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Balandar

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Codex of Standard

Article I Article II Article III Article IV Article V Article VI Article VII Article VIII Article IX Article X Article XI

Preamble

Where As, We are a large family of professionals who role-play within an Empire of HONOR that resides under the envelope of Britannia’s current government. The Empire is economically based, quest driven and exists as a defender against oppression and serves as the protector of the mother city of Honor, Trinsic. The enhancement and well being of Trinsic as the capital city of PGoH will be facilitated through utilization of natural structures. Through our economic endeavors led by Senators; gold is procured for skill development of members, while gems and gold donations are given for Tribute to expand the teachings of the Virtues. Citizen worship to GODS of skills provides the means for discipline and enhancement of life within the Empire. Establishment of safe-havens and universities of study for members and in time all of Sosaria are currently under construction. The Legion of the Empire provides the muscle and arm of the Empire, while the Senate body produces supplies and/or gold to be donated to Olympus as Tribute. Provincial matters of real-estate, quests, guild relations and justice reside in area of State ; where a panel of 3 Citizens of residence then coordinate or settle matters of concern or attention. In Olympus are our leaders, led by Emperor Borg, the Father of our Empire, who carefully plan and provide the guidance to develop Honor establishments, quests and challenges for members and realm to use and participate in

Article I - Olympus

Section 1- Description

In Olympus is where Emperor Borg and his Magistrates develop all visions for the future of PGoH. Through vast experience, ability and devotion to the Virtues and GODS they are able to prepare members for what is to be their future guild endeavors and expansion of the Empire. Within Olympus Castle, located to the North of Trinsic, is the home of Emperor Borg, Pater Imperium, The Father of the Empire. Through his spiritual guidance and continued endeavors that are the basis of HONOR, he is PGoH and PGoH is him.

Emperor Borg

Magistrate

Area of Influence

Character

Magister Officiarum

Communications

Balandar

Quaestor Palatii

State & Legal

Martok

Praipositus Sacri

Morale & Entertainment

Wolf

Section 2- Roles

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The Emperor is the leader of the vast Purple Guardian of HONOR Empire and is the embodiment of Imperial Law. Emperor Borg provides direction in which he directs the great PGoH Empire. He maintains his connections with the GODS of Skills and protectors of the Virtues. The Emperor is the final interpreter and keeper of The Codex of Standard. Any power not specifically delegated in the Codex of Standard is withheld by the Emperor. Powers that are specific to that, the Emperor can negotiate treaties, appoint leaders and conduct inter-guild business. Emperor Borg is the manifestation of the GODS themselves. He primarily focuses the Empire and Realm in growth of skills through worship of the GODS of skill and teachings of the Virtues. Secondarily to the skills and Virtues, he works to instill civility and strengthen the bond between people and friendships. Summoned by the GODS of Skill in times of need and in times of greatness the Emperor is the embodiment of PGoH as PGoH is the embodiment of the Pater Imperium.

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Magistrates are appointed by the Emperor and act as chief advisors to the Emperor and serve in his stead during absence. Magistrates are experts within their area of expertise and hold a vast experience over Imperial matters. Magistrates coordinate with Senators on the procurement of acquisitions and interest within the Empire.

Article II- Senate

Section 1- Description

The Empire recognizes twelve areas of skill discipline. These twelve areas are combined to form a five house Senate which each of the twelve categorized skill disciplines act as an arm of the Council of Honor. The Senate is equal, and no specific hierarchy is followed. The Senate of PGoH is the civilian side of Empire with emphasis on resource management and creation of gold for Tribute as well as skill growth. The Senator is the highest position within this branch followed by Legate, Pontifex, Olympian, Maximus, Exhultarian, Patron, Client and Pleb.

Section 2- Senate Houses

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The House of Genesis, led by Senator of Genesis, combines the skill disciplines of Hides, Beasts, and Spin. This house deals with all aspects of life within the realm. Plebeian consisting of tamers, tailors, and bards gather raw materials to be processed for either Imperial or Realm use. The Plebeians of Spin use their qualities of Music to provide entertainment and relaxation.

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The House of Trades, led by Senator Rusty, combines the skill disciplines of Metal, Wood and Flight. This house, which is the production arm of the Empire, produces products of armor, weapons, wood, et. al.. for Imperial and Realm use. The House of Trades also maintains a constant stockpile of raw materials for tribute to the GODS and for dire times.

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The House of Arcane, led by Senator Aviana, combines the skill disciplines of Arcane Arts and Death. Provisions of potions, scrolls, reagents, and magical items are products of this house. Through the arts of magic and the skills of the alchemical arts the House of Arcane provides mystical enchantment for both Realm and Empire.

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The House of War, or Legion, is currently under the command of Senator of War Rand. The House of War maintains both skill disciplines of War and Health. The House of War is a unique House within the Senate, in which every family of the Empire has at least one family member as a Legion unit. The House of War supports the Legion, which supports military excursions by the Empire.

