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Thom

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Posts posted by Thom

  1. Saturday the 28th at 9 pm eastern at the Imperial Jousting Arena.

    Entry Fee:

    10,000 gold. Please bring your entry fee in check form.

    Awards:

    First place will receive 500k.

    Second place will receive 375k.

    Third place will receive 125k.

    Rules:

    Armor:

    GM crafted non runic or NPC bought armor with no gloves. Jousting suits can be bought from the vendor at Galehaven.

    Jewelry:

    No jewelry is allowed.

    Mounts:

    Standard Horses only, No ethereal mounts. Attacking of mounts will result in automatic disqualification.

    Lances:

    Luna Lances will be provided for each participant. If you are not strong enough to equip one you may use a strength potion. Failure to return the lance will result in disqualification.

    Clothing:

    Anything that covers armor is not allowed.

    Potions:

    No potions except strength are allowed.

    Spells and Abilities:

    No special abilities or spells can be used except the dismount special from the lance.

    Scoring:

    Contestants will score a point for each succesful dismount. The first contestant to reach three points will win the round. If both contestants are dismounted at the same time then both will receive a point. If it results in a tie then the round will continue until the tie is broken.

    Rounds will continue until the first, second, and third place winners are decided.

  2. First story of the night. Came in third place.

    Kang: Every day Keith hunted by a city wall where hearts would gather to grazing on berries that grew

    Kang: on the citys walls

    Kang: Today however misfortune would befall Keith. As he took aim at one of the deer an old friend

    Kang: recognized Keith and silently approached him.

    Kang: This friend was an outlaw and did not wish to be seen by any of the guards patrolling the walls.

    Kang: Keith she whispered quietly Keith focus was only on his kill as he notched

    Kang: an arrow

    Kang: Slowly he took aim. The woman slithered closer and at last shouted Keith!

    Kang: The arrow was lose and arced upward towards an unsuspecting guard, it lodged in his neck

    Kang: the guard fell dead

    Kang: Two more guardsmen rushed from hidden posts, before Keith knew what would happen

    Kang: the alarmes sounded

    Kang: The gates far off that would have lead to the safety of Keiths home swung shut and locked.

    Kang: Keith was now a wanted criminal dead or alive. And his friend didnt seem to mind either way.

    Kang: Jaya Keith blurted out to the stranger. Is it really you?

    Kang: The woman shook her head and dived to push Keith out of the way of an arrow that had come fr

    Kang: from the wall

    Kang: We need to run Keith, they will kill us both now. She said coldly.

    Kang: The two of them ran for the forest not far from the city where the underbrush would conceal

    Kang: their retreat

    Kang: Already the sound of shouts, and dogs barking began to trail the two outlaws.

    Kang: Jaya has brought Keith some unsettling news from a great distance.

    Kang: You brothers Keith, they are now all dead. The Order of Tale has executed them.

    Kang: Keith took a deep breath, What does this mean Jaya, did they side with the resistance

    Kang: Jaya only nodded with utter despair. She looked back as the sound of the mob grew even louder.

    Kang: Keith looked ahead, Why Jaya, why did they join if only to die.

    Kang: The hour was growing late and Jaya refused to answer she simple began jogging ahead with Keith

    Kang: Keith, there will be a time and a place to fight Tales. I came here with your brother

    Kang: brothers will

    Kang: Alics last Will. He wishes for your to join the resistance as its new leader.

    Kang: Keith took a moment as he jogged swiftly in pursuit of Jaya to consider her words.

    Kang: I have no choice Jaya, I must honor my brothers will. Keith said after a while.

    Kang: A cold wicked smile crept across Jayas features as she looked back at Keith.

    Kang: You always have a choice she said

    Kang: Keith. Remember this when Tales himself is weeping crimson tears before our feet.

    Kang: The city guards did not find the outlaws again that day. The trail had ended abruptly in a small

    Kang: cave filled with moongstones

    Kang: moonstones

    Kang: The traveling caves where built by the mystics you see. Only a member of the mages guild

    Kang: had permission or knowledge to activate the stones.

    Kang: The guardsmen captain shared similar knowledge of these caves but knew of the dangers. Those who

    Kang: traveled the lay lines might never reach their destination.

    Kang: And so the mystic caves where reserved for the utmost emergencies that involved the Mages Guild

    Kang: And it was at the Mages Guild Hall Captain Lox traveled to question the council.

