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Holyssa

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Posts posted by Holyssa

  1. Next patch is gonna have a ton of new mounts...but short of logging in and picking apart the messy menu in-game, how does one keep track of all this crap?

    http://www.bennlinger.com/mounts/

    Moduspwnens of the Maintankadin.com site made this cool utility: check off the mounts you own, save the link, and keep it for memory's sakes. Or share it with your friends and try to spike the Hate Meter.

    It also lists a lot of mounts that don't exist anymore, but some of the info is a bit inaccurate. For example: you can still get a Big Blizzard Bear. It just requires a fat credit card. Also, mounts like Peep cannot be accessed by ordinary players.

    Happy hunting! Oh here's mine as an example. I kinda suck Happy Birthday!

    http://www.bennlinger.com/mounts/view.php?...008200441A00001

  2. Achievements for Ulduar are on PTR...posting for both epic lols (can you spot the references?), and to give you guys a heads up on what to expect. Fair warning: some of these ARE placeholders, and may not make it into a later build. My own comments in bold:

    * The Siege of Ulduar (Defeat the bosses of The Siege area of Ulduar on Normal Difficulty.)

    * The Antechamber of Ulduar (Defeat the bosses of The Antechamber area of Ulduar on Normal Difficulty.)

    * The Keepers of Ulduar (Defeat the Keeper bosses of Ulduar on Normal Difficulty.)

    * The Descent into Madness (Defeat the bosses of The Descent into Madness area of Ulduar on Normal Difficulty.)

    * The Secrets of Ulduar (Defeat every boss in Ulduar on Normal Difficulty.)

    * Unbroken (Defeat Flame Leviathan on the first try without anyone repairing their vehicle on Normal Difficulty.)

    * Three Car Garage (Defeat Flame Leviathan while in each of the following vehicles on Normal Difficulty.)

    * Take Out Those Turrets (Destroy a Flame Leviathan Defense Turret on Normal Difficulty.)

    * Shutout (Defeat Flame Leviathan without causing a System Shutdown on Normal Difficulty.)

    * Orbital Bombardment (Defeat Flame Leviathan with 1 Orbital Defense System active on Normal Difficulty.)

    * Orbital Devastation (Defeat Flame Leviathan with 2 Orbital Defense Systems active on Normal Difficulty.)

    * Nuked from Orbit (Defeat Flame Leviathan with 3 Orbital Defense Systems active on Normal Difficulty.)

    * Orbit-uary (Defeat Flame Leviathan with 4 Orbital Defense Systems active on Normal Difficulty.)

    * A Quick Shave (Defeat Razorscale without allowing her to fly into the air more than once on Normal Difficulty.)

    * Minimal Casualties (Defeat Razorscale without any friendly NPCs dying during the fight on Normal Difficulty.)

    * Iron Dwarf, Medium Rare (Defeat 1000 Iron Dwarves with Razorscale's Flame Breath within 2 seconds on Normal Difficulty.)

    * Shattered (Defeat Ignis the Furnace Master while shattering 77 Iron Constructs within 5 seconds on Normal Difficulty.)

    * Hot Pocket (Survive being thrown into Ignis the Furnace Master's crucible on Normal Difficulty.)

    * Stokin' the Furnace (Defeat Ignis the Furnace Master in 2 seconds on Normal Difficulty.) UNPOSSIBLE! Oh, obvious placeholder is obvious. Unless your highest DPSer happens to be Chuck Norris.

    * Nerf Engineering (Defeat XT-002 Deconstructor without him recovering any health from XS-013 Scrapbots on Normal Difficulty.) I thought it was already nerfed?

    * Nerf Scrapbots (Defeat 1000 XS-013 Scrapbots within 12 seconds using XE-321 Boombots on Normal Difficulty.)

    * Nerf Dark Bombs (Defeat XT-002 Deconstructor without any raid member dying from a Dark Bomb on Normal Difficulty.)

    * Must Deconstruct Faster (Defeat XT-002 Deconstructor in 20.5 seconds on Normal Difficulty.)

    * Heartbreaker (Defeat XT-002 Deconstructor after destroying his heart on Normal Difficulty.)

    * I Choose You, Runemaster Molgeim (Defeat the Iron Council with Runemaster Molgeim as the last member alive on Normal Difficulty.) I hear they like Mudkips too.

    * I Choose You, Stormcaller Brundir (Defeat the Iron Council with Stormcaller Brundir as the last member alive on Normal Difficulty.)

    * I Choose You, Steelbreaker (Defeat the Iron Council with Steelbreaker as the last member alive on Normal Difficulty.)

    * But I'm on Your Side (Defeat the Iron Council while under the effect of a Steel Boot Flask on Normal Difficulty.)

    * Can't Do That While Stunned (Defeat the Iron Council without allowing Stormcaller Brundir to cast Chain Lightning or Lightning Whirl on Normal Difficulty.)

    * Overload Overlord (Defeat the Iron Council without any raid member being struck by Overload on Normal Difficulty.)

    * With Open Arms (Defeat Kologarn without destroying either of his arms on Normal Difficulty.)

    * Disarmed (Destroy both of Kologarn's arms within 12 seconds and then defeat Kologarn on Normal Difficulty.) This guy must have a case of limp wrist if this only takes 12 seconds.

    * If Looks Could Kill (Defeat Kologarn without any raid member being hit by Focused Eye Beams on Normal Difficulty.)

    * Rubble and Roll (Defeat Kologarn with 6000 Rubble creatures alive on Normal Difficulty.) 6000?? Here's hoping you saved money for RAM or a new video card.

    * Cheese the Freeze (Defeat Hodir without any raid member being hit by Flash Freeze on Normal Difficulty.) Freeze the Cheese! This made me giggle.

    * I Have the Coolest Friends (Defeat Hodir without any friendly NPC dying on Normal Difficulty.)

    * Getting Cold in Here (Defeat Hodir without any raid member having more than 3 stacks of Biting Cold on Normal Difficulty.)

    * Staying Buffed All Winter (Possess the effects of Toasty Fire, Storm Power and Starlight at the same time on Normal Difficulty.)

    * Don't Stand in the Lightning (Defeat Thorim without being affected by Lightning Charge on Normal Difficulty.)

    * I'll Take You All On (Defeat Thorim, the Ancient Rune Giant and the Rune Colossus on Normal Difficulty.)