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The House of Espionage, led by Senator of Espionage Elathiel, combines the skill disciplines of Intelligence and Mischief. The plebeians of this house work closely within the House of War to provide both reconnaissance and access to the spoils of War. Salvage is also an important part of the life of a plebian of the House of Espionage. Retrieving articles from both sea and land, providing funding for Imperial Endeavors.

Section 3- Roles

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Senators are economic leaders within a House of the Senate. All aspects of the House they command is their responsibility. They hold responsibility to most importantly the plebeians followed by the Empire and the Emperor. Appointed by the Emperor for their expertise they make up the Council of HONOR and perform to the fullest extent of their ability. Senators are the leaders of all economic matters that revolve around their houses wares or results of events run by the house.

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Legates are appointed by Senators and titled according to the area of skill discipline that they are expert in. Special Legates of areas other than Senate skill discipline may be appointed by the Emperor. Legates are responsible for aiding the plebs of their skill discipline, and aiding the Empire in its endeavors.

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Title and Promotion within the Senate Houses is based directly upon the amount of Grandmaster skills within a plebs area of skill discipline. Beginning with zero Grandmaster skills up to seven the titles consist of Pleb, Client, Patron, Exhultarian, Maximus, Olympian, Pontifex, and Pontifex Maximus.

Article III- Legion

Section 1- Description

The Legion is the strong arm and muscle of the Empire consisting of combat units of members. This is where all new members become Legionnaires and prove themselves worthy of the role of Squire. The Legion participates in Senator called missions for resources, or on combat missions, which will then raise needed gold or resources for tribute. The Legion has eleven Cohorts that are under the direct command that Cohort's Centurion, and under the total command of the Imperator who also is under command of the Senator of War. The Legion follows a disciplined chain of command structure.

Section 2- Roles

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The Senator of War is in charge of everything that goes on within the Legion. Each and every member that fights in the name of Honor for PGoH is his responsibility and subject to the orders he gives. He is in charge of promotions, demotions, discipline, and any matter concerning a member of the Legion. He is also responsible for the upkeep of the PGoH Battle Tactics Manual.

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Imperators are head of a line of Honor and act as Generals under the command of the Senator of War. The Imperator acts as default Theatre Commander in all combat based activities by Imperial Forces. Responsible for commanding all military activities as declared by the SoW and he works as counsel to Senator of War on matters of promotion or award recognition for Legion ranks. (Theater Commander is the one who is in control of all others during an event, holds the force of law on all Legion events)

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The Centurion is charged with the task of heading his cohort. He is responsible for keeping the men and women he commands in prime condition and training them in manners the SoW declares. In the absence of the Imperator or Senator of War the Centurions present discuss who shall command during the battle. During training missions that include only the Centurion's cohort, the Centurion is in charge, but may if he likes appoint one of his Phalynx's or Knights to lead as a test of Leadership skills. Masters of discipline and order within the Legion Structure Centurions are viewed as holy inside the ranks and are perceived as godlike by citizens of the Empire. 1 Centurion per Cohort.

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The Phalynx is responsible for assisting the Centurion in manners he perceives. He is fully knowledgeable in tactics outline in the PGoH Battle Tactics Manual. He is aspiring to be given command of a Cohort one day, and be promoted to Centurion. Typically the "point-man" or the "in the trenches officer" among the Knights the dedication to brethren in combat is unwavering and equaled only by his concern for citizens of the Realm. 2 Phalynx Per Cohort.

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The Decurion is the trainer of new recruits, Legionnaires, into the Legion. He is responsible for training and familiarizing the recruits with PGoH tactics outlined by the Senator of War. He must maintain a stern manner and teach the Legionnaires discipline and teamwork. Through processes of breaking down and building up the mental character of the Legionnaire he creates Legionnaires who will become a strong arm in the PGoH Legion. He is also responsible for submitting a detailed performance report on each Legionnaire at the end of their session of thirty days. All aspects of Legionnaire affairs are his domain. Decurion Logan is in effect the Centurion of all Legionnaires and Squires.

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Knights are the noble soldiers of the Legion who pledge to uphold and defend Honor at all costs. Viewed as heroes by the citizens; Knights try to live up to the expectations of all those above, around, and below them. Responsible for teaching their Squires the methods and procedures of Legion life and matters of Imperial Order. 7 Maximum Per Cohort

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Squires are aspiring Knights of those who have been accepted by empire. With the help of their Knight they must learn to adapt and live within the Empire while learning Legion protocol.

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The Legionnaire is an applicant to the Empire who has petitioned for entry and acceptance into the Legion. For thirty days he must learn to live in this new world, as all are reviewing his performance for acceptance to further his Legion training. Inactivity of a Legionnaire can result in dismissal due to the AWOL status.

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Title and Promotion within the Legion is based on performance and battle competence, also title reflects the current rank and cohort of a member while in PGoH based on factors as seen fit by the Senator of War. Promotion is warranted when the Senator of War, with recommendations from the Imperator and the Cohort Centurion of the soldier in question, feel that soldier is ready to advance. The Senator of War may choose to award members of the Legion Stars (*) based on positive acts of Virtue in a time of War or heavy battle. All recommendations for the awarding of Stars by the Senator of War must be reviewed by the Emperor.