    Kang: Arch Mage Captain Lox addressed in a formal bow

    Kang: I have reasons to believe someone within your organization is in cahoots with the resistance.

    Kang: *coughs*

    Kang: Well

    Kang: The mage swore a curse if Lox looked further

    Kang: And Lox slayed the mage where he stood

    Kang: Went down

    Kang: Found Jaya and Keith in the basment

    Kang: He would have slain Keith too

    Kang: Jaya was pushed into the lay line by Keith

    Kang: never seen again

    Kang: Lox was killed

    Kang: As you drew his sword

    Hawkeye Pike: Finally some action!

    Kang: One of his knights bashed his brains out

    Kang: The knights swore to prtect Keith from that day on

    Kang: They joined the resistance

    Thom: Time is up.

    Kang: And some day will over thow the empire that enslaved them

    Second story of the night. Came in first place.

    Flame: New Beginnings

    Flame: For some its a new home, new land or skillk

    Flame: Sometimes its a new dungeon or something to kill

    Flame: When I think of the changes over the years

    Flame: I see excitement, disappointments

    Flame: A mix of wonders adn fears

    Flame: Those who return from being away

    Flame: Often see so many changes

    Flame: Its like a brand new day

    Flame: The often say

    Flame: It is like beginning anew

    Flame: They wander around lost

    Flame: With barely a clue.

    Flame: Now for those who have lived here

    Flame: Most of their lives

    Flame: Lets look ahead

    Flame: Through a new persons eyes

    Flame: For though we may yearn for

    Flame: The old days of fun

    Flame: We must look to the challenge

    Flame: Of things yet to be done

    Flame: They arrive in our land

    Flame: Everything is brand new

    Flame: They often know noone

    Flame: Much less what to do

    Flame: Some people are friendly and help

    Flame: Them right out

    Flame: Others, not kind, forget all about

    Flame: When they first arrived

    Flame: Lost and alone

    Flame: No money, no firends, not even a home.

    Flame: They treat these newcomers with

    Flame: Suspicion and distain

    Flame: They make fun of their questions

    Flame: their armour their name

    Flame: But what they forget

    Flame: While they make fun

    Flame: Is this persons new beginning

    Flame: Makes our world a safer one

    Flame: These people need alot when they are new

    Flame: Items we can share, knowledge, weapons

    Flame: and armour too.

    Flame: They need to be show

    Flame: What is safe and what is not

    Flame: What can be aquired, earned and what must be bought.

    Flame: We need them actually

    Flame: Much more than they need us

    Flame: To support and encourage them

    Flame: Is really no fuss.

    Flame: We cannot just think we will forever be

    Flame: If we never replenish those

    Flame: We no longer see

    Flame: So lets celebrate each new beginning

    Flame: Lets remember when it was our own

    Flame: One of these people may become a good friend

    Flame: And soon might become one of our own.

    Flame: Given time it may just happen to be

    Flame: That a newcomer is able to set you free

    Flame: From certain death

    Flame: Coming your way

    Flame: And you will be thankful for the day

    Flame: That you encouraged her to remain in our land

    Flame: When at your side she may one day stand

    Flame: And if we are kind to each and everyone

    Flame: He may pass the message and more will come

    Flame: Our land will again be busy and full

    Flame: All because we made new beginnings

    Flame: Exciting and new.

    Third story... if you want to call it that haha

    Hawkeye Pike: Alrite.

    Hawkeye Pike: *begins to chant with a gruff voice*

    Hawkeye Pike: Yo, ho, haul together,

    Hawkeye Pike: hoist the Colors high.

    Hawkeye Pike: Heave ho, thieves and beggars,

    Hawkeye Pike: never shall we die.

    Hawkeye Pike: The pirates of old

    Hawkeye Pike: returned to the land,

    Hawkeye Pike: rebuilt their old canteen.

    Hawkeye Pike: A place of joy

    Hawkeye Pike: to brawl and play

    Hawkeye Pike: the Jolly Roger Inn!

    Hawkeye Pike: We fight for treasure,

    Hawkeye Pike: for freedom and pleasure

    Hawkeye Pike: and often do we win!

    Hawkeye Pike: The pirates prevail

    Hawkeye Pike: and drink fresh ale

    Hawkeye Pike: with mates in Fiddler's Green.

    Hawkeye Pike: Yo, ho, haul together, hoist the Colors high.

    Hawkeye Pike: Heave ho, thieves and beggars, never shall we die.

    Hawkeye Pike: Some pirates have died, but most are alive

    Hawkeye Pike: and sail the wayward sea.