    * Who Needs Bloodlust? (Defeat Thorim while under the effect of Aura of Celerity on Normal Difficulty.) Something tells me Blizzard has a shaman vendetta...

    * Siffed (Force Thorim to enter the arena and defeat him while Sif is present on Normal Difficulty.)

    * Lumberjacked (Defeat Elder Brightleaf, Elder Ironbranch and Elder Stonebark within 2 seconds of each other on Normal Difficulty.)

    * Con-speed-atory (Defeat Freya within 2 minutes of engaging a creature in the Conservatory of Life on Normal Difficulty.)

    * Deforestation (Defeat 2 Ancient Water Spirits, 2 Storm Lashers and 2 Snaplashers within 120 seconds on Normal Difficulty.)

    * Getting Back to Nature (Defeat Freya while she is affected by Attuned to Nature on Normal Difficulty.)

    * Mind the Mines (Defeat Mimiron without anyone in the raid triggering a Proximity Mine on Normal Difficulty.)

    * Strike Out (Defeat Mimiron without anyone in the raid being hit by a Rocket Strike on Normal Difficulty.)

    * A-bomb-inable (Defeat Mimiron without anyone in the raid being hit by a Bomb Bot on Normal Difficulty.)

    * Set Up Us the Bomb (Complete the following Mimiron achievements on Normal Difficulty.) All your base are belong to Mimiron!

    * I'll Form the Head! (Force Mimiron to combine the parts of his greatest creation within 20 minutes on Normal Difficulty.) What? No Blazing Sword pun? You fail, Blizzard.

    * Shadowdodger (Defeat General Vezax without any raid member being hit by Shadow Crash on Normal Difficulty.)

    * I Love the Smell of Saronite in the Morning (Defeat General Vezax without being affected by Saronite Vapors on Normal Difficulty.)

    * Never Stand Near the Faceless Dude (Defeat General Vezax without allowing him to regain health from Mark of the Faceless on Normal Difficulty.)

    * Crazy Cat Lady (Defeat Auriaya while doing something cool on Normal Difficulty.) Something....cool? I don't even want to know.

    * Supermassive (Defeat Algalon the Observer while destroying 4 Black Holes within 10 seconds on Normal Difficulty.)

    * Observed (Defeat Algalon the Observer on Normal Difficulty.)

    * He Feeds On Your Tears (Defeat Algalon the Observer without any raid member dying on Normal Difficulty.) I've been waiting for a name like this! :(

    * She's Not Bad for an Old God (/Kiss Sara in Ulduar on Normal Difficulty.) Something tells me this boss got hit by a staff made from the Ugly Tree.

    * Drive Me Crazy (Defeat Yogg-Saron without any raid member going insane on Normal Difficulty.)

    * He's Not Getting Any Older (Defeat Yogg-Saron within 22 minutes on Normal Difficulty.) 22 minutes...but Blizz is saying it is supposed to be 120. Just how long is this fight supposed to be?!

    * They're Coming Out of the Walls (Defeat 200 Guardians of Yogg-Saron within 12 seconds on Normal Difficulty.) Hudson! Talk to me, dammit!

    * In His House He Waits Dreaming (Experience all 5 visions of Yogg-Saron's mind on Normal Difficulty.) Perhaps this is linked to all those YouTube audio snippets involving Garona, Arthas, Ysera, etc..

    * The Undying, Part Two (Within one raid lockout period, defeat every boss in Ulduar on Normal Difficulty without allowing any raid member to die during any of the boss encounters.) Hell, not again! According to Blizzard, this will NOT be part of the Drake meta. Thank god for small favors.

    If my math is right, that's about 64 Achievements for this dungeon alone. Oh my.

  3. You got a lotta farkin' badges. You also have a lotta farkin' alts. Those heirloom items on the badge vendor look pretty tasty. But you can't figure out if it's worth the trouble of slapping them on your lazy alt or WIP twink.

    http://quickarmory.com/heirloom.php

    This handy-dandy site does the work for you:

    - The top option lists the stats for one item across all 80 levels. It also lists the armor type of armor it becomes around the L40 range, which is primarily useful for hunters & shaman (who graduate to using mail around then).

    - The bottom option lists every heirloom for an entire level range. Wanna buy both a staff AND trinkets AND shoulders for someone stuck at L50? Use this to see if it's worth the trouble.

    - Some items will seem to scale poorly around L50+. VERY poorly. This changes at L58 & 68 respectfully, because this is usually when players cross over the gear threshold for the next expansion pack(s). For example...

    Dignified Headmaster's Charge

    Binds to account

    Two-Hand

    +25 Stamina

    +21 Intellect

    Requires level 1 to 80 (57)

    Equip: Improves critical strike rating by 17 (1.29%).

    Equip: Increases spell power by 8.

    Not very impressive. Heck, most caster MH/OH combos from BRD or Dire Maul can scale better than this. But push yourself one more level (Outland ahoy!), and...

    Dignified Headmaster's Charge

    Binds to account

    Two-Hand

    +32 Stamina

    +26 Intellect

    Requires level 1 to 80 (58)

    Equip: Improves critical strike rating by 21 (1.56%).

    Equip: Increases spell power by 46.

    That's a lotta spellpower, and it scales very nicely from there to compete with many Outland staves.

    Q: I don't see a durability level on this stuff...

    A: There is none! No matter how many times you die, Heirlooms do not cost money to fix.

    Q: Can I enchant this stuff?

    A: Only with enchants that do not have any actual level limit...ie - the same stuff that works on a L1 character. Some examples:

    - +15 Agility (Timbermaw Hold enchant)

    - +30 Spell Power (old MC enchant)

    - Crusader

    - Fiery Weapon (lol)

    - Scopes DO NOT work.

    Shoulders can be enchanted also, but there's only so many you can use. Some examples...

    - Mantles from the Argent Dawn (sold at Light's Hope) work.

    - Greater Inscription of the Gladiator WILL work, but it is being hotfixed soon. Grab em before it's too late!

    - Pre-BC enchants which dropped from L60 Sapphiron still work. Use these wisely, however, since Sapph doesn't drop 'em anymore.

    Despite what the enchant tooltip will say, it will NOT bind to your character. You can still chuck it in the mail for later use.

    Q: Any bugs or surprises included with these?

