welcome for you to enjoy the less stress or relaxing social RP available in UO.  Every profession exists inside the Empire....even mischievious thieves or assassins (red) have homes in the Senate house of Espionage.

    10) Guardians of Light PvP tournament is open to members to participate in.......in time this tournament will become the basis of the HONOR Virtue contest.  Omicron has put GoL support along with my support of PGoH.....together the upcoming Virtue path will be old hat to those who ventur into this challenge.  Utilize the grounds INFRONT of the CASTLE as your training area between members if you wish to practice PvP outside the tournament environment.

    VENDOR OPERATORS needed

    Potions, Laboratory craftables, Medical Supplies, Orc/Savage Items, Sculptor, Tailor, Bowcrafter, Armorer, Weaponsdealer, Reagents, Scrolls, Rune/MagicBooks, TreasureMaps, Magic Swords, Magic Maces, Magic Archery, Magic Fencing, SunkenTreasures, Plant/Seeds

    Vendor Operators must be committed to supporting vendors so that "life" can be created inside our PGoH Olympus Caslte area and bring in more travelers to our area of control.

  20. I am travelling to family this Memorial Weekend....Grandfather's 80th birthday celebration.

    Small area he grew up, my family helped estabish and the area is celebrating his birthday....hundreds expected.

    I Hope you all have a great Memorial weekend...tis the time to reflect and thank our ancestors and providers that gave us life and protection.

    I thank you and your ancestors for this as well....thank you and those of your family that fought for freedom.....I thank you for the freedom and life I am privileged to live.

    May HONOR Guide and Bind thee!!!

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