    Hawkeye Pike: The seas is ours! By means of our powers

    Hawkeye Pike: we'll rule them and be free.

    Hawkeye Pike: Scoundrels and rogues, and unsavory folks

    Hawkeye Pike: wherever it is you roam!

    Hawkeye Pike: Be prepared, listen up! Never give up!

    Hawkeye Pike: Keep sailing toward home!

    Hawkeye Pike: Yo, ho, haul together, hoist the Colors high...

    Hawkeye Pike: Heave ho, thieves and beggars, never shall we die

    Hawkeye Pike: That's it mateys!

    Fourth story. Came in second place.

    Scarst: This be a story about an old friend I knew before joinin dis crew.

    Scarst: Even before becomin a pirate. The story is about me old friend Rotip.

    Scarst: I'll try ta tell the story so the landlubbers can understand me.

    Scarst: The story begins with me friend who got himself into a perdiciment.

    Scarst: Right after trammel an felluca split

    Scarst: me friend rotip got coaxed into joining the shadowlords

    Scarst: he was promised riches an fame

    Scarst: an all he got was misery an scars

    Scarst: he was a good sailor a decent fighter and a great friend

    Scarst: after he joined da shadowlords he began to act really quiet

    Scarst: i didn't know it at the time but they had him pullin assasinations

    Scarst: and he couldn't get out because whenever some one tryied

    Scarst: to leave

    Scarst: they would send out squads to eliminate them abandoner

    Scarst: so after about a month

    Scarst: i was in the tavern with Rotip

    Scarst: an i finally got em ta talk to me

    Scarst: we devised a plan

    Scarst: the next day

    Scarst: we put da plan into action

    Scarst: i stood look out at the shadow lords headquarters while he went in

    Scarst: i only know what he told me about what happened next inside the crypt

    Scarst: there are two parts of the story the outside and the inside i'll tell the inside first

    Scarst: rotip was inside the crypt where skeletons and zombies were often lurking about

    Scarst: an as he approached the faction stone

    Scarst: three of the eliminators came out of hidin

    Scarst: there jumped on him like a cat on a mouse

    Scarst: he held out his shield and blocked the first one

    Scarst: the second he wasn't so lucky it left a permenant scar over his left eye

    Scarst: the third he parryied with his sword

    Scarst: and stuck him down in a single bow

    Scarst: *blow

    Scarst: he then proceeded to run out of the crypt mean while

    Scarst: i had me hands full with me own problems

    Scarst: two murderer had come at me

    Scarst: the were wieldin swords

    Scarst: i was givin them the run around but they were too smart ta fall for old tricks

    Scarst: thats when rotip came out

    Scarst: we decided ta run

    Scarst: we made it to the moongate just as i got stabed in da back

    Scarst: i still have the scar

    Scarst: but now rotip lives as a mercenary fer hire

    Scarst: his specialty is killin the shadowlord scum

    Fifth "story"

    Norrar Swordhand: Now, ill be doin a new song, since i don' wanna make any o' you wenches cry fewr me..*grins*

    Norrar Swordhand: *clears throat*

    Norrar Swordhand: It's great to be a pirate

    Norrar Swordhand: It's great to be a pirate

    Norrar Swordhand: and live a life of treasure

    Norrar Swordhand: we fight with swords

    Norrar Swordhand: and swing from ropes

    Norrar Swordhand: an hunt fer buried treasure

    Norrar Swordhand: we make out prisoners, walk da plank

    Norrar Swordhand: sharks lve us when we feed em

    Norrar Swordhand: we wear some pathces on eyes

    Norrar Swordhand: even when we dont need em

    Norrar Swordhand: its great its great

    Norrar Swordhand: its great ta be a pirate

    Norrar Swordhand: It's great, it's great - It's great to be a blackguard

    Norrar Swordhand: It's great, it's great - Its so delicious to be vicious

    Norrar Swordhand: Thrilling to be scum.

    Norrar Swordhand: It's great to conquer ships at sea

    Norrar Swordhand: And steal what isn't ours

    Norrar Swordhand: It's great to get shot at all the time

    Norrar Swordhand: And lose an arm or leg

    Norrar Swordhand: And every morning get to choose

    Norrar Swordhand: A stylish hook or peg

    Norrar Swordhand: We have one pirate golden rule

    Norrar Swordhand: It's great to be a pirate.

    Norrar Swordhand: Eat with your fingers And always drool!

