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Balandar

Omnipotent
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Everything posted by Balandar

  1. Where are the Meer Eternals? Also, when you are in wraith form you can recall with 0 magery. Just need the reagents. Oh, there is that problem of being looted when you are transformed. I never transform when I fight, doesn't give good enough bonuses from what I have seen. I just like that vengeful spirit spell. And the strangle spell.
  2. Spring Break is finally here for me! Mid-terms are over!! WOOT! Woot! No more 18 hours of studying for a single exam! Time to sleep in about 12 hours a day! ...... Now to do my homework
  3. 15 hours from 100.0? Something like that. As to reagents, not sure. Not many since I had 27% reagent reduction at the time.
  4. Balandar

    Wow

    Hmmm.. That was one long lag spike. Lasted for the couple of hours that I was on playing.
  5. http://uo.stratics.com/content/interviews/cynthe.shtml">Cynthe (Community Manager, Origin Systems) started a new thread in the myUO Forums reguarding known issues and bugs: (Note: Although some the OSI boards allow any visitor to read, in order to read or post in most of the official Ultima Online message boards you’ll need to be logged into the forums. Click here to register.) Disclaimer: Generally we do not post extensive bug lists, but right now, we’re seeing a lot of confusion as to what’s a bug and what’s not. Melkor, a dedicated UO player, has posted several versions of a bug list, which we’ve borrowed to work from (thanks, Melkor!). However, before we start, there’s a couple important things to remember: 1. This is not a list of every single thing in our database, so if you do not see something specific listed here, that doesn’t mean we’re not aware of it. 2. Some bugs are exploitable, and will not be listed publicly until after they’re fixed. 3. This list should not be considered a schedule – not all of these bugs are high priority. 4. This does not mean we will start documenting all bugs publicly or updating this list on a regular basis – this is only meant to soothe some current concerns about whether certain bugs are known or not. 5. Not all of these are AOS bugs; some are issues that were in the game prior to Age of Shadows. Fixes being released in the next couple publishes: • Some players are experiencing client crashes when trying to log in certain characters (due to excessive items loading in the area where the character logged out). There is a fix in testing currently, but for now, players are asked to log in with a different character and call a GM. • Some doors in custom houses are static and unusable. • Teleporters in houses can become bugged – this is a side-effect of the same issue as the static doors. Top things we’re looking into right now: • We are looking into issues with grandfathered vendors not working as intended, such as counting toward lockdowns or not taking prices on items. • We’re looking into issues regarding secure containers and lockdowns, and the permissions on those containers. • Some players have reported other players entering homes they shouldn’t be able to enter. • We are investigating reports of condemned houses decaying faster than they should. • A player has reported seeing his house go condemned through the house’s previous owner acquiring a new house. Other known issues: (These are already in our database, and are listed in no particular order.) • Any colored runebooks equipped before AoS may now be invisible. You can un-equip the runebook by using the Disarm macro. • If you are carrying this invisible runebook, items traded to you through the secure trade window may go into your runebook instead of your backpack. A GM can remove these items for you. • Some houses have become improperly placed. (This does not affect the house’s functionality at all.) • Using the “inscribe” skill from the skill list can cause text such as “66 uses remaining” to appear over your character’s head. • All pre-AoS runic hammers have dropped down to 15 charges regardless of color. • Log cabins lose some size and secures when they are turned into customizable plots. • 100% success hiding in your own house is not working. • Barkeeps are not showing their defined profession, and are showing only as "barkeep." • Some mounts may 'vanish' or change color if the status bar is pulled off of them. • Various items are not displaying the correct name (ID wands, etc.) • Boats cannot be refreshed using their plank (They can be refreshed through drydocking.) • If you lock down a necromancer or paladin spellbook, the spells inside may decay. • Ancient Smithing Hammer (ASH) and the Gloves of Mining do not currently raise skill beyond 100. • Some items are falling beneath the floor in houses, making them appear to be lost. A GM can retrieve these items. • Some items, such as plants, cannot be used while locked down. • Keys can not be copied (attempting to do so says "you can not unlock that.") • Players doing the Solen Matriarch quest may not get credit for their Solen Matriarch kills. • Ghosts cannot teleport out of the Solen tunnels. Until this is fixed, they will need to either use the “stuck” option or have a friend resurrect them. • Personal Bless Deeds and Bulk Order Deeds can be smelted for ingots. (Please note that this is illegal, and can get you a warning if you’re caught doing it.) • Pre-AoS items that added stat enhancements are continuing to add this enhancement after the charges have run out. • Harvesting resources from a plant in a customized house may kick you out of the house. • Trash barrels are staying in place when a house is customized. • When the foundation on a custom house is changed, vendors and barkeeps may be booted to the house sign spot. • Young characters are currently able to enter dungeon Doom and retain their [young] privileges. • If a player casts “horrific beast” while sitting, the player’s client may crash. • If a container has been placed in a moving crate, it’s possible the container may still be flagged as being in that crate once it’s removed. Players who try to place items in these containers afterwards may receive the message “You cannot place items into a house moving crate.” (Note – for a temporary workaround, try placing each container on the ground, and picking it back up.) • Skittering hoppers currently cannot be fed. • Customizing a house with a guildstone in it can cause the guildstone to become bugged. A GM can fix this for you. • Placing house add-ons on certain floor types can yield a "cannot place close to the stairs" message. • Certain types of leather armor are not allowing meditation. • Some players are experiencing difficulty gaining certain skills (such as parry and archery) past 25, even on successful attempts. • There are some issues with special leather being converted to normal leather, and vice versa. • Some runes are not changing to the correct color when marked for a different facet, and are also not displaying the correct color once placed in a runebook. • We’re aware of issues with recalling, such as recalling to the wrong facet, staying in the same place when you recall, or being told you are “recalling to a blocked location” if you attempt to recall off of the runebook itself. • Some custom house pieces, such as waterfalls, are being counted as half-walls in some circumstances, preventing players from walking over them or placing on top of them. • Hooded Shrouds are slightly discolored in the LBR 3D client. This will be fixed once the new wearables have been patched out to all 3D users. • Some "low-growing" plants are hard to see when locked down on certain floor tiles. • Certain tiles in the “misc” section of the customization tool are invisible when added to the design. Once placed, they must be first replaced by a visible wall section, then deleted. • A house deemed as private can not be "passed under,” meaning that if a house is placed as private over an underground cave path, players can hit an invisible wall when walking through that cave. • Using a green thorn in a Malas desert will produce the hole that should take you to the fifth Solen hive, but some players may not be able to enter. • There are some issues with escorted NPCs not following into dungeons or gates. • The ferryman can't be summoned in Doom if the skeletal dragon is in the dungeon. He can be found in Moonglow, but he will not teleport you to the boat in Doom currently. • The Doom boss gauntlet is not being re-set after it has been activated on some shards. • Stationary ("frozen") monsters are not dealing out damage. • The backpack on your paperdoll will only show item count or weight in the single-click display setting. • Some items are not properly showing their contents, number of charges, etc. through a mouseover. Sometimes moving these items around or locking them down can cause the item description to update. • You can no longer steal things from town chests. • Guild abbreviations and player names now have an automatic upper case first letter. • A Horde Minion can cause players to get murder counts when fighting in factions if it attacks an enemy faction player that is blue to it. • Some poisoned weapons are not showing in mouseover info that they have been poisoned. • Some GM and IGM placed NPCs have gone wandering. • Under some circumstances when riding an ethereal unicorn you can appear to be wearing a black ship on your head. • Players in a necromancer form can be looted when they die. • New necro reagents cannot be placed in a commodity deed. • The "brick" at the back of small towers no longer appears in-game, but may still block placement of a new house. • You can currently craft weapons with unreasonably high STR requirements. • Night Sight is not functioning for some players. • Characters may sometimes lose Mana when failing to successfully cast a spell. • Swamp dragon barding doesn’t offer resistance bonuses to the swamp dragon rider. • A character equipped with an Order Shield cannot perform beneficial acts on one with an equipped Chaos Shield, and vice versa. So to wrap up: If you see an issue listed here, that means we know about it, and you don’t need to send it to us. If you know of an issue and you don’t see it here, and you want to make sure we're aware of it, feel free to send it to us at uobugs@uo.com. That is a MUCH more effective way of getting your bug info to QA quickly – posting it on the boards means it has to go through several different sources before it finally makes it to QA (if it doesn’t scroll off the boards first!). Thanks! __________________ Cynthe Community Manager ORIGIN Systems
  6. Balandar

    Wow

    Played some last night till level 4. Very very laggy. Took forever to cast a single spell. I don't know if that was because there were so many people on that server or if it was something else.
