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World of Warcraft Public Test Patch 1.12.0


Ghules

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Here's the patch notes directly from the PTR client. This is by no means complete. They're still adding and tweaking things expecially in the world pvp/cross realm battlegrounds area.

I played with the built scrolling combat text. It is kinda neat and another example of them building in the functionality that a lot of the players like from the most popular mods.

The new fuctionality for the enemy/friendly healthbars you get from the V key is *greatly* improved

For some odd reason looks like they're actually nurfing some encounters in the 40-50 level dungeons.

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- World of Warcraft Public Test Patch 1.12.0

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Cross-Realm Battlegrounds

- For the first time in the history of World of Warcraft, you will be

able to face off against players from other realms in the

Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch,

and Arathi Basin so that players from several realms will be

combined into one huge matchmaking pool. Replenish your mana,

sharpen your blades, and get ready for some brand-new challengers!

World PvP

- The stage is set for intense, objective-based land battles as Horde

and Alliance vie for control over important strategic positions and

resources around Azeroth. Head out for Silithus and Eastern

Plaguelands to engage the enemy on the field!

General

- Threat Reduction Effects

This system has been redesigned to eliminate inconsistency in how

the effects work. Previously, some were additive (for example: 30%

reduction + 20% reduction = 50% reduction) while others were

multiplicative (30% threat reduction multiplied by 20% threat

reduction equals 44% threat reduction). They are now all

multiplicative. This also prevents unpredictable behavior when the

total reduction percentage was equal to or greater than 100%.

- Haste and Slow effects

Previously Haste and Slow effects worked inconsistently, with spells

working differently from weapons, and hastes and slows not acting as

inverses of each other. We have revised the system so that all haste

and slow effects work the same way, and haste and slow percentages

perfectly cancel each other out (30% haste and 30% slow combine to

no change). As a result, we had to change the tooltip numbers on all

spell haste effects, and on all melee and range slow effects. The

numbers in the tooltips are different, but the game functionality

is unchanged (other than slight rounding errors). Those tooltips

that changed will now display larger numbers than they used to

display. Conceptually, haste values indicate how much more of that

activity you can perform in a given time. 30% melee haste means 30%

more swings in a given time. Slow values indicate how much longer an

activity takes to complete. 30% slow means an action takes 30%

longer to finish. For those interested, the new haste and slow

effects work mathematically in the following way. Each effect

separately multiplies the attack timer of your weapon or casting

time of your spell. They are multiplied in sequence (order doesn't

matter) and the final result is the attack timer or casting time.

The multipliers use the following equations:

Haste effects: multiplier=1/(1+percent/100)

Slow effects: multiplier=1*(1+percent/100)

As an example, a 50% haste generates a multiplier of 0.666; a 50%

slow generates a multiplier of 1.5. If they are multiplied together

the result is 1. A 50% haste on a 3.0 speed weapon makes it 2.0

speed, resulting in you getting 30 swings per minute instead of 20

swings per minute: 50% more swings. A 50% slow on a 3.0 casting time

spell generates a casting time of 4.5. It took you 50% longer to

finish casting the spell.

- The deserter debuff will now continue to expire even while you are

offline.

Druids

- Barkskin: The tooltip has been changed to 25% due to the haste

effect change.

- Ferocious Bite: The Book of Ferocious Bite (Rank 5) now drops

somewhere in the world.

- Furor: This talent now works correctly with Cat Form again.

- Improved Shred: The discounted cost for Shred will now be displayed

correctly even when you are not in Cat Form.

- Rip: Lesser potency Rips will no longer overwrite greater potency

ones.

Hunters

- Spirit Bond: This ability will now be correctly reapplied when you

resurrect in a battleground and your pet is polymorphed or otherwise

unable to act normally.

Mages

- Arcane Missiles: It is no longer possible to cast this spell on an

evading mob. In addition, the animation will now stop when the

target is dead.

- Arcane Power: It is no longer possible to gain the benefit of this

spell and Power Infusion at the same time by careful timing.

- Frost Armor Chilled effect: The tooltip has been changed to 100% due

to the haste effect change.

- Ice Armor Chilled effect: The tooltip has been changed to 100% due

to the haste effect change.

- Polymorph: This spell will now be removed when a player leaves a

battleground. This prevents some bugs involving polymorph from

occurring.

- Evocation will no longer be usable while silenced.

Paladins

- Divine Shield: The tooltip has been changed to 100% due to the haste

effect change.

Priests

- Mind Control: The tooltip has been changed to 25% due to the haste

effect change.

- Psychic Scream: This spell now uses the same resistance checks as

the Warlock spell Fear.

Rogues

- Due to significant talent changes, Rogues will have all talent

points refunded and can be respent. Training costs for all talent

spell replacements have been significantly reduced.

- Eviscerate: Manual of Eviscerate (Rank 9) now drops somewhere in the

world.

- Garrote: The damage from this ability has been increased

approximately 50%.

- Relentless Strikes: This ability will no longer trigger when your

finishing move does not hit your target.

- Sap: Enemy rogues will now always lose stealth when you Sap them.

Shaman

- Grounding Totem: This totem will no longer absorb multiple effects

from Entrapment in a 10 second period.

- Windfury Totem: The weapon enchantment from this totem will now only

trigger off normal melee swings. This means abilities such as

Sinister Strike, Mortal Strike, and Hamstring will no longer trigger

the Windfury Totem.

- Reincarnation should now display the cooldown timer when used.

- Chain Heal - After the initial target is healed, the healing effect

will jump to the most damaged target (by absolute health) within

range. In addition, if a raid member is the initial target it will

look for valid raid targets to jump to rather than non-raid targets

as a priority, making it consistent with group targeted Chain Heals.

