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Earwen

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Posts posted by Earwen

  1. Got this out of the necro forum on stratics:

    Horde Minion requires 30 Necromancy and 30 Spirit Speak. Abilities: Pack animal, picks up stuff, decent combat assistant.

    Shadow Wisp requires 50 Necromancy and 50 Spirit Speak. Abilities: negative energy flare; periodically heals the mana of those friendly to the caster (and the caster) IF they have negative karma. the more negative the karma, the more mana you get back.

    Dark Wolf requires 60 Necro and 60 Spirit Speak. Abilities: +1 stamina every 2 seconds. Wolf mastery; allows you to tame any wolf as if it were a 0 difficulty tameable.

    Death Adder requires 80 Necro and 80 Spirit Speak. Abilities: Snake charming; you can command any snake to attack a target to which you can do negative acts. You don't get credit for the kill, however.

    Vampire Bat requires 100 Necro and 100 Sprit Speak. Abilities: all melee damage it does will heal it's master (You!) for an equal amount.

    Familiars can't be commanded like pets. They do join in the fight automatically when you're attacked by something agressive... most of the time? All of the Familiars will invis with you.

    Information Provided by evilmoocowgod

  2. Obelix has been hunting mummys in deciet and was getting decent items when she had 0 luck. When I put some items on her and got her up to 80ish she got less items. She did get in the neigborhood of 25 more gold a kill. I then took her luck down below 10 and she started getting more items. I saw no increase in the strength of the items either way.

  3. If they open the housing space up or not they should still put some decent spawn in. In my opinion they need to make the spawn like it was several years ago and you had to fight to get in your door. It was always such a rush to recall to my house on Fire Isle and have a dragon or Daemon on my doorstep.

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