  7. Can't be pally/necro. Necro requires negative karma. Pally needs good karma.
  8. Balandar

    Wow

    I just got into SB beta a couple of weeks ago... really laggy and unstable from what I have seen. I doubt they can get it all done by the 25th.
  9. Need around 10 or so to finish up my little..... enjoyment area on my roof.
  10. Got up to $2,000,099.99 Wonder why it was removed.
  11. This is from ebay. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...item=2914429173
  12. How did you get that list? You didn't type all of that in, did you?
  13. Balandar

    Codex

    Codex of Standard Preamble Where As, We are a large family of professionals who role-play within an Empire of HONOR that resides under the envelope of Britannia’s current government. The Empire is economically based, quest driven and exists as a defender against oppression and serves as the protector of the mother city of Honor, Trinsic. The enhancement and well being of Trinsic as the capital city of PGoH will be facilitated through utilization of natural structures. Through our economic endeavors led by Senators; gold is procured for skill development of members, while gems and gold donations are given for Tribute to expand the teachings of the Virtues. Citizen worship to GODS of skills provides the means for discipline and enhancement of life within the Empire. Establishment of safe-havens and universities of study for members and in time all of Sosaria are currently under construction. The Legion of the Empire provides the muscle and arm of the Empire, while the Senate body produces supplies and/or gold to be donated to Olympus as Tribute. Provincial matters of real-estate, quests, guild relations and justice reside in area of State ; where a panel of 3 Citizens of residence then coordinate or settle matters of concern or attention. In Olympus are our leaders, led by Emperor Borg, the Father of our Empire, who carefully plan and provide the guidance to develop Honor establishments, quests and challenges for members and realm to use and participate in Article I - Olympus Section 1- Description In Olympus is where Emperor Borg and his Magistrates develop all visions for the future of PGoH. Through vast experience, ability and devotion to the Virtues and GODS they are able to prepare members for what is to be their future guild endeavors and expansion of the Empire. Within Olympus Castle, located to the North of Trinsic, is the home of Emperor Borg, Pater Imperium, The Father of the Empire. Through his spiritual guidance and continued endeavors that are the basis of HONOR, he is PGoH and PGoH is him. Emperor Borg Magistrate Area of Influence Character Magister Officiarum Communications Colin Mor Quaestor Palatii State & Legal Kodoz Praipositus Sacri Morale & Entertainment Hudson Section 2- Roles Paragraph i The Emperor is the leader of the vast Purple Guardian of HONOR Empire and is the embodiment of Imperial Law. Emperor Borg provides direction in which he directs the great PGoH Empire. He maintains his connections with the GODS of Skills and protectors of the Virtues. The Emperor is the final interpreter and keeper of The Codex of Standard. Any power not specifically delegated in the Codex of Standard is withheld by the Emperor. Powers that are specific to that, the Emperor can negotiate treaties appoint leaders and conduct inter-guild business. Emperor Borg is the manifestation of the GODS themselves. He primarily focuses the Empire and Realm in growth of skills through worship of the GODS of skill and teachings of the Virtues. Secondarily to the skills and Virtues, he works to instill civility and strengthen the bond between people and friendships. Summoned by the GODS of Skill in times of need and in times of greatness the Emperor is the embodiment of PGoH as PGoH is the embodiment of the Pater Imperium. Paragraph ii Magistrates are appointed by the Emperor and act as chief advisors to the Emperor and serve in his stead during absence. Magistrates are experts within their area of expertise and hold a vast experience over Imperial matters. Magistrates coordinate with Senators on the procurement of acquisitions and interest within the Empire. Article II- Senate Section 1- Description The Empire recognizes twelve areas of skill discipline. These twelve areas are combined to form a five house Senate which each of the twelve categorized skill disciplines act as an arm of the Council of Honor. The Senate is equal, and no specific hierarchy is followed. The Senate of PGoH is the civilian side of Empire with emphasis on resource management and creation of gold for Tribute as well as skill growth. The Senator is the highest position within this branch followed by Legate, Pontifex, Olympian, Maximus, Exhultarian, Patron, Client and Citizen. Section 2- Senate Houses Paragraph i The House of Genesis, led by Senator of Genesis, combines the skill disciplines of Hides, Beasts, and Spin. This house deals with all aspects of life within the realm. Citizens consisting of tamers, tailors, and bards gather raw materials to be processed for either Imperial or Realm use. The Citizens of Spin use their qualities of Music to provide entertainment and relaxation. Paragraph ii The House of Trades, led by Senator Rusty, combines the skill disciplines of Metal, Wood and Flight. This house, which is the production arm of the Empire, produces products of armor, weapons, wood, et. al.. for Imperial and Realm use. The House of Trades also maintains a constant stockpile of raw materials for tribute to the GODS and for dire times. Paragraph iii The House of Arcane, led by the Senator of Arcane, combines the skill disciplines of Arcane Arts and Death. Provisions of potions, scrolls, reagents, and magical items are products of this house. Through the arts of magic and the skills of the alchemical arts the House of Arcane provides mystical enchantment for both Realm and Empire. Paragraph iv The House of War, or Legion, is currently under the command of Senator of War Steel. The House of War maintains both skill disciplines of War and Health. The House of War is a unique House within the Senate, in which every family of the Empire has at least one family member as a Legion unit. The House of War supports the Legion, which supports military excursions by the Empire. Paragraph v The House of Espionage, led by the Senator of Espionage, combines the skill disciplines of Intelligence and Mischief. The citizens of this house work closely within the House of War to provide both reconnaissance and access to the spoils of War. Salvage is also an important part of the life of an agent of the House of Espionage. Retrieving articles from both sea and land, providing funding for Imperial Endeavors. Section 3- Roles Paragraph i Senators are economic leaders within a House of the Senate. All aspects of the House they command is their responsibility. They hold responsibility to most importantly the plebeians followed by the Empire and the Emperor. Appointed by the Emperor for their expertise they make up the Council of HONOR and perform to the fullest extent of their ability. Senators are the leaders of all economic matters that revolve around their houses wares or results of events run by the house. Paragraph ii Legates are appointed by Senators and titled according to the area of skill discipline that they are expert in. Special Legates in areas other than a Senators skill discipline may be appointed by the Emperor. Legates are responsible for aiding the citizens of their skill discipline, and aiding the Empire in its endeavors. Paragraph iii Title and Promotion within the Senate Houses is based directly upon the amount of Grandmaster skills within a citizens area of skill discipline. Beginning with zero Grandmaster skills up to seven the titles consist of Citizen, Client, Patron, Exhultarian, Maximus, Olympian, Pontifex, and