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Death Watch Bunker Info


Syban

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Death Watch Bunker Guide

Gair

Death Watch Bunker Guide v1.1

This is a guide to help everyone with the Death Watch Bunker on Endor. It is a work in progress. There are NO screenshots. I could add screenshots, but that would be making it too easy

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This guide is to try and help everyone craft Mandalorian Armor. As alot of people know I led the first group on Live servers to successfully and unsuccessfully craft a helmet. I'll try to guide you through making it without getting bugged like we did. This guide will not be completely comprehensive. I will expect you guys to at least know the waypoints, and have a general idea where some of these places are. It is not going to be handed on a silver platter.

How to get in?

You need to have completed the Jabba theme park, and talk to Boba Fett. He will give you permission into the bunker. If you have not done these missions, then you can group with someone who has. For both of you to get access, when you go in the first door around the corner. You will see a Door Terminal. When the person with the quest completed uses the terminal it will "Unlock" the bunker entrance.

Sections & Keys:

The bunker is setup in 4 sections. The exterior, Section A, Section B, and the Mine Section. You will need 3 different keys in order to continue to each of the 3 section. Each section key can be found by locating their allocated door terminals. How to access the Exterior section, please look above at "How to get in?". When the terminal is attempted to "unlock" the door. It will notify security, in which a bloodguard or a ghost will come down to investigate. As soon as this individual is attacked, he will then call for reinforcements. When the reinforcements arrive, you then attack him; which then in turn calls for the keymaster. The keymaster as I call him, is someone who has no title, just a name. After killing this guy, and looting him. You will be given the section keypass to the door terminal you had just tried to unlock. Keymasters look just like Death Watch Wraiths and have identical resistances.

Mandalorian Forges:

There are three different forge rooms. These will be split up into their allocated profession. Every peice of armor requires 4 components. The peice you are crafting (the helmet) , Alum Mineral, Protective Coating, and Binary Liquid. The Bounty-Hunter armor itself CANNOT be looted from within the bunker. Only the random Black Sun spawns that are located outside the bunker loot armor. The 3 professions required to get inside the forge are Master Tailor, Master Armorsmith, Master Droid Engineer.

Master Tailor = Leggings, Gloves, and Belt.

Master Droid Engineer = Bracers, Helmet. (Jetpack crafting station is inside the Master Droid Engineer forge room.)

Master Armorsmith = Bicepts, Boots, and Chestplate.

Master Artisan = Jetpack

Components:

Armor & Jetpack Base - looted off random Black Sun spawns (yavin, endor, dath)

Alum Gel - npc bunker loot (used to modify rebreathers in Section B)

Protective Coating - Death Watch Overlord, Death Watch Wraiths, Death Watch Ghosts

Alum Mineral - The miner's quest within the mine.

Binary Liquid - Death Watch Overlord, Death Watch Wraiths, Death Watch Ghosts

Jetpack Components - Looted from containers inside the bunker. The jetpack base is looted from Black Sun spawns outside of the bunker.

Other Misc Bunker Loots: DE-10 Schematic , Executioner's Axe Schematic, Crates of Art, DE-10 Pistol Barrels, Transmission Disks, Datastorage Units.

Finding Section A:

After unlocking the first door terminal, and proceeding through the adjacent door. Moving right through this next room will give you a dead end with either left or right. Proceed left here, down the ramp. Once in the next room you will want to hang another left. This route will eventually lead you to an open room with some harmless droids in the center. The door you entered this room in, directly to your left is the door terminal to Section A. The door right next to the terminal, is the locked Section A door.

Finding Section B:

Going through the Section A door, you will want to take that first left, down the long hallway. Follow this all the way to the end, until you get to the open room. In this open room, there is a technician you can talk to who will tell you what professions are needed to craft Mandalorian (incase I eh'um, accidently mixmatched professions with peices). Once you enter this room, keep going straight through the door directly infront of you across the room. This will lead down a series of ramps, into another large room. Once you are in this large room, directly across infront of you is the Section B door terminal. The door right next to this terminal is not the Section B door, but if you go through this door into the next room, the door straight across (next to the coal bin), is the Section B door. There is another way to get to Section B, but this route directly runs into the door terminal.

Finding the Mines:

Proceeding through the Section B door, there is a down ramp right infront of you. Take it all the way to the bottom, through the glassed entrance and hang a right. After going through the next door, hang your first left that goes down another ramp. At the bottom of this ramp to your right is the locked mine entrance. To open this door, you will take a left. Once you go around that corner you will see a very long hall. At the very end of this hall is the Mine terminal. Once you have obtained the key, you can then unlock the terminal and proceed back to the locked door.

Navigating through the Mines:

For the sake of difficulty, I will entail 2 directions. The first direction is maintaining all Left hand turns. This will lead you to the Miner's Quest. Proceeding at the entrance to take all right hand turns, (besides where the mine rats are, you take a left) will eventually run into the first forge door. I won't go into specifics, it is up to you guys to figure this area out on your own. The mine gas will not harm people buffed, but unbuffed people will have a devestating toll.

Crafting a Mandalorian Helm:

Once you find the Mandalorian Droid Engineer Forge door. You will proceed through the glass door, up the ramps to the very top. The jetpack crafting station is on the second floor, as the mandalorian forge is on the third. You will want to protect your crafter at all costs. I suggest not entering the forge aggro'd, and not crafting with him aggro'd either. Once he inserts the first peice (the helm), a bunch of guys will spawn. Protect him at all costs! If he dies, the mission could potentially get bugged at any point, even if he hasn't crafted yet. You will be given a series of instructions that are self explanitory. For instance, inserting the rest of the peices and it will automatically craft for you. There is another guide that goes through this more indepth, i suggest finding that and reading it. As far as we know, there is no order in which you input the components. This stage is not very hard, it is more of a matter of protecting your crafter. You will only need the 4 components I listed in Mandalorian Forges. You do not need a crafting tool or any resources.

The Miner's Quest:

This is one of the hardest quests within this game. If there is one that is harder, i simply have not found it yet. This quest is time based, however; components from within the quest can be obtained sometimes after the timer expires. As long as you go and grab the component and restart the quest. You can still proceed to the next step.

Finding the Miner - Look under Navigating through the Mines for how to find the Miner's Quest.

Helping a friend - This is the first mission you will be given. A friend has Alum Sickness and you are required to cure him to obtain a battery. Once you find him within the mines, attack him. It will wake him up out of his sense, and he will instruct you to find a cure for him. To find the cure, after proceeding through the Section A door, you will want to take your first right. Down that hall you will run into 2 different rooms infront of you, and to your right. One of these rooms is the workshop, the other is the medical facility. Conversating with the medical droid will give you the Alum Sickness Cure.

Now that you have the cure, you can run back down to the guy who told you about the cure, and cure him. He will then give you a battery that goes back to the miner. Once you give the miner the battery, he will need you to clean it. As i mentioned above about the workshop and the medical facility, the workshop is where you clean the battery. Just give it to the droid, and he will clean it. After obtaining the clean battery, go back down and give it to the miner.

This is the last part of the quest, and was the most frustrating. The miner will need you to turn on the water pumps. To find this room, after you enter the Section B door, don't go down the ramp. Go straight ahead to the door, and take your first left. This room has 4 different water pump gages on the wall. They have 2 options, on and off. If I knew the sequence to getting them all on, I probably wouldn't include it. It would spoil all the fun

Original Artical can be found here.

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