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PATCH DAY


Volonazra

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Thats right! Start downloading NOW if you want to be playing some time in the next epoch. 50Mb of pure WoW newness! I cant log onto the main site yet or I would provide more details. Perhaps when i get it downloaded (or if someone gets it before me) I can copy and paste the patch notes from there. Expect the game to be fubar for the next few days to weeks. Expect the new crop of bugs and "emergency maintenace" downtimes. HOWEVER, I for one, will be standing in line at the battle grounds to get my chance to clomp some Alliance butay! :cool: WOOGAH

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- World of Warcraft Client Patch 1.5.0 (2005-06-07)

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Battlegrounds arrive!

The Warsong Gulch and Alterac Valley battlegrounds are now available.

The Warsong Gulch entrances may be found in the northern Barrens near

the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in

Ashenvale (Alliance). The Alterac Valley entrances may be found east

of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac

(Alliance).

General

- Wands - The Shoot Wand ability is now a toggle. While active, it will

continue attacking with the equipped wand until some other action is

taken (movement, spellcasting, item use, etc...).

- Pet speed has been increased when out of combat and following their

master.

- Berserking (Troll Racial) - Updated tooltip to clarify ability only

usable following a melee critical.

- Hardiness (Orc Racial) - Fixed a bug that caused many abilities to

ignore the additional resistance.

- It should no longer be possible to disarm traps created by friendly

players.

PvP

- Honor system

Dishonorable kills - gained by killing a trivial Civilian NPC - now

has a negative impact on a player's honor. Enough dishonorable kills

will reduce a player's rank all the way to zero.

Players may now see an "estimated contribution point value" in the

combat log for an honorable kill. Note that this value does not

take diminishing returns against the same player into account, and

is therefore "estimated".

"Team Contribution Points" has been renamed to "Honor"

Added tooltips to the different elements of the Honor System UI.

Players will see their last week's kill data in the "Last Week"

section of the Honor System UI even if they did not achieve the 25

honorable kills required to gain standing or rank.

Fixed a bug where the PvP trinket rewards were not always removing

the effects they were designed to remove (e.g. Polymorph, Fear,

Stun).

- Sitting characters will now stand up immediately after an attack,

even if stunned.

- Players can no longer swap inventory gear while dueling.

- Dueling is now allowed within Everlook.

Hunters

- The Hunter Epic quest has had some of its Demonic Corrupters retuned.

It should also be noted that Hunters that attempt to bypass the

single player portion of the encounter by using another class to do

their tasks will fail the quest in a most glorious fashion.

- Tranquilizing Shot - Is now properly affected by Efficiency and Hawk

Eye talents.

- Unleashed Fury - Fixed a bug where the damage increase was lower than

stated in the tooltip. It should now increase damage by the listed

amount.

- Growl - Rank 1 effect improved.

- Volley - Damage increased.

- Pet speed has been increased when out of combat and following their

master.

- Spirit Guides in Battlegrounds will now summon/resurrect your current

pet when the Hunter is resurrected.

- Unstabling dead pets no longer puts players into a degenerate state

where their pet only partially exists. Unstabled dead pets can now be

properly revived, and players can no longer train more pets than

their stable can hold.

- Fixed a bug where magic shots were missing too frequently when used

on a target with Blessing of Protection active.

Mages

- Mage Armor - Now has a new, unique icon.

Paladins

- Fixed a bug where a Hunter's magic shots were missing too frequently

when used on a target with Blessing of Protection active.

Priests

- Inner Fire - Now stacks with other effects that increase attack power

and armor.

- Holy Nova - Cooldown decreased.

- Feedback - Casting a higher rank of the spell will now replace an

existing, lower level effect.

- Unbreakable Will - Fixed a bug that caused many abilities to ignore

the additional resistance.

Rogues

- Riposte - Fixed a bug where the ability was not usable against a

disarmed or unarmed target.

- Vanish - Should be a lot more responsive when used to avoid incoming

attacks.

Shaman

- Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury

Totems had incorrect level caps when cast by higher level shaman.

All totems should now be summoned at the level of the caster.

- Flametongue Totem - Tooltip updated to clarify that only the

main-hand weapon is enchanted.

- Windfury Totem - Tooltip updated to clarify that only the main-hand

weapon is enchanted.

- Fire Resistance Totem - New icon.

- Frost Resistance Totem - New icon.

- Grounding Totem - Fixed a bug that allowed some area of effect spells

to be "grounded" and/or destroy the totem.

Warlocks

- Improved Drain Mana - Damage caused is now considered Shadow damage

and is no longer reduced by armor.

- Improved Voidwalker - Now increases all Voidwalker spells (now also

including Sacrifice) by 10/20/30%.

- Improved Succubus - Now increases Succubus spells by 10/20/30%.

- Master Summoner - In addition to decreasing casting time of summoning

the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost

by 20/40%.

- Improved Enslave Demon - In addition to reducing the attack speed and

casting speed penalty of enslaved demons, it now reduces the resist

chance of Enslave Demon by 2/4/6/8/10%.

- Demonic Sacrifice - Is now instant cast.

- Improved Firestone - Now also improves the bonus Fire spell damage of

Firestones by 15/30%.

- Inferno - The summoned Infernal will now be enslaved for 5 minutes

before turning on its summoner.

- Drain Mana - Targets with no mana will no longer be valid for Drain

Mana (Rank 4), making it consistent with all other ranks of the spell.

- Improved Drain Mana - Damage caused by this talent is now improved by

the Shadow Mastery talent.

- Conflagrate - Range increased.

- Siphon Life - Is now instant cast, damage increased.

- Paranoia - No longer causes threat when cast.

- War Stomp (Doomguard) - Now has a maximum of 5 targets.

- Pet speed has been increased when out of combat and following their

master.

- Honorable kills will now generate a Soul Shard when Drain Soul and

Shadowburn are used.

- Spirit Guides in Battlegrounds will now resurrect your last Imp,

Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal were

the last active pet or the previous pet was killed before the Warlock,

an Imp will be summoned.

- Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1)

was not improved by the talent. The talent will now work properly

with all ranks of Curse of Agony.

Warriors

- Overpower - Fixed a bug where the ability was sometimes blocked.

- Improved Cleave - Now increases damage bonus by 40/80/120%.

- Blood Craze - Talent design changed. It now regenerates 1/2/3% of

the warrior's total health over 6 seconds after being the victim of a

critical strike.