Pontifex Maximus. Article III- Legion Section 1- Description The Legion is the strong arm and muscle of the Empire consisting of combat units of members. This is where all new members become Legionnaires and prove themselves worthy of the role of Squire. The Legion participates in Senator called missions for resources, or on combat missions, which will then raise needed gold or resources for tribute. The Legion has 3 Cohorts that are under the direct command that Cohort's Centurion, and under the total command of the Imperator who also is under command of the Senator of War. The Legion follows a disciplined chain of command structure. Section 2- Roles Paragraph i The Senator of War is in charge of everything that goes on within the Legion. Each and every member that fights in the name of Honor for PGoH is his responsibility and subject to the orders he gives. He is in charge of promotions, demotions, discipline, and any matter concerning a member of the Legion. He is also responsible for the upkeep of the PGoH Battle Tactics Manual. Paragraph ii Imperators are head of a line of Honor and act as Generals under the command of the Senator of War. The Imperator acts as default Theatre Commander in all combat based activities by Imperial Forces. Responsible for commanding all military activities as declared by the SoW and he works as counsel to Senator of War on matters of promotion or award recognition for Legion ranks. (Theater Commander is the one who is in control of all others during an event, holds the force of law on all Legion events) Paragraph iii The Centurion is charged with the task of heading his cohort. He is responsible for keeping the men and women he commands in prime condition and training them in manners the SoW declares. In the absence of the Imperator or Senator of War the Centurions present discuss who shall command during the battle. During training missions that include only the Centurion's cohort, the Centurion is in charge, but may if he likes appoint one of his Knights to lead as a test of Leadership skills. Masters of discipline and order within the Legion Structure Centurions are viewed as holy inside the ranks and are perceived as godlike by citizens of the Empire. 1 Centurion per Cohort. Paragraph iv The Decurion is the trainer of new recruits, Legionnaires, into the Legion. He is responsible for training and familiarizing the recruits with PGoH tactics outlined by the Senator of War. He must maintain a stern manner and teach the Legionnaires discipline and teamwork. Through processes of breaking down and building up the mental character of the Legionnaire he creates Legionnaires who will become a strong arm in the PGoH Legion. He is also responsible for submitting a detailed performance report on each Legionnaire at the end of their session of thirty days. All aspects of Legionnaire affairs are his domain. Decurion Marcos the Black is in effect the Centurion of all Legionnaires and Squires who reside within the training Cohort of Gladiators for the Empire. Paragraph vi Knights are the noble soldiers of the Legion who pledge to uphold and defend Honor at all costs. Viewed as heroes by the citizens; Knights try to live up to the expectations of all those above, around, and below them. Responsible for teaching their Squires the methods and procedures of Legion life and matters of Imperial Order. The Lines of Honor (Cohorts) are made up of 19 Knights Maximum Per Cohort Paragraph vii Squires are aspiring Knights of those who have been accepted by empire. With the help of their Knight they must learn to adapt and live within the Empire while learning Legion protocol. Squires remain within the Gladiator Cohort until they are promoted to Knights. Paragraph viii The Legionnaire is an applicant to the Empire who has petitioned for entry and acceptance into the Legion. For thirty days he must learn to live in this new world, understand the CODEX as well as general history of The Honor Empire (PGoH). Utilization of the ethereal boards (forums) is critical for a Legionnaire in terms of learning knowledge and interacting with others within the Empire. Inactivity of a Legionnaire can result in dismissal due to the AWOL status. Paragraph ix Title and Promotion within the Legion is based on performance and battle competence, also title reflects the current rank and cohort of a member while in PGoH based on factors as seen fit by the Senator of War. Promotion is warranted when the Senator of War, with recommendations from the Imperator and the Cohort Centurion of the soldier in question, feel that soldier is ready to advance. The Senator of War may choose to award members of the Legion Stars (*) based on positive acts of Virtue in a time of War or heavy battle. All recommendations for awarding Stars by the Senator of War will be reviewed by the Emperor prior to announcement and stone carving title work. Section 3- Lines Paragraph i As PGoH grows, so must the Legion. A Line is a compliment of 3 Cohorts; 1 Infantry, 1 Heran and 1 Dragoon. Once each cohort has the full number of warriors, 20 (one Centurion and 19 Knights) another Line will begin to form. These Lines are headed by Imperators. The Imperators act as generals of the Lines and dispatch them at the discretion of the SoW. Currently the first line is Felix, followed by Maxis. Each time a new line is completed the current Imperator(s) receives one star and the promotion of an acting Centurion to Imperator of the newly formed line occurs. The Cohort that the new Imperator came from becomes part of his Line. Section 4- Cohorts Paragraph i The Infantry Cohort consists of all military units who engage in melee combat as well as ranged attack based on foot. The Infantry is the most heralded Cohort within the Legion based on its dedicated trust each unit holds for one and other. Strong discipline and nerves of unwavering steel are pre-requisites for Infantry units. Range as well as Enchanting support also exist within this Cohort. Paragraph ii The Dragoon Cohort consists of mounted military units who engage in heavy horse charge, reconnaissance missions and flanking maneuvers. Skilled in pole arm, range or shielded combat; the Dragoon Cohort is a terrifying sight to see for the Dragoons are usually the last images an enemy will see out of the corner of their eye or as a door closing upon them like a tomb. Paragraph iii The Heran Cohort consists of all units that have the skill to command fierce beasts and order them to do their bidding. Fully capable of individual combat or survival, the Heran Cohort is in effect the Siege forces of the Empire at this time. Commanding and maintaining the incredible power their pets hold brings the Herans into a strong position as a landing force or wedge attack in support of the Infantry Cohort. Paragraph iv The Gladiator Cohort consists of all the current Legionnaires and Squires. This Cohort is a training Cohort and its members are all forms of military capabilities. The primary focus of Gladiator units is to understand and fully accept the duty as a Legion unit; to learn complete trust in each other in the means of Line combat. Cross Healing and general tactics as well as a complete commitment to discipline and dedication to defending the Empire. CODEX training and understanding is required and testing will be a pre-requisite to promotion and eventual transfer to a Line of Honor Cohort. Paragraph v The Skullcrusher Cohort consists of members of the Orc race that have joined to stand for HONOR against the enemies of the land and Empire. Orcs are led by a NOB and have rankings of Lord, Mojo, Grunt and Gruntee. Leadership of Skullcrusher Cohort is determined from within the Cohort after combat challenges are made for Cohort control. Skullcrusher Orcs maintain their cohort within the Orc Cave. ALL POSITIONS AVAILABLE