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Kor!

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  • Interests
    Orcs!
  • Location
    Calgary, Alberta, Canada
  • Gender
    Male

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  • Website URL
    http://orcs.ca

Previous Fields

  • Character
    Kor
  • Guild
    SoC
  • Class
    Shaman
  • Race
    Orc

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  1. A very good post Glok'Tor. Based on Warcraft orc history, orcs in WoW would indeed be more tolerable to allying with the other races. Now.. that said... The one thing I like about an all-orc clan is that you have to only rely on the skills the orcs' possess rather than cringe from their weakness... my comparison would to UO (which is where my orc experience came from -- Catskills and Pacific) would be there SC limited orcs to wearing ringmail / leather armor, limited some weapons and did not allow any mounts. Most people thought SC was insane for doing this. SC handi-capped their members significantly -- no, hugely. But it was these short-comings that appealled to me. It is what really defined the orcish roleplaying experience for me. To overcome those shortcomings we had to learn new and unqiue tactics. Ahh yes... the good ole krimp SC became a huge PVP menace to all those that dared come to the fort... yes the humie mages and platemail clad knights -- both mounted on horses -- fell time after time to their handicapped foes. Guaranteed WoW is a TOTALLY different game from UO... but I look forward to the challenges a 100% orc clan presents. Sure druids and priests would be nice... but so would have mounts in UO but we sufficed well without them. (I guess the first month or two will tell me whether an all-orc clan in WoW will be as fun as it was in UO -- if not then I'm sure I'll be by with my orc to check out how things are going with SoC
  2. Actually I think you have made a good point. Most people seem to think 26 orcs to 10 non-orcs is an acceptable ratio. I think its just plain sad. From a roleplaying point of view 26 orcs MIGHT allow 1 non-orc and at the very most 2 non-orcs. Alas it seems my perspective is a bit jaded thought as I come from a history of rp'ing orcs in orc only clans. Aside from becoming non-orc, I see some members constantly ask for special priviledges. That is not something I am used to playing with. but, I'm not saying that there is anything wrong with it. SoC has a lot of leniancy in its structure -- and its because of that leniancy that will make SoC a fun an enjoyable WoW clan -- but it will not (in my opinion) be a 100% roleplaying clan -- which is what I am looking for. I apoligize now that I even brought up this subject -- as I am used to a more rigid structure. SoC's leniant structure will attract many players and will ensure continued fun within the game of WoW. Unfortunately I am not a good fit for SoC's structure and see myself being more of a detriment to the clan based on my 100% rp orc background, than a benefit. I'm sure you guys will be having a lot of fun in the future and I wish SoC the best of luck in the future. SoC has some great leaders in the clan and I have enjoyed very much talking with them. I wish you all the best. Kor
  3. So they too would not understand why an ORC clan may want to limit the number of outsiders? Also lets keep things in perspective... you have not created a Tauren yet. I'm not asking you to delete a character. Orcs have shaman too... why couldn't you be an orc shaman? Here's one of my biggest concerns about allowing exceptions to the rule (ie allowing non-orcs into an orc clan)... soon exceptions become the rule! What do I mean by this? Well in the 3+ years I ran a 100% Roleplaying Orc Clan with 200+ members at its peak, it became a daily occurance for new prospective members to come and try and join with non-standard characters. We had a set naming policy and a set character appearance policy. (ie only one acceptable skin hue and no hair at all). Despite this, we still had orcs showing up with the wrong skin color or with hair. Their excuses were always.. "oh I want to play a half-orc" or "I want to play as a race of dark skinned orcs", etc. Or we had people with totally inappropriate names like "Boobi Likka". These were people who were out for one thing... individuality -- they wanted to be seperate and distinct. They wanted to be the exception to the rule ... maybe in their minds that made them look "cooler"? The main thing that makes a clan/guild ... and especially a large clan... run smoothly is its members ability to adapt to the rules