    A: The Upgraded Dwarven Hand Cannon and Charmed Ancient Bone Bow are currently bugged, and are STILL bugged as of the latest PTR push. Steady Shot is still using stats from the L1 variation of the weapons to calculate damage, gimping any possible hunter rotations.

    Reforged Truesilver Champion cannot be Runeforged by Death Knights. This may also apply to the Bloodied Arcanite Reaper.

    Happy shopping!

  4. Wow. Happy Birthday Mama Moo! Or is it Gramma Moo now? :D

    *offers a box of ribbons for when Baracko grows his tail stump back*

  5. Missed the Patchwerk ach by 8 secs.

    - We need about 70k overall raid DPS to do this (24k for 10-man). Think we got 69,333 according to that last WWS. Not sure where exactly the problem is (I spend most of the fight playing Simon with my cooldowns, and I'm still looking at the full log), but that averages out to around 4200+ DPS per...err, DPSer. Hmm...

    - Keep Amplify Magic on all 3 tanks. That way we stay alive during Enrage next time, seeing as it's all physical damage, and it will provide a considerable boost to the offtank with Bacon of Light :D

    EDIT: Little tips in regards to Puff the Magic Dragon...

    - Curse of Elements should be refreshed during the P1-P2 transition. I'm pretty sure some debuffs still remain on Malygos. If they don't, could we use the warlock suicide trick (dismount, chuck CoE on the boss during P3)?

    - To save time and get stacks started early, Malygos in P3 can be targeted as soon as he finishes the phrase "...ten times over!" in his RP speech.

    - In the event of a wipe call, don't wait for Malygos to kill you in P3. Just dismount, and let gravity do the hard work for you.

    - The enrage timer is NOT synched to the Achievement timer if we plan to shoot for 6 minutes. Someone with their eyes peeled should turn on the Achievement timer via checking off the box in the Achievement menu. Make sure the timer resets between wipes as well.

    - If you have trouble with stacking debuffs, here's some rotations you can try out (use the Aces High daily to practice if needed), taken from Wowhead. 1 is the fire attack, 2 is the stacking flame debuff. Nrg = energy, respectfully.

    - Speed stack rotation: 1, wait for 100 nrg, 2, 1, wait for 95 nrg, 2, 1, wait for 90 nrg, 2, 1, wait for 85 nrg, 2, 1, wait for 80 nrg, 2, 1, wait for 75 nrg, 2, 1, wait for 70 nrg, 2, 1, wait for 65 nrg, 2, 1, 1, wait for 50 nrg, 2, 1, 1, wait for 70 nrg, 2, 1, 1, wait for 90 nrg, 2 <repeat>. It's a very tight rotation often letting the DoT reach 1 second remaining, but stacks DoTs up the fastest, which I can confirm to work as long as you have good FPS and latency. Any lag will cause this rotation to fail.

    - Reliable DPS rotation: 1, wait for 100 nrg, 2, 1 wait for 85 nrg, 2, 1, wait for 70 nrg, 2, 1, 1, wait for 50 nrg, 2, 1, 1, wait for 50 nrg... keep up 1, 1, 2 rotation.

  6. Holyssa and her younger sister Hikoria stumble into her Silvermoon estate, looking very tired after a hard day's work.

    "Another day, another victory over the vile scum of the frozen north...", she muttered, lazily tossing her axe and shield onto a pile of futons in the corner of the living room.

    "You know, I hear there's been great progress made regarding the ol' ruins in the Peaks. You really should go up there every once in a while!" the young death knight happily exclaimed as she sloppily places a pile of the weekend's mail on a nearby desk. "...and it might beat going Vrykul-tipping every night. You really should explore the unknown a little more...take a break from all this head-bashing."

    "Odd hearing it from a death-knight. Then again, it's you I'm talking about.", she replied, a smile forming on her lips.

    "Whatever sleeps below there can stay snoozing for all I care. And if it awakens? We will crush it. I've taken on one Old God before. What makes you think I'll show fear in the face...

    "...maws, dear sister. Many of 'em, from what I hear.", the pale-skinned elf interrupted.

    "...ok, maws, whatever, of some ancient terror a second time?"

    The blood knight walked over to her desk, it's surface cluttered with jewel cutting materials, scattered scraps and ore bits, and glittering unfinished cuts scattered among the pile of letters.

    "My, the postman has been busy. Let's see what we have here..."

    Holyssa casually reaches into a small basket, pulling out a fresh bagel. After taking a large bite out of it, she proceeds to open each one.

    "...Dear sir, the Mage Union would like to remind you tha-- wait, this is father's old junk mail! Don't those fools realize how long he's been gone for? I swear, it's like they WANT me to start drinking again." Holyssa crumples up the letter, tossing it into a tiny metal pail beside the desk, reaching for an even smaller envelope.

    "...Congratulations adventurer! If you pass this flyer to fifty people, you too could be the proud winner of a custom-built Nesingwary 9001 Bush-smasher Extre---UGH! More garbage from those stubby-legged barbarians." The small letter is crumbled into her fist, and tossed into her pail as well.

    The next letter is poorly and hastily written, but is followed by a paw-shaped ink print. "Dear Holy: Bored. When can we kill stuff again? ~ Orcala. PS, bring food."

    "..." The letter is folded and tucked into her side pouch.

    "Dearest lady, my training with the Ashtongue refugees nears it's completion! Today I even tied a gnome's boot laces together under the cover of the shadows, and proceeded to shove him down the biggest staircase I could find. It was truly a sight to see. I hope you are doing well. Is Northrend really cold? I have just the outfit in mind for my first trip to Dalaran! Do keep in touch! ~ Cresalia Firefeather"

    "Why would she ask how cold Northrend is, sis?", Hikoria asked, not looking up from polishing her Titansteel mace, sitting indian-style beside her sister's work desk.

    "You don't want to know. That rogue has lost her marbles, but may the sun continue to bless her with courage. Hey, what's this thing?" The blood knight eyes a small scroll, bearing the insignia of the Clan Skullcrusher. The scroll is quickly unrolled, and her eyes dart from left to right reading over it's contents.

    "Well, what's it say?"

    Holyssa's jaw suddenly drops, and the blood knight falls over backwards, stunned by the letter's contents.

    "Sis?! Are you ok?" Hikoria rushes over to the dumbstruck sibling, taking the letter from her gloved hand, reading it over.