Paragraph vi The Locust Cohort consists of members of the Gargoyle race that have joined to stand for HONOR against enemies of the land and Empire. Gargoyles are led by a Templar and have rankings of Nexus, Knight, Squire and Pup. The Gargoyle Cohort is highly magical in power and can posses the dark art of necromancy. Gargoyles maintain their cohort within the Eye of Trinsic. ALL POSITIONS AVAILABLE Paragraph vii The Elf Cohort consists of members of the Elf races which have joined to stand for HONOR against enemies of the land and Empire. Elves have a deep language and society which is described on the website link for Elf Race. Roles, Titles and activities along with the deep role-playing requirements are covered there. Paragraph viii The Naval Cohort is the Fleet of Honor, led by an Admiral , which is equivalent to the Imperator of land forces. The Fleet consists of Ten Warships, each having a compliment of 10 units per ship with one captain per ship. Rankings below Captain are First Mate, Buccaneer, Sailor and Swabbie. Grenadiers, Alchemist Bombers, can be part of the naval compliment as well. Naval units are used for transport of land forces during landings and beachheads, blockades, convoy protection, salvage operations and new land exploration. ALL POSITIONS AVAILABLE Section 5- Hierarchy Paragraph i The Senator of War is in charge of all aspects of Military affairs. His orders are carried out by the Imperator, he may also direct the Imperator to take charge. In the event of death or inability to lead the Imperator takes charge, followed by, in order of Seniority with battle star consideration, Centurions, Knight, Squire, Legionnaire. Citizens that hold a leadership position outside the Legion hold an honorary Centurion position within the Legion, but do not hold command over Centurions within the Legion. Section 6- Enrollment and Retirement Paragraph i Enrollment within the Empire of the Purple Guardians of HONOR begins when one family member of an applicant joins the Legion. Once a recruit is stoned the recruit is given the title Legionnaire. As a Legionnaire he is to observe and learn the ways of an Imperial Citizen by studying the CODEX as well as historical accounts depicted and recorded on the ethereal board. His guide first duty is to train along side other Legionnaires within the Gladiator Cohort under the command of the Decurion. Over a period of thirty days the Legionnaire has the opportunity to seek or participate in a CODEX review which is conducted by the Decurion or any of the Legion Leaders, Council or Emperor himself. Upon successful completion of a CODEX review, the Legionnaire then becomes a Squire and can seek an existing Knight to continue his training toward Knighthood. During this time as a Squire; the Empire itself reviews the potential new Knight and Imperial favor is to be achieved. Citizens of the Empire cast favor upon Squires that they feel have achieved Knightly values. After an eighty percent vote of Yea is recorded from Imperial Citizens; only the completion of a Quest given by the Emperor and final approval by the Senator of War remain till Knighthood is achieved. . The PGoH Empire is strongly family oriented and required in such role-playing. An existing full member must be a Knight to have a Squire...thus creating the link of Squire to Knight as in days of olde. If a Knight’s Squire reaches Knighthood; the Knight must seek a new Squire and/or Legionnaire to bring into the Empire for service. Family, as the term is used inside PGoH is Two folded.....the entire guild is one big family...while each applicant as well brings as many characters they can into the Empire to grow and teach.....the good of the many (Empire) principal" that in turn then "provides for the one (Applicant). If it comes to the knowledge of PGoH that you were once banned from the realm your residence in the PGoH Empire shall be removed immediately. Paragraph ii After a service period of two years a soldier is eligible to retire from Legion service, but is not obligated. After 2 FULL years of service a member is eligible for a retirement package to Veteran status in Senate House of his choosing. There they will become aid to Senator in raising of tribute and be given a personal ship to travel the world.....the slow and peaceful way. Section 7- Declarations of War Paragraph i The War Oversight Committee, consisting of the Senator of War, Senator of Espionage, and Praetorian Prefect researches possible guilds to begin inter-guild War declarations with. This committee is simply a research committee that looks into possible opponents for PGoH to enter a Role-Play War in. After an adversary guild has been identified the Committee then devises Rules of Engagement, and the Terms of War. Paragraph ii If an adversary agrees to the Rules of Engagement then the War Oversight Committee drafts Terms of War Proposal and it is brought to the Emperor for approval. The Emperor then has the option to discuss the issue with the Council and his Magistrates. If the Proposal is rejected War is not declared, the proposal must be reworked by the War Oversight Committee. Emergency Declarations of War may be made by Emperor Borg at any time. The Emperor must inform the War Oversight Committee terms and reasons for such action. A unanimous vote by Council of Honor and State Governors can overturn any declaration of War.. Subsection 3.A- Rules of Engagement (As stated in the PGoH Legion Manual of Battle Tactics) I. Everyone role-plays differently. You may not like someone’s method of interacting but if they are maintaining a character, respect that. Respect of others is tantamount to any form of interaction whether in game or out. Keep this in mind and you have already succeeded where many fail. II. Remain in character as best as possible. Of course you may slip from your intended path from time to time. Use your judgment in role-play, but here are some guidelines on what to refrain from: i. Use of Kewl-Dewd terminology. It is strictly prohibited. We aren’t all going to speak in olde English but let’s try not to include modern language or slang whenever possible. ii. Do not openly discuss stats and skills in their raw values. Use the titles granted such as Journeyman or Master within the game. If you must tell someone the exact value use one of the methods granted by the Gods (whisper and party talk) or your Pigeon, Dragon, Familiar (or whatever role-play name you call ICQ). III. Know the guilds we highlight. This means Enemies, Neutrals and Allies. Not all highlighted guilds/peoples are “hostiles”. This means as a Purple Guardian of Honor you are required to check the skypage for new declarations and PGoH intentions towards other guilds. There is also a link that clearly shows guilds currently interacting with PGoH and the type of relationship held with them. Failure to know this is no excuse for improper action by accident. It is your obligation to keep up to date with happenings. There will be groups that we engage upon sight, some that we are distant to, and some that we embrace. Treat them accordingly. IV. Interaction with “enemies” may often result in combat. Be mindful that not all encounters must go this route, and that certain guilds will often opt for something other than straight combat. There may be taunts, jests and the like. Highlighting is to enhance game play, not to provide an excuse for mindless battle. Make sure there is reason behind your actions either through what the guild leaders have stated or as a result of your true play of roles with your character. Some may wish to take hostages or have a tribute paid for safe passage. Just be mindful of alternatives to combat and that these actions can be just as rich and rewarding as battle. V. When engaging the enemy, many guilds will offer or warn in some manner that they are about to attack. Don’t