concerning a clan/guild's structure. If member's can't even stick to those rules, how well are they going to stick to other rules/policies within the clan. If you know there is NO WAY you will have fun playing an orc in an ORC CLAN (and won't even give it a try before you create a non-orc character) then why the heck do you want to be with the clan at all? What is truly your motivation? Is is to be "a unique" individual in the clan that relies on being recognized by your appearance as opposed to your roleplaying skills? Yes I realize I have come across a little blunt here, but there was nothing in my original message that should have been taken offensively -- at least now I have given you a reason to feel offensive. I'm not trying to tick you off, but I am questioning your motivations... and anyone's motivations when they create a non-orc character for this orc clan. I can only assume that the GM's of the clan will carefully judge people's motivations before they allow entry of their non-orc characters. On a side note, if you get offended that easily that people don't like you because you are Tauren then you may want to re-think joining a roleplaying clan as from a roleplaying point of view I suspect many orcs will assume Tauren and Trolls are just big, dumb and stupid and will be treated accordingly. (note: some day I will learn to be brief )
  4. I was just curious as to what thoughts have been given towards limiting the numbers of Trolls and Tauren in our ranks. When I originally became interested in this clan it was because it was an "Orc" clan. I know the general thought has been to keep the Tauren and Troll numbers low in the clan, but it seems many members are more interested in playing Tauren and Trolls over Orcs. Although I swore I would only join an "orc-only" clan, I did become impressed with SoC's ideals. I decided that I did not mind 1 or 2 token other Horde races. I am completely against the idea of Orcs allying with undead and I was happy to see that the founders of SoC also were in this mindset. Although my preference would still be to see SoC as an Orc only clan, it seems that many members would disagree with me -- so I won't try to push that idea here What are the plans to limit the number of non-orcs within the clan? Is there any sort of a quote in mind (ie 1 non-orc for every 20 orcs)? Or a maybe a max number regardless of the clan size (ie 3 Tauren and 3 Trolls max?) I also think we should be going out of our way to encourage people to roleplay orcs in the clan over the other races (not that I dislike the other races but our name "Skullcrusher ORC Clan" has led me to beleive that we shoud be primarily an orc clan. Non-orcs should not hold superior positions to orcs. Additionally, any non-orc character created for the clan should be deemed "born" into the clan and should ONLY understand the orc language. Anyways these are just some random thoughts of mine and in sort of a "devils advocate" style -- I like to keep people thinking What are other members thoughts on this?
  5. Counter-strike! I have been addicted to that for almost 2 years now. Its a great game. I have been playing with the War Craft 3 mod, and find this to be a lot of fun as well. One of the best servers I have found is "www.the-space.net". They have saved exp that is accessed from 2 War3 servers. As for other games... I still have not checked out Battlefield 1942, but I know so many people who continue to rave about it I almost feel silly for not having bought it. http://www.eagames.com/official/battlefiel...942/us/home.jsp
  6. Sorry to go for the throat here, but I just have to... Quote: "Is it possible to earn a higher rank within the guild b4 the game is released? or are we forced to wait, b/c I believe I would like to try n earn some sort of leadership role (since I have ran 4 guilds/sites b4) sometime.." Firstly, what is the rush to earn rank? "earn a higher rank within the guild b4 the game is released" "are we forced to wait" Simply declaring that you want to be a leader is not the best way to gain the attention of the leaders. (If anything it probably will gain you negative attention). Actions speak louder than words. Bold that. Highlight that. Underline that. Actions speak louder than words. From my understanding about SoC, those who "acquire" ranks in the clan before the game starts will "earn" the ranks. Should you help out with the clan structure/administration and be active in the forums, you will demonstrate some good qualities which may help towards "earning" a rank. You will have the same opportunity to "earn" rank as anyone else. Regardless of