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AoS Changes


Elathiel

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From Stratics .. Wanted to be sure everyone has seen this :D

AoS changes which may be perceived as bugs by players:

Guild titles are hidden now, it needs a "mouse over" to see them.

Casting a spell cancels the current one, which makes just holding down the spell key impossible (for instance to cast cure.)

Trapped pouches cause 20 to 40 damage ... counting resources with UOA can be highly dangerous to your health.

Vendors and their items now use up lockdowns.

Tamed pets have such low resistance that an imp can kill a 4 x GM dragon.

Battle Focus problems: skill raises to 75 within 1 hour, skill is set to raise by default, so your first login after AoS went live will drop any down skill(s) incredibly fast.

Fighting monsters is reported as having become incredibly hard across the board (ie: for all char types and against most monsters); all damage done by monsters appears to be extremely overpowered and not in a correct relation to the monster type.

There is no more stat derived skill bonus in AoS, so there is no longer a difference between real skill and displayed skill (this really is not a bug, but causes confusion to all those used to the old "displayed" skill system).

Players report that spell disruption rate is very high, even for L-1 spells when the character has 120 anatomy/eval.

Redeeding house add ons now requires using an axe on most of them. This is different than the pre-AoS method and causes confusion and concern for manyplayers...pre-AoS using an axe would destroy the item.

Some houses end up having a negative number of lockdowns, which in turn blocks many house-related actions until you find ways to sort this out.

The new lockdown/storage space rules are causing a lot of confusion amongst players; they can result in houses suddenly shooting above the lockdown limit, which in turn makes the house owner unaware of why they can no longer lock down items in their house.

At 97 resist, monsters can still weaken/clumsy/feeble/curse for up to 25 stat points, which seems inordinately high.

All pre-AoS runic hammers have dropped down to 15 charges, although post-AoS hammers begin with more charges.

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