be blind to such warnings. As members of PGoH, you are expected to do this yourself, 'tis the honorable thing to do, but not all guilds will do so. It will take a small effort on your part to learn how certain guilds engage. Orcs are different than Pirates; Pirates are different from Undead; Undead are different from . . . well, you get it. If you are unsure of someone’s intent, then use extreme caution. Some examples of what PGoH members might say in a challenge of battle include, but are not restricted to: i. “Prepare yourself for battle.” ii. “You are trespassing upon our territory. State your intention or face the sword.” iii. “I don’t quite care for people like you. You had best remove yourself from my site before I must take action.” VI. If you trespass upon another guild’s lands and they are “enemies”, expect that you will be attacked on sight. While PGoH will issue challenges to anything other than what resembles a war party, other guilds, such as the Orc Clans, are very territorial. This means if you step on their lands expect aggression, though if you are quick and offer tribute you might be granted a moment to speak . . . or to flee. VII. Should you slay your opponent in combat you must adhere to the following: i. Do Not Loot!!! ii. When it is safe to do so, resurrect them. VIII. Death of yourself should be treated in the following manner. There are absolutely no exceptions to this. i. Should you die, wait for resurrection from a fellow guild member or should the situation dictate, your attackers. ii. Upon resurrection you are to remain in a death robe for 30 minutes. You are not to block or interfere with any events going on until that 30 minute period has passed. Do not hold any weapon or spell book (except to heal yourself or remove yourself from the scene, then remove it). Note, if you leave the scene you must still wear your death robe. You are still the “walking dead” for that 30 minute period. iii. Should you have reason to dispute the action taken against you, remove yourself. IX. Tamers are not to use anything stronger than a drake in battle. (This means no dragons, wyrms or nightmares). When using a drake, you may use one and no more. There are no restrictions on lesser animals. Tamers are to acknowledge that with this restriction in place you may expect to not be attacked while in the company of such destructive beasts. This does not give you carte blanche to push things, though. If trespassing, you must remove yourself. X. We will end where we began. Respect others. We all play this for entertainment. Treat others with respect and you will get the same in return. (Remember, respect from some in role-play may not outwardly appear as such, but it is there nonetheless.) Should you feel you have been treated in a manner not fitting with standard RoE, please contact the Praetorian Prefect, the Senator of War, a Praetorian Officer, or the Emperor, in that order. If none are immediately available, then please relax and wait. There is never an extended amount of time without one of these people being available. Use of logs and screenshots are VERY helpful. Article IV- The Praetorians Section 1- Description The Praetorians are the Emperor's Personal Bodyguard, and act as the "police" of the Empire. They heed the word of the Emperor and uphold the CODEX and laws of the council at all costs. They are the hands of justice in all manners. Keeping a low profile they answer directly to the Praetorian Prefect and Emperor Borg. To see the Praetorians come is usually an ominous sign. When a Praetorian speaks it is for the laws set by the Emperor and his council and those words should be heeded and thought through with utmost importance. The Praetorians are masters of their skill and are disciplined to the extent of obsession. Section 2- Roles Paragraph i The Praetorian is the basic unit within the group that serves as bodyguard to the Emperor. This elite guard is highly trained in all areas of combat and is highly disciplined by the Praetorian Prefect. Swearing their lives to the Emperor they speak seldom but act quickly in times of despair. Paragraph ii The Praetorian Prefect attends Council meetings a confident advisor to the Emperor and gives his opinions in manners as the other members do. The Praetorian Prefect speaks in the name of the Emperor, and the council. The Praetorian Prefect holds power such as the Emperor but not in the form of politics. His power comes from what has already been decreed. He is the Watcher of the Empire, a true Guardian of HONOR...the enforcer of existing Imperial Law and Council Mandates. The Emperor can under only extreme situations order the Praetorian Prefect to command the Legion itself. Article V- State Section 1- Description The State portion of the PGoH Empire is used to facilitate a basis for interaction between both other organizations and peoples within the area of their jurisdiction. There are 3 Provinces within the realm that cover all landmasses on which houses may be placed. Here in the STATE section of the PGoH Empire a Governor, Praefactor and Emissary deal with a range of issues all revolving around the provincial affairs of the Empire. These roles are deeply rooted in diplomacy and matters of non-combat relations but involve the judicial aspect of Imperial life. The laws of the Codex of Standard and Lord British himself are put into the fates of the ones who stray from them. After a decision has been made by State, sentence is issued by the Emperor and carried out by the Praetorians Section 2- Roles Paragraph i The Head of State is the Senior Ranking Governor and acts as the supreme judge in cases of disputes and breaking of Imperial law. The Head of State, currently Kaatya of Umbra, holds a position on the Council of HONOR in the same aspect as a Senator. These roles are deeply rooted in diplomacy and matters of non-combat relations but involve the judicial aspect of Imperial life. Paragraph ii A Governor acts as a Judge who will listen to topics raised within the Province and serves as the front line position and coordinator for provincial matters of state and inter-guild activities. Paragraph iii Praefactor (guard-prosecutor) is responsible for up keeping law within the Province and responsible for alerting the necessary persons to crimes within the Province. Paragraph iv Emissary (mediator-defender) is responsible for up keeping inter-guild and/or inter-citizen relations up between the Empire of the Purple Guardians of HONOR and those living within that Emissary's jurisdiction. Section 3- Provinces Paragraph i The Province of Illycium includes the Sosarian mainland and bordering small Isles including Skara Brae. Galanor is Governor. Paragraph ii The Province of Dalmatia includes the major islands except Skara Brae and Buc’s Den. Brianna is Governess. Paragraph iii The Province of Draconia includes all lands found in the Lost Lands map that includes Delucia and Papau. Governorship AVAILABLE. Paragraph iv The Province of Ilshenar includes all lands found in the lands of Ilshenar. Governorship AVAILABLE. Paragraph v The Province of Luna includes all the Northern Lands of Malas. Governorship AVAILABLE. Paragraph vi The Province of Umbra includes all the Southern Lands of Malas Governess is Kaatya. Paragraph vii The Province of Tokuno includes all the Samuraii Island chain. Governorship AVAILABLE. Section 4- Disputes Paragraph i If the dispute is between two members of a Cohort or House then the Senator of that house determines the fate of his two plebs or soldiers. In the event that a party wishes to appeal the decision set on him by the Senator of War or Head of their house the Triumvirate is convened. Paragraph ii The triumvirate consists of the Head of State, along with the two other Governors. Each member tells his side of the story, the Triumvirate deliberates and a decision