Section 3- Lines

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As PGoH grows, so must the Legion. Once each cohort has the full number of warriors, ten (one Centurion, two Phalynx, seven Knights) then that line is complete and a new line can be formed. These Lines are headed by Imperators. The Imperators act as generals of the Lines and dispatch them at the discretion of the SoW. Currently the first line is Felix, followed by Maxis. Each time a new line is formed the current Imperator receives one star.

Section 4- Cohorts

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The Warlock Cohort consists of all pure mages of all race. Pure mages defined as those who use magic as a main defensive force, may have any secondary weapon skill. Under the direct command of the Warlock Centurion LizShue, these forces rain down Arcane power against enemy lines.

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The Dragoon Cohort consists of very skilled in the arts of man vs. man and man vs. beast. Warriors of all race. The Calvary of the PGoH Legion. Used for both scouting and mounted attack with heavy armor. Under the command of the Dragoon Centurion Vandorn, these forces are skilled in melee and parry.

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The Shadowrider Cohort consists of mounted archers. Posted at key locations for use in Long range combat. Under the direct command of Shadowrider Centurion Baltazar Con Wec, they have secondary attack skill and are extremely well trained in team combat. This Cohort is used for reconnaissance and advance quick strike attacks.

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The Gladiator Cohort consists of all units that kill their enemies using a melee tactic and parry (unmounted). Under direct command of the Centurion Gladiators, currently Bishop. Skilled highly in the hand to hand death of man vs. man and man vs. beast. This is the most glorious cohort of the Empire that stands its ground to the death.

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The Heran Cohort consists of all units that have the skill to command fierce beasts and order them to do their bidding. Highly skilled in man vs. beast and man vs. man with the use of lesser creatures. Under the direct command of the Heran Centurion Ange San Ailes.

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The Ranger Cohort consists of all archer units that do not use mounts. Posted at key locations for use in Long range combat. Under the direct command of Ranger Centurion Ballyn, they may have secondary attack skill and are trained in hiding. This Cohort is used for reconnaissance and guerrilla warfare attacks.

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The Lancer Cohort consists of mounted Lance equipped units. Utilized in concert with Dragoon charges or ahead of Gladiator advancing lines. Under the direct command of Lancer Centurion AVAILABLE, they must have fencing skill and 100 STR. This Cohort is used for line support, charges and flanking attacks.

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The Pike Cohort consists of foot-soldiers equipped with Halberds. Utilized to defend against horsed charges or along side Gladiator advancing lines. Under the direct command of Pike Centurion AVAILABLE, they may also use large two-handed axes. This Cohort is used for line support, defending charges and flanking attacks.

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The Enchanter Cohort consists of Bards equipped with weapons of choice. Utilized to defend against beast charges or along side Heran forces. Under the direct command of Enchanter Centurion Luz Del Fuego, they may also be tamers. This Cohort is used for line support, defending charges and flanking attacks.

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The Dread Cohort consists of Necromancers. Utilized to raise the dead as reinforcements as well as having assassins, the use of the Scythe and poisonous weapons is common. Under the direct command of Dread Centurion AVAILABLE, this dark cohort of the Empire is known for harvesting of body and soul to do their bidding. This Cohort is used for line support, covert and first strike attacks.

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The Skullcrusher Cohort consists of members of the Orc race that have joined to stand for HONOR against the enemies of the land and Empire. Orcs are led by a NOB and have rankings of Lord, Mojo, Grunt and Gruntee. Leadership of Skullcrusher Cohort is determined from within the Cohort after combat challenges are made for Cohort control. Skullcrusher Orcs maintain their cohort within the Orc Cave. ALL POSITIONS AVAILABLE

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The Locust Cohort consists of members of the Gargoyle race that have joined to stand for HONOR against enemies of the land and Empire. Gargoyles are led by a Templar and have rankings of Nexus, Knight, Squire and Pup. The Gargoyle Cohort is highly magical in power and can posses the dark art of necromancy. Gargoyles maintain their cohort within the Eye of Trinsic. ALL POSITIONS AVAILABLE

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The Elf Cohort consists of members of the Elf races which have joined to stand for HONOR against enemies of the land and Empire. Elves have a deep language and society which is described on the website link for Elf Race. Roles, Titles and activities along with the deep role-playing requirements are covered there. ALL POSITIONS AVAILABLE

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The Naval Cohort is the Fleet of Honor, led by an Admiral , which is equivalent to the Imperator of land forces. The Fleet consists of Ten Warships, each having a compliment of 10 units per ship with one captain per ship. Rankings below Captain are First Mate, Buccaneer, Sailor and Swabbie. Grenadiers, Alchemist Bombers, can be part of the naval compliment as well. Naval units are used for transport of land forces during landings and beachheads, blockades, convoy protection, salvage operations and new land exploration. ALL POSITIONS AVAILABLE

Section 5- Hierarchy

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The Senator of War is in charge of all aspects of Military affairs. His orders are carried out by the Imperator, he may also direct the Imperator to take charge. In the event of death or inability to lead the Imperator takes charge, followed by, in order of Seniority with battle star consideration, Centurions, Phalynx, Knight, Squire, Legionnaire. Citizens that hold a leadership position outside the Legion hold an honorary Phalynx position within the Legion, but do not hold command over Officers within the Legion.

