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Thoughts of Wonder, Delight and Darkness


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Arcane Brazier (Aug 2000) Colin Mor & SerBrightblade

GRAPHIC=common arbitor that exists with game with burning embers in it.

RESOURCES=Item to be enchanted/embued or recharged along with various of the reagents unused now.....pig iron, volcanic ash, blackmoor, dead wood....etc depending on WHAT was to be the magical property. (SEE NECROMANCY Section or THAURMATURGY)

OPERATION-Opens like a container where an item of metal can be placed within it along with gems required to charge or recharge it.

INFO and MISC

Gems in combination, like reagents, would be required for various enchantments or varieties of charges

AND/OR

the gems and an existing magical weapon or armor could then be recharged to a determined level not to unbalance the weapon...ie 1000 charges is way too high.....should need to upkeep the weapon.

Leathers, cloth and wood would be recharged in the same manner in another shade of Arcane Brazier

Any item recharged would automatically lose ONE level of its strength interms of melee power or defense along lines of current repair losses...BUT the magical prowess would remain..ie fireball, lightning etc

Benefits would be gems become more utilized and this system lends itself GREATLY to the roleplay aspect and skill tie in abilities that will continue to spread out and eliminate the jack of all trades capabilities.

This offers new professions on many levels taking advantage of skill tie ins.

To make the Arcane Brazier the crafter would need Smithing, Tinkering, Carpentry, Magic and (Armslore or Tailoring depending on which one made)

To use the Arcane Brazier the Enchanter would need Item Identification, Magic, Aclhemy, Resist, and (Tinkering-metals or Tailoring-cloths or Carptentry-wooden)

Graphic lightning bolt would occur then a flamestrike followed by an explosion onto the Brazier (and damage the user REGARDLESS of distace if they tried to run from blast)

NOTE: think of the almost humorous old magic man  :D  who seems to blow himself up alot in his experiments but then.......he finallly gets it right.....hehehe high resist is needed to survive.....if user dies.......ITEM IS DESTROYED

*wiping soot and and ash from his face the blackened Enchanter smiles....only his eyes and teeth are white....but proud he is....he has done it.....magic restored to his staff......watch out world.*

He then trips walking down his laboratory steps heheheh :alcoholic:

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SCULPTOR PROFESSION (March 1999 revised April 2002) Colin Mor

Now that Boulders exist and tools for stonework can be utilized........it is even closer to the day a Sculptor comes to be a new profession.

I am revisiting this 1999 Idea and retweeking using existing new wrinkles that have been made available to us.

Sculptor is the tradesman who has the combined abilites of Mining, Tinkering, Carpentry, Animal Lore, Anatomy, Item Identification and Inscription.

Mining=ability to work with rock

Tinkering=detailed ability with hands

Carpentry=understanding of structure and size relationships

Animal Lore=understanding of Animal/Beast form

Anatomy=understanding of Humanoid form

Inscription and Item Identification=ability to write name onto base of sculpture

Resources are Boulders

Tools are Chisel set

Utilizing a targeting cursor......sculptor could then have name of target transferred onto the sculpture. This creates the ability to have a STUDIO for the Roleplay activity. OR more daring sculptors could seek wild beasts or monsters and attempt to capture thier image in stone.....before they get eaten or pummeled heheh

Pop up screen would have options of various sculptures (many forms of these exist already in busts small, large, minatures etc) THESE would NOT BE COLORED like minature vet rewards......these would only be color of boulders they came from....some only smalls made but some perhaps could be made LARGE for use in a guild hall or great room.

Perhaps in time more forms or poses of statues could be designed...but for now....one could have thier own BUST or that of thier guild founders or leader(s) made or a statue of thier great hunt (NOT all Evil can be made into trophys.....this would allow such to occur)....

Cyclops Statue or Juka warrior for example

Imagine an evil roleplaying guild that worshipped a giant spider (perhaps the Champion Mephitis for example)......it would be large and take up say 8 tiles....Imagine them hiring this sculptor to get it....well he would need to get a visual of it first....and then the fun starts for everyone in making that happen.

Some namesakes could be coded as not possible to inscribe I guess to deal with naugty or illegal yada yada yada.