is issued and the Emperor sets sentence. Paragraph iii House Leaders determine innocence or guilt upon their own plebs. The Head of State determines guilt or innocence between two members of differing houses. The Emperor decides guilt or innocence in the case of two members of Leadership standing. Leadership standing defined as Legate, Governor, Senator, Praetorian Prefect or Magistrate. Subsection 4.A- Dueling In the event that a dispute escalates to the point where a duel is issued any member of PGoH who must decide the rules of a duel must adhere to the following set of regulations. (Courtesy the Apocalypse) I - NO Magic equipment including armor, weapons, items, or clothing. II - NO Pets of any kind including summoned ones even if done during the fight. III - NO Reporting for murder counts. IV - You may use any means of healing, and you may carry any amount of reagents or potions. The simple fact is staying alive is as much a talent as killing, so the limits of supplies will be left to the capacity of the player. V - With the new balance on skills, mages may use any weapon and warriors may use magery. Again, simple fact is it all comes down to tactics. VI - Poisoning weapons prior or during is allowed, anyone may use pre-poisoned weapons. ***Victory*** Victory is simple: you win if your opponent dies. But there are some rules... I - If you violate any of the above rules, you will lose by forfeit. II - If you LC that constitutes a win for the other person (period). III - If you flee the fight by running out of the agreed area of the fight, recall or gate out, then you lose the fight. IV - If someone enters the fight, the fight must be redone. V - If you kill both yourself and your opponent with one area-effect such as EV or Chain Lightning spell, you lose. VI - There is NO LOOTING of the loser. VII - If you run out of equipment such as reagents, the fight continues until someone dies. VIII - You may yield to your opponent at anytime, however, if they wish to continue to kill you, then take your death or flee....if you can. Section 5- Criminal Acts Paragraph i If a member is found to be in personal violation of a crime, or found to behave in a manner unbecoming of a Purple Guardian of Honor, or is guilty of a crime listed below then that member is dealt with by the Senator of War if within the Legion, or the Head of State if outside of the legion. If the member in question is a legionnaire then the Emperor and Decurion shall deliberate on whether or not the Legionnaire is allowed to continue their stay within the Empire of the Purple Guardians of HONOR. If a member violates the Ultima Online Code of Conduct or Ultima Online Terms of Service Agreement their membership within the Empire shall be terminated. Paragraph ii Certain Crimes, known as Crimes against the State, will result in immediate banishment from the realm, upon a guilty finding. 1. Falsehood; Absence of Truth and Concern 2. Hatred; Absence of Love and Tolerance 3. Cowardice; Absence of Courage and Desire Paragraph iii Deceitful crimes attack at the fabric of the family and Empire itself which amplify the behavioral pattern of the citizen Outside realm [Real World] These cannot be rectified in game and thus are attacks far reaching than the realm itself. Punishable by death and/or banishment from the Empire. 1. Falsehood; To impersonate or deceive the Empire deliberately to evade responsibility of ones own actions 2. Treason; To undermine Imperial Programs for the benefit of external forces and/or to supply external forces with private information sensitive to the Empire 3. Embezzlement; To misuse Imperial resources or appropriations for personal wealth or gain 4. Heresy; To participate willingly in activities and/or Blasphemy to injure the reputation for the Empire or its citizens 5. Racketeering; To deliberately act as a participant in monetary or material transactions in which fair trade is not followed (Scams) Paragraph iv Covetous Crimes are behavioral crimes that can be rectified through discipline inside the realm and always are based on the illegal acquisition and the eventual return of assets. Possession is ones ownership in terms of on person or within area of domain. Domain is area of personal ownership in terms of property or relationship to. Punishable by fine or imprisonment, reoccurring incident could receive banishment. 1. Thievery; To take item of value without permission from a citizen’s possession 2. Grand Larceny; To take items of more than 10,000 gold value in act of Thievery Paragraph v Despicable Crimes are behavioral and can be rectified through discipline inside the Empire and realm since they attack at the realm itself not the outside realm. Punishable by Imprisonment, could result in death and/or banishment. 1. Blasphemy; To proliferate false statements surrounding Imperial matters 2. Kidnapping; To forcibly deny a citizens right to freedom….PC/NPC 3. Murder; To kill without warrant from State, Olympus or Lord British…NPC 4. Oppress; To kill without warrant from State, Olympus or Lord British…PC 5. Serial Murder; To perform multiple acts of Murder…. NPC 6. Massacre; To Oppress against a many victims…...PC 7. Genocide; To kill with intent to eliminate completely a people or race without warrant from State, Olympus or Lord British……NPC Article VI- Council of Honor Section 1- Description The Council of Honor consists of eleven members whom gather frequently to discuss matters that currently face the Empire with the Emperor. The Council of Honor acts as an advisory committee to the Emperor on matters surrounding Imperial Affairs. While the Emperor sets and devises policy the Council of Honor assists the Emperor in doing so. The Council does not involve itself directly in the politics of the Empire. Aside from being present to gain knowledge of Imperial Affairs with the Council of Honor, Emperor Borg holds court within the throne room of the Castle of Olympus every Sunday night at 8 o'clock by the Eastern Skies. Section 2- Seats Paragraph i The Council of Honor is comprised of the Emperor, Magister Officarium, Magistrate Quaestor Palatii, Magistrate Praipositus Sacri, Senator of War, Senator of Arcane, Senator of Genesis, Senator of Trades, Senator of Espionage, Head of State, and Praetorian Prefect. Legates, and Governors may be present to give substance to the discussion as well, but do not hold voting seats. There are four officer positions on the Council of Honor that do not with them provide any rank or privilege other than to report to the council. Paragraph ii The Emperor holds tie-breaking vote and has the power to veto any Resolution. Such veto can be over-ridden by a unanimous vote of the Council. Paragraph iii Pater Imperium Borg holds absolute veto power, which cannot be over-ridden. In exodus instances, if critical levels of leadership are encountered, Pater Imperium Borg can declare temporary seats and/or dissolve any portion of existing structure until said portion can be restored to functional activity. Such action mandates consultation with Ancients and in keeping of the Imperial Trust and Honor in tact. Section 3- Roles Paragraph i The Chair holds and conducts meetings, and also sets the agenda for upcoming meetings, which could include conducting polls. This is a rotating role. Paragraph ii The Registrar keeps up on Imperial Citizenship and updates the Imperial board records for individual merits and membership. AVAILABLE Paragraph iii The Herald records and writes the minutes of the meeting as well as assists in the reporting of material submitted by the Emperor, Senators, Governors or Legates as necessary to the Imperial boards. AVAILABLE Paragraph iv The Treasurer holds all gold and possessions of indirect value such as deeds, gems, ship deeds, maps etc. all that the Empire currently possesses. Colin Mor is Treasurer. Article