your rank, you can help out with the clan. You don't need a "rank" to help out with the clan. Many of the best leadership candidates are those who went out of their way helping to improve an organization. They were not seeking rank, status, title or fame. They believed in the organization first and foremost. If the organization wishes to reward you for your services, then great. If not, no big deal -- at least you helped to improve something that you believed in. "I believe I would like to try n earn some sort of leadership role" Why do you want to "earn" a leadership role? You advise that you have ran guilds before, but what are you bringing to the table? Tell us what your strengths are and what would make you a good "candidate" for a leader. Better yet, don't tell us... over time show us! I don't mean to rag on you for simply asking a question. I am directing this message to any powermonger-rank-seekers who are interested in joining SoC -- hopefully you are not one. If my reply seems like an attack against you, then I apoligize as that is not the intent. In the 3+ years I have ran an orc guild with 200+ members at its peak, I can tell you that powermonger-rank-seekers are very common. They want rank for all the wrong reasons. In a 100% rp guild these rank-seekers are very detrimental to the clan. Its best to identify them and deal with them quick before they sour others within the guild.
  7. IC would of course only apply to in-game speech. Any other channels would be OOC. What I was mainly getting at, is chatting in other channels should be done at a minimum, and perhaps none at all, other than for seeking help with the game. Guild channel speak should also be limited to "organization speech". Basically a channel where people can go to coordinate where to meet. Why? Firstly, participation in OOC chat channels takes your attention away from RP'ing. Nothing annoyed me more in UO or EQ than to see a large group of people standing around for a long period of time, and nothing being said. (It appeared as though nothing was being said as they were in their own private chat channel). Not a very RP look in my books. Whether you are just shooting the sheet, having a serious long winded discussion or giving a motivation speech to the troops prior to heading into a battle -- this all can be done through normal in-game speech. Secondly, limiting speech in the guild channel encourages people to meet up and just speak together in-game. One of the great (few) things about UO that I liked (before people started using mIRC) was that you had to go find your buddies to talk to them. In our case, we had to go to the Yew orc fort to see what was shaking.
  8. Ug Alla! Here's some random thoughts I wanted to throw out to get some feedback on: 1. Orcish RP Speech. My general philosophy in a 100% rp guild is that there should never be a reason to go OOC (Out of Character). (ie "brb, doorbell", "mom's ragging on me, I have to leave", "woo hoo the just scored!", "how do I use another chat mode?", "dat will be 10,000 shinies", etc) I think it would be good though for us to have some sort of code/phrase meaning that you need help with a game/technical problem that is not in-game related. (ie, you are not sure how to use emotes, or how to set up chat channels, etc). My suggestion is to just say "need to blah wit lat at da gruk'stunz" [thinking stones -- a place where orcs meet to discuss matters.] We would always have a chat room open called "grukstunz". This would only be for requesting help in learning the game and its controls. This channel would not be used socially. If you want to talk to someone about last night's hockey game or find out where people are from -- use this forum. When you are logged in-game with your orc (or an inferior tauren or troll) then you should be thinking and acting as your character. 2. In the literal sense, numbers are just that... numbers, not words. 10,000 is a number. "tehn fousand" is a word. Numbers should never be typed in IC (In Character) speech. 3. In every level based MMORPG that I have played, levelling was something that players declared. Even when I briefly played with Shadowclan in DoAC, levelling was declared, albiet in a rp'd manner. (ie: "me lurn'd mure stuff!") Hey, everyone likes to hit their new level, but from an RP point of view, your character may only notice that he his skills and abilities have improved slightly but would have no understanding of the experience/levelling system. I would like to see a rule against "lurn'n" declarations when characters achieve a new level. What are your thoughts out there?
  9. Kor!