- New Fury Talent: Dual Wield Specialization - Increases damage with

the off-hand weapon by 5/10/15/20/25%. Note: the additional damage

also increases rage generation significantly.

- Iron Will - Fixed a bug that caused many abilities to ignore the

additional resistance.

- Enrage - Increased the number of charges to 12. Decreased the

duration to 12 seconds. The new duration is the limiting factor for

slower weapons (e.g. Arcanite Reaper will typically get one less

swing), while dual wielding and faster weapons will make better use

of all of the charges over the duration of the ability.

- Concussion Blow - Changed to an instant, stunning attack and removed

the damage portion.

- Shield Specialization - In addition to increasing % chance to block,

it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage

on a successful block.

Items

- The following item sets have had their statistics, effects, and set

bonuses updated:

- Arcanist, Netherwind, Prophecy, Transcendence, Felheart, Nemesis,

Cenarion, Stormrage, Nightslayer, Bloodfang, Giantstalker,

Dragonstalker, Earthfury, Ten Storms, Might, Wrath, Lawbringer, and

Judgement.

- Mature Blue Dragon Sinew and The Eye of Shadow can both now drop off

appropriate level demonic and blue dragonkin monsters. It should be

noted that both Lord Kazzak and Azuregos will guarantee a drop of the

aforementioned items but to get the items from the lesser creatures

will be a much rarer occurrence.

- Essence of Eranikus now has a poison cloud graphic around it when

used.

- Murloc Scale Belt and Breastplate recipes now are white items instead

of green since they are vendor bought.

- Gryphon Mail Gauntlets now have a proper inventory icon.

- Ogre Toothpick Shooter now uses the proper attack animation.

- Distracting Dagger now sheathes properly.

- Mountain Giants in Feralas now drop loot more appropriate to their

elite status.

- The Druid of the Claw quest in Teldrassil will now provide a weapon

choice more appropriate for low level Night Elves.

- The Dreadmist set now has a bonus for wearing all 8 pieces of the set.

- Cutthroat's Loincloth name changed to Cutthroat's Pants.

- Ritual Kilt name changed to Ritual Leggings.

- Felstriker effect's name changed to Felstriker to reflect the

previously patched item name change.

- Ogre Pocket Knife, Peacemaker, and Lok'delar, Stave of the Ancient

Keepers now sheathe properly.

- Dragonbreath Chili's effect visual fixed.

- The Oblivion's Touch wand properly shoots now.

- Deepstrider Tumors are now a 100% drop off Deepstrider sea giants

in Desolace.

- New art has been added for Nightslayer, Lawbringer, and

Beaststalker's item sets.

- The Arcanist Crown has updated art.

Professions

- New Engineering firework recipe added.

- Added leatherworking recipe for mid level blue bracers.

- Dragonbreath Chili proc rate has been reduced.

- Restorative Elixir name changed to Resorative Potion with potion

cooldown timer. Functionality has been changed so it should be more

effective as it now dispels one harmful effect every 5 seconds for

30 seconds.

- Two new transporter recipes have been added, with one for gnomish and

one for goblin engineers. Gnomish engineers can get their recipe

from Gadgetzan, Goblin engineers from Everlook.

- Tribal Leatherworkers who have restarted their profession are now

able to relearn the various Wild Leather patterns if they've already

completed the quests prior to restarting the profession. Speak with

Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas

to relearn what you once knew!

- Small Throrium Veins now sometimes will have Emeralds or Diamonds.

- Engineering Vendors now sell Blacksmith's Hammers.

- Both types of the engineer made Jumper Cables now share a cooldown.

It was never intended to allow a player to use jumper cables XL and

jumper cables within the same period of time.

- Solid Dynamite was inadvertently broken in the 1.4 patch to require

harder materials than it should. This has been fixed.

- Wicked Leather Bracers Plan is no longer bind on acquire.

- Jumper Cables no longer have a chance to break when they fail.

- Elemental Flux added to blacksmith vendors.

Raids & Dungeons

- Molten Core

Firesworns that are moved too far away from Garr will now become

quite enraged until they move closer to Garr.

The eruptions from the lava in Ragnaros's Lair will now always

happen while Ragnaros is in combat. However, these lava eruptions

occur less frequently, do less damage, and the damage they inflict

is now resistable.

The maximum range of the Wrath of Ragnaros spell has been increased.

- Additional new raid items have been added to the treasure lists for

Azuregos, Lord Kazzak, and bosses in Molten Core.

- Onyxia - Fixed a bug that was causing Onyxia's Tail sweep to no

longer cause knockback.

Quests

- Searing Gorge has a new quest hub for both Alliance and Horde players

called Thorium Point. The supported level ranges are 45-52. Craftsmen

will be happy to know that the Thorium Brotherhood has opened up many

new opportunities to gain favor amongst their clan (even for level

60 players).

- The Hinterlands has a new Horde quest hub known as Revantusk Village,

located on the eastern coastline. Horde players level 44-52 are

encouraged to visit Revantusk Village and assist the Revantusk with

their myriad problems and tasks!

- All members of both the Horde and Alliance are reporting low

stockpiles of various textile resources! Donations of cloth are now

being accepted in the following locations: Darnassus, Stormwind, and

Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff

for the Horde. Seek out an official Cloth Quartermaster for more

information.

- Several quests have been added to Feralas for level 45-52 characters.

- Krueg Skullsplitter has moved from Thousand Needles to a more

appropriate location at Camp Mojache in Feralas.

- Highlord Demitrian is back! For those players unraveling the

mysteries of Thunderaan, you may once more speak with the Highlord.

- Dwarven Priests may now undertake the Molten Core discovery quest;

"Attunement to the Core." By fixing this bug, we had to open the

quest to all players once more. If you have already done the quest,

you will not be required to do it again in order to access the Molten

Core via the portal.

- Highlord Bolvar Fordragon should no longer despawn when "The Great

Masquerade" is activated.

- Characters on the "A Strange Historian" quest are now correctly

prompted to find Chromie in the northwest corner of Andorhal, where

she and the ruined inn have been moved to.

- The Gordok Courtyard Key and the Gordok Inner Door Key are now zone

bound items. These items only exist within the Dire Maul zone

instance, and players will lose these keys from their inventory if

they leave the zone.