VII- Religion, Tribute and Virtue Section 1- Religion Paragraph i Zeus, King of GODS, heaven, earth and Justice is the patron deity of the Emperor. Paragraph ii Mars, GOD of War is the patron deity of the House of War, or Legion Paragraph iii Ceres, GODDESS of the Harvest is the patron deity of the skill discipline of Hides. Paragraph iv Poseidon, GOD of Sea and Earthquakes is the patron deity of the House of Arcane. Paragraph v Vulcan, GOD of Blacksmiths is the patron deity of the skill discipline of Metal. Paragraph vi Apollo, GOD of Music, Poetry, and the Sun is the patron deity of the skill discipline of Spin. Paragraph vii Vesta, GODDESS of the Hearth is the patron deity of the skill discipline of Wood. Paragraph viii Artimes, GODDESS of the Hunt is the patron deity of the skill discipline of Flight. Paragraph ix Mercury, GOD of Thieves and Messenger of Zeus is the patron deity of the skill discipline of Mischief. Paragraph x Hades, GOD of the Underworld is the patron deity of the skill discipline of Death. Paragraph xi Venus, GODDESS of Love is the patron deity of the skill discipline of Health. Paragraph xii Minerva, GODDESS of Intelligence is the patron deity of the skill discipline of Intelligence. Paragraph xiii Hera, Queen of GODS, Protector of Women and Beasts patron deity of the skill discipline of Beasts. Section 2- Virtue Paragraph i Honor, a Chivalric life of Courage and Truth is the virtue of the Pater Imperium and Emperor. Paragraph ii Valor, Courageous in ones endeavors always is the virtue of War Paragraph iii Honesty, Consistently Truthful at all times is the virtue of Trades. Paragraph iv Spirituality, Courageous Love in a Truthful search is the virtue of Arcane. Paragraph v Compassion, Love for life and all its worth is the virtue of Genesis. Paragraph vi Humility, Prideful state seeking principal is the virtue of Espionage Paragraph vii Justice, Love for seeking Truth and its law is the virtue of State Paragraph viii Sacrifice, Courageous devotion with Love is the virtue of the Praetorian Guard Section 3- Tribute Paragraph i As the case has always been the means to improve the universities of knowledge are funded by varied donations. The Senators of the Imperial houses are responsible for gathering the declared items if called upon by OLYMPUS. The only required TRIBUTE from every citizen is Gems that are found in wild during ALL members activities. If individual members wish to donate gold that is their choice and registered in their names. Paragraph ii The COUNCIL of HONOR semi-annually meets to discuss the condition of the Empire Treasury/Vault and determines if any TRIBUTE will be set for following 6 months. Expenditures of Tribute is then performed as determined by plans set by OLYMPUS. Article VIII- Oathstop^ Section 1- Oath of Service, Honor, and Protection Paragraph i Upon entering PGoH, a member must swear fealty to Pater Imperium Borg via the PGoH Guildstone, pledge allegiance to Emperor Borg, agree to act according to the Codex of PGoH, and protect the realm and all that are innocent. A member must also agree to follow the standard code of Conduct. Paragraph ii I - Do not attack thy foe before issuing a challenge. Ambush is ignorance of challenge. II - Do not fall to base name calling and vulgar oaths. Holds NO worth and NO HONOR. III - Take not the gold of others, or cheat them, for this would bring dishonor upon thee. Maintain a gold colored bag for holding of your gold/gems on person. IV - Search for Honor, strive to attain enlightenment in HONOR and uphold those ideals. V - If thou art honorable and just, it is good that thou be known so. If it be necessary to sacrifice thy reputation to maintain virtue, do not hesitate to do it. VI - If you meet a member in your travels, whether you know that member or not, greet them kindly. If they need assistance, aid them if you can. VII - Read the ethereal boards often and attend in-game meetings for dissemination of Imperial matters. Use Imperial sites and resources of trade for economic gains and growth. Communication: In game is for ROLED matters. ICQ and Party chat is for Out of Character. Forums board and Email is for Larger issues. mIRC is used for general chat meetings that are LARGE scale real time needed. ICQ use and operation is CRITICAL to facilitate help and communication. VIII - Understand the structure of the Empire and its general principals (see Description) Ask questions if you are unsure. IX - Participate in resource gathering events for the promotion yourself and fellow craftsmen/women. 100 pairs of hands toiling 1 time is so much more efficient than 1 pair 100 times alone. X - Maintain patience and have FUN! Section 2- Oath of Service, Honor, and the Pursuit of Happiness Upon taking a Council position each member must swear the Oath of Service, Honor, and the Pursuit of Happiness. This states that they must act in an Honorable way, Must not leave the guild over petty disputes over petty squabbles, but other situations (RL, Extenuating Circumstances etc.) are means for retiring their post. Council positions hold the utmost priority in keeping the Citizens in which he is serving happy and supporting T.H.E Organization and its declared guilds to the best of his/her personal and professional ability. Article IX- Attire Section 1- Standard Uniform Paragraph i The Senator of War wears a red cape, a black kilt, purple half apron, and a blue sash. Paragraph ii The Imperator wears black armor, a black cape, a black kilt, a purple sash, and a purple half apron and wears the Imperial Medallion. Paragraph iii The Centurion wears golden armor, a purple cape, a black kilt, a sash of the cohort color, and a purple half apron. Paragraph iv The Decurion wears blood red armor, black sash, black kilt, black cape and blood red half apron Paragraph v The Knight wears silver armor, a black doublet, a black kilt, and a purple half apron….NO CAPE. Paragraph vii The Squire wears silver armor, a black doublet, and a purple kilt and purple half apron….NO CAPE. Paragraph viii The Legionnaire wears a black doublet and a purple half apron….NO KILT and NO CAPE. Section 2- Non-Legion Ceremonial Uniform Paragraph i The Emperor wears Black Plate, Scepter of the Empire, Black Kilt, Red Sash, Purple Apron, Black Cloak Paragraph ii The Magistrate wears Black Plate/Robe, Rune Book, Black Kilt, Red Sash, Purple Apron, Purple Cloak Paragraph iii The Senator wears White Armor, White cloak, purple apron, black kilt, blue sash, black staff Paragraph iv A Statesmen wears Green Armor, purple cloak, black kilt, purple apron, green sash, spell book. Paragraph v A Legate wears a white shirt, black pants, black thigh boots, leather gloves, sash of the house color, kilt of the house color, purple cap, and a tool of trade. Paragraph vi A citizen is only required to maintain a purple apron and a tool of the represented house. Section 3- Legion Ceremonial Uniform Paragraph i The Imperator wears black armor, a black cloak, a purple sash, a black kilt, and a halberd. Paragraph ii The Decurion wears blood red armor, black sash, black kilt, black cape, blood red half apron, and a halberd. Paragraph iii The Legionnaire silver chainmail chest, silver plate arms, silver plate gloves, silver, plate gorget, silver coif, black thigh boots, black doublet, purple apron Subsection 3.A- Infantry Paragraph i The Centurion wears golden platemail, a blood red sash, a purple cape, a black kilt, a purple half apron, a bronze shield, a Viking sword. Paragraph ii The Knight wears silver platemail, a crimson sash, a black kilt, a purple half apron, a katana, a heater shield. Paragraph iv The Squire wears a silver chainmail suit with the exception of the leggings. Black pants, black thigh boots, purple sash, purple half apron, broadsword, purple kite shield. Subsection 3.B- Dragoon Paragraph i The Centurion wears a