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Narsica

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Posts posted by Narsica

  1. Anxious to mess with them, but not sure. I know alot of priests will go 31 disc/rest holy or remain shadow simply because of the 31 point talent will be loved by any healer or any mage/warlock. I'm going 31 holy/rest disc simply because my point on any raid, be it pvp or not, is to heal. Light well will help me with that, as well as the rest of the talents helping me boost my healing. I'll mess with it if I can ever get on tonight ;)

  2. doh! :D

    They really must've fubar'd some things if the site is messed up again. I'm able to look at the link right now- but it took an awful long time to refresh. There were things on there- I swear! >:L

    For those that can't see it....

    This doesn't include D2 stuff, codexes, level 52 druid quest, or relics.

    Here it is:

    New Drops:

    BRD:

    From Lord Roccor:

    Mantle of Lost Hope

    Shoulder Cloth, Req lvl 48

    +5 Stamina

    +11 Intellect

    +26 Healing

    +3 Mana/5 Secs

    From Hurley Blackbreath:

    Firemoss Boots

    Leather Boots

    112 Armor

    Requires Level 52

    +8 Sta

    +18 Intellect

    +20 Healing

    From Fineous Darkvire:

    Foreman's Head Protector

    Helm, Plate, Rare

    469 armor

    +15 Strength

    +14 Stamina

    +11 Intellect

    +13 Damage/Healing

    Requires level 50

    From Panzor the Invincible:

    Soot Encrusted Footwear

    Rare Cloth Boots

    Requires Level 51

    +8 Stamina

    +9 Intellect

    +14 Spirit

    +20 Healing

    LBRS:

    From Wyrmthalak:

    Heart of Wyrmthalak

    Trinket

    Chance on Hit: Does 120-181 fire damage.

    Scholomance:

    From Jandice Barov

    Staff of Metanoia

    +15 Stamina

    +15 Intellect

    +13 Spirit

    Requires level 57

    Increases healing done by spells and effects by up to 33.

    From Darkmaster Gandling:

    <Unknown Name>

    Ring

    +12 stam

    +16 dmg/healing

    +1% spell crit

    <from another source, 7 stam/16 damage/1% spell hit>

    Stratholme:

    Nothing shown yet.

    UBRS:

    From Rend:

    Faith Healer's Boots

    Cloth Boots, Requires Level 58

    +10 Stamina

    +12 Intellect

    +12 Spirit

    +26 Healing

    From General Drakkisath:

    Tome of the Lost

    Offhand

    6 Stamina, 7 Intellect, +18 damage and healing

    From General Drakkisath:

    Spellweaver's Turban

    Cloth, Rare, Head

    +9 Intellect

    Equip: dmg/healing+upto 36

    Equip: chance to hit with spells +1%.

    From General Drakkisath:

    Draconic Infused Emblem

    Trinket, BoP, Requires level 58

    Increases spell damage by 100 and healing by 190 for 15 seconds

    1 minute 15 second cooldown

    From Lord Valthalak (new boss):

    Lord Valthalak's Staff of Command

    Rare Staff, 53.8 dps

    +11 Stamina

    +10 Intellect

    +30 Damage/Healing

    +1% Spell Hit

    Requires Level 58

    From Lord Valthalak:

    Cloak of Destruction

    +17 Strength

    +7 Stamina

    From Lord Valthalak:

    Draconian Aegis of the Legion

    Shield

    2153 Armor

    40 Block

    +7 Stamina

    +20 Damage/Healing

    From Lord Valthalak:

    Handguards of Savagery

    Mail Gloves

    +10 Stamina

    +9 Intellect

    +38 Attack Power

    Unknown:

    Spirecaster Cape

    Rare Cloak

    Requires level 47

    37 Armor

    +4 Stamina

    +4 Intellect

    +5 Spiriti

    +14 damage and healing

    Band of Mending

    BoP, Unique, Ring

    +7 stamina

    +7 intellect

    +6 spirit

    +31 healing

    Requires level 57

    <Something to do with the D2 quest series>

    Kayser's Boots of Precision

    Rare Cloth Boots, Requires Level 56

    +18 Intellect

    +11 Stamina

    +1% Spell Hit

    Dragonskin Cowl

    Rare Cloth Head, Requires Level 55

    +12 Stamina

    +15 Intellect

    +18 Damage/Healing

    <I'd guess Gyth or Rend, personally>

    Leggings of Frenzied Magic

    Rare Leather Leggings, Requires Level 52

    +15 Intellect

    +15 Stamina

    +16 Damage/Healing

    +5 Mana/5s

    Ironweave Boots

    Rare Cloth Boots, Requires Level 56

    150 Armor

    +17 Stamina

    +11 Intellect

    Classes: Priest, Mage, Warlock

    <I think this is The Beast, but not sure>

    Ironweave Belt

    Rare Cloth Belt, Requires Level 56

    139 Armor

    +17 Stamina

    +11 Intellect

    Classes: Priest, Mage, Warlock

    <<Raiding Warriors Only>>

    Chromatic Boots’s new stats

    596 Armor

    +20 Strength

    +20 Agility

    +19 Stamina

    Increase Chance to hit by 1%

    Boots of the Fallen Hero’s new stats

    581 Armor

    +20 Strength

    +14 Agility

    +22 Stamina

    Increase Chance to hit by 1%

    Upgraded Drops:

    BRD:

    From Loregrain:

    Kindling Stave

    +10 Stamina

    +12 Intellect

    +13 Spirit

    +10 Fire Resist

    +1% critical with spells

    From Loregrain:

    Flamestrider Robes

    Cloth Chest

    +5 Stamina

    +6 Intellect

    +16 Spirit

    +10 Fire Resistance

    +20 Damage/Healing

    From Warder Stilgiss:

    Arbiter's Blade

    Mainhand Sword

    +8 Stamina

    +5 Intellect

    +8 Damage/Healing

    From Fineous Darkvire:

    Senior Designer's Pantaloons

    Cloth Pants

    +8 Stamina

    +7 Intellect

    +18 Spirit

    +40 Healing

    Now rare.

    From some arena boss:

    Splinthide Shoulders

    Leather Shoulders

    +11 Strength

    +10 Stamina

    +10 Intellect

    +9 Damage/Healing

    Now rare.

    From Plugger:

    Mixologist's Tunic

    Leather Chest

    +18 Strength

    +11 Agility

    +18 Stamina.

    Now rare.

    From Hurley Blackbreath:

    Coal Miner’s Boots:

    Leather Boots

    Requires Level 52

    +9 Strength

    +17 Stamina

    +10 Fire Resistance

    Now rare.

    From Hurley Blackbreath:

    Hurley's Tankard

    Main Hand Mace

    71-132 Damage @ 2.7 speed (37.6 dps)

    +5 Agi

    +12 Sta

    Now rare.

    From Argelmach:

    Naglering

    +10 Stamina

    +50 Armor

    +5 Defense

    Same arcane damage shield (3 arcane damage done when hit).

    <NOW UNIQUE>

    From Argelmach:

    Omnicast Boots

    Cloth Boots

    +6 Stamina

    +9 Intellect

    +22 Damage/Healing

    Now blue.

    From Roccor:

    Stoneshell Guard

    Shield

    Requires Level 47

    1903 armor

    31 block

    +6 Strength

    +9 Stamina

    Now rare.

    From Roccor:

    Earthslag Shoulders

    Plate Shoulders

    +13 Strength

    +8 Stamina

    +8 Intellect

    +9 Damage/Healing

    Now rare.

    From Flamelash:

    Molten Fists

    Mail Gloves

    Requires Level 53

    +10 Agility

    +11 Stamina

    +11 Intellect

    +10 Fire Resistance

    From Flamelash:

    Cape of the Fire Salamander

    +9 Stamina

    +6 Spirit

    +12 Fire Resistance

    From High Interrogator Gerstahn

    Kentic Amice

    Cloth Shoulder

    +5 Stamina

    +13 Intellect

    +6 Spirit

    +14 Damage/Healing

    Now rare.