Below added Apr 2002 Colin Mor

ARTIST would be similar to SCULPTOR but he/she would not use ROCK but a Painting easle and would NOT have Mining but Alchemy to mix paints (look like decorating tool but called oilpaint) which he/she makes from Oilflask and Flower petals (clored nightshades) which are cut (scissors) from Flowers like kinlin is shave off trees now

Alchemy would create ink(looks like decorating tool) to then use on the easle....success would yeild a choice of paintings and then the similar targeting thing could be utilized....etc etc

the fun of what to paint goes on an on an on.....heheh

take care...enjoy the wonders possible!!!!!!!

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Here is a Few cut n pastes out of 1998 thru 2000 that Colin Mor had put up as ideas at UO.com and Stratics...justs a few.

Any sound familiar?

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Craftables Additions to Ultima Online (small list...appetizers)

Hanging banners-Tailoring, Carpentry and Tinkering + Cloth

Hanging Armor-Smithing, Tailoring and Tinkering + armor

Hanging Weapons-Smithing, Arms Lore and Tinkering + weapons

Hanging Shields-Smithing, Parry and Tinkering + Sheild

Hanging Carcass-Cooking, Animal Lore, Taste Id + Targeted dead (Bull, Cow, Sheep, Goat,)

Hanging Skeleton-Anatomy, Lockpicking, Tinkering + Targeted defeated  Skeleton

Prison Door-Smithing, Carpentry, Lockpicking, Tinkering + ingots

Horse Armor-Smithing, Animal Lore and Tinkering + Ingots + Leather

Horse Armor Decoration-Smithing, Animal Lore and Tinkering + Ingots + Leather + Wood

Dragon Armor- Smithing, Animal Lore and Tinkering + Ingots + Scales

Archery Butte-Carpentry, Archery and Tinkering + Wheatbundles and Wood

Catapult-Carpentry, Tinkering, Archery and Tactics + Wood and Ore(not ingots)

Cannon-Smithing, Carpentry, Tinkering, Alchemy, Archery and Tactics + Ingots and Wood

Rugs-Tailoring, Inscription + a lot of Yarn

Full Bookcases-Carpentry, Inscription and Tinkering + Books

Chest of Drawers-Carpentry, Tailoring and Tinkering + Wood

Stone Furniture-Smithing, Carpentry, Tinkering + Rocks

Arcane Brazier-Smithing, Tinkering, Carpentry, Magic + Ingots

Fireplace-Smithing, Carpentry, Camping + Wood

Other points.....

cook makes a platter or basket of something (pig/dounuts/fruit)

alchemist creates a set of vials, or something magical oriented

farmer can grow reagents thru plants

sculptor could create statues

artist could create paintings

scribe creates a stacked or open book

bowyer creates fletchings, or stack or arrows

lumberjack could make a pyramid of wood or chop some kind of special wood

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HITCHING POST

To enhance the roleplay and area control of a house location with respect to pets. Placeable one tile from South face of building or wall. Hitching post would keep pets from wandering but if the pet became wild it would break the bind with the Hitching post.

Skills needed to produce:

GM Carpentry

GM Tinkering

GM Herding

GM Animal Lore

Resources needed to produce:

10 Ingots

5 Leather

5 Logs

5 Key Rings

Graphics to utilize.....black guildstone with a few black necklaces attached to it.

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PEARLS

Fishermen currently fish up sea shells from shipwrecks....soo

ADD oyster shell as a named seashell that is FISHED up or NETTED up.

Utilize the existing graphics for some shells

Use skinning knife on them

Randomly hold a white pearl (black pearl graphic..but white)

Tinker skill to make necklace.

Necklace grahic for pearl necklace is white strand not gold.

tis a little thing but would be a nice reward over shoes or sandals...hehe

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FORENSIC SKILL

Forensic skill is the study of a corpse. In this currently we learn only who has desicrated the corpse.

Allow Forensic skill to FIND either

a treasure map on a Monster Corpse(hidden somewhere on a corpse....yuck)

OR

a parchment ticket on a NPC Corpse(given to an NPC listed on ticket results in reward....ie notifying next of kin hehhe)

Then...being a detective may provide a living more than just a view of who killed and looted the corpse.

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LOST SOULS

With all the escorts that ask to be taken to Dungeons and those that give up waiting and go off on foot into the wilds....most are never seen again.

Well, Mages are the way to escort current NPC adventurers who will then reward quite handily the Mage that does thier bidding.

For the NON Mage here is a way to do some equal good and provide a nice reward to ones coffers.