golden chainmail chest, a golden platemail leggings, a golden platemail arms, a golden platemail gloves, a golden platemail gorget, a golden closed helm, a spear, a purple cape, a sky blue sash, a black kilt, a purple half apron. Rides a horse. Paragraph ii The Knight wears s silver chainmail chest, silver platemail leggings, silver bronze platemail arms, silver platemail gloves, silver platemail gorget, silver closed helm, short spear, sky blue sash, black kilt, purple half apron. Rides a horse Paragraph iv The Squire wears a silver chainmail chest, silver platemail leggings, silver bronze platemail arms, silver platemail gloves, silver platemail gorget, silver closed helm, war fork, sky blue sash, purple half apron. Rides a horse. Subsection 3.C- Gladiator (see Legionnaire Ceremonial suit above) Subsection 3.D- Praetorians Paragraph i The Praetorian Prefect wears black pants, a black shirt, red sandals, a red sash, a red skull cap, katana, metal shield. Paragraph ii The Praetorian wears black pants, a black shirt, black sandals, a red sash, katana, metal shield. Subsection 3.E- Herans (To be developed) Subsection 3.F- Orcs (To be developed) Subsection 3.G- Gargoyles (To be developed) Subsection 3.H- Elfs (see Elf subsection of website ) Subsection 3.I- Navy (To be developed by Admiral) Article X- Awards Section 1- Description There are three levels of awards within the PGoH Empire; Medals, Badges, and Coins Medals represent individual high level awards for "lifestyle" (role-playing) within Empire and realm. Badges represent individual missions within the PGoH Empire. Coins represent an individual achievement or action. Section 2- Qualifications Medals are the pinnacle of achievement in a particular section of Imperial existence by a citizen of the Purple Guardians of HONOR. There are 2 different classifications of Medals……Imperial and Deity. The Imperial medal is one covering a section of life within the PGoH Empire and Catskills realm. The Deity medal is one that recognizes achievements inside a house in Senate. All Medals are petitioned by Senators or Olympus to Council of Honor then on to Emperor for final approval. Section 3- Medals Paragraph i The Zeus Medallion is awarded for achievement and mastery of knowledge of ALL GODS of Senate worship including the mastery of techniques for "living" an Imperial subject with respect of GODS and their role relative to the skills to which the said GOD/GODDESS is worshipped ….all in conjunction with a consistent "lifestyle". Paragraph ii The Legion Arms is awarded for mastery of knowledge in LEGION hierarchy, roles and expectations. Consistent commitment to LEGION command structure and protocols in missions as well as follow through of orders charged ….all in conjunction with a consistent "lifestyle". Paragraph iii The Senate Citation is awarded for mastery of knowledge in SENATE hierarchy, roles and expectations. Consistent commitment to SENATE events and missions through participation and citizen training …all in conjunction with a consistent "lifestyle". Paragraph iv The State Recognition is awarded for mastery of knowledge in STATE hierarchy, roles and expectations, procedures and protocols. Consistent commitment to provincial programs, interaction and judicial declarations …all in conjunction with a consistent "lifestyle". Paragraph v The Medal of HONOR, the most prestigious of all awards, is awarded for consistent commitment to the ideal of HONOR as defined in "Virtues" by Richard Garriot as well as the foundation expanded by the PGoH Empire through the 4 sections of infrastructure. In most, not all, instances the medals of Zeus, Legion, Senate and State are prerequisites. Paragraph vi The Catskills Commendation is awarded for participation in a realm event sponsored by OSI which said participation is documented in official press or renderings accompanied by a recommendation of achievement from the COUNCIL of HONOR. Renderings are required and will be verified by OLYMPUS and the GODS Paragraph vii Deity Medals are awarded for consistent commitment to training, participation in house missions and "lifestyle" in worship of a particular GOD/GODDESS within the structure of the PGoH Empire. Senator of house must recommend to COUNCIL of HONOR recipients and Emperor approval. Section 4- Badges of Recognition Badges of Recognition are awarded for participation in a pre-scheduled guild wide event sponsored by a Senator or Olympus. Individuals of merit must be included in requisition sent in by Senator or Theater Commander (field leader of event) at conclusion and review of said guild wide event. Section 5- Coins of Achievement Coins of Achievement are awarded for individual specific event success or action, of which the most common are Challenges or Tournament awards. Individual actions that benefit the realm or Empire also will have coins made for recognition and appreciation. Imperial Tinkers will craft these Coins as requested by the Emperor. A Coin can be requested if petitioned by a Senator or Legate and accompanied with any design choices to the Imperial Acquisitions Officer Colin Mor. Article XI- Relations Section 1- Allies The Empire of the Purple Guardians of HONOR recognizes the Guardians of Light and Valor Knights. Section 2- Adversaries Paragraph I The Empire of the Purple Guardians of HONOR recognizes Paradox as the Ancient Evil with a threat level of 10 (Eternal) Paragraph ii The Empire of the Purple Guardians of HONOR recognizes the forces led by Lord Blackthorn as Enemy level 9. These enemies are declared as the Juka Forces, Lord Blackthorn’s Mechanics and Chaos Lines. Paragraph iii The Empire of the Purple Guardians of HONOR recognizes the The Terrathan Hoard are recognized at level 9 threat Paragraph iv The Empire of the Purple Guardians of HONOR recognizes the Ophidian race is currently a level 5 threat.. Section 3- Subsidiaries The Empire of the Purple Guardians of HONOR reserves the Legionnaires of PGoH, Praetorian Guards of HONOR, Elven Guardians of Honor and the Skullcrusher Orcs guildstones as official subsidiaries. The following members of Council, Emperor Borg, Magistrates and Ancients have approved this Codex. Senator of Genesis Head of State, Kaatya Senator of War, Steel Senator of Trades, Rusty Senator of Espionage Senator of Arcane Magistrate Quaestor Palatii, Kodoz Magistrate Praipositus Sacri Hudson Magistrate Officarium Colin Mor Ancient Balandar Ancient Wolf Ancient Martok Ancient Greg Ancient SerBrightblade Emperor Borg
  14. Here is The Elven Retreat that I made a few days ago, for those of you who have not yet seen it. http://www.thehonorempire.org/balandar/pic...enRetreat02.jpg http://www.thehonorempire.org/balandar/pic...enRetreat03.jpg http://www.thehonorempire.org/balandar/pic...enRetreat04.jpg http://www.thehonorempire.org/balandar/pic...enRetreat05.jpg http://www.thehonorempire.org/balandar/pic...enRetreat06.jpg http://www.thehonorempire.org/balandar/pic...enRetreat07.jpg http://www.thehonorempire.org/balandar/pic...enRetreat08.jpg
  15. Small 7x7 next to mountain and the sea of stars south of city in malas. Owner: Scarlet Fever ICQ: 99630541
  16. Balandar

    Wow

    hehe, yes... we are still here. Will still be here for a long time. A lot of dedicated people to the idea of The Honor Empire. I have to agree with Martok on SB. I highly doubt I will go into Shadowbane when it is released. Guildies would really have to talk me into playing. The graphics are horrible compared with SWG or RoT or even Horizons. I do not like the idea of having to click to go every where, espically in a 3D game! Anyway, AoS has made UO a lot more interesting for me. Espically house design!! Woot!
  17. Looking for the following three: Blood Oath Corpse Skin Vampiric Embrace
  18. heheheh Martok. 5pm now and servers are down.
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