Warlocks

- Cripple (Doomguard): The tooltip has been changed to 45% due to the

haste effect change.

- Enslave Demon: The tooltip has been changed to 40% due to the haste

effect change.

- Health Funnel: This spell will now work correctly on low-level

enslaved demons.

- Howl of Terror: This spell now uses the same resistance checks

as the Warlock spell Fear.

- Siphon Life will now properly gain a benefit from Shadow Mastery.

Warriors

- Flurry: The text on the tooltip has been corrected to indicate it

triggers on all types of attacks.

- Shield Slam: This ability will sometimes no longer remove more than

one beneficial effect from the target.

- Sword Specialization: This ability can no longer trigger off of

itself.

Items

- +30 Spell Damage Enchantment: Fixed a bug with this enchantment

which was preventing it from benefiting healing spells.

- Blade of Eternal Darkness: The triggered effect from this weapon

will no longer occur when the spell being cast has its effect broken

by causing damage.

- Blazefury Medallion: The triggered effect from this item will no

longer break Gouge.

- Bonescythe Armor: The Eviscerate bonus will no longer trigger when

your Eviscerate does not hit your target.

- Darkmoon Card- Twisting Nether: The dialog for this resurrection

will now always reappear after the Spirit of Redemption effect has

completed.

- Eye of the Dead: Holy Shock now interacts properly with this item.

- Ranged Elemental Damage: Our ranged combat system does not allow a

ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.)

and Physical damage. Many ranged weapons existed which were listed

as doing Elemental damage and did not function properly (the damage

was dealt, but was treated as Physical). All of those weapons have

been changed to deliver the Elemental damage as a chance on hit

effect. Hurricane was previously changed this way in 1.11. The

following ranged weapons are also fixed in 1.12: Bow of Searing

Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle,

Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun,

Venomstrike, and Verdant Keeper's Aim.

- Talisman of Ascendence: This item will no longer trigger from

physical damage effects. In addition, if either of the buffs from

the item are cancelled, they will both be cancelled.

- Zandalarian Hero Charm: Item tooltip corrected to match the effect

tooltip.

- The Items that summon mounts have been changed in their color/

quality. Items that summon normal mounts are now blue(superior)items

and items that summon swift mounts are now purple(epic) items.

- Fixed a bug that allowed you to use items which restored health or

mana while you were already full health or mana.

- Fixed a bug with the Jom Gabbar trinket which was causing it to

trigger a category cooldown for a duration longer than intended.

- Fixed a bug that prevented Arcane Missiles from being able to

trigger the effect of Wrath of Cenarius.

- Clarified the tooltips for the Stormshroud armor and Kalimdor's

Revenge to explain that they deal Nature damage.

- Fixed a bug that caused the Blooddrenched Mask to hide a character's

hair.

- Warbear leather now stacks to 20.

Professions

- Engineering: The damage from sapper charges can now be resisted.

The overall DPS of the charges should not be significantly altered

from what it currently is.

- Engineering: Explosive sheep do fire damage instead of physical

damage.

Raids and Dungeons

- Uldaman

Reduced the number of Shadowforge Ambushers that attack after

looting the quest chest.

Shadowforge Ambushers are no longer elite.

The respawn of the Stone Stewards has been changed to 2 hours

(from 30 minutes).

- Zul'Farrak

The respawn of the 2 Troll/1 Basilisk patrollers should now be 2

hours.

Reduced the damage dealt by the Sul'lithuz Abomination and

Sul'lithuz Sandcrawler.

Dead Heroes are no longer elites.

Theka the Martyr will now only remain immune to physical damage for

30 seconds before reverting to normal.

Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are

significantly weaker.

Witch Doctor Zum'rah will no longer call as many dead heroes to his

aid when aggroed.

Weegli Blastfuse now has slightly more hit points.

Antu'sul's Warden no longer attempts to knock adventurers into

Antu'sul's lair.

Sandfury Cretins who engage the party during the pyramid event are

no longer able to cast shadow bolt.

- Mauradon

Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.

User Interface

- V key functionality has been improved in several ways.

V key now shows summoned monsters (such as the gargoyles in

Stratholme.)

V key now shows both monsters and player enemies.

V now shows enemies only (no longer shows friendly targets.)

Shift-V now shows friendly targets only, not enemies (with a new

bindable hotkey.)

Control-V shows both friendly targets and enemy targets (with a new

bindable hotkey.)

- New floating combat text has been added to the game with a number

of options. You can see when you take damage, when you are healed

and how much, when you acquire and lose auras and much more. You can

turn on the new options in the newly revised options screen.

- The Need Before Greed and Group Loot countdown timers will now have

a 3 minute countdown when there is a bind on acquire item on the

corpse. This should allow a bit more time in making a decision to

roll for an item.

- Automatic Quest Tracking has been added to the game and is turned

on by default. Any time you advance a quest by advancing one of the

requirements, the quest information will appear on your screen for 5

minutes before fading. You can turn this option off from the options

screen.

- There is now a confirmation dialogue when you attempt to disband

your guild.

Bug Fixes

- Fixed a bug that caused some non-combat pets to be referred to as

Minions instead of Pets. Mini Diablo however has escaped this fate

and will continue to be referred to as a Minion.

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Items

- +30 Spell Damage Enchantment: Fixed a bug with this enchantment

which was preventing it from benefiting healing spells.

Did i ready that right does that mean +30 will now be fore healing and damage?

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Share on other sites

Items

- +30 Spell Damage Enchantment: Fixed a bug with this enchantment

which was preventing it from benefiting healing spells.

Did i ready that right does that mean +30 will now be fore healing and damage?

That just made that enchant worlds better for those that do both damage and heal.

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