    "Oh my, a promotion! Truly a glorious day for the Fargleams, and Quel'thalas in a way. Now the Scourge have no chance!"

    The young death knight looks down at her sister as she lay in the middle of the floor, squatting down over her other hand, still tightly gripping the bagel.

    "...you gonna eat that?"

    ((Thanks guys!! I'm gonna try my best to help push us forward while having a blast at the same time :D))

  7. Something to seriously consider for "Shocking!":

    http://www.youtube.com/watch?v=pzTwsk4Hy3c

    This is the famous four-point strategy used long ago to kill 40-man Thaddius. Skip to about 2:50 minutes in, and even if your connection fails hard at life, turn on Hi Definition mode. The stuff prior to that is just Feugen & Stalagg. They did not make master happy.

    The fight back then was exactly the same, picture the area around Thaddius as if it had a "square" with four points:

    - Everyone begins standing in one spot, typically around the tank. Thaddius is dragged to an open spot.

    - During the first polarity change, Positives go right (counter-clockwise if you're facing the boss). Negatives will go left (clockwise). Getting the first shift correct is the trickiest part, and even 2 or 3 folks got jolted in the movie due to not being fast enough.

    - During the next shift:

    ~If your polarity changes, go left.

    ~If it remains the same, go right.

    - Repeat, and watch your combat log for accidental shocks. It is of utmost importance to leave your tunnel vision at the door with this tactic.

    - Don't forget to stack up tightly on top of each other, including your tank!

  8. - [Heroic: Spore Loser] is gonna require EVERYONE to avoid ANY type of multi-target DPS.

    As of 3.0.8, this is false. The achievement is gone from the meta, since it had so many bugs/problems with not going off during WotLK's release.

    http://www.wowhead.com/?achievement=2138

    However, if we still wish to pursue it before Naxx becomes alt-fodder, there's a great guide here, which requires a Demo-Shout spamming warrior:

    http://mirrorshield.blogspot.com/2009/02/h...oser-guide.html

  9. Titles, mach-10 lizards, and the steaming pile of awesome that is the sense of accomplishing these tasks aside:

    I think accomplishing the 25-man Achievements is a great way to show that as a guild & tight-knit band of raiders, we can push ourselves to learn and conquer obstacles that are a real test of coordination, raid discipline (in before "douche"), and dedication to accomplishing a series of tasks.

    After witnessing how quickly we learned to thwomp Sarth +2D, I think we can definitely do this stuff. But it's gonna be tough, as most of these will require wiping & lots of number-crunching just to make sure the attempts go picture perfect (Shocking! comes to mind almost immediately).

  10. Your timing could not have come sooner, Kailand. Look!

    http://forums.worldofwarcraft.com/thread.h...&pageNo=1#0

    When 3.1 goes live, the rewards for “Glory of the Raider” and “Heroic: Glory of the Raider” are being removed. These achievements will still be active, however, players will no longer receive the Plagued Proto-Drake or Black Proto-Drake for completing them. Similar to our decision to remove the Amani War Bear from Zul’Aman, the goal is to ensure that such mounts retain a degree of rarity in the game; and with raids progressing into Ulduar in patch 3.1, we feel obtaining the rewards for “Glory of the Raider” and “Heroic: Glory of the Raider” would be somewhat trivialized. For this reason we will be offering new fast mounts (310 speed) as rewards for completing select achievements associated with 10 and 25-player Ulduar.

    Well, from a progression point it makes sense, I suppose.

  11. This run is solely for the fun of obtaining the achievements.

    To make things easier for this Achievement-fest (and because Blizzard loves being too damned vague with the in-game descriptions), please read this Wowhead list of Glory of the Raider achievements, and click each one for tips and instructions.

    http://www.wowhead.com/?achievement=2137#.

    The reward is a 310% speed plagued Proto-drake. Nothing feels more satisfying than seeing a giant diseased lizard jam-packed into your mailbox :)

  12. http://www.mmotactics.com/strategy_guides/...harion-3-drakes

    Probably the most colorful and tactic-rich site I've seen so far, and it's fairly new. Judging from the amount of classes the guide suggests, it's probably for the 25-man version, although 10-man shouldn't be too different with a bit of adjustment.

    - Lots of pics with positioning details. Oh, skip to 3:45 on the video with the Many Whelps parody for the real Sarth fight. lol

    - Positions for tanks and healers for each "phase", and a general time-line of how long it should take to kill this lizard once a plan is put to work.

    - Tactics for using plate-heads (warriors/paladins), druids, and even the Little Blue Demon that Could (Voidwalkers) for tanking.

    I know we have a lot of tricks and tactics for doing this with our own roster's makeup, but this should provide something to pick your brain with :)

  13. I just noticed I said "hell" to all. sorry about that haha

    See you all on Thursday!

    *points at the Edit Post button* I swear, you're blind. ???

    I too will be out tonight with everyone's favorite AFKing furry. Do your best in Naxx tonight!

  14. http://www.mmo-champion.com/index.php?topic=40602.0

    Death Knight

    Blood

    Skills

    * Pestilence is now 1 rank. It now spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. (Previously dealt damage)

    * Strangulate no longer deals damage.

    * Blood Boil damage increased, but its range has been reduced.

    * Death Pact's heal can no longer crit.

    * Blood Strike now instantly strikes the enemy, causing 40% weapon damage plus 305.6, increased by 12.5% per disease on the target at rank 6. (Previously caused 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease)

    * Heart Strike now

    * instantly strikes the target and his nearest ally, causing 50% weapon damage plus 368, increased by 10% per disease on the target at rank 6. (Previously caused 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease)

    Talents

    * Blood Gorged (Tier 10) no longer grants expertise. Instead your attacks ignore up to 2/4/6/8/10% of the targets armor.

    * Heart Strike (Tier 9) now strikes the target and his nearest ally, causing 50% weapon damage plus 125, increased by 10% per disease on the target.

    * Might of Morgraine (Tier 9) now increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 10/20/30%. (Previously was 15/30/45%)

    * Sudden Doom (Tier 8 ) is now a 3 point talent and now has a 5/10/15% chance to launch a free Death Coil at your target. (Previously gave a 4/8/12/16/20% chance to make the next death coil cost no runic power and guaranteed it to crit)

    * Blood Aura (Tier 7) renamed Improved Blood Presence and now while in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.