Section 6- Enrollment and Retirement

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Enrollment within the Empire of the Purple Guardians of HONOR begins within the Legion with one single family member of a given applicant. Once a recruit is stoned, and is interested in joining PGoH he is given the title Legionnaire. As a Legionnaire he is to observe and learn the ways of an Imperial Citizen seeking entry into the empire as shown to him with his Legionnaire Class and the Decurion. A period of thirty days is taken to accumulate a squire class, following that thirty days there is a period of thirty days for voting by the General membership. After an eighty percent vote of Yea is recorded all his fellow squires of that class are brought to MARS to be chosen by a senior member of the PGoH Legion under the Cohort they are to enter. After he is chosen the new Squire (Or racial Equivalent) will be taught and instructed to facilitate a Role-play relationship like the days of olde. Once he is a Squire his training deals with more of a cohort to cohort basis. If the Imperators or the SoW feel the recruit is not ready to be drafted he continues to be a Legionnaire until he is ready to proceed as a Squire. The PGoH Empire is strongly family oriented and required in such role-playing. An existing full member must be a Knight for a Squire...thus creating the link of Squire to Knight as in days of olde. Family, as the term is used inside PGoH is Two folded.....the entire guild is one big family...while each applicant as well brings as many characters they can into the Empire to grow and teach.....the good of the many (Empire) principal" that in turn then "provides for the one (Applicant). If it comes to the knowledge of PGoH that you were once banned from the realm your residence in the PGoH Empire shall be removed immediately.

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After a service period of two years a soldier is eligible to retire from Legion service, but is not obligated. After 2 FULL years of service a member is eligible for a retirement package to Veteran status in Senate House of his choosing. There they will become aid to Senator in raising of tribute and be given a personal ship to travel the world.....the slow and peaceful way.

Section 7- Declarations of War

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The War Oversight Committee, consisting of the Senator of War, Senator of Espionage, and Praetorian Prefect researches possible guilds to begin inter-guild War declarations with. This committee is simply a research committee that looks into possible opponents for PGoH to enter a Role-Play War in. After an adversary guild has been identified the Committee then devises Rules of Engagement, and the Terms of War.

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If an adversary agrees to the Rules of Engagement then the War Oversight Committee drafts Terms of War Proposal and it is brought to the Emperor for approval. The Emperor then has the option to discuss the issue with the Council and his Magistrates. If the Proposal is rejected War is not declared, the proposal must be reworked by the War Oversight Committee. Emergency Declarations of War may be made by Emperor Borg at any time. The Emperor must inform the War Oversight Committee terms and reasons for such action. A unanimous vote by Council of Honor and State Governors can overturn any declaration of War..

Subsection 3.A- Rules of Engagement (As stated in the PGoH Legion Manual of Battle Tactics)

I. Everyone role-plays differently. You may not like someone’s method of interacting but if they are maintaining a character, respect that. Respect of others is tantamount to any form of interaction whether in game or out. Keep this in mind and you have already succeeded where many fail.

II. Remain in character as best as possible. Of course you may slip from your intended path from time to time. Use your judgment in role-play, but here are some guidelines on what to refrain from:

i. Use of Kewl-Dewd terminology. It is strictly prohibited. We aren’t all going to speak in olde English but let’s try not to include modern language or slang whenever possible.

ii. Do not openly discuss stats and skills in their raw values. Use the titles granted such as Journeyman or Master within the game. If you must tell someone the exact value use one of the methods granted by the Gods (whisper and party talk) or your Pigeon, Dragon, Familiar (or whatever role-play name you call ICQ).

III. Know the guilds we highlight. This means Enemies, Neutrals and Allies. Not all highlighted guilds/peoples are “hostiles”. This means as a Purple Guardian of Honor you are required to check the skypage for new declarations and PGoH intentions towards other guilds. There is also a link that clearly shows guilds currently interacting with PGoH and the type of relationship held with them. Failure to know this is no excuse for improper action by accident. It is your obligation to keep up to date with happenings. There will be groups that we engage upon sight, some that we are distant to, and some that we embrace. Treat them accordingly.

IV. Interaction with “enemies” may often result in combat. Be mindful that not all encounters must go this route, and that certain guilds will often opt for something other than straight combat. There may be taunts, jests and the like. Highlighting is to enhance game play, not to provide an excuse for mindless battle. Make sure there is reason behind your actions either through what the guild leaders have stated or as a result of your true play of roles with your character. Some may wish to take hostages or have a tribute paid for safe passage. Just be mindful of alternatives to combat and that these actions can be just as rich and rewarding as battle.