- Everyone's favorite Alliance quest, "Deep Ocean, Vast Sea" now gives

a substantial coin reward in addition to the choice of item.

- Rage Scar Yetis in Feralas no longer give the quest item for the

"Mark of Quality" quest.

- Completing the "Mark of Quality" quest now gives Darnassus and

Thunder Bluff faction increase where appropriate.

- Merideth Carlson should only hand out her free horse feed now to

people who have already completed the quest for it.

- The "Unfinished Gordok Business" quest has been fixed to allow

certain Human Priests access to it who had difficulty previously.

- Sea Elementals and Sea Sprays in Feralas should now be giving out

the proper version of Oglethorpe's distress beacon.

- The end of the Paladin Epic Mount quest "Grimand's Finest Work" now

makes it clearer that Lord Shadowbreaker's acquisition of the

Arcanite Barding is only temporary.

- Jeziba in the Ruins of Andorhal now faces the correct direction when

pointing to his Catalogue of the Wayward.

- Fraggar Thundermantle now correctly tells you to return to him, and

not his evil, two-eyed twin, Frobe Thundermantle when completing the

Skull Rock Clean-up quest.

- The Branch of Cenarius no longer drops off of Prince Raze. It now

properly only drops off of Geltharis for the quest, The Branch of

Cenarius.

- Failed quests will now indicate (Failed) in the quest log so it is

easier to see them.

- Typos fixed in the Paladin Epic Mount quests.

User Interface

- Innkeepers around the world now have a gossip option that lets you

join a meeting stone directly from the innkeeper rather than going to

the location of the meeting stone. Also these Innkeepers will now

have background lore about each of the dungeons.

- Levels Required for meeting stones have been increased. The intent is

that a group will not receive party members from a meeting stone that

don't really have a chance of completing the dungeon.

- Meeting Stones have had their rules for what players are grouped with

what other players relaxed. This means groups who use meeting stones

(or innkeepers) should have their groups formed much more quickly

than they were previously.

- Pets of other party members will now display in the party UI. You can

see pet health and harmful effects on the pet. You can turn this

functionality on and off in the Interface Options menu.

- Players can now target other players in a raid by clicking on their

name in the raid window. Additional Raid UI improvements coming soon.

- Added visual effects for healing power and spell power enchantments.

- Your main action bar now displays the number of the bar that you are

currently displaying.

- In Master Looter mode, items are no longer opened up for looting by

all party members after the round-robin looter closes their loot

window. The Loot Master always distributes items over the loot

threshold.

- Rolling on items while charmed/hexed/etc. now works, as does /random

and receiving items from the master looter.

- When a player dies in an instance and then uses the spirit healer,

the body in the instance now turns to bones.

- Players can no longer mail or auction an item that they've just

disenchanted.

- When a ghost player is resurrected into an instance that has become

full, they no longer come to life wherever their ghost happens to be

standing. Instead, they get ported to the closest graveyard.

- Players must now bind a bind-on-equip bag to put in into a purchased

bank bag slot.

- Items split from stacks can now be dropped directly into (or onto)

bank bags without any mysterious error messages.

- Added a "Maximize" windowed video option which will maximize the game

window and remove the borders for a fullscreen experience which

allows popup windows.

- Trying to use a hearthstone, consumable, etc. while logging out now

displays a more appropriate message: "Another action is in progress."

- The login interface files are now checked to make sure they haven't

been tampered with or corrupted. This is to improve account security

in public game rooms.

- Added the function TargetNearestPartyMember() to the UI scripting

system.

World Environment

- The Thorium Brotherhood faction is now peaceful - players cannot go

to war with them.

- The Wildhammer Clan in the Hinterlands is now a peaceful faction to

the Alliance, meaning Alliance players cannot intentionally declare

war on them.

- A new graveyard has been added near the east coast of the Hinterlands

at the Overlook Cliffs.

- The two Hinterlands graveyards are now using a system that will

ensure that the spirits of dead characters go to the closest

graveyard.

- Buliwyf Stonehand, the dwarven weapon master in Ironforge, now

properly tells you about the weapons that Woo Ping can train you in,

instead of talking about himself. He does like going on about his

own martial prowess.

- Krinkle Goodsteel of Gadgetzan submitted a complaint to the local

Repairer's Union and has had his ability to repair durability

reinstated.

- Brave Wildrunner of Bloodhoof Village in Mulgore no longer patrols

through the kodo mounts.

- Added new load screens for Deadmines, Wailing Caverns, Uldaman,

Razorfen Downs, and Zul Farrak.

- Discovering Valor's Rest now also pops the Southwind Village puzzle

piece on the Silithus area map.

- Many of the Swift Mounts have gained eye glows and some have had

other tweaks made to them to improve their looks.

- Additional mithril nodes have been added in Un'Goro crater

- Genavie Callow in Undercity is now properly on the Undercity faction.

- The Grow effect that Bom'bay in Sen'jin Village would sometimes cast

on characters was reduced from 100% to 50% growth.

- The Lazy Peons in The Valley of Trials now make a wood chopping sound

when they are hacking at the trees.

- The Dark Summoners of the Eastern Plaguelands have finally fully

materialized and are no longer ghostly in appearance.

- In Silverpine Forest on Fenris Island, moved a Rot Hide Plague

Weaver's spawn point from inside a tree.

- Neeka Bloodscar of Kargath no longer speaks as if she is in the

Barrens.

Flight Paths

- New Horde Flight Paths

Valormok in Azshara - Bloodvenom Post in Felwood

Kargath in Badlands - Thorium Point in Searing Gorge

Flame Crest in Burning Steppes - Thorium Point in Searing Gorge

Tarren Mill in Hillsbrad - Revantusk Village in Hinterlands

Undercity - Revantusk Village in Hinterlands

- New Alliance Flight Paths

Ironforge - Thorium Point in Searing Gorge

Morgan's Vigil in the Burning Steppes - Thorium Point in Searing

Gorge

- The flight path from Undercity to Kargath no longer clips into the

ground just south of Dalaran.

Bug Fixes

- Fixed bug causing all tailoring recipes to show up as "orange"

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- World of Warcraft Client Patch 1.4.2 (2005-05-03)

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- Fixed an infrequent crash bug which occurred during certain

database queries.

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- World of Warcraft Client Patch 1.4.1 (2005-05-03)

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- Added minimum level requirements to all instances to prevent

exploitive behavior. The minimum levels are very generous and should

not affect the normal course of gameplay.