    Norrar Swordhand: It's great to be a pirate

    Norrar Swordhand: There's a second pirate golden rule

    Norrar Swordhand: It's great to be a pirate.

    Norrar Swordhand: Be ruthless, scary, mean and hairy

    Norrar Swordhand: And don't forget to drool

    Norrar Swordhand: It's great, it's great

    Norrar Swordhand: It's great, it's great

    Norrar Swordhand: It's great, it's great

    Norrar Swordhand: It's great, it's great

    Norrar Swordhand: It's great, It's great to be a pirate.

    Norrar Swordhand: It's cool and swell and my oh my

    Norrar Swordhand: It's hip and slick and fine and fly

    Norrar Swordhand: its great...

    Norrar Swordhand: its great...

    Norrar Swordhand: ITS GREAT TA BE A PIRATE!

    Norrar Swordhand: now clap or ill slit yer throats!

    There you go Tyr, and anyone else who wanted to come but couldn't.

  3. Bard's Night will be held on Saturday May 24th at 9 PM Eastern. This month's topic will be new beginnings. It is located at the new Galehaven Tavern which is along the coast north of the West Gate of Trinsic. The coordinates are 82o 15'S 34o 1'E.

    There will be 3 judges chosen at random from the audience. We will also have a drawing of someone from the audience to do a story of random words. That person will also get a prize for doing the story so have fun with it!

    There will be 1 million in gold crowns to the top 3 winners of the competition.

    First prize : 500k

    second prize: 375k

    Third prize : 125k

    Please keep the stories free of vulgar language and clean. We also ask that stories be kept to a maximum of 10 minutes long.

    *This is an rp event but all are welcome to attend and participate in the competition.*

  4. Some things for everyone to remember since we are now involved in actual fighting with another guild. Please make sure you are familiar with our RoE, and if there are any problems you can get ahold of Piper or me. There are no non-combatants declared on either side, which means if your on a crafter or other non combat oriented character there is still a chance you will be approached and possibly attacked. There shouldn't be looting, but it is still a good idea to keep anything valuable insured just in case. I would also like to ask everyone to spend some time in Trinsic and the Olympus area when possible. A good way to do this would be to bank and/or conduct any other business in Trinsic if it's possible. Remember this is not a reason to go on a kill spree and these guys are not KOS, there should be some form of interaction. Your character doesn't see guild tags either so make sure your character would know IC who they were.

  5. I can PM Assia from Stratics about the trinsic rose, thought about that last night when I saw her post. I can also take Barefoot's ICQ but not sure what kind of help I can give her other than weekends since I still don't know if I got that first shift position I put in for.

  6. The next Bard's Night will be held on Saturday April 19th at 9 PM Eastern. This month's topic will be pranks and jokes. It is located at the new Galehaven Tavern which is along the coast north of the West Gate of Trinsic. The coordinates are 82o 15'S 34o 1'E.

    There will be 3 judges chosen at random from the audience. We will also have a drawing of someone from the audience to do a story of random words. That person will also get a prize for doing the story so have fun with it!

    There will be 1 million in gold crowns to the top 3 winners of the competition.

    First prize : 500k

    second prize: 375k

    Third prize : 125k

    Please keep the stories free of vulgar language and clean. We also ask that stories be kept to a maximum of 10 minutes long.

    *This is an rp event but all are welcome to attend and participate in the competition.*

  7. A Jousting Tournament will be held at the PGoH Jousting Arena on Saturday April the 5th at 9 PM Eastern. The arena is located to the north of Trinsic at 78o 55'S 36o 59'E.

    Entry Fee:

    10,000 gold. Please bring it in check form at least 15 minutes before the tournament starts.

    Awards:

    Will vary based on the number of entrants. First place will receive fifty percent of the entry fees. Second place will receive thirty percent. Third place will receive twenty percent.

    Rules:

    Armor:

    No hit chance or defense chance increase on armor, no gloves.

    Must have a shield and helmet.

    Jewelry:

    none

    Mounts:

    Standard Horses only, No ethereal mounts.

    Lances:

    Lances will be provided.

    Clothing:

    Anything that covers armor is not allowed.

    Scoring:

    Contestants will score a point for each succesful dismount. The first contestant to reach three points will win the round. If both contestants are dismounted at the same time then both will receive a point. If it results in a tie then the next contestant to score a point will win.

    Rounds will continue until the first, second, and third place winners are decided.

    (Note - attacking of mounts will result in automatic disqualification.)

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