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Ghules

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Posts posted by Ghules

  1. ...About blizzard's lackluster changes in the next patch

    Paladin tanking itemization has definitely improved.

    ((sneak peaks at a few new items coming in the patch))

    http://www.worldofraids.com/news/new-engi-goggles.jpg

    http://www.wowhead.com/?item=32660#z0z

    There's a ton of other goodies I can't find the links for at the moment though.

    This patch is getting bigger all the time.

    Edit: Updated link to nearly complete list of the new craftable goggles

  2. I didn't realize they had even added in another outdoor raid boss in Azeroth.

    I think this is seriously something we need to look into.

    I would like to start forming up at least a 25 person, perhaps a 40 person raid if we can muster it.

    It'll be nice to have a shot at the outdoor raid boss, then maybe jump in the arena afterwards for a little Crusher on Crusher PVP free for all

    Check out the data for Wednesday April 25th http://www.worldofwarcraft.com/toplist/ind...tml?en,killedby

    This vicious beast has laid waste to more people that even Gruul and is just *barely* behind Moroes. I'll try to get some information together as far as strategies, but it will be fun learning the encounter with all of you regardless.

    The loot table on WoWHead looks a little weak, but I'm sure this thing has to drop at least a few epics or maybe even tier 6!

    http://www.wowhead.com/?npc=731

    22332.jpg

  3. Lines on Retirement, after Reading Lear

    Avoid storms. And retirement parties.

    You can’t trust the sweetnesses your friends will

    offer, when they really want your office,

    which they’ll redecorate. Beware the still

    untested pension plan. Keep your keys. Ask

    for more troops than you think you’ll need. Listen

    more to fools and less to colleagues. Love your

    youngest child the most, regardless. Back to

    storms: dress warm, take a friend, don’t eat the grass,

    don’t stand near tall trees, and keep the yelling

    down—the winds won’t listen, and no one will

    see you in the dark. It’s too hard to hear

    you over all the thunder. But you’re not

    Lear, except that we can’t stop you from what

    you’ve planned to do. In the end, no one leaves

    the stage in character—we never see

    the feather, the mirror held to our lips.

    So don’t wait for skies to crack with sun. Feel

    the storm’s sweet sting invade you to the skin,

    the strange, sore comforts of the wind. Embrace

    your children’s ragged praise and that of friends.

    Go ahead, take it off, take it all off.

    Run naked into tempests. Weave flowers

    into your hair. Bellow at cataracts.

    If you dare, scream at the gods. Babble as

    if you thought words could save. Drink rain like cold

    beer. So much better than making theories.

    We’d all come with you, laughing, if we could.

    by David Wright

  4. Here is the official patch note post from the PTR forums.

    http://forums.worldofwarcraft.com/thread.h...03802&sid=1

    I would have copied and pasted them here, but it's over a 2 page post on the Wow forum, it would probably end up as 4 pages here. Seriously, it is quite a read. :)

    Class changes, profession changes, nearly a page of just bug fixes, dungeon tuning, and some spiffy new ui changes.

    Pally healing took a bit of a hit, Priest healing didn't really get the love I think it needed. Rogues get Improved sap for free now and poisons no longer have charges, Some hunter and hunter pet love in there as well.

    Here's a bit of info on the NetherDrak questline as well, and for the Skettis mount that's being made

    available.

    A small bit of info on the Netherdrake quest. Looks like there's a bit of blizzard humor involved in this one as part of the quest line is sort of a flying *dogfight* with some NPCs

    One of the "races" you have to do as part of the quest line is against Alliance Wing Commander from AV. Part of his dialogue is pretty funny.

    *"Three years I spent in that hellhole, three years a prisoner of war to that damnable frostwolf clan. Made to sit in their tower and listen to them endlessly whine about the bridge to Dun Baldr and how it isn't fair blah blah blah... War isn't fair!*

    Oh! You will still need to buy the 300 mount skill before you can get your netherdrake.

    Skettis Nether Ray mount pic/thread http://forums.worldofwarcraft.com/thread.h...04192&sid=1

  5. The Professions Review is coming as well in that patch.

    Here's a sneak peak they released yesterday.

    *Post edited to include the latest official Bliz info*

    Due to popular demand, we are revealing all of the current notes for professions in the upcoming content patch. Please remember, all notes may be subject to change.

    Alchemy

    • The chance of a discovery occurring while making potions has been substantially increased.
    • Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
    • Elixirs now stack to 20.
    • Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
    • "Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
    • Cooldown time on "Earthstorm" and "Skyfire Diamond" transmutes has been reduced to 1 day.
    • "Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
    • The major protection potions made by Alchemy now require more "Mana Thistle" and vials, but create 5 potions instead of just one.
    • "Fel Strength" elixirs now work correctly with elixir mastery.
    • "Elemental Absorption" potions now have a 2 minute duration rather than the 60 min duration they used to have.
    • Alchemy transmute of "Heart of Fire" to "Elemental Fire" changed to 15 minute cooldown.
    • Reagent costs and potency of all flasks has been reduced.
    • The cost of "Imbued Vials" has been reduced.
    • The chance to find a "Fel Lotus" while picking an herb has been increased.
    • "Juju Chill" and "Juju Ember" are now considered Guardian Elixirs and do not stack with other resistance buffs.
    • "Juju Flurry" is now considered a Battle Elixir and has been converted from haste to haste rating.
    • "Ground Scorpok Assay","Juju Might","Juju Power", "Lung Juice Cocktail", and R.O.I.D.S are now considered Battle Elixirs.
    • "Crystal Force", "Crystal Ward","Gizzard Gum", "Infallible Mind","Juju Escape", "Juju Guile", "Sheen of Zanza" and Swiftness of Zanza are all now considered Guardian Elixirs.
    • "Sheen of Zanza" is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
    • "Elixir of Fortitude" now correctly displays its name in its buff tooltip.
    • The "Alchemist's Stone" bonus now works on potions that restore both health and mana.