- Fixed a number of disconnect problems.

- Fixed a bug where periods would appear as commas.

- Fixed a font issue that could cause distortion of game text.

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- World of Warcraft Client Patch 1.4.0 (2005-04-19)

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PvP Honor System

The Player versus Player Honor System is now active. Players will be

able to gain rankings based on their PvP performance, with lucrative

rewards for those who distinguish themselves on the field of battle!

Read more about the PvP Honor system.

Children's Week

Children's Week is celebrated in Orgrimmar and Stormwind City at the

start of May and lasts for a week. It is a time to give back to the

innocents of war: the orphans!

Gurubashi Arena event

There is now a regular event in Gurubashi Arena in Stranglethorn

Vale. Every three hours starting at midnight, a pirate with too

much treasure on his hands will drop a chest in the center of the

arena. Whoever can open the chest first gets the contents! Of course,

the arena is a PvP Free for All area, so there might be other players

who are trying to open it first...

Elemental invasions!

Invasions by elementals at different locations on Kalimdor have

reportedly been occurring sporadically every few days. Concerned

adventurers should investigate Silithus, Un'Goro Crater, Azshara,

and Winterspring to counter these incursions.

General

- Charm and Polymorph mechanics can now be reactively countered by

spells and abilities (e.g. Druid Shapeshifting will now cancel

Polymorph effects).

- Mana regeneration is now disrupted when a spell has completed casting

rather than at the start of casting. It will resume normally five

seconds after the last spell cast. This change increases the total

time spent regenerating mana and therefore increases the total

contribution from Spirit for mana-based classes.

- Level 60 mounts purchased at vendors now have a whole new look.

Faster undead mounts already have a different look and so have not

changed. The new mounts can be seen standing near the mount vendors.

If you have one of the old fast mounts, you can exchange it for one

with a new look at the mount vendor.

- Healing-over-time spells should now be improved by "+Healing" items

when cast on other players.

- Mind Controlled characters will no longer receive a durability

penalty when they die.

- When a non-Hunter resurrects a pet, the pet will no longer receive

resurrection sickness.

PvP

- A handful of spells were added to the list of spells subject to

diminishing returns in PvP. It is our goal to set as few spells as

possible to be diminished. We've identified this short list of spells

as having durations and cooldowns sufficient to almost permanently

slow or immobilize targets but without adequate controls or other

limiting factors. When a spell with diminishing returns is used

against a target in PvP, the first effect has full duration. On the

second use of the same category of spell (e.g. slowing), that spell's

duration is reduced by 50%. On the third use, the duration is reduced

by 75%. On the fourth attempt, the target becomes immune to the

spell. Spells must be used on the same target within 15 seconds of the

*end* of the duration in order to be diminished. In other words, if a

target hasn't had a slowing spell active on them for more than 15

seconds, the next slowing spell will have full effect. The list of

affected spells is:

Frost Shock

Entangling Roots

Frost Nova

- Guard directions, signs and signposts have been added to point you

toward the PvP Officer Lounges in Stormwind City (Champions' Hall)

and Orgrimmar (Hall of Legends).

Racial Traits

- Blood Fury - Now increases base melee attack power by 25% for 15

seconds. When it fades base melee attack power is reduced by 25% for

45 seconds.

- Perception - Increased detection bonus.

- Berserking - Is now usable after being the target of a critical hit.

Increases melee, ranged and spell casting speed by 25% but increases

all damage taken by 10% for the duration.

Druids

- Ravage and Shred now properly increase the attack power contribution

by the percent modifier.

- Shapeshifting into an animal form will now remove Polymorph effects.

- Feral Charge - Fixed a bug where the ability cost 10 rage instead of

five as intended. Should now cost five rage.

- Entangling Roots - Now subject to diminishing returns in PvP. This is

considered an immobilizing effect.

Hunters

- A new Hunter epic quest series is now in the game and waiting to be

found.

- Scatter Shot (Talent) - Now usable while moving and no longer

interrupts ranged combat. Now properly reduces the ranged attack

power contribution by the percent modifier.

- Highland Striders no longer have Cower (Rank 3) when tamed.

- New Pet Ability: Dive - Increases movement speed for a short

duration.

- New Pet Ability: Dash - Increases movement speed for a short duration.

- Freezing Trap - Visual changed.

- Track Hidden - Increased stealth detection.

- Scorpid Sting - Fixed a bug where it was not considered a poison. It

can now be removed by poison curing effects.

- Aspect of the Cheetah/Pack - These Aspects will now be canceled when

mounted.

- Viper Sting - This spell can no longer be used on warrior and rogue

targets. In addition, while it can be used on a druid target at any

time it will only drain mana when the druid is in caster form.

Mages

- Amplify Magic and Dampen Magic effects should now replace each other

properly.

- Improved Scorch (Talent) - Redesign. Scorch spells have a

20/40/60/80/100% chance to cause your target to be vulnerable to Fire

damage. This vulnerability increases the Fire damage dealt to your

target by 2% and can be stacked up to 5 times for a total of 10%

increased Fire damage.

- New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses

the target's party with brilliance, increasing their Intellect.

- Improved Mana Shield - Design changed. Instead of increasing the

amount absorbed, it now decreases the mana lost per point of damage

taken by 10/20%.

- An error message is now displayed if you try to use Blink on boats

and zeppelins.

- Wand Specialization - Fixed a bug where the damage increase with this

talent was higher than the listed amount.

- Frost Nova - Now subject to diminishing returns in PvP. This is

considered an immobilizing effect.

- Pyroblast and Fireball damage over time will now stack together.

Paladins

- Seal of Wisdom and Seal of Light should now replace each other

properly as well as stack properly when used by different paladins.

- Paladin Epic Mount quest added. To begin, talk to the paladin

trainers Duthroian Rall or Brandur Ironhammer.

- Paladins who have completed their Epic Mount quest can repeat the

final event in Scholomance for fun (and loot) by speaking with Lord

Grayson Shadowbreaker.

- Sanctity Aura - Fixed a bug where the spell/talent was unlearned

after logging out if learned before level 40.

- Resistance Auras - Paladins should now be able to switch from a

resistance aura to any other resistance aura without canceling the

current one first.

- Improved Seal of Justice - Fixed a bug that caused the talent to

have no effect. It will now increase the frequency that the stun

effect will land.

