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Balandar

Omnipotent
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Everything posted by Balandar

  1. Hmmm.. So you mean to say have the online user list under the buttons on the right? That might be possible.
  2. Look at it in 800x600 then tell me if it is possible. Or in 640x480.
  3. Ok, deleted the old message boards. The limit on our website is 25000 files and directories, we were at 22298. We are now down to 8111. It will be lower once we switch over to a MySQL database for this board... but that is still in beta testing.
  4. I will be deleteing the old archived forums in the next few weeks to free up some disk space and file storage. Get whatever you need from them if you have access.
  5. I didn't take the test over a specific way I play a character but more of how I try to play the game. Explorer 66% Achiever 60% Socializer 46% Killer 26% Following known mud.people most closely match your profile (number describes relative difference): Paul Sage - Lead Designer of Ultima Online Live, now designer for Destination Games (2) Russ Taylor - Creator of the ROM code base (6) Kristen Koster - Implementor of LegendMUD, one of the Ultima Online creators (6) Derek Snider - Creator of SMAUG, implementor of Realms of Despair (14) Henry McDaniel - Creator of the "Encylopedia of MUDs" project and HUB MUD codebase (14)
  6. Download mirc from http://www.mirc.com Login to any server you wish and type in the status window /server irc.stratics.com Once you are on the stratics IRC server join channel PGoH by typing in /join #pgoh To change your nick type in /nick name where name is the name you wish to use. You can register you nick by typing in /msg nickserv register password where password is your password. When you log in next time you will need to identify your nick by typing in /msg nickserv identify password
  7. Bids. House 1 sold. House 2 sold. House 3 sold.
  8. Note: You might be able to replace the ice island small houses with one of the newer models.
  9. Taking bids until the 27th. Buyout on any house is 300k. Edit: All houses bought. House 1 This is near the honor shrine. House 2 This house is located on Ice Island next to my 3rd house for sale in this topic. House 3 This house is located on Ice Island next to my 2nd house for sale in this topic.
  10. "The idea of using pairs of numbers to locate points in the plane and triples of numbers to locate points in 3-space was first clearly spelled out in the mid-seventeenth century. By the latter part of the eighteenth century, mathematicians and physicists began to realize that there was no need to stop with triples. It was recognized that quadruples of numbers could be regarded as points in “four-dimensional” space, quintuples as points in “five-dimensional” space, and so on, an n-tuple of numbers being a point in “n-dimensional” space. Our goal is to study the properties of operations on vectors in this kind of space." This will help my programming how??? I can understand 2 or 3-dimensions.. but 4... 5... 2,845...
  11. So if you had any posts or made any changes to your account do so again. Thanks.
  12. So if you had any posts or made any changes to your account do so again. Thanks.
  13. If you plan on playing DAoC please decide on what's what on the DAoC forum. http://forums.thehonorempire.net/ikonboard.cgi?act=SF;f=23 Lets try to get everyone on the same server (UO and EQ people).
  14. I am going to make a section of items that PGoH members have bought. Also write a small paragraph review about it.. maybe.. heh. Just remembered all of what I have. Example for Balandar: Books: - The Complete Reference Java 2 Third Edition by Naughton Schildt - Javascript The most complete Reference Second Ed. by Wooldridge, Morgan, Reynolds, & Honeycutt - Using Perl 5 for web programming by Harlan, Powers, Doyle, Foghlu - Using HTML 4 Fourth Ed. by Brown and Honeycutt - Using Dynamic HTML by Gulbrahsen and Rawlings - Programming Perl by Christiansen and Orwant - Perl Cookbook by Christiansen and Tokington - Learning Perl by Schwartz and Christiansen - MySQL by DuBois - The C++ Programming Language by Stroustrup - Accelerated C++ by Koenig and Moo - Flash 5 for windows and macintosh by Ulrich + more - 50 some Dragonlance books (no longer read this wolrd) - 50 some Forgotten Realms books - JRR Tolkeins books - Game Guides Games: - Starcraft - Diablo 2 and expansion - Everquest and expansions - Unreal Tournament - Icewind Dale - Ultima Online Third Dawn and Renaissance Hardware: - Linksys 4 port cable/dsl router Software: - Borland JBuilder 5.0 Pro for Windows/Linux/Solaris Movies: - Gladiator - Star wars ep 1 - etc I am sure there is plenty of other stuff as well that I didn't put on my list. But this will give you a general idea. Example: Dark Age of Camelot Amazon.com "This is the massively multiplayer online role-playing game for those whose report cards were always marked, "Does not play well with others." Dark Age of Camelot allows thousands of players to adventure, grow, and battle one another for territory, goods, and experience. Set in Europe's mythological past, Camelot incorporates Arthurian legends, Norse mythology, and Irish Celtic lore. Players choose which realm to serve during character creation: noble Albion, brutal Midgard, or mystical Hibernia. Each realm has unique character races and classes, such as elves, trolls, and highlanders. Once chosen, the player's character will serve that realm forever. Once the character has gained in power, he or she will be asked to defend the realm from invasion and to go on raiding parties into other realms. If you're thinking that Camelot is designed to encourage player-vs.-player combat, you're right. Realms will battle over territory, key structures (such as towers and castles), and relics. Certain powers and noble titles can only be gained by successfully attacking or defending against rival realms. But Camelot also requires teamwork. All player-vs.-player combat is team based; you can only fight characters in opposing realms. Members of a realm must band together to fend off and attack other realms. In fact, each character class has been designed with player-vs.-player combat in mind, and each will offer a different ability or perform a specific task in player-vs.-player situations. The inter-realm war is not merely chaotic, mass melee combat. There are towers to be taken over and defended, relics to pilfer from enemy realms, and territory to scout and conquer. Siege warfare will be required to take over castles, stealthy rogues will be able to climb into strongholds and open the gates, and much, much more will be available. Player levels will be based on experience versus monsters, not versus other players. And while players can only gain certain powers by actively going out on raids or protecting their realms' relics from enemy invasions, it is entirely possible to have a successful and enjoyable experience in Camelot as a merchant, trader, or monster hunter. At higher levels, players will have to adventure out into regions between the realms, which could bring them into conflict with enemies--but not necessarily so. In order to allow new players time to grow familiar with the game, each realm will have its own unique, protected adventuring areas designed for new players. These areas will be consistent within each realm, and will allow new players an opportunity to gain experience and power without worrying about an invasion from across the seas. Of course, at higher levels, you could be asked to board a Viking long ship for just such an invasion, or to rally to Arthur's banner before the gates of Camelot itself, or to conduct a druid ceremony in the mists of Hibernia, all for the greater glory of the realm. --Mike Fehlauer "
  15. Quote from Siun, posted on Oct. 06 2001,10:49 Easy, just don't do your college studies.. lots of free time then. Took a two day break from college.