V. When engaging the enemy, many guilds will offer or warn in some manner that they are about to attack. Don’t be blind to such warnings. As members of PGoH, you are expected to do this yourself, 'tis the honorable thing to do, but not all guilds will do so. It will take a small effort on your part to learn how certain guilds engage. Orcs are different than Pirates; Pirates are different from Undead; Undead are different from . . . well, you get it. If you are unsure of someone’s intent, then use extreme caution. Some examples of what PGoH members might say in a challenge of battle include, but are not restricted to:

i. “Prepare yourself for battle.”

ii. “You are trespassing upon our territory. State your intention or face the sword.”

iii. “I don’t quite care for people like you. You had best remove yourself from my site before I must take action.”

VI. If you trespass upon another guild’s lands and they are “enemies”, expect that you will be attacked on sight. While PGoH will issue challenges to anything other than what resembles a war party, other guilds, such as the Orc Clans, are very territorial. This means if you step on their lands expect aggression, though if you are quick and offer tribute you might be granted a moment to speak . . . or to flee.

VII. Should you slay your opponent in combat you must adhere to the following:

i. Do Not Loot!!!

ii. When it is safe to do so, resurrect them.

VIII. Death of yourself should be treated in the following manner. There are absolutely no exceptions to this.

i. Should you die, wait for resurrection from a fellow guild member or should the situation dictate, your attackers.

ii. Upon resurrection you are to remain in a death robe for 30 minutes. You are not to block or interfere with any events going on until that 30 minute period has passed. Do not hold any weapon or spell book (except to heal yourself or remove yourself from the scene, then remove it). Note, if you leave the scene you must still wear your death robe. You are still the “walking dead” for that 30 minute period.

iii. Should you have reason to dispute the action taken against you, remove yourself.

IX. Tamers are not to use anything stronger than a drake in battle. (This means no dragons, wyrms or nightmares). When using a drake, you may use one and no more. There are no restrictions on lesser animals. Tamers are to acknowledge that with this restriction in place you may expect to not be attacked while in the company of such destructive beasts. This does not give you carte blanche to push things, though. If trespassing, you must remove yourself.

X. We will end where we began. Respect others. We all play this for entertainment. Treat others with respect and you will get the same in return. (Remember, respect from some in role-play may not outwardly appear as such, but it is there nonetheless.) Should you feel you have been treated in a manner not fitting with standard RoE, please contact the Praetorian Prefect, the Senator of War, a Praetorian Officer, or the Emperor, in that order. If none are immediately available, then please relax and wait. There is never an extended amount of time without one of these people being available. Use of logs and screenshots are VERY helpful.

Article IV- The Praetorians

Section 1- Description

The Praetorians are the Emperor's Personal Bodyguard, and act as the "police" of the Empire. They heed the word of the Emperor and uphold the laws of the council at all costs. They are the hands of justice in all manners. Keeping a low profile they answer directly to the Praetorian Prefect and Emperor Borg. To see the Praetorians come is usually an ominous sign. When a Praetorian speaks it is for the laws set by the Emperor and his council and those words should be heeded and thought through with utmost importance. The Praetorians are masters of their skill and are disciplined to the extent of obsession.

Section 2- Roles

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The Praetorian is the basic unit within the group that serves as body guard to the Emperor. This elite guard is highly trained in all areas of combat and is highly disciplined by the Praetorian Prefect. Swearing their lives to the Emperor they speak seldom but act quickly in times of despair.

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The Praetorian Prefect attends Council meetings a confident advisor to the Emperor and gives his opinions in manners as the other members do. The Praetorian Prefect speaks in the name of the Emperor, and the council. His words should be heeded by all. The Praetorian Prefect holds power such as the Emperor but not in the form of politics. His power comes from what has already been decreed. He is the Watcher of the Empire, a true Guardian of HONOR...the enforcer of existing Imperial Law and Council Mandates..

Article V- State

Section 1- Description

The State portion of the PGoH Empire is used to facilitate a basis for interaction between both other organizations and peoples within the area of their jurisdiction. There are 3 Provinces within the realm that cover all landmasses on which houses may be placed. Here in the STATE section of the PGoH Empire a Governor, Praefactor and Emissary deal with a range of issues all revolving around the provincial affairs of the Empire. These roles are deeply rooted in diplomacy and matters of non-combat relations but involve the judicial aspect of Imperial life. The laws of the Codex of Standard and Lord British himself are put into the fates of the ones who stray from them. After a decision has been made by State, sentence is issued by the Emperor and carried out by the Praetorians

Section 2- Roles

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The Head of State is the Senior Ranking Governor and acts as the supreme judge in cases of disputes and breaking of Imperial law. The Head of State, currently Brianna holds a position on the Council of HONOR in the same aspect as a Senator. These roles are deeply rooted in diplomacy and matters of non-combat relations but involve the judicial aspect of Imperial life.

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A Governor acts as a Judge who will listen to topics raised within the Province and serves as the front line position and coordinator for provincial matters of state and inter-guild activities.

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Praefactor (guard-prosecutor) is responsible for up keeping law within the Province and responsible for alerting the necessary persons to crimes within the Province.

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Emissary (mediator-defender) is responsible for up keeping inter-guild and/or inter-citizen relations up between the Empire of the Purple Guardians of HONOR and those living within that Emissary's jurisdiction.