Priests

- A new Priest epic quest series is now in the game and waiting to

be found.

- Levitate - Duration and mana cost increased.

- Touch of Weakness - Should now be affected by the Blackout, Darkness,

Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve

talents.

- Starshards - Should now be affected by the Focused Casting, Force of

Will, and Silent Resolve talents.

- Holy Fire - Should now be affected by the Focused Casting talent.

- Mind Flay - Should now be affected by the Focused Casting talent.

- Desperate Prayer - Should now be affected by the Holy Specialization

talents.

- Vampiric Embrace - Active icon tooltip rewritten to be more clear.

- Holy Nova - Now causes an explosion of holy light around the caster,

causing Holy damage to all enemy targets within 10 yards and healing

all party members within 10 yards. These effects now cause no threat

as opposed to reducing threat temporarily.

- Holy Fire - Several changes were made to Holy Fire in an effort to

make this a more usable and efficient damage spell. The cast time was

reduced from five seconds to four seconds, which reduces the damage

caused. Therefore, the damage was increased and more of the spell's

potency was shifted into the damage-over-time portion. The duration

was also increased and mana cost and cooldown were both decreased.

While the direct damage portion was reduced slightly from the

previous version, each tick of damage should be unchanged, and the

spell now delivers one additional tick of damage. In total, the

relative damage and efficiency of the spell has been increased.

- Wand Specialization - Fixed a bug where the damage increase with this

talent was too high.

Rogues

- Combo points will no longer be removed if the target is deselected.

They will only be removed if a different target is selected.

- Fixed a bug where combo points were not always being applied to the

target when using Cheap Shot, Ambush and Garrote.

- Vanish - Increased stealth bonus.

- Ambush, Backstab, Ghostly Strike, and Riposte now properly increase

the attack power contribution by the percent modifier.

- The Kick ability prevents the target from casting spells in the same

school when channeled casting is interrupted.

- If using Gouge triggers the Stormshroud Armor lightning effect, the

Gouge effect will no longer be instantly interrupted.

- The Rogue trainers will now point the player to an appropriate area

with boxes to unlock depending on the lockpicking skill of the player.

- Preparation - Will now clear the cooldown of the Blade Flurry ability.

- Riposte - Fixed a bug that prevented the ability from being used when

the target had no weapon or was already disarmed.

Shaman

- Earth Shock - The visual for ranks two through seven has been changed

to be consistent with rank one.

- Windfury - Fixed a bug that caused an additional attack beyond what

was intended. In addition, fixed a bug that caused the next normal

melee attack to happen sooner than intended.

- Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar;

there is a special quest for them involving a dreaded death knight

who dwells in the depths of the Scholomance.

- Frost Shock - Now subject to diminishing returns in PvP. This is

considered a slowing effect.

- Grounding Totem - Should no longer redirect area effect spells or

be destroyed by area effects spells.

Warlocks

- Warlock Epic Mount quest added. To begin, speak with a demon trainer

in any of the capital cities: Kurgal, Martha Strain, Spackle

Thornberry, or Jubahl Corpseeker.

- The Warlock Infernal quest is now available and can be found in

Felwood.

- The Warlock Ritual of Doom quest is now available and can be found in

the Tainted Scar.

- The succubus model has been updated.

- Paranoia (Felhunter) - Increased stealth detection.

- Seduction (Succubus) - Is now considered a Fear effect for purposes

of diminishing returns.

Warriors

- Thunder Clap - Visual and animation changed.

Items

- The following set items have had their art updated:

- Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, all

parts of the Warrior "Might" set, Lightforge Helm, Helm of Valor,

Dreadmist Mask, Wildheart Cowl and Pauldrons, and Coif of Elements.

Other class sets will receive updated art in future patches.

- Random world items that had increased healing effects were

mislabeled, and the amount of increased healing appeared to be half

of what was actually occurring. The amount shown on the item is now

an accurate representation of the healing increase.

- The Celestial Orb and Robe of the Archmage will no longer trigger

the cooldowns of a Mage's mana gems. Mana gems are now on their own

unique cooldown category.

- Tiny Black Whelping item changed to Dark Whelpling to reflect the

name of the creature summoned.

- Fixed a typo in the aura description for the Mighty Rage potion.

- +Spell damage and +Healing effects have been increased in

effectiveness to make them more attractive to players. Effects that

increased damage and healing done by all magical spells received the

largest increase, especially if the previous amount was small. We

also fixed a couple bugs relating to these effects.

- Pimgib's Collar is now unique.

- Frayed Abomination Stichings are now considered to be uncommon items.

- Fordring's Seal has been improved with additional Stamina and

Intellect.

- Ring of Protection's armor has been lowered, but the ring's Stamina

has been increased.

- Voodoo Band has been slightly improved.

- Underworld Band is no longer unique.

- Filling jars of ooze no longer puts you into combat.

- The Rod of the Ogre Magi properly sheathes now.

- hanged the tooltip of the Bloodfang Hood's effect to properly

indicate the duration of the stun.

- The Demon Forged Breastplate effect no longer requires channeling.

- Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate

Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's

Neverending Cup modified to more appropriately describe their effects.

- The Amberseal Keeper's melee DPS has been reduced, but an additional

+Spell Damage effect has been added instead.

- Onyxia Hide Backpacks are now 18 slot containers.

- Warstrike Shoulder Pads have been improved.

- Living Leggings, Breastplate, and Shoulders now have Stamina, but had

their Nature Resistance lowered.

- Legplates and Legguards of the Chromatic Defier have been improved.

- The drop rate of Essence of Undead has been lowered.

- The drop rate for Gift of the Wild and Prayer of Fortitude has been

considerably increased.

- General Drakkisath will now drop 2-4 Blood of the Black Dragon

Champion instead of 1.

Professions

- A significant number of additional engineering devices have been

added to the world both as new recipes on vendors and as drops on

monsters in the higher level (50+) dungeons and in raids.

- Seven new blacksmithing recipes are available to seasoned

blacksmiths via a series of turn-in quests.

- Three new armorsmithing recipes are available to master armorsmiths.

All 3 recipes are gained via quest.

- The Turtle Scale gloves recipe has been changed to have a white name

rather than green since it can now be purchased at the store.

Generally, recipes with white names are store-bought and ones with

green or blue (or purple) names are drops from monsters.

- Some Blasting Powder icons Changed.