    * Bloody Strikes (Tier 5) now increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 20/40/60%.

    * Scent of Blood (Tier 2) now can proc off dodging, parrying or taking direct damage.

    * *New Talent* Improved Death Strike, Tier 8, 2 talent points - Increases the damage of your Death Strike by 15/30%.

    Frost

    Skills

    * Icy Touch now causes Frost Fever to last 15 secs.

    Talents

    * Hungering Cold and Howling Blast have switched places in the talent tree.

    * Howling Blast (Tier 11) now deals 50% additional damage to targets infected with Frost Fever. (Previously dealt double damage)

    * Unbreakable Armor (Tier 8 ) now Reinforces your armor with a thick coat of ice, reducing physical damage from all attacks by 0.05 and increasing your strength by 25% for 20 sec. The amount of damage reduced increases as your armor increases. (Previously just increased armor by 25%, strength by 10%, and parry by 5%)

    * Blood of the North (Tier 8 ) now affects Frost Strike as well as Blood Strike.

    * Chillblains (Tier 7) now reduces movement speed by 15/30/45%. (Previously 10/20/30%)

    * Endless Winter moved from Tier 6 to Tier 4.

    * Chill of the Grave moved from Tier 5 to Tier 4.

    * Runic Power Mastery moved to Tier 1 and is now a 2 point talent. Increases your maximum Runic Power by 15/30. (Previously 3 point talent that increased runic power by 10/20/30)

    * Black Ice (Tier 2) increases your frost damage by 4/8/12/16/20%. (Previously 6/12/18/24/30%)

    * Glacier Rot moved from Tier 1 to Tier 5 and is now a 3 point talent. Now diseased enemies take 7/13/20% more damage from your Icy Touch, Howling Blast and Frost Strike. (Previously 5/10%)

    Unholy

    Skills

    * Plague Strike now deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease dealing Shadow damage over time. (No longer removes a HoT)

    * Raise Dead cooldown reduced from 5 minutes to 3 minutes. The ghoul now only lasts for 1 minute.

    Talents

    * Unholy Blight moved from Tier 11 to Tier 5.

    * Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target. (Previously dealt 60% of weapon damage as Shadow damage plus 81, and an additional 40.5 bonus damage per disease.)

    * Night of the Dead (Tier 8 ) now reduces the cooldown on Raise Dead by 45/90 sec and Army of the Deat by 5/10 min. (Previously reduced cooldown when you hit the target)

    * Desecration (Tier 7) now causes all Plague Strikes to cause the desecrated ground effect. Targets in the area are slowed by 10/20/30/40/50% by the grasping arms of the dead while you cause 1/2/3/4/5% additional damage while standing on the unholy ground. Lasts 12 sec.

    * Anti-Magic Zone (Tier 7) no longer requires a rune to activate.

    * Unholy Aura (Tier 7) renamed Improved Unholy Presence and changed to: While in Blood Presence or Frost Presence, you retain 8/15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5/10% faster in Unholy Presence.

    * Magic Supression (Tier 6) is now a 3 point talent and You take 2/4/6% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 8/16/25% of spell damage. (Previously a 5 point talent)

    * Master of Ghouls moved from Tier 6 to Tier 4. It now also reduces the cooldown of your Raise Dead spell by 60 sec.

    * Summon Gargoyle moved from Tier 5 to Tier 11.

    * Blood-Caked Blade (Tier 4) now has a 3 sec internal cooldown.

    * Shadow of Death removed from the game.

    * Outbreak (Tier 3) no longer affects Blood Boil. It now affects Plague Strike and Scourge Strike.

    * Necrosis (Tier 3) now only affects main hand auto attacks. (Previously affected all auto-attacks)

    * Virulence moved from Tier 2 to Tier 1.

    * Morbidity moved from Tier 1 to Tier 2.

    * *New Talent* Ghoul Frenzy, Tier 6, 1 point talent - Grants your pet 25% haste for 15 sec and heals it for 30% of its health over the duration. 1 Unholy Rune. 45 Yard range. Channeled. 30 sec cooldown.

    Druid

    Balance

    Skills

    * Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)

    Talents

    * Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)

    Feral Combat

    Skills

    * Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)

    * Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)

    * Maim now stuns the target instead of incapacitate.

    * *New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.

    Talents

    * Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)

    * Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.

    * *New Talent* Primal Gore, Tier 10, 1 point talent - Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.

    Restoration

    Skills

    * Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)

    Talents

    * Replenish (Tier 9) renamed Revitalize.

    * Improved Regrowth (Tier 6) renamed Nature's Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just regrowth crit by 10/20/30/40/50%)

    * Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)

    * Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.

    * *New Talent* Improved Barkskin, Tier 10, 2 point talent - Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases resistance to Dispel mechanics by 30/60% while under the effect of Barkskin.

    Hunter

    Beast Mastery

    Skills

    * *New Skill* Call Stabled Pet - A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.

    Marksmanship

    Skills

    * Kill Shot no longer has a minimum range. It can now be used in melee range.

    Talents

    * Wild Quiver (Tier 9) now increases your chance to shoot an additional shot when doing damage with your auto shot, dealing 80% Nature damage, by 4/8/12%. (Previously it dealt 50% nature damage and had a 4/7/10% chance.)

    * Piercing Shots (Tier 7) Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. (Previously triggered 2/4/6% armor ignore).

    * Ranged Weapon Specialization (Tier 6) is now a 3 point talent, increasing damage with ranged weapons by 1/3/5%. (Previously a 5 point talent increasing damage by 1/2/3/4/5%)

    Survival

    Skills

    * Disengage cooldown increased to 30 secs. (Previously was 25 secs)

    Talents

    * Hunting Party (Tier 10) is now a 3 point talent, increasing agility by 1/2/3% and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec.

    * Trap Mastery moved from Tier 9 to Tier 2 and is now a 3 point talent. Increases the duration of Frost and Freezing trap by 10/20/30%, Periodic damage of Immolation and Explosive trap by 10/20/30%, and number of snakes summoned by Snake Trap by 30%. (Previously was just 1 point)

    * *New Talent* Black Arrow (Tier 9) - Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.