Section 3- Provinces

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The Province of Illycium includes Trinsic, Serpent's Hold, Jhelom, Occlo, Magincia and bordering small Isles. Thiork is Governor.

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The Province of Nicomedia includes Vesper, Wind, Compassion Desert, and Yew which stretches south to Orc Outpost NW of Crossroads. Strider is Governor

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The Province of Dalmatia includes Skara Brae, Britain Swamps to area below Orc Outpost SE of Shame mountains, and Moonglow. Brianna is Governess.

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The Province of Draconia includes all lands found in the Lost Lands map that includes Delucia and Papau. Triston is Governor.

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The Province of Ilshenar includes all lands found in the lands of Ilshenar. Shal is Governess.

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The Province of Luna includes all the Northern Lands of Malas. AVAILABLE

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The Province of Umbra includes all the Southern Lands of Malas AVAILABLE

Section 4- Disputes

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If the dispute is between two members of a Cohort or House then the Senator of that house determines the fate of his two plebs or soldiers. In the event that a party wishes to appeal the decision set on him by the Senator of War or Head of their house the Triumvirate is convened.

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The triumvirate consists of the Head of State, along with the two other Governors. Each member tells his side of the story, the Triumvirate deliberates and a decision is issued and the Emperor sets sentence.

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House Leaders determine innocence or guilt upon their own plebs. The Head of State determines guilt or innocence between two members of differing houses. The Emperor decides guilt or innocence in the case of two members of Leadership standing. Leadership standing defined as Legate, Governor, Senator, Praetorian Prefect or Magistrate.

Subsection 4.A- Dueling

In the event that a dispute escalates to the point where a duel is issued any member of PGoH who must decide the rules of a duel must adhere to the following set of regulations. (Courtesy the Apocalypse)

I - NO Magic equipment including armor, weapons, items, or clothing.

II - NO Pets of any kind including summoned ones even if done during the fight.

III - NO Reporting for murder counts.

IV - You may use any means of healing, and you may carry any amount of reagents or potions. The simple fact is staying alive is as much a talent as killing, so the limits of supplies will be left to the capacity of the player.

V - With the new balance on skills, mages may use any weapon and warriors may use magery. Again, simple fact is it all comes down to tactics.

VI - Poisoning weapons prior or during is allowed, anyone may use pre-poisoned weapons.

***Victory***

Victory is simple: you win if your opponent dies. But there are some rules...

I - If you violate any of the above rules, you will lose by forfeit.

II - If you LC that constitutes a win for the other person (period).

III - If you flee the fight by running out of the agreed area of the fight, recall or gate out, then you lose the fight.

IV - If someone enters the fight, the fight must be redone.

V - If you kill both yourself and your opponent with one area-effect such as EV or Chain Lightning spell, you lose.

VI - There is NO LOOTING of the loser.

VII - If you run out of equipment such as reagents, the fight continues until someone dies.

VIII - You may yield to your opponent at anytime, however, if they wish to continue to kill you, then take your death or flee....if you can.

Section 5- Criminal Acts

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If a member is found to be in personal violation of a crime, or found to behave in a manner unbecoming of a Purple Guardian of Honor, or is guilty of a crime listed below then that member is dealt with by the Senator of War if within the Legion, or the Head of State if outside of the legion. If the member in question is a legionnaire then the Emperor and Decurion shall deliberate on whether or not the Legionnaire is allowed to continue their stay within the Empire of the Purple Guardians of HONOR. If a member violates the Ultima Online Code of Conduct or Ultima Online Terms of Service Agreement their membership within the Empire shall be terminated.

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Certain Crimes, known as Crimes against the State, will result in immediate banishment from the realm, upon a guilty finding.

1. Falsehood; Absence of Truth and Concern

2. Hatred; Absence of Love and Tolerance

3. Cowardice; Absence of Courage and Desire

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Deceitful crimes attack at the fabric of the family and Empire itself which amplify the behavioral pattern of the citizen Outside realm [Real World] These cannot be rectified in game and thus are attacks far reaching than the realm itself. Punishable by death and/or banishment from the Empire.

1. Falsehood; To impersonate or deceive the Empire deliberately to evade responsibility of ones own actions

2. Treason; To undermine Imperial Programs for the benefit of external forces and/or to supply external forces with private information sensitive to the Empire

3. Embezzlement; To misuse Imperial resources or appropriations for personal wealth or gain

4. Heresy; To participate willingly in activities and/or Blasphemy to injure the reputation for the Empire or its citizens

5. Racketeering; To deliberately act as a participant in monetary or material transactions in which fair trade is not followed (Scams)

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Covetous Crimes are behavioral crimes that can be rectified through discipline inside the realm and always are based on the illegal acquisition and the eventual return of assets. Possession is ones ownership in terms of on person or within area of domain. Domain is area of personal ownership in terms of property or relationship to. Punishable by fine or imprisonment, reoccurring incident could receive banishment.

1. Thievery; To take item of value without permission from a citizen’s possession

2. Grand Larceny; To take items of more than 10,000 gold value in act of Thievery

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Despicable Crimes are behavioral and can be rectified through discipline inside the Empire and realm since they attack at the realm itself not the outside realm. Punishable by Imprisonment, could result in death and/or banishment.

