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Test Center Patch Notes Publish 10


Syban

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Some heafty merchant changes... oh and it's Publish 10 so we may have a few new Jedi springing up...

These are the Test Center Patch Notes and are subject to change before publish 10 is pushed to live servers.

Major Features

There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.

Bazaar / Vendor Changes

GUI Enhancements

Bazaar/Vendor

Vendors that are empty will no longer be visible on the planetary map (Ctrl-V).

Vendors that have been left empty or abandoned for two weeks will be deleted (owner will receive a warning message prior to deletion).

Email notifications have been added to advise vendor owners of the status of their vendor.

Fixed a bug that caused items to sometimes vanish from vendors.

Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).

Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors

Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors

Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors

Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors

Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors

Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors

Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors

Client

Fixed a problem where experience points (XP) would not show up until you logged out and back into the game

Fixed one of the most common client crashes.

Resolved an issue where non-anonymous crash reporting wouldn't include the user's information if they crashed very early in the loading process.

Commands

Changed the /unstick command so that you can only have one pending unstuck command in the cue at a time.

Furthermore, if you move, the previous unstuck command you have pending will be cancelled.a /findFriend command has been added. /findFriend will only work when both players are on each other's friends list. As long as both players are on each other?s friend list, the /findfriend command will create or update a 'friend' waypoint to a friend's current location.

Datapad

When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window.

Grouping

Fixed problem with the group user interface (UI) not correctly displaying the group member name under certain situations

GUI

Added option under 'Miscellaneous' menu to disable the camera shake (In-Game, press CTRL-O and press the 'Misc' button)

Crafting user interface (UI) now has additional information about resources

Can put VCD/PCD in toolbar to call/store vehicles and pets

Radar now has "consider mode" which shows con rating of NPC?s and Creatures (Mobiles)

When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window

Fixed some cases where the GUI does not update XP gain

Fix problem with the GUI not updating XP totals when XP is gained or lost

Pets

Pets will no longer suffer vitality loss from PvP deaths.

Profession: Jedi

There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.

Theme Parks / Missions / Quests

Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails.

Vehicle / Mount

Fixed a problem where a player would warp when dismounting a vehicle/mount.

Fixed a problem where vehicle would store too quickly or at the wrong time.

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I definitely don't like the restrictions on the number of items in a vendor. I will really need another house for storage.

Plus, I wonder where all the combat oriented characters who have LOADS of loots will sell them... :cool:

But i welcome the empty vendor measure: It is so frustating to find one empty.

Olyr, wookie weaponsmith and merchant sometimes

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More publish 10 Test Center notes...

Misc: Fixed an issue where a player might get stuck going covert via faction recruiter. Speaking with the faction recruiter will now correct any such situation, should it occur.

DWB: The Death Watch Bunker Overlord should now always drop the jetpack stabilizer when he dies.

DWB: Fixed a problem with the timer during the crafting process.

FS Quests: Updated the quest conversation scripts for survey quests

FS Quests: Fixed a phase 3 combat quest npc conversation

FS Quests: Fixed the camp commander rescuer spawn

FS Quests: Named the NPC trainer Noldan.

FS Quests: Named the XP converter NPC Paemos.

FS Quests: Named the shadow_npc 'a Sith shadow taskmaster'

FS Quests: Phase 4 Computer Repair Quest: Fix for ticket droid not recognizing player in some cases.

FS Quests: Phase 4 Computer Repair Quest: Various text fixes.

FS Quests: All quest NPCs should now appear.

FS Quests: Added a way for players to replace their force crystals if needed.

FS Quests: Quest Journal entry added for the first FS Quest.

FS Quests: Computer Repair Quest - Fixed computer core failure case not clearing previous completed quests.

FS Quests: Computer Repair Quest - Added overall main journal entry for the quest.

FS Quests: Corrected some grammar bugs in the Aurilian plant.

FS Quests: Quests now send a system message when a task is assigned (your quest journal has been updated).

FS Quests: Players should now be able to start the phase 2 and 3 crafting quests with Quharek.

FS Quests: FS Computer Repair Quest - Fixed issues with the computer core puzzle.

FS Quests: Fixes missing strings for the the community crafting quests.

FS Quests: Added system message if the quest journal won't open because it's empty

Merchant: Fixed the skill mod text for the Vendor Item limit on Master Merchant.

UI: Fixed a problem where some of the UI menus, like the cloning screen, would auto select a blank line.

UI: Removed the white line that was appearing over the HAM bars.

Vehicles: Fixed a bug where vehicles were sometimes unable to be called.

XP: The xp monitor box no longer shows jedi skills.

Misc: /findFriend should now work.

Misc: Fixed the screen shake tool tip on the options window.

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This just in... crappy update being reviewed, hope still remains... I hope...

:cry:

Just a quick update folks. I have a meeting to go over the limits and changes tomorrow afternoon. I've been going over the proposed changes put forth by you, through DocSavag and they will be addressed. I'll have an answer for you either Monday and Tuesday.

Kurt "Thunderheart" Stangl

Community Relations Manager

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Looks much better now...

Artisan Business III: Get (1) Vendor, that will hold (100) items, for a total of (100) items for all vendors

Artisan Business IV: Get (2) Vendor, that will hold (100) items, for a total of (200) items for all vendors

Merchant Novice: Get (3) Vendors, that will hold (250) items, for a total of (750) items for all vendors

Merchant Management I: Get (4) Vendors, that will hold (250) items, for a total of (1000) items for all vendors

Merchant Efficiency I: Get (5) Vendors, that will hold (250) items, for a total of (1250) items for all vendors

Merchant Management II: Get (6) Vendors, that will hold (250) items, for a total of (1500) items for all vendors

Merchant Efficiency II: Get (7) Vendors, that will hold (250) items, for a total of (1750) items for all vendors

Merchant Management III: Get (8) Vendors, that will hold (250) items, for a total of (2000) items for all vendors

Merchant Efficiency III: Get (9) Vendors, that will hold (250) items, for a total of (2250) items for all vendors

Merchant Management IV: Get (10) Vendors, that will hold (250) items, for a total of (2500) items for all vendors

Merchant Efficiency IV: Get (11) Vendors, that will hold (250) items, for a total of (2750) items for all vendors

Master Merchant: Get (12) Vendors, that will hold (250) items, for a total of (3000) items for all vendors

Original Post here.

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