    From some arena boss:

    Savage Gladiator Helm

    Mail Helm

    +12 Agility

    +28 Stamina

    From The Seven:

    Blood-etched Blade

    37.7 dps 1.5 speed

    +12 stamina

    +6 Damage/Healing

    From Thaurissan:

    Guiding Staff of Wisdom

    +11 Stamina

    +10 Spirit

    +10 Frost Resist

    +53 Healing

    From Thaurissan:

    Robes of the Royal Crown

    Cloth Chest

    +19 Stamina

    +12 Intellect

    +10 Spirit

    +18 Damage/Healing

    From Thaurissan:

    Thaurissan's Royal Scepter

    Offhand

    +5 Stamina

    +5 Intellect

    +10 Spirit

    +22 Healing

    LBRS:

    From Ghok Bashguud:

    Bashguuder

    1h Mace, 39.4 dps, 1.8 speed, Req lvl 55

    +9 Strength

    Chance on hit: Puncture's target's armor lowering it by 200. Can be applied up to 3 times.

    Now rare.

    From Vosh'gajin

    Trueaim Gauntlets

    Mail Hands

    Equip: Increased Bows +8.

    Equip: Improves your chance to hit by 1%.

    Equip: Increased Guns +8.

    Equip: Increased Crossbow +8.

    Now rare.

    From Voone:

    Talisman of Evasion

    Neck

    +13 Agility

    +1% Chance to Dodge

    Now rare.

    From Voone:

    Rosewine Circle

    Ring

    +5 mana / 5 sec

    +29 to heals

    From Omokk:

    Plate of the Shaman King

    Plate Chest

    +12 Strength

    +15 Intellect

    +15 Stamina

    +18 Damage/Healing

    From Crystal Fang:

    Fallbrush Handguards

    Leather Gloves

    +11 Stamina

    +12 Intellect

    +11 Spirit

    +20 Healing

    From Halycon:

    Slashclaw Bracers

    Mail Wrists, 155 Armor, Req level 55

    +7 Agility

    +7 Stamina

    +6 Spirit

    +1% Chance to Hit.

    From Gizrul:

    Bleak Howler Armguards

    Leather Wrists

    +8 Intellect

    +14 Spirit

    +15 Healing

    From Gizrul:

    Wolfshear Leggings

    Cloth Pants

    +5 Stamina

    +25 Spirit

    +10 Nature Resistance

    +26 Healing

    From Wyrmthalak:

    Trindlehaven Staff

    +12 Stamina

    +25 Intellect

    +14 Damage/Healing

    Scholomance:

    From Kirtonos:

    Clutch of Andros

    Cloth Belt

    +9 Stamina

    +19 Intellect

    1% to Spell Hit

    From Ras:

    Maelstrom Leggings

    Mail Leggings

    +20 stamina

    +20 intellect

    +10 spirit

    +13 healing.

    From Ras:

    Freezing Lich Robes

    Cloth Chest

    +15 Stamina

    +43 Frost Damage

    From Ras:

    Death's Clutch:

    Leather Shoulders

    +10 Strength

    +10 Agility

    +10 Intellect

    +10 Stamina

    +10 Spirit

    From Gandling:

    Witchblade

    Mainhand Dagger

    +8 Intellect

    +14 Spell Damage/Healing

    From Gandling:

    Boots of the Shrieker

    Leather Boots

    +10 Stamina

    +10 Intellect

    +10 Spirit

    +10 Shadow Resistance

    +12 Damage/Healing

    All Scholomance Sets were buffed to full rare. None of them have had their set bonuses changed.