1. Blasphemy; To proliferate false statements surrounding Imperial matters

2. Kidnapping; To forcibly deny a citizens right to freedom….PC/NPC

3. Murder; To kill without warrant from State, Olympus or Lord British…NPC

4. Oppress; To kill without warrant from State, Olympus or Lord British…PC

5. Serial Murder; To perform multiple acts of Murder…. NPC

6. Massacre; To Oppress against a many victims…...PC

7. Genocide; To kill with intent to eliminate completely a people or race without warrant from State, Olympus or Lord British……NPC

Article VI- Council of Honor

Section 1- Description

The Council of Honor consists of eleven members whom gather frequently to discuss matters that currently face the Empire with the Emperor. The Council of Honor acts as an advisory committee to the Emperor on matters surrounding Imperial Affairs. While the Emperor sets and devises policy the Council of Honor assists the Emperor in doing so. The Council does not involve itself directly in the politics of the Empire. Aside from being present to gain knowledge of Imperial Affairs with the Council of Honor, Emperor Borg holds court within the throne room of the Castle of Olympus every Tuesday night at 11 o'clock by the Eastern Skies. .

Section 2- Seats

The Council of Honor is comprised of the Emperor, Magister Officarium, Magistrate Quaestor Palatii, Magistrate Praipositus Sacri, Senator of War, Senator of Arcane, Senator of Genesis, Senator of Trades, Senator of Espionage, Head of State, and Praetorian Prefect. Legates, and Governors may be present to give substance to the discussion as well, but do not hold voting seats. There are four officer positions on the Council of Honor that do not with them provide any rank or privilege other than to report to the council.

Section 3- Roles

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The Chair holds and conducts meetings, and also sets the agenda for upcoming meetings, which could include conducting polls. This is a rotating role.

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The Registrar keeps up on Imperial Citizenship and updates the Imperial board records for individual merits and membership. AVAILABLE

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The Herald records and writes the minutes of the meeting as well as assists in the reporting of material submitted by the Emperor, Senators, Governors or Legates as necessary to the Imperial boards. AVAILABLE

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The Treasurer holds all gold and possessions of indirect value such as deeds, gems, ship deeds, maps etc. all that the Empire currently possesses. Colin Mor is Treasurer.

Article VII- Religion, Tribute and Virtue

Section 1- Religion

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Zeus, King of GODS, heaven, earth and Justice is the patron deity of the Emperor.

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Mars, GOD of War is the patron deity of the House of War, or Legion

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Ceres, GODDESS of the Harvest is the patron deity of the skill discipline of Hides.

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Poseidon, GOD of Sea and Earthquakes is the patron deity of the House of Arcane.

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Vulcan, GOD of Blacksmiths is the patron deity of the skill discipline of Metal.

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Apollo, GOD of Music, Poetry, and the Sun is the patron deity of the skill discipline of Spin.

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Vesta, GODDESS of the Hearth is the patron deity of the skill discipline of Wood.

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Artimes, GODDESS of the Hunt is the patron deity of the skill discipline of Flight.

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Mercury, GOD of Thieves and Messenger of Zeus is the patron deity of the skill discipline of Mischief.

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Hades, GOD of the Underworld is the patron deity of the skill discipline of Death.

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Venus, GODDESS of Love is the patron deity of the skill discipline of Health.

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Minerva, GODDESS of Intelligence is the patron deity of the skill discipline of Intelligence.

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Hera, Queen of GODS, Protector of Women and Beasts patron deity of the skill discipline of Beasts.

Section 2- Virtue

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Honor, a Chivalric life of Courage and Truth is the virtue of the Pater Imperium and Emperor.

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Valor, Courageous in ones endeavors always is the virtue of War

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Honesty, Consistently Truthful at all times is the virtue of Trades.

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Spirituality, Courageous Love in a Truthful search is the virtue of Arcane.

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Compassion, Love for life and all its worth is the virtue of Genesis.

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Humility, Prideful state seeking principal is the virtue of Espionage

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Justice, Love for seeking Truth and its law is the virtue of State

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Sacrifice, Courageous devotion with Love is the virtue of the Praetorian Guard

Section 3- Tribute

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As the case has always been the means to improve the universities of knowledge are funded by varied donations. The Senators of the Imperial houses are responsible for gathering the declared items if called upon by OLYMPUS. The only required TRIBUTE from every citizen is Gems that are found in wild during ALL members activities. If individual members wish to donate gold that is their choice and registered in their names.

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The COUNCIL of HONOR semi-annually meets to discuss the condition of the Empire Treasury/Vault and determines if any TRIBUTE will be set for following 6 months. Expenditures of Tribute is then performed as determined by plans set by OLYMPUS.

Article VIII- Oaths

Section 1- Oath of Service, Honor, and Protection

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Upon entering PGoH, a member must swear fealty to Pater Imperium Borg via the PGoH Guildstone, pledge allegiance to Emperor Borg, agree to act according to the Codex of PGoH, and protect the realm and all that are innocent. A member must also agree to follow the standard code of Conduct.