- Leatherworkers can now make throwing balls (as a toy).

- Ghostweave Belt pattern is no longer bind on acquire.

- Randal Worth in Stormwind now only teaches apprentice level

leatherworking.

- Expert Blacksmithing Trainers will now point you to the appropriate

artisan smith when you get a high enough skill.

- Bombs now cause a disorient effect when they go off, this was not

working correctly previously.

- Flame Deflector and Frost Deflector now do an elemental damage absorb

rather than a resistance increase.

- Minor Recombobulator now restores health and mana as well as removing

polymorph effects.

- Target Dummies now generate an initial taunt pulse so creatures will

attack them for the first 5 seconds after they are dropped.

- Gnomish Death Ray damage increased slightly and cooldown reduced to

5 minutes.

- The level of the Mechanical Dragonlings, Battlechicken, and Bombs

dropped by the Goblin Bomb Dropper now scale with your engineering

skill, so they will be always useful against enemies. Their damage

and health has remained the same.

- Requirements to make the Helm of Fire were reduced.

Raids & Dungeons

- Azuregos now has a new ability - Mark of Frost. A player who is hit

with the Mark of Frost will be temporarily frozen in a block of ice

should they attempt to re-engage Azuregos. Mark of Frost is extremely

powerful and will persist through death and resurrection.

- Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly

lower level than previously. This will provide a much better

progression of creature and boss levels in Blackrock Depths.

- The Baroness Anastari encounter has been changed. Players who become

unpossessed will now have full health, and after the Baroness

unpossesses a player there will be a much longer cooldown before she

can cast possess again. These changes should make her a more balanced

encounter for a 5 man group.

- Lava Surgers no longer respawn once you kill Garr.

- When Majordomo Executus submits, a chest is spawned next to him. This

chest should only spawn the FIRST time he is defeated in a saved

instance. If a guild tries him a second or third night, no chest

should spawn.

- Ragnaros now stays up 2 hours rather than 1 after being summoned.

- The Golemagg and Shazzrah encounters in the Molten Core has undergone

some changes.

- Scholomance Itemization

* 20 new Rare items have been added to Scholomance.

* Several Uncommon items have been upgraded to Rare quality.

* Rattlegore, Jandice Barov, and Lord Alexei Barov will now always

drop at least one Rare item.

* Ras Frostwhisper will always drop at least two Rare items.

- Stratholme Itemization

* 26 new Rare items have been added to Stratholme.

* Several Uncommon items have been upgraded to Rare quality.

*Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the

Pallid will now always drop at least one Rare item.

- Raid Itemization

* Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures

have all received some new items on their loot tables.

* Onyxia will once again drop two upper tier class set helms.

* Most of the non-class set items that dropped from Molten Core and

Onyxia have had their effective levels increased, resulting in

higher DPS weapons, and/or better stats and effects.

* Players who defeat the Majordomo Executus encounter will now be

rewarded with new epic items. This reward will only be granted the

first time the encounter is defeated during the 6 day lifespan of

a Molten Core instance.

* The loot tables for some of the Molten Core bosses have been

improved so they drop an additional epic item per kill.

* World bosses such as Onyxia, Azuregos, and Lord Kazzak will no

longer drop random blue items of a level lower than 50.

* Prior to this patch, Molten Core boss creatures could drop items

from one of two different tiered sets for every character class.

The loot tables have been changed so Molten Core bosses will now

only drop items from the lower tier class sets. However, some of

the items from those sets were not previously dropping in Molten

Core. These missing class set items will now drop in Molten Core,

allowing players to complete their lower tier class sets. The

higher tier class set pieces that once dropped in Molten Core will

be found once again in Blackwing Lair, the next raiding zone

scheduled for release in a future patch.

* Future patches will include even more item rewards for these raid

encounters, as well as improvements to the statistics, effects,

and set bonuses for both tiers of the raid armor sets.

Quests

- Party quest share information is now working. If you mouse over a

quest that multiple party members have, it will display a mouseover

tooltip indicating what nearby party member are on that quest. Also,

to the left of the quest name in your quest log it will list a

number in parenthesis indicating how many other players in your party

have that quest.

- Quest givers who have repeatable quests now display with a blue

question mark over their head instead of the standard yellow

exclamation point/question mark.

- The Molten Core discovery quest has had its objective moved from

inside the Molten Core to Blackrock Depths.

- Lunaclaw's spirit should stay around longer before despawning, and

the spirit should simply despawn as oppose to "die".

- The description text for both the Horde and Alliance versions of the

"Rabine Saturna" quest have been clarified.

- The reward text for the "Hive in the Tower" quest has been clarified.

- Fixed the Resonite Crystal not spawning in the Stonetalon Quest

"Earthen Arise."

- Kinelory in Arathi Highlands is now PvP-enabling, so Horde players

who attack her will be flagged for PvP.

- Quickened Ana'thek the Cruel's (quest target in Stranglethorn)

respawn rate. He and his entourage now spawn every 5-8 minutes.

- Removed Stormwind Faction reward from the Greenwarden quest line in

the Wetlands.

- The time Decrepit Guardians stay spawned (they're the mobs trapping

the Annals of Darrowshire in Andorhal) increased from 1 minute to 2

minutes.

- The elementals in the plaguelands no longer attack the Spectral

Defenders.

- The "haunting" radius of Pamela's doll pieces in Darrowshire was

reduced. You must now be closer to a doll piece before ghosts appear.

- Increased the respawn time of Mok'rash in Stranglethorn Vale from 9

hours to 2 hours on average.

- Fixed a bug that caused Razzle in Dun Morogh to become

non-interactable.

- Added text to the Fresh Zhevra Carcass to clarify it's use in the

Ishamuhale quest.

- Typos in various quests have been corrected.

User Interface

- Temporary weapon enchantments will now display as buff icons to the

right of your normal buff icons.

- Recipes you already know will not show up in the auction listing if

"Usable Items" is checked.

- The mouseover UI in the bottom right corner will no longer overlay

the extra action bars if you have them up.

- If the subject line is not filled in when you put an item in a piece

of mail, it will automatically be filled in with the item being sent.

- Mousing over the interface options menu will no longer count as a

mouseover on objects underneath the interface window (Thus making it

hard to set your chat windows to be fully transparent among other

things).

World Environment

- Andorhal has been overhauled to improve framerate, navigability, and

monster spawns.