    * Sniper Training (Tier 9) has been changed to increase the critical strike chance of your Kill Shot ability by 5/10/15%, and while standing still for 6 sec., you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2/4/6% Lasts 15 sec. (Previously increased damage and critical strike chance based on your range to the target)

    * Wyvern Sting (Tier 7) now lasts 30 sec on the target. (Previously lasted 12 sec)

    * T.N.T. (Tier 4) now increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2%. (Previously increased critical strike chance of explosive shot and and gave it a chance to stun the target)

    * Lock and Load (Tier 4) now has a 33/66/100% chance to proc off Freezing Shot, Freezing Trap, and Frost Trap, and a 3/7/10% chance to proc off the periodic damage of Immolation Trap and Black Arrow. (Previously worked on all traps and included serpent sting)

    * Improved Wing Clip has been removed from the game.

    Mage

    Arcane

    Skills

    * Mage Armor has been increased to allow 50% of your mana regneration to continue while casting. (Previously 30%)

    * *New Spell* Polymorph Rabbit - Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

    Talents

    * Arcane Meditation (Tier 4) Allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)

    Fire

    Talents

    * Burnout (Tier 10) now only affects Fire Spells. (Previously affected all spells)

    * Pyromaniac (Tier 7) now allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)

    Frost

    Talents

    * Improved Water Elemental (Tier 9) has been renamed Enduring Winter. It now increases the duration of your Summon Water Elemental spell by 5 sec and your Frostbolt spell has a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second for 15 sec.

    Paladin

    * All Paladin auras have had their tooltip changed to note that they work on the entire raid, not just the party.

    Holy

    Skills

    * Exorcism can now be used on all targets, but is now a guaranteed critical strike vs Undead and Demon type mobs.

    * Judgement of Light now procs off spells as well. (Previously only "attacks" would trigger this)

    Talents

    * Purifying Power (Tier 6) now reduces the cooldown of your Exorcism and Holy Wrath spells by 17/33%. (Previously increased the critical strike chance of those spells by 10/20%)

    * Pure of Heart (Tier 5) now reduces Curse, Poison, and Disease effects by 15/30%. (Previously was 25/50% but did not include poisons)

    * Blessed Hands has been moved from Tier 5 to Tier 4 and now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30% and cooldowns by 10/20%.

    * Improved Concentration Aura's (Tier 4) reduced silence/interrupt effect now works while any aura is active.

    Protection

    Skills

    * Shield of Righteousness now deals 130% of block value + 520 at the highest rank. It no longer causes a high amount of threat. (Previously increased damage by a set amount)

    * Blessing of Kings is now a baseline ability. Trainable at level 20.

    Talents

    * Shield of the Templar (Tier 10) no longer increases the damage of your Holy Shield, Avenger's Shield and Shield of Righteousness spells. Instead it gives your Avenger's Shield a 33/66/100% chance to silence targets hit by it for 3 sec.

    * Judgements of the Just (Tier 10) now reduces the cooldown of your Hammer of Justice by 10 sec, increases the duration of your Seal of Justice effect by 0.5 sec, in addition to its previous effect.

    * Avenger's Shield's (Tier 9) damage has been increased across all ranks.

    * Guarded by the Light (Tier 9) now reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy. (Previously reduced the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 15%.)

    * Holy Shield's (Tier 7) damage slightly increased across all ranks.

    * Ardent Defender (Tier 7) is now a 3 point talent, reducing damage taken by 10/20/30%. (Previously was a 5 point talent)

    * Sacred Duty (Tier 6) increases stamina by 4% now. (Previously was 3%)

    * One-Handed Weapon Specialization is now a 3 point talent, increasing damage done with 1 handers by 4/7/10%. (Previously was a 5 point talent)

    * Blessing of Sanctuary (Tier 5) now only grants 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack. (Previously granted 10 rage or 20 runic power or 2% max mana)

    * Divine Guardian (Tier 4) now has been changed to redirect damage "(up to a maximum of 150/300% of the Paladin's health)." (Previously had no limit)

    * Improved Devotion Aura (Tier 4) now increases the amount healed on any target affected by any of your Auras by 2%. (Previously only worked with Devotion Aura active)

    * Improved Hammer of Justice (Tier 4) is now a 2 point talent, reducing the cooldown of Hammer of Justice by 10/20 sec. (Previously had a 3rd rank that reduced cooldown by 30 secs)

    Retribution

    Talents

    * Righteous Vengeance (Tier 10) is now a 3 point talent. When your Judgement and Divine Storm spells deal a critical strike, your target will take 10/20/30% additional damage over 8 sec. (Previously a 5 point talent)

    * Fanaticism (Tier 8 ) is now a 3 point talent and now increases the critical strike chance of all Judgements capable of a critical hit by 6/12/18% and reduces threat caused by all actions by 10/20/30% except when under the effects of Righteous Fury. (Previously a 5 point talent)

    * Improved Retribution Aura has been removed from the game.

    * Improved Retribution Aura's effect has been merged into Sanctified Retribution (Tier 5).

    * Divine Purpose has been moved from Tier 5 to Tier 6.

    Priest

    Discipline

    Skills

    * Divine Spirit is now a baseline spell.

    Talents

    * Penance (Tier 11) Damage increased slightly across all ranks.

    * Grace (Tier 9) now lasts 15 sec. (Previously lasted 8 sec)

    * Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana, and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.

    * Focused Will (Tier 7) now increases spell critical strike chance by 1/2/3% in addition to its previous effect.

    * Reflective Shield has been moved from Tier 7 to Tier 5. It is now a 2 point talent and causes 22/45% of the damage you absorb with Power Word: Shield to reflect back at the attacker.

    * Enlightenment (Tier 6) is now a 3 point talent and now increases your total Spirit by 2/4/6% and increases your spell haste by 2/4/6%. (Previously a 5 point talent)

    * Meditation (Tier 3) now increases mana regeneration by 17/33/50%. (Previously 10/20/30%)

    * Improved Power Word: Fortitude (Tier 2) now also increases your personal stamina by 2/4%.

    * Unbreakable Will (Tier 1) now reduces the duration of Stun, Fear, and Silence effects done to you by an additional 6/12/18/24/30%. (Previously 3/6/9/12/15%)

    * *New Talent* Improved Flash Heal, Tier 7, 3 point talent - Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.

    * *New Talent* Soul Warding, Tier 5, 1 point talent - Reduces the cooldown of your Power Word: Shield ability by 4 sec, and reduces the mana cost of your Power Word: Shield by 30%.