    Enchanting

    • Enchant Bracer-Spellpower had its primal costs reduced slightly.
    • Enchanting recipes that increase spell damage now also increase healing as well.
    • The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.

    Engineering

    • 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.
    • A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.
    • Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
    • Many engineering recipes will now give skillups for longer than the previously did.
    • An engineering recipe to make "Fused Wiring" can be found in both Everlook and Shattrath.
    • Engineering Skill required to make the "Felsteel Stabilizer", "Hardened Adamantite Tube" and "Khorium Power Core" have been reduced slightly.
    • "Adamantite Shells" now require less adamantite and do slightly more damage.
    • The recipe for "Elemental Blasting Powder" now gives 4 powder when creating it, though it now requires an additional mote of earth.
    • Engineers now make 3 "Smoke Flares" instead of just one when they create them. Also "Smoke Flares" now have a buy/sell price.
    • "Seaforium" now opens locked chests as well as locked doors.
    • The Consortium Vendor Karaaz now sells the engineering recipe for an "Elemental Seaforium Charge" if you are revered with them.
    • The "Poultryizer" has a smaller chance of getting malfunction effects and is now a superior quality item.
    • The "Nigh Invulnerability Belt" now has a smaller chance of failure.
    • "Healing Potion Injectors" and "Mana Potion Injectors" created by engineers now have new icons.
    • "Goblin Rocket Launcher" now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec.

    Fishing

    • The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.
    • The fishing timer can no longer run through its duration without a fish biting.
    • Fishing has been removed from Arathi Basin and Alterac Valley.
    • You can now fish in Underbog.

    Jewelcrafting

    • The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.
    • A new set of more powerful gems can be found by raiding Hyjal and Black Temple. Their stats exceed those of previous gems that could be found.
    • A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
    • Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor.
    • Thorium Setting only requires 2 thorium bars now
    • Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them
    • Mithril filigree has a slightly reduced range that it gives skillups.
    • A number of jewelcrafting gems now give skill increases for slightly longer than they used to.
    • "Pendant of Blasting" and "Necklace of Battle" will now grant their click effects to players correctly, previously they only worked on characters higher than level 47.
    • Jewelcrafting Onslaught ring thorium cost reduced
    • The vendor value for the raw green gems have been reduced. This will also make these gems cheaper to put up on the auction house (Blood Garnet, Golden Draenite, etc...)
    • Prospecting now always yields at least 1 gem.
    • Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach all levels of Jewelcrafting.
    • The recipe for "Figurine - Golden Hare" no longer requires a "Cut Citrine". It now requires copper bars.

    Leatherworking

    • "Knothide Armor" kits now require less leather to make and give skill increases for longer.
    • Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.
    • Additional snakes that drop cobra scales are in the highlands of nagrand as well as in shadowmoon valley.
    • Leatherworker made "Drums of Restoration" had their health/mana effects reduced slightly.
    • "Nethercobra Leg Armor" and "Nethercleft Leg Armor" have been slightly improved.
    • "Heavy Clefthoof Boots", "Heavy Clefthoof Leggings",and "Heavy Clefthoof Vest" have had their armor increased at the expense of some stamina and defense rating.

    Additional Profession Changes

    • Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
    • Gathering skills no longer fail when you have reached the maximum skill possible.
    • The "Stoneforged Claymore" model has been updated.
    • "Fel Iron Bars" now have an icon unique from "Felsteel Bars".
    • "Felsteel Bars" are now good quality (green items).
    • The Tailoring recipe "Ebon Shadowbag" no longer drops on Spirit Walkers.
    • Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
    • Added Warped Flesh to high level warpstalkers.
    • Alliance Cooks can now purchase the "Mok'Nathal Shortrib" and "Crunchy Serpent" recipes at Toshley's Station.
    • Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
    • Golden Spellthread and Runic Spellthread have been slightly improved.
    • Enchant Weapon- "Major Spellpower" enchant has been stolen from the Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are more likely to have the recipe than the Razaani previously did, however.
    • "Imbued Netherweave Tunic" and robe recipes are vendor purchased so are now white instead of blue.
    • "Nightmare Seed" found with herbalism now requires level 60 to use.
    • The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
    • Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
    • Materials required to make the Blacksmithing Adamantite plate armor have been reduced.
    • The Epic bind on equip Blacksmith weapon recipes now require more materials to make.

  6. *sticks fingers in ears*

    LALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALA

    LALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALA

    L

    ALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALA

    :devil:

  7. *consults with a few bookies in Vegas and studies tea leaves*

    Put me down for the wee hours of April 8th and 7lbs 2ounces.

    *shifty eyes*

    And an extra 2:1 on Kat crying before the baby does. (not that there's anything wrong with that)

  8. In all honesty I thought the improved frostbolt, fireball, shadowbolt, etc *always* reduced the amount of damage the spell benefitted from +dmg gear. As most spells damage coefficients were all based on cast time, this made perfect sense.

    I'm willing to give blizzard the benefit of the doubt and say this was an *oops check*, in that for some reason fireball and frostbolt had either escaped the reduction via improved cast time since the beginning and they just now checked the math, or in some recent patch they inadvertently made it immune to the reduction and this is just is just to bring it back in line with the way that all all other damage coefficients work.

    Same thing with SW:P if someone fudged some numbers when they were retooling all the spell damage coefficients in the 2.0 patch and Blizz just now noticed it, no worries. it's all been an inadvertant buff and now they're just bringing it back inline.

    Either way I'd like to see a blue response confirming or denying the *oops* just to put an end to the theorycrafting.

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