    Deathbone

    Deathbone Chest

    637 Armor

    +12 Stamina

    +17 Defense

    +5 Mana/5s

    Deathbone Gauntlets

    398 Armor

    +14 Stamina

    +4 Mana/5s

    +10 Defense

    Deathbone Girdle

    358 Armor

    +15 Stamina

    +4 Mana/5s

    +9 Defense

    Deathbone Legguards

    557 Armor

    +20 Sta

    +5 Mana\5s

    +13 Defense

    Deathbone Sabatons

    438 Armor

    +9 Stamina

    +6 Mana/5s

    +10 Defense

    Bloodmail

    Bloodmail Gloves

    +9 Strength

    +10 Stamina

    +10 Intellect

    1% Crit

    Bloodmail Belt

    +12 Strength

    +12 Agility

    +11 Stamina

    +9 Intellect

    Bloodmail Boots

    +9 Strength

    +9 Agility

    +10 Stamina

    +10 Intellect

    1% Hit

    Bloodmail Legs

    +15 Strength

    +15 Intellect

    +16 Stamina

    +12 Agility

    Cadaverous

    Cadaverous Leggings

    +18 Stamina

    +52 Attack Power

    Cadaverous Belt

    +12 Stamina

    +40 Attack Power

    Cadaverous Walkers

    +20 Stamina

    +24 Attack Power

    Cadaverous Gloves

    +9 Stamina

    +44 Attack Power

    Necropile

    Necropile Robe

    +22 Stamina

    +12 Intellect

    +12 Spirit

    +8 Damage/Healing

    Necropile Boots

    +15 Stamina

    +10 Intellect

    +9 Spirit

    +11 Damage/Healing

    Necropile Cuffs

    +12 Stamina

    +11 Intellect

    +7 Spirit

    Necropile Mantle

    +17 Stamina

    +11 Intellect

    +9 Spirit

    Necropile Leggings

    +21 Stamina

    +18 Intellect

    +12 Spirit

    Stratholme:

    From Skul:

    Skul's Cold Embrace

    +19 Strength

    +20 Stamina

    +10 Frost Resistance

    +6 Defense

    From Malown:

    The Postmaster's Seal

    Ring

    +3 Intellect

    +6 Stamina

    +17 Spirit

    From Malown:

    The Postmaster's Tunic

    +13 Stamina

    +20 Intellect

    +10 Spirit

    +15 Damage/Healing

    From Malown:

    The Postmaster's Trousers

    +12 Stamina

    +20 Intellect

    +20 Spirit

    From The Unforgiven:

    Wailing Nightbane Pauldrons

    Plate Shoulders

    +14 Strength

    +14 Stamina

    +10 Shadow Resistance

    +3 Defense

    From Timmy the Cruel:

    Timmy's Galoshes

    Mail Boots

    +17 Agility

    +11 Stamina

    +11 Intellect

    From Timmy the Cruel:

    Vambraces of the Sadist

    Plate Bracers

    +6 Strength

    +7 Stamina

    +1% Critical

    From Willey:

    Willey's Portable Howitzer

    Gun

    2.9 speed

    +9 Stamina

    +8 Attack Power

    From Balnazzar:

    Star of Mystaria

    Neck

    +9 Stamina

    +9 Intellect

    +8 Spirit

    +1% spell hit

    From Balnazzar:

    Demonshear

    2h sword, 3.8 speed, 53.9 dps

    Chance on hit: Sends a shadowy bolt at the enemy causing 150 Shadow damage and dealing 40 damage every 2 sec for 6 sec.

    From Rivendare:

    Scepter of the Unholy

    Mainhand Mace

    +5 Stamina

    +19 Shadow Damage

    UBRS:

    From The Emberseer:

    Flaming Band of <x>

    Ring

    +24 Fire Damage

    <Stats probably changed, don’t know how>

    Now rare.

    From The Emberseer:

    Wildfire Cape

    Back

    +20 Fire Resistance

    Now rare.

    From Anvilcrack:

    Flame Walkers

    Mail Boots

    +10 Stamina

    +18 Fire Resistance

    From Anvilcrack:

    Mastersmith's Hammer

    Mainhand Mace

    +5 Intellect

    +14 Damage/Healing

    From Solakar:

    Crystallized Girdle

    Leather Belt

    +6 Stamina

    +19 Intellect

    +6 Spirit

    +9 Damage/Healing

    From Solakar:

    Dustfeather Sash

    Cloth Belt

    +10 Stamina

    +18 Intelect

    +9 Damage/Healing

    From Gyth:

    Gyth's Skull of <Something> Resistance

    Plate Helm

    509 Armor

    20 Stamina

    15 Random Resist

    9 Defense

    Now rare.

    From Gyth:

    Tribal War Feathers of <Something> Resistance

    Leather Helm

    137 Armor

    12 Stamina

    15 Intellect

    +14 Random Resist

    Equip: +33 to heal spells

    Now rare.