    Holy

    Skills

    * Prayer of Healing is now a targeted spell that heals the target's party.

    * Holy Nova mana cost reduced from 27% base mana to 22% base mana.

    Talents

    * Circle of Healing (Tier 9) healing increased across all ranks.

    * Test of Faith (Tier 9) now increases healing by 4/8/12% on friendly targets at or below 50% health.

    * Serendipity (Tier 8 ) changed to: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.

    * Holy Concentration (Tier 7) changed to: Your mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew. (Previously had a chance to grant clearcasting effect)

    * Blessed Resilience (Tier 7) increases the effectiveness of your healing spells by 1/2/3% along with its previous effect.

    * Improved Holy Concentration (Tier 9) removed from the game.

    * *New Talent* Empowered Renew, Tier 9, 3 point talent - Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.

    Shadow

    Skills

    * Shadowfiend now creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Damage taken by area of effect attacks is reduced, and the Shadowfiend has a reduced chance to be hit by spells and melee attacks. Lasts 15 sec.

    Talents

    * Dispersion (Tier 11) now clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.

    * Shadowform (Tier 7) now gives your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit.

    * Darkness moved from Tier 6 to Tier 1.

    * Silence (Tier 5) range increased to 30 yards. (Previously was 20 yards)

    * Vampiric Embrace (Tier 5) now lasts 5 mins. (Previously lasted 1 min)

    * Spirit Tap (Tier 1) now increases mana regeneration while casting by 87%. (Previously 50%)

    * Improved Spirit Tap (Tier 1) increases mana regeneration while casting by 17/33%. (Previously 10/20%)

    * *New Talent* Improved Devouring Plague, Tier 6, 3 point talent - Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.

    Rogue

    Assassination

    Skills

    * Envenom now gives an additional 15% chance to apply Deadly Poison and a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. (Previously gave a 15% chance to apply both deadly and instant poison)

    * Expose Armor now reduces armor by 20%, lasting longer per combo point.

    Talents

    * Hunger For Blood (Tier 11) changed to: Enrages you, increasing all damage caused by 15%. Requires a bleed effect to be active on the target. Lasts 30 sec. (Previously increased damage by 5%)

    * Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)

    Combat

    Talents

    * Savage Combat (Tier 9) now increases damage caused against poison enemies by 4%. (Previously increased damage by 1%)

    * Adrenaline Rush (Tier 7) cooldown reduced from 5 minutes to 3 minutes.

    * Lightning Reflexes (Tier 4) is now a 3 point talent and Increases your Dodge chance by 2/4/6% and gives you 4/7/10% melee haste. (Previously just increased dodge by 1/2/3/4/5%)

    Shaman

    Elemental

    Skills

    * Fire Nova Totem's mana cost has been reduced.

    Talents

    * *New Talent* Booming Echoes, Tier 8, 2 point talent - Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.

    Enhancement

    Skills

    * Bloodlust and Heroism now puts a debuff on you preventing you from using gaining the benefits of them for 10 mins. They now have a 5 min cooldown. (Previously had a 5 min debuff with a 10 min cooldown)

    Talents

    * Improved Stormstrike (Tier 8 ) now has a 50/100% chance to grant you 20% of your base mana when you Stormstrike.

    * Stormstrike (Tier 7) now affects the next 4 nature attacks but only lasts 10 secs now. (Previously only affected 2 attacks and lasted 12 secs)

    * Unleashed Rage (Tier 6) is now a 3 point talent. It now passively increases your agility by 1/2/3% in addition to causing your critical hits with melee attacks to increase all party and raid members' attack power by 4/7/10% if within 45 yards of the Shaman. Lasts 10 sec.

    * Spirit Weapons (Tier 5) now reduces all threat, just not melee threat.

    * Toughness (Tier 4) now increases stamina by 2/4/6/8/10% instead of increasing armor value.

    * *New Talent* Frozen Power, Tier 6, 2 point talent - Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.

    Restoration

    Skills

    * Poison Cleansing Totem and Disease Cleansing Totem have been merged into 1 totem.

    Warlock

    Affliction

    Skills

    * Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%)

    * Curse of Recklessness has been removed from the game.

    * Curse of Weakness now reduces armor by 5% along with its previous effect.

    Talents

    * Pandemic (Tier 9) is now a 1 point talent. It now grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit.

    * Malediction (Tier 8 ) now increases spell damage by 1/2/3%. (Previously also increased the effect of curse of elements)

    * Eradication (Tier 7) has been changed to: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.

    * Shadow Embrace (Tier 5) now increases Shadow Periodic damage. (Previously increased all periodic damage)

    * Siphon Life (Tier 5) is no longer a spell. It is a passive talent that When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done.

    * Frailty has been renamed Improved Curse of Weakness (Tier 2).

    * Supression (Tier 1) now increases chance to hit with all spells. (Previously only affected affliction spells)

    Demonology

    Skills

    * Enslave Demon penalties have been reduced. While enslaved, the time between the demon's attacks is increased by 30% and its casting speed is slowed by 20%. (Previously attack speed was increased by 40% and casting speed slowed by 30%)

    Talents

    * Fel Synergy has been moved from Tier 8 to Tier 1. You have a 50/100% chance to heal your pet for 50/30% of the amount of damage done by you.

    * Mana Feed is now a 1 point talent and has been moved from Tier 6 to Tier 5. Your demon now gains 100% of the mana you gain when you gain mana from Drain Mana or Life Tap spells

    * Master Conjuror (Tier 5) now increases the combat ratings gained from your conjured Firestone and Spellstone by 150/300%. (Previously 15/30%)

    * Demonic Embrace (tier 1) is now a 3 point talent. Increases your total stamina by 4/7/10%. (Previously 2/4/6/8/10%)

    * Demonic Empathy has been removed from the game.

    * Demonic Sacrifice has been removed from the game.

    * Improved Enslave Demon has been removed from the game.

    * *New Talent* Nemesis, Tier 9, 3 point talent - Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.

    * *New Talent* Decimation, Tier 8, 2 point talent - When you Shadowbolt or Incinerate a target that is at or below 35% health, the cast time of your next Soulfire is reduced by 30/60%. Lasts 10 sec.

    * *New Talent* Molten Core, Tier 6, 3 point talent - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 12 sec.