LOST SOULS.....visible ghosts that wander the wilderness or dungeons and can be ressurected ONLY by bandages. Yes this is targeting the footsoldiers and the wandering healers

(note wandering.....travel on foot...not gate...so along that line....that such person would not be able to cast gate)

ADDED AND MODIFIED SECTION of LOST SOULS (Apr 2002)

This would gain you progression toward COMPASSION Virtue path

OR

The reward from the LOST SOUL once ressurected with bandages would be a map and key to a chest in a city or dungeon they were seeking to travel to. This chest would appear once they were ressurected and be on a 15 minute timer.

OR

Perhaps....IF the RESSER DECLINED the map/key through some accept/decline popup (like putting a bounty on someone) then they would receive COMPASSION VIRTUE progression....if they accepted it....they received the map/key but NO COMPASSION VIRTUE progression.

OR

They get BOTH progression AND the key/map gifty from the ghost they rescued.

(NOTE-Lost Souls would be within the server that the chest would appear...thus allowing travel by foot to be able to reach chest before it vanished in 15 minutes)

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GUILD GM RANKING

Ok.....now given that Veteran status is able to be bought with gold. I offer to the realm and powers to be a method for ranking of guilds in a fashion more reflective of character/members efforts to achieve the highest performance and abilities.

GRANDMASTER SKILLS

Simply put.....a tally of all the Grandmaster skills that have been achieved by the membership. These skill achievements would be displayed in a list similar to the AVG Skills list.

Grandmaster Skills is the most reflective of TIME spent by the member toward his profession.

A guilds power is in numbers and ability of those numbers.....Grandmasters are the top performers of skills.....let us see who has the most and the most of which skills do they possess the Grandmastery of.

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PEACEMAKING

The life of a minstrel is tied directly to the current attention of the player base, which is overwhelmingly attached to gold gathering, rare sales and reagent/resource economics.   Peacemaking currently gives one an escape window, but in Trammel that is simply a measurment of how much dexterity one has to outrun the adversaries.  

Imagine if you will a minstrel that walks the city playing his tunes and as in the effect radius that peacemaking works on...a success or failure in pleasing the NPCs (possibly PCs) within the radius occurs.  If successful the reward is given like the beggars reward currently in terms of gold between 1 and 20 gold pieces.

Effect per minstrel would be tied to the system loop/save and not allow repeat success until after this loop or time.

Yes....one can still set up performances near a large group of players.....this would be a means for the minstrel to work outside the requirement of combat or PC generosity....the common folk NPC instead.

NOTE: IF PCs are additionally effected the gold reward could either be calculated into the reward factor and not come directly from the PC or the NPC but from the heavens.....pennies from heaven....opps gold from heaven.

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TINKERING/BOWCRAFT

Tinkering is the use of gears, hinges, fine tuning instruments and mechanics.....one weapon is built on this principal....the Crossbow.

I propose a bonus addition that improves the crossbow along the lines as the magic modifiers currently do.

JOURNEYMAN TINKER/GM BOWCRAFT

Durable +10 to item HP AND Accurate +4.6 to Archery

EXPERT TINKER/GM BOWCRAFT

Substantial +20 to item HP AND Accurate, Surpassingly +9.3 to Archery

ADEPT TINKER/GM BOWCRAFT

Massive +30 to item HP AND Accurate, Eminently +14.0 to Archery

MASTER TINKER/GM BOWCRAFT

Fortified +40 to item HP AND Accurate, Exceedingly +18.7 to Archery

GRANDMASTER TINKER/GM BOWCRAFT

Indestructible +50 to item HP AND Accurate, Supremely +23.3 to Archery

This same principal could then be utilized also with SMITHS and ARMSLORE for the melee weapons.

and even dare I say......SMITHS with ARMSLORE, MAGIC,  INSCRIPT and  (ANATOMY or ANIMAL LORE)to produce various magic weapons potent against certain things.

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ARMOR STAND

This item would be a modification of the current Dress stand...only this would work as a container but SHOW pieces of armor on it externally.  

Helm, chest, legs, arms, gloves and gorget.

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KEG/VAT/BARREL for Bar

This would be built as the potion kegs are currently but with a required TASTE ID tie in as well as COOKING.  Since the Keg itself would need curing to make sure the contents later placed in it would not spoil(yuck).

Same requirements of supplies to build but the graphic would be like a keg on is side with the tap coming out of the bottom...like a traditional keg would be in a bar.   These kegs could be filled with ale, wine, liquor, water, milk....and yes they would be tagged with the creators namesake.

ie....Keg of ale crafted by XXXXXXXX or Barrel of Wine crafted by XXXXXXXX or Vat of liquor crafted by XXXXXX etc etc.

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