- Repositioned quest spawns in light of new city layout (tower marker

indicators, silos, etc.).

- Doubled the number of small lockboxes present for the "Counting Out

Time" quest.

- Araj should now spawn as a result of destroying the crystals in the

towers of Andorhal.

- Kardris Dreamseeker is now being addressed properly as a female,

rather than a male.

- There are new load screens for the Stratholme, Scholomance and

Blackrock Depths instances. Additionally, many of the previous load

screens throughout the world have been replaced with new art. Enjoy!

- Bloodvenom Post - Crossroads (Horde) no longer flies you through a

tree. Sorry for the scrapes and bruises.

- Shalzaru's Lair on the Isle of Dread off the coast of Feralas now

properly displays its name when you enter the cave.

- The dragon bones just to the southwest of The Swarming Pillar in

Silithus have been named the Bones of Grakkarond.

- The levels of the NPCs in Camp Mojache have been raised to be

commensurate with their counterparts at Feathermoon Stronghold.

- Patrolling scouts that can see through stealth and invisibility

have been added to Darnassus, Stormwind City, Undercity and Thunder

Bluff.

- The range of restock time for Argent Dawn vendors has been widened.

- Cairne Bloodhoof is now a little more talkative.

- High Priest Rohan is now properly associated with the Ironforge

faction.

- Grimand Elmore in Stormwind is more talkative.

- Town Criers in all the major cities now have basic gossip text.

- More references to the fictitious locale of "Chillwind Point" have

been squashed in favor of the very real "Chillwind Camp".

- Players will no longer get stuck in a location in the Ruins of

Eldarath in Azshara.

- Fires in Thunder Axe Fortress in Desolace now have proper names.

- No longer a tree floating off the ground in the Sishir Canyon area

of the Stonetalon Mountains.

- There is no longer a floating tree in Westfall above the defias

tower.

- There are no longer fish flying around above the water line in

Silverpine Forest.

- Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.

- Removed a crate that was clipping through a tent/hut in Coldridge

Valley.

- Removed the terrain that popped in and out of the crevice in the

entrance to Foothold Citadel on Theramore Isle.

- Properly named the intact watchtower near Southshore.

- The Rainsticks sign in Thunderbluff is no longer floating.

- Removed floating object from Nijel's Point in Desolace.

- Removed an invisible collision wall located in the Barrens near

the Bramblescar area.

- Players can no longer kill creatures with ranged attacks while the

mobs are unable to damage the player when standing atop the cauldrons

in Eastern Plaguelands.

- Closed a hole in the world in the Searing Gorge.

- There is no longer a hole in the world at Dun Garok.

- The minimum level requirement on the Dire Maul meeting stone has

been properly assigned.

- The minimum level requirement on the Temple of Atal'Hakkar Meeting

Stone has been properly assigned.

- The minimum level requirement on the Blackrock Spire Meeting Stone

has been properly assigned.

- There is no longer a hole in the world in Raven Hill, Duskwood.

- A tree located too far above the ground in Feralas has been

"replanted".

- The dock on the Forgotten Coast in Feralas is no longer partially

floating above the ground.

- There is no longer water missing from the pool by the Grimtotems

in the Lower Wilds of Feralas.

- A rock that was sitting above the ground at the top of one of the

falls in Nighthaven has landed.

- Players no longer will get stuck in a location at Gurubashi Arena

in Stranglethorn Vale.

- Major Mana potions buy/sell price slightly increased.

- Aggro radius of Bears and Wolves in Silverpine have been reduced.

- The Dry times in Ironforge have ended and the Stonefire Tavern in

Ironforge now has alcohol again.

- Fixed a grammatical error in one of Captain Kromcrush's yells in

Dire Maul.

- Mizzle the Crafty in Dire Maul shouldn't be so repetitive in

proclaiming a new king if the player cycles through gossip too

quickly.

- Williden Marshal's gossip text has been polished.

Macs

- The keyboard shortcut to quit the game has been changed to

Command-Option-Q to work around an issue with PowerBooks.

Bug Fixes

- Fixed a bug where weapon skills were inappropriately capped at 5

times level. Characters should now gain benefit from weapon skill

bonuses beyond their normal cap.

- Fixed portrait creation while alt-tabbed away from the game.

- Fixed sorting items in the auction house by current bid.

- Blessing of Sacrifice only transfers the damage dealt, up to the

maximum listed in the tooltip.

- The "created by" tags are visible again when you inspect someone.

- Effects that indicated that they increased damage and healing by

all magical spells were actually not improving healing. They now

will properly increase healing by the listed the amount.

- Extra attacks gained from spells and abilities are applied

immediately and do not affect normal combat swing time.

- Abilities which do an additional percentage of weapon damage now

include attack power as part of the base weapon damage.

- Fixed race condition where damage would sometimes be applied after

Ice Block or Divine Shield are activated.

- Ranged attacks use the target's defense skill instead of target's

level to determine chance to hit.

- Fixed bug where ranged attackers would run up and engage you in

melee combat.

- Pets and summons will now go with you if you use a hearthstone or

other long range teleport.

- Fixed mouse selection bug when opening bags while the auction

interface is open.

- There is no longer water missing on the shore of Jademir Lake in

Oneiros in Feralas.

- Fixed a typo in the tooltip for the Field Repair Bot 74A.

- Fixed the geometry of the Branchclaw gloves.

- Lost Souls will now drop their Wispy Cloaks and Tormented Spirits

will drop their Ghostly Bracers every time they die now.

- Whistle of the Mottled Red Raptor's buff icon now lists the mount

as being a Mottled Red Raptor instead of a Crimson Raptor.

- Ancona creature name changed to Ancona Chicken.

- The wording of item resistance enchantments has been made more

consistent.

- Roast Raptor now has an more appropriate inventory sound.

--------------------------------------------------------------------------------

- World of Warcraft Client Patch 1.3.2 (2005-04-04)

--------------------------------------------------------------------------------

- Version 1.3.2 is a Mac OS X only patch.

- the Vertex Animation Shader feature is disabled for GPU's such as

the Radeon 8500,9000, and 9200 series. We expect to re-enable this

functionality in a future patch.

- New code optimizations were added to improve frame rate and reduce

memory usage.

--------------------------------------------------------------------------------

- World of Warcraft Client Patch 1.3.1 (2005-03-24)

--------------------------------------------------------------------------------

- We have fixed a crash bug that would happen infrequently when

teleporting.