    From Gyth:

    Dragoneye Coif of <Something> Resistance

    Mail Helm

    +15 Stamina

    +18 Random Resist

    +38 Attack Power

    Now rare.

    <Attack power and Stamina may be inverted>

    From The Beast:

    Spiritshroud Leggings

    Cloth Leggings

    +13 Stamina

    +16 Intellect

    +16 Spirit

    +19 Damage/Healing

    From The Beast:

    Blackmist Armguards

    Leather Bracers

    77 Armor

    +5 Strength

    +13 Stamina

    +10 Shadow Resistance

    +1% Chance to Hit

    From Drakkisath:

    Brigam Girdle

    Plate Belt

    +15 strength

    +16 stamina

    Equip: improves your chance to hit by 1%

    From Drakkisath:

    Tooth of Gnarr

    Neck

    +14 Intellect

    +8 Stamina

    +3 Mana/5s

    From Drakkisath:

    Blackblade of Shahram

    Epic Two-Hand Sword, 3.5 Speed, 59.4 dps

    Chance on hit: Summons the infernal spirit of Shahram.

    (speed changed)

    Elsewhere:

    Cyclopean Band

    Ring

    +4 Strength

    +8 Stamina

    +7 Intellect

    +4 Spirit

    +9 Damage/Healing

    Wolfrunner Shoes:

    Cloth Boots

    +11 Stamina

    +11 Intellect

    +11 Spirit

    +13 Damage/Healing

    Robes of the Void now have +46 damage/healing instead of +49 shadow damage

    Satyr's Bow is now +3 agility/+1% to hit

    Inventor’s Focal Sword is now +1% spell crit

    Blade of Eternal Darkness is now

    Equip: Chance on landing a damaging spell to deal 100 Shadow damage and restore 100 mana to you.

    <Proc rate estimated to be around 5%>

  3. I did shadow spec on my first priest from 1 to 60, and it was cake. I did shadow with Narsica again from 1 to about 45ish, but went holy because we needed good healing for our 5 mans we were doing at the time. Regardless, I'd suggest leveling up using the battlegrounds as well. Usually horde dominates up till level 60, so just hop in there and pwn the place, regardless of your spec.

    BTW fear is your friend. >:L

  4. If it's anything like the warlock soul shard bag, you'll to obtain it from a boss or from Cenarion circle faction. I know the soul shard bag(24 slotter) I got by having 300/300 tailoring and reading the book that drops from Jandice in scholo.

  5. LOL no worries any of you. I think it was just a bit late by the time we actually got rolling, and some wrong pulls and such(Thanks to me) we had to run back a bit. Hopefully we can try again for the note- maybe tonight for those that still need it. >:L

  6. ...now I have to make the decision I've been putting off: +22 int on GBW or Rod of the Ogre Magi (if/when I get one).

    Suggestions? I'm tempted to drop it on the GBW to use as a raiding staff, but am torn since it would also be fantastic on the Rod to make up for the comparatively low +int. I suppose I could do both (after some serious farming for shardable loot), but will be grappling with this again when we get someone the +spell dmg enchant >:L

    Glad that I don't have any decent one-handed swords/daggers...that would really make my "hed asplode"!

    +30 spell damage on the Rod of the ogre magi imho :yub:

  7. To be honest, after they pushed to the second graveyard I afk'd and logged for the night. I have no idea what we did wrong but all of a sudden bam allianced pushed everyone back asap, got the GY, then proceeded south. Also it helped that they summoned their 60 and 61 elite dwarven ram guys...which were hard to deal with as well.

    Usually it's a 50/50 chance for a raid in there. If you see Keevox or Tongs, my bet would be that there won't be a raid group. Usually when I zone in I get an invite, and if not I'll yell for an invite, but after that if I get nothing, there probably isn't a group and horde are just running around in chaos.

    I basically want a raid group so I can shield people but at the same time have a decent communication going on. This is what AV lacks alot and why horde loses a lot....