    Destruction

    Talents

    * Improved Soul Leech (Tier 8 ) now has a replenishment effect along with its previous effect.

    * Conflagrate (Tier 7) is now 1 rank. It consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 15 sec of your Immolate or 8 sec of your Shadowflame.

    * Backlash has been moved from Tier 7 to Tier 5.

    * Pyroclasm has been moved from Tier 5 to Tier 7 and is now a 3 point talent. It now states when you critically strike with Searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by 2/4/6% for 10 sec.

    * Improved Immolate (Tier 5) now increases all damage done by Immolate. (Previously only increased the initial damage)

    * Aftermath (Tier 2) now increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.

    * Cataclysm (Tier 2) now reduces the Mana cost of your Destruction spells by 4/7/10%. (Previously increased hit chance with destruction spells and reduced mana cost by 1/2/3%)

    * Improved Shadow Bolt (Tier 1) changed to Increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and your Shadow Bolt causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.

    * Molten Core moved to demonology.

    * *New Talent* Molten Skin, Tier 2, 3 point talent - Reduces all damage taken by 2/4/6%.

    Warrior

    Arms

    Talents

    * Wrecking Crew (Tier 10) now states that it no longer stacks with enrage.

    * Blood Frenzy (Tier 9) now increases all physical damage done to the target by 2/4%. (Previously was 1/2%)

    Fury

    Talents

    * Titan's Grip (Tier 11) now reduces physical damage you deal by 10%.

    Protection

    Skills

    * Sunder Armor now reduces target's armor by 4% per application. Stacks up to 5. (Previously reduced armor by a set amount)

    My god, it all looks sexy. Oh, dual-spec costs 1000g. Not TOO bad. I'm drooling over the new blacksmithing stuff. The stuff involving Shield of Righteousness doesn't bug me, since the added threat was removed back in 3.0...although it did give me a heart attack upon first seeing it. No babies will be eaten...yet. ???

    Val'anyr = the new Atiesh. Although it's called a gavel (generally associated with healing in WoW, based on the old BC healing items), I'm hoping multiple variations exist for people looking for a new tanky/DPS weapon. Kinda like how Atiesh had multiple forms for each class.

    Sanctuary pretty much became useless to all other tanky types. I hope they give Engineers more than what's listed...I mean, it's a flashlight.

    Screenshots rescued from the MMO Champion clutter/QQ sea:

    This is what happens when you buy the skill. Like many money-sinks, it awards an achievement!

    http://www.flawless-stormrage.eu/naraxi/Wo...2409_093005.jpg

    Here's the new Talent Window once you blow your hard-earned gold:

    http://www.flawless-stormrage.eu/naraxi/Wo...2409_093802.jpg

    The new Equipment Manager. It's no Outfitter, but I'm hoping they flesh out the kinks so I have one less addon to manage:

    http://www.flawless-stormrage.eu/naraxi/Wo...2409_120036.jpg

    A pic of a swimming mammoth. WTB buffalo mount so we can make water buffalo gags.

    http://www.flawless-stormrage.eu/naraxi/Wo...2409_121320.jpg

    Monty Python? In MY WoW? These new Achievements earn my love:

    http://www.flawless-stormrage.eu/naraxi/Wo...2409_125502.jpg

    More stuff from the new Argent Crusade tournament thingy:

    http://www.flawless-stormrage.eu/naraxi/Wo...2409_125506.jpg

    My god, those prices! New Kirin'tor rings, which require 1000g AND the old super-expensive ring.

    http://www.flawless-stormrage.eu/naraxi/Wo...2409_131111.jpg

    Noblegarden/Easter achievements are plentiful. the holiday now lasts an entire week too:

    http://ryannktsu.armadaweb.com/PTR/noblegarden1.jpg

    http://ryannktsu.armadaweb.com/PTR/noblegarden2.jpg

    http://ryannktsu.armadaweb.com/PTR/noblecalendar.jpg

    A tooltip for the new Val'anyr mace fragment:

    http://i42.tinypic.com/2wcfs55.jpg

    The Darkmoon Faire will soon get some Achievement love. There's nothing there yet though.

    http://ryannktsu.armadaweb.com/PTR/darkmoon.jpg

    LFG Tool got a facelift also, but this is from a German Client:

    http://bayimg.com/image/janblaabm.jpg - Role-filling buttons. Although with the new dual-spec stuff, why not just click all three? ;)

    http://bayimg.com/image/janbnaabm.jpg - New icons for what you are looking for, ex: tank, healer, and/or DPS. Very cool.

    As if the game needed to be more Stupid-Proof, here's what color-blind mode does. It (literally) shows you an item's quality. Although if your vision is that bad, why are you even playing WoW to begin with?

    http://worldofwarcraft.judgehype.com/scree...0/divers/01.jpg

    Instance dungeon maps. Will Atlas go the way of the do-do bird also?

    http://www.worldofraids.com/gallery/showim...i=4418&c=15

    Datamined Achievements. http://a.wirebrain.de/wow/wotlk/ach/9614?diff=1

    Insane in the Membrane: Raise your reputation with the areas listed below.

    Title Reward: The Insane

    -Honored with Bloodsail Buccaneers

    -Exalted with Booty Bay

    -Exalted with Everlook

    -Exalted with Gadgetzan

    -Exalted with Ratchet

    -Exalted with Darkmoon Faire

    -Exalted with Ravenholdt

    -Exalted with Shen'dralar

    Dreadsteed of Xoroth: Completed the Dreadsteed of Xoroth warlock quest.

    Charger Completed the paladin quest to obtain a Charger.

    -Judgment and Redemption

    -True Masters of the Light

    Swift Flight Form: Completed the druid quest to obtain Swift Flight Form.

    My god, I want that title.

    EDIT as of 2/25/09: Dual Specs just got sexy on itself: http://forums.worldofwarcraft.com/thread.h...=1&pageNo=1

    * Level requirement has been lowered to 40. You still gotta pay the 1000g fee.

    * Reagent requirement (Lexicon of Power) has been removed. No more pocket Inscription buddy.

    * Cooldown has been removed, though you cannot swap specs in combat, or in Arenas/Battlegrounds.

    1000g doesn't seem like TOO much of a stretch at L40 for gatherers, unless you're on a new realm or a brand new player. Very nice changes that I can only hope will remain on live.

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