    Undead ok?

    Bah stink'n rott'n deadi! Deadiez shuld nebur been part ub da Horde!!! (I have always thought that orcs would have nothing to do with necromancy. Orcs in general dislike magic, but have developed some tolerances for it -- mainly for the fact that you need magic to fight magic -- and I think that is the limit of the tolerance. If orc foes had no magic, the need for warlocks would be zero. Orcs would rather engage foes hand to hand, rather than with magic. Necromancy is the worst of the worst. Magic perverted in such away that it reverses the natural laws of magic and nature. Orcs would view using undead to fight enemies as if they were stealing the kills that should belong to the orcs -- like sending out a killing robot to do the work of an orc! Completely unheard of!) All deadiez must die! Hrmm... well dem must die again den!!!!
  10. I would also like to know about this too, and whether you have to wait until a certain level to get your last name (like EQ), or if you start out with one right away?
  11. Roleplaying in its very essence is acting a character. Think of some of your favorite TV show characters. What makes them unique? Their quirks. Their behaviour. Their general image. As already said, simply speaking orcish and acting tough is not rp'ing an orc... but it is a step in the right direction. Once you have the language down, work on some quirks. (I once rp'd an orc in UO that was very tough -- except due to a tramatic animal attack (nibble) incident when he was born -- he was deathly afraid of rabbits. I would run off screen, and often not return for an hour at the sight of a rabbit.) Now this was certainly a bit of an extreme quirk -- okay it was far too extreme of a personality quirk, but the point is that often when we think of someone, we characterize them by their quirks. Quirks are a great way to help define your orc from the other orcs. Mayhaps some day I will start a thread about "Orc Quirks" to give some people some ideas for rp'ing their orc. Next is behaviour. In most cases, orcs are going to act gruff and strong. That is fine... but to what extreme. I had a warchief in my clan that was obediant, but often *grumbled* at some of the orders. Of course he was disciplined/clomped accordingly but his obedience is what kept him at his rank *grins*. Behaviour isn't necessarily about coping an attitude but can simply be how weakly or strongly you react to some things. Maybe your orc doesn't care a lot about drinking ale, so you don't get too excited about drinking it. Maybe your orc has been so used to being a grunt all his life that he constantly grovels and is overly obedient? True everyone wants to be a big tough grunting orc... hell that's half the fun, but with a few traits and consistant behaviour you can create a unique image for your orc. To define your character for everyone, write a story about him. Include in the narrative some of his quirks and general behaviour. Give people a bit of an understanding who you are, and why you are slightly different from the masses of other grunting orcs. A clan focused on rp will also host rp events. Many times I hosted "find an item" quests or such that had an interesting storyline. What happens while pursing the quest is what can create an interesting story. Once the quest has been concluded I would post a general account of what happened (with some dramatic narrative insertions) as well as some screenshots. Included in the account would be any accolades of what some orcs did (Kog defeated a Wyvern single handed / Burzburguul snuck behind the enemy and delivered a critical blow / Gurav fell off a cliff). Often just the need to seek out supplies / raw materials for the clan provides more that enough cause to get together and have fun. Anyways, you'll get to know me for my long winded replys... but I hope that helps a little.
  12. Kor!

    Ug alla!

    Ug dere! Kor ez nu orc en tuwn! Kor kum to clomp humies and drinki elvzi bluud! Ere's alla lat need tu knu about Kor... Kor ez orc! Kor ez nub bull! Kor ez nub olog! If lat ez bull or olog, lat ez nub orc! Kor clomp lat ef git en way! Kor ez old orc. Kor wander landz fur long time and knu mani tingz. Kor libed longer alredi dan must orcs, but heem still nub luuk like heem redi tu die. Sum blah dat Kor hab da bluud ub ancientz en heem. Kor nub blah much about heez pazt. Kor hab nub guda memori, but wut eber Kor du... heem ez alwayz rite... even ef heem nub. Nub buther tu arguu wit Kor. Lat nub cunvinz heem ez wrung! Kor alwayz rite! Kor blah dat heem ez search'd fur da luzt caves ub da ancientz en Sosaria, but nub find dem. Now Kor wandur Azeroth and luuk fur dem. Kor will make mani patrulz into da landz tu find da cavez. When Kor duz, heem prumiz luts uv shinies fur alla dat help! Scribbled by Scribe of Kor (I'm looking forward to rp'ing an orc again, and I think WoW is going to be fun as hell. Having run a 100% rp orc clan in the past I am 100% dedicated to rp'ing, and in turn 100% dedicated to SoC who are one of the few guilds out there who have the balls to go 100% rp! For those new to a 100% rp approach to MMORPG's, I'll be more than happy to help you in-game to develop your own unique rp personality -- even if it means beating the hide off of you to help you adapt *grins*. I look forward to seeing all of you ingame!! )
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