    For those of us that have gone to WoW from Daoc, it's alot like the frontiers but with a lot of problems....from pally shielding/pulling gears so someone can run in and cap to rogues stealthing up top to a tower and capping through the wall(the guards up top are archers and don't participate in melee combat for some reason), it just seems like AV is more of a chaosfest with cheats galore. :p

  8. http://conquest.teamgbu.com/strats/moltenc...Lava_Surger.php

    Background:

    This is a fun mob at first, but quickly loses its appeal. It has one of the more interesting attacks in the zone. This mob will be seen zipping through the zone at high velocity. This mob respawns in 28 minutes and is one of the faster respawning mobs. There is no known way to stop him from spawning. This mob is banishable.

    Attacks:

    This mob has a basic single target attack that hits for about 600-800 on tanks. He will also choose a secondary target to periodically 'surge' to. Everyone near him at the time plus the person he charges will get hit with a ~800-1000 damage ability and get knocked back a few yards. The affect is much like bowling pins. Unfortunately, this ability makes this one of the more irritating fights, though we sure enjoyed it at first.

    Strategy:

    We make sure to time these mobs if they are going to be anywhere near us when they respawn. However, they aren't all that bad of an add since they can be banished by warlocks. We tried to put everyone right on top of him so that he woudln't surge, but this did not work and he just surged everyone at once. Since then we spread out some and just take him down. It is very rare to lose anyone on this mob, but he can be rather mana intensive.

    So what you to do is have the melee go melee and have the ranged stay ranged, as well as healers. This minimizes the damage being done to the raid as whole. Sure it's frustrating to meleers that have to chase the surger as it surges, but hey that's what it does. :p

    This is how DP and TBW/SD/EFF does it and it barely causes any damage to the raid.(In case you guys were wondering, I was in TBW and we were originally allied TBW/DP. DP then broke off and TBW joined with Silver Dawn and Epic Freedom Fighters...for some background info for you folks :D )

  9. I'll be there friday as well, hopefully there's no signup sheet or anything I don't know about :p

    As far as you dying on the Mags encounter smedlock...

    Hate to say it, but that's why I said before the encounter "I feel for the rogues...". Well, I should have also included the warriors. Basically anyone that's melee in this fight is expected to tend for themselves. I know it sucks, but the priests are to mainly keep up the MT, the tranq shot hunters, and all ranged dps(warlocks/mages/hunters). I do believe we spared one priest down in the corner by Mags, but usually it's just a fend for yourself fight, which I know sucks.

    We'll get better at MC as we progress, and hopefully deaths will be kept at a minimum(though there will always be some deaths in MC). Keep up the good work! ;):)

  10. Part of the lore that I remember hearing about them is that they have their appearance from being so long lost from their magic power as Blood Elves...that's also why they have the name "The Lost Ones" because on their journey to search for another source of power they were left behind or "lost" on the way.

    Yep there are some Draenei referred to as "The Lost Ones" Because they are just that- they are stuck in the Blasted Lands thanks to not being able to cross through the portal back to Outlands. Hence they lose their power or whatnot- I'm not sure if the playable race will be the ones in Outlands(most likely) or the few scattered in the Blasted Lands on EK.

  11. Anyone up on thier lore enough to know why the Draenai would side with Alliance? I only recall a little of them from the rts game, werent they neutral to the Horde at least. IIRC they asked for the hordes help in their civil wars no?

    Here's some info about how the draenei could/could not be on alliance's side. They're slaughtered by the orcs, yet allied with the blood elves- who are now allied with the horde(orcs included) which may make the Draenei switch to alliance for help. Just my idea anyway.

    "The Draenei are one of the three primary races native to Draenor (the others being the Orcs and the Ogres). They once populated the planet heavily, but were slaughtered by the Orcs shortly after their corruption by the Warlock Gul'dan. A small number of Draenei survived, using a recessive cloaking ability. They were thought to be extinct, yet Illidan and his forces discovered and liberated one of the last surviving Draenei villages among the wastes of what is now known as Outland. The Draenei are known for being stealthy spies and assassins as their warriors can Shadowmeld at all times of day, even while moving. They are currently ruled by Akama, the Elder Sage, and are allied with Illidan's Naga and Blood Elves. The Draenei are consumed by an unquenchable bloodlust whenever they know Orcs are near. A few Draenei were led through the portal by a few unknown leaders with the hopes of finding a new life, and have settled in The Swamp Of Sorrows. Unfortunately, most of them were driven mad due to homesickness, and attack all on sight. There are a few, led by Magtoor, that remember their noble roots and survive on in the swamp separate of their mad brothers. The mad Draenei are called "The Lost Ones" in memory of their old homeworld.