- We have fixed a UI error that could occur in certain zones.

--------------------------------------------------------------------------------

- World of Warcraft Client Patch 1.3.0 (2005-03-22)

--------------------------------------------------------------------------------

Diremaul

Diremaul, a new dungeon for players level 56-60, is now open and

ready for business. Diremaul is populated by a fierce tribe of ogres

and is located in the western region of Feralas. Diremaul will be

limited groups of no more than five players each.

New Outdoor Raid Bosses

Two new outdoor raid bosses have been introduced to Azeroth.

Azuregos, a monstrous blue dragon, has landed in Azshara, while

Lord Kazzak the demon can be found in the Tainted Scar of the Blasted

Lands.

Meeting Stones

Meeting Stones are located outside of each dungeon to help players

find a group to adventure with in the dungeon. The meeting stone will

try to find you a viable five-person group by looking for a tank, a

healer, and so on. As time passes and you are unable to find a group,

the meeting stone will become less picky about who it groups you with.

Dungeon Player Caps

All dungeons now have a cap on group size to limit the number of

players that may enter the dungeon. It was necessary to add this cap

as raiding these dungeons trivialized much of the content. Because of

this change we can now look to adding better loot to them during future

content patches.

With that in mind, the dungeons below now have the following caps:

Onyxia/Molten Core - 40 members

Blackrock Spire - 15 members

Diremaul - 5 members

All other dungeons in the game will be capped at 10 members.

Several dungeons will be re-examined for balancing in light of this

change. In addition, will have their loot improved significatnly for

the next content patch.

General

- Previously, in many cases, a Block, Parry, or Dodge was translated

into a "Miss," thus causing confusion over actual miss rates. We've

made the following changes in an attempt to be more clear as to what

is actually happening in combat:

* Block: All creatures will now report a Block on attacks from the

front, reducing damage caused instead of converting the attack into

a "Miss." Creatures will no longer be able to Block attacks from

behind.

* Dodge: Every time a creature Dodges, it will report a Dodge. We

will no longer translate a creature's Dodge of a rear attack to a

"Miss."

* Parry: All creatures will now report a Parry on attacks from the

front instead of translating them into a "Miss." Creatures will no

longer be able to Parry attacks from behind.

- Blocking an ability that takes place on the next swing now blocks the

normal amount of damage instead of all of it.

- Skill-up rate improved for bows, crossbows, guns, thrown, and wands.

- Improved line of sight for large creatures.

- In-game mail sent from GMs will now use official Blizzard stationery.

- The Drunk effect has been greatly enhanced.

- If you resurrect without releasing your spirit, your resurrection

timer will decrease normally.

- You can no longer accept a warlock summoning while you are in combat.

- Increased stun resistance will now also help resist some non-melee

based stun spells from creatures.

- Mounts now are Horde or Alliance restricted in the tooltip. We do

not intend to allow Horde players to ride Alliance vendor-purchased

mounts and vice versa.

PvP

- Most humanoids NPCs have gained the ability to swim.

- Numbers and punctuation will not be passed through chat communication

to members of the opposing faction.

- Spells in PvP now have a slight increase in range and area of effect

when targets are moving. This should improve the overall usability of

spells and ranged attacks.

- Priests can no longer kill players with Shadow Word: Pain and Mind

Control in duels.

- Certain key NPCs (such as bankers and auctioneers) in the cities and

main outposts are now harder to kill. Additionally, when they die,

they will respawn more quickly.

- Patrolling scouts that can see through stealth and invisibility have

been added to both Orgrimmar and Ironforge.

- Players under Mind Control pass reputation changes due to kills to

the controlling player, and do not receive the reputation

changes themselves.

- You cannot see your enemies' buffs while you are charmed.

- Dueling players can now cast helpful spells on their allies

(but not vice versa).

Druid

- Training costs adjusted. Total training cost was decreased.

- Rebirth - Casting time and mana cost reduced; now ignores

resurrection timers.

- Swiftshifting - Talent changed. When leaving a shapeshift form, the

next shapeshift form you take will have a 20%/40%/60% mana cost

reduction if used within 6 seconds.

- Gift of the Wild - This spell is now cast on the target's party.

- Cat Form - DPS increase at levels 40-60.

- New Ability (Cat Form): Ferocious Bite (available at level 32) -

Finishing move that causes damage per combo point and converts each

extra point of energy into additional damage.

- New Spell: Barkskin (available at level 44) - The druid's skin

becomes as tough as bark. Physical damage taken is reduced. While

protected, taking damage will not cause spellcasting delays, but

non-instant spells take longer to cast and melee combat is slowed.

- New Ability (Bear Form): Frenzied Regeneration (available at level

36) - Converts an amount of rage into health every second for a

short duration.

Hunter

- Training costs adjusted. Total training cost was decreased.

- Sandfury Guardians are no longer tameable.

- Fixed a bug where Hunter pets were sometimes unattackable by opposing

faction players.

- Fixed a bug where creatures were keeping their innate resistances

after being tamed. This was unintentional and the fix will affect

all existing pets.

- Distracting Shot - Is now properly improved by the Efficiency and

Hawk Eye talents.

- You can no longer use Eyes of the Beast to leave a flight path.

Mage

- Training costs adjusted. Total training cost was decreased.

- Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5

seconds w/ Permafrost) and refreshes with each damage tick rather

than at the beginning of the spell. In addition, a target that

resists the damage will also resist the chill effect.

- Blink - Using this spell should no longer cause you to fall through

the world.

- Blink can now be used to escape more of the stun effects used by

creatures in the world.

- Blink is no longer useable on boats or zeppelins.

- Blast Wave damage radius fixed so damage properly extends to 10 yd.

- Dampen Magic - Duration and mana cost increased. Now castable on all

raid targets.

- Amplify Magic - Duration and mana cost increased. Now castable on all

raid targets.

- Frost/Ice Armor - Mana cost reduced.

- New Spell: Mage Armor (Available at level 34) - Allows for 30% of

mana regeneration to function while casting and increases resistance

to all magic schools. Does not stack with Frost/Ice Armor.

- New Spell: Conjure Water (Rank 7) (Available through quest at

level 60).

- Arcane Missiles: Fixed a bug where the spell would not function

properly against spell-reflecting targets.

Paladin

- Training costs adjusted. Total training cost was decrease

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