  16. Ever have an urge to smash your computer system? Throw it thru a window? Or just cut it to pieces? Well, why not do it in a creative way? I decided on the last option, cut it to pieces. Go here.
  17. Better have a fast video card and lots of ram to run the 3d client. I still use the 2d. 3d is not very good for any pvp battles. Havn't tried it recently, but you may want to stick with the 2d for now.
  18. Pre-Order Neverwinter Nights! DailyRadar Review Bioware impressed us with Baldur's Gate, and the upcoming Baldur's Gate 2 also looks like it'll make us lock our doors and lay in a supply of beef jerky for the long game sessions. Neverwinter Nights, however, will not only suck away hours of our time, but it'll let us help suck away hours from other gamers' lives -- as many as 63 other gamers, to be exact. The game's isometric third person perspective lets players rotate the camera so they can get a good look at the other players joining them on an adventure. The game focuses on easy multiplayer action -- Bioware still hopes to get as many as 64 players in all at once for some serious old-school paper-and-pencil roleplaying on the computer. The game will ship with 28 multiplayer modules for player to jump directly into, as well as a powerful editor to let prospective dungeon masters create their own adventures. However, the game will still have a single-player mode that will let players experience the game on their own. Although the multiplayer aspects of the is obviously the focus, Bioware wants to make it accessible to those who don't want to constantly play online. The game is completely faithful to the Advanced Dungeons and Dragons 3rd Edition rules, which means players can create all the new character classes of the new system and use many of the new rules for combat. Bioware is focused on making the game as accurate to the rule set as possible. Graphically, the game looks fantastic. Realtime shadows cast from torches flicker with the dancing flames, and move around as players move the torch. The shadows even include those cast by the player holding the light source. Spell effects look big and beautiful, just like they should. And the character models even have reflective surfaces, so armor reflects the light from around the character while the cloth or skin portions are more muted. Unfortunately we'll have to wait until the second quarter of 2001 to get our hands on the game, but once we do, time will vanish completely. Not only can one person play the Dungeon Master (DM), but more than one person can be the DM. Which means you might be walking down a path on the way to a new dungeon, and a DM in the guise of a begger could ambush the party and attempt an assassination. As a matter of fact, players could have 63 DMs for one player -- not that it would be any fun for the DMs. In the same sense, DMs running a game will have full control over who gets in to the game, whether or not certain areas will allow player killing, or what sort of requirements players have to meet to join the adventure. The characters in the game will be stored in a variety of ways, either on the host's server, on a general game vault, or on the players' hard drive directly. While this will open up the possibilities for some hacking, DMs can look a character over before letting it into the game. At the same time, Bioware promises full support online for the game, with ranking measures that will let players either recommend or lambaste other players, DMs, and servers. We were suitably impressed with Bioware's latest offering, and we think these screenshots prove that Neverwinter Nights will be one of the best RPGs to look for next year. Amazon.com Preview BioWare, the company that brought you Baldur's Gate and the sequel BG2: Shadows of Amn, are at it again with what promises to be the most revolutionary online RPG yet: Neverwinter Nights. Why is it revolutionary? Because Neverwinter Nights dares to play like the pen-and-paper Dungeons & Dragons game it was based on. Neverwinter Nights will be an online multiplayer role-playing game, but it won't be anything like EverQuest or Ultima Online. Instead of thousands of players exploring a single game world, Neverwinter Nights will feature small bands of players gathering on a single server. One player will take the role of Dungeon Master and will coordinate the story, control monsters, and guide players along a pre-made adventure from BioWare or from the Dungeon Master's own imagination. The overall experience will be much more personal, and will play just like the pen-and-paper game except without time-consuming dice rolls and rules arguments. Those who don't want to run a game can always simply join an open game server and meet new people. Gamers looking for a solo experience can play through the included single-player adventures. A new state-of-the-art 3-D graphics engine powers the game. It will also use the current 3rd edition rule set for Dungeons & Dragons. Neverwinter Nights is due sometime in the autumn of 2001, and will likely forever change the way we role-play online. --Andrew S. Bub
  19. I will not go with it. I do not like the thought of bash and rest. Bash and rest. Bash and rest. I do that enough in EQ. I want a game where leveling is not the main focus of the game.
  20. I cannot post this article here because of content.. but if you plan on playing DAoC.. read this first. http://www.gamerifts.com/article.php?sid=44&mode=&order=0
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