    Some point out that the Draenei are allied with the Blood Elves under Illidan, and use this as a basis that the Draenei would not work against their allies. This counter-argument was debunked at BlizzCon when it was revealed that the Blood Elves who are the Player Characters will be Blood Elves who were not with Kael'Thas. So if a group of Draenei were added as the new Alliance race, they would not feel any loyalty to the Horde's Blood Elves."

  12. Actually, you only get the 50% baseline crit chance when rooted (frostbite's chances are even slimmer), so it's much less than half in normal practice. As for the rest...well, I can only wish to have gear like that right now, so it's like comparing apples to oranges. The spec may be the same (or similar), but my damage output is half of that right now and makes frost/arcane lackluster for damage and efficiency.

    Heh, take that gear on a fire mage and a frosty would seem very weak. If I could've lived with more downtime, I'd probably have respec'ed back to fire by now...

    Hence why I said shatter/frostbite combo(shatter is 50% on a frozen target, be it because of frost nova or the shatter effect). The 15% chance from frostbite may not seem much on paper- but it procs QUITE frequently for me. I mean heck, the rogue that hits you 10 times in ~2 seconds....that's alot of 15% chances.

    Not saying it is best, just saying it's worked for me(It's what I was since I made my mage the night the game landed >:L). Combine all that damage with the great defensive powers of ice block(removes ANY negative effect, be it a curse, viper sting, bleed, slowing, scatter shotted, blinded, etc) and ice barrier(extra 825ish health that while up allows you not to be interrupted in spellcasting..), you're golden. And there's alot of excellent blues out there that you can get outside of MC/BWL/AQ/ZG etc.

    Shivery Handwraps, Briarwood reed, Burial Shawl, Burst of Knowledge, Crimson Felt Hat, Crystalline Threaded Cape, Dragonrider Boots, Thuzadin Sash, Sublime Wristguards, Sandworm Skin Gloves, Sacred Cloth Leggings, Robe Of Everlasting Night, Spellshock Leggings, Skyshroud Leggings, etc.

    All of these drop in either UBRS,LBRS, Scholo, Strath, Silithus Questline loot bags, DM Bosses, ZF Bosses, or are made(Robe Of Everlasting Night) or are random world drops(Sacred Cloth Leggings).

    To be honest, I'd personally just rather see a mage do steady constant DPS, rather then an OMGZORS one time every 2-5 mins Trinkets/Arcane Power/Combustion/POM/Pyroblast arcane/fire mages.

  13. Also, I somewhat disagree with Narsica about balancing +crit and +dmg being less important for a frosty (but respect the position...it's a personal choice, after all). The lackluster damage output from frostbolts almost begs for more crit chance to be effective in DPS fights. Adding +dmg is a no-brainer and almost required as well. The only bad thing about having as much +crit gear as I usually have on is that it's not as easy to control your aggro in an instance/raid situation. In the end, though, it's a matter of style and making sure to use your head crit-wise when you're not soloing (a string of crits can have some nasty consequences in a raid).

    True, I just never needed the crit though. You get a baseline 50% chance to crit(shatter/frostbite combo) that's already a 1 per 2 frostbolts chance of critting. Combine that with your intellect(certain amount of int = 1% chance to crit) and the fact that most of the really good +damage comes with a +1% crit, you'll have a good baseline 60ish % chance to crit. My alliance mage the ogre magi rod, the mana igniting cord, robe of the archmage, etc items that gave some more crit. Overall though- with my trinkets(Talisman of Ephemral power and Burst of knowledge), my frostbolts go from 221 mana to 121 mana with ~1000ish damage, 2000+ crits. Very mana efficient, very decent steady heavy damage(doesnt' rely on the trinket or arcane power, rather rely's on the crits from shatter). Worked very well for me! :)

  14. Belated welcome!

    I haven't been around your boards too much guys sorry =p Glad you like them- do a couple of Scarlet strath 5 mans with the right people and the righteous orbs are cake to get :)

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