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I - Do not attack thy foe before issuing a challenge. Ambush is ignorance of challenge.

II - Do not fall to base name calling and vulgar oaths. Holds NO worth and NO HONOR.

III - Take not the gold of others, or cheat them, for this would bring dishonor upon thee. Maintain a gold colored bag for holding of your gold/gems on person.

IV - Search for Honor, strive to attain enlightenment in HONOR and uphold those ideals.

V - If thou art honorable and just, it is good that thou be known so. If it be necessary to sacrifice thy reputation to maintain virtue, do not hesitate to do it.

VI - If you meet a member in your travels, whether you know that member or not, greet them kindly. If they need assistance, aid them if you can.

VII - Read the ethereal boards often and attend in-game meetings for dissemination of Imperial matters. Use Imperial sites and resources of trade for economic gains and growth.

Communication:

In game is for ROLED matters.

ICQ and Party chat is for Out of Character.

Forums board and Email is for Larger issues.

mIRC is used for general chat.

ICQ use and operation is CRITICAL to facilitate help and communication.

VIII - Understand the structure of the Empire and its general principals (see Description) Ask questions if you are unsure.

IX - Participate in resource gathering events for the promotion yourself and fellow craftsmen/women. 100 pairs of hands toiling 1 time is so much more efficient than 1 pair 100 times alone.

X - Maintain patience and have FUN!

Section 2- Oath of Service, Honor, and the Pursuit of Happiness

Upon taking a Council position each member must swear the Oath of Service, Honor, and the Pursuit of Happiness. This states that they must act in an Honorable way, Must not leave the guild over petty disputes over petty squabbles, but other situations (RL, Extenuating Circumstances etc.) are means for retiring their post, and the Utmost priority of keeping the plebs in which he is assigned happy and serving PGoH to the best of his ability.

Article IX- Attire

Section 1- Standard Uniform

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The Senator of War wears a red cape, a black kilt, purple half apron, and a blue sash.

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The Imperator wears black armor, a black cape, a black kilt, a purple sash, and a purple half apron and wears the Empires Medallion.

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The Centurion wears golden armor, a purple cape, a black kilt, a sash of the cohort color, and a purple half apron.

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The Decurion wears blood red armor, black sash, black kilt, black cape and blood red half apron

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The Phalynx wears bronze armor, sash of the cohort color, a black kilt, a purple cape, and a purple half apron.

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The Knight wears silver armor, a black doublet, a black kilt, and a purple half apron….NO CAPE.

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The Squire wears silver armor, a black doublet, and a purple kilt and purple half apron….NO CAPE.

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The Legionnaire wears a black doublet and a purple half apron….NO KILT and NO CAPE.

Section 2- Non-Legion Ceremonial Uniform

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The Emperor wears Black Plate, Scepter of the Empire, Black Kilt, Red Sash, Purple Apron, Black Cloak

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The Magistrate wears Black Plate/Robe, Rune Book, Black Kilt, Red Sash, Purple Apron, Purple Cloak

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The Senator wears White plate, cloak of the house color, purple apron, black kilt, blue sash, black staff

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A statesmen wears Green plate, purple cloak, black kilt, purple apron, green sash, spell book.

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A Legate wears a white shirt, black pants, black thigh boots, leather gloves, sash of the house color, kilt of the house color, purple cap, and a tool of trade.

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A citizen wears a white shirt, black pants, black thigh boots, leather gloves, purple apron, purple sash, and a tool of the represented house.

Section 3- Legion Ceremonial Uniform

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The Imperator wears black armor, a black cloak, a purple sash, a black kilt, and a halberd.

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The Decurion wears blood red armor, black sash, black kilt, black cape, blood red half apron, and a halberd.

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The Legionnaire silver chainmail chest, silver plate arms, silver plate gloves, silver, plate gorget, silver coif, black thigh boots, black doublet, purple apron

Subsection 3.A- Shadowrider

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The Centurion wears golden chainmail, golden plate arms, golden ringmail gloves, a golden coif, a heavy cross bow, a shadow black sash, a purple cape, a black kilt, a purple half apron.

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The Phalynx wears bronze chainmail, bronze plate arms, bronze ringmail gloves, a bronze coif, a cross bow, a shadow black sash, a purple cape, a black kilt, a purple half apron.

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The Knight wears silver chainmail, silver plate arms, silver ringmail gloves, a silver coif, a bow, a shadow black sash, a black kilt, a purple apron.

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The Squire wears silver chainmail, silver plate arms, silver plate gloves, a coif, a bow, black thigh boots, a shadow black sash, a purple apron

Subsection 3.B- Warlock

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The Centurion wears a full golden studded leather suit, a rune book, an orange sash, a purple cape, a black kilt, a purple half apron, sandals, a black wizard's hat.

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The Phalynx wears a full bronze studded leather suit, a rune book, an orange sash, a purple cape, a black kilt, a purple half apron, sandals, a black wizard's hat.

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The Knight wears a full gray leather suit, a spell book, an orange sash, a black kilt, a purple half apron, sandals, a black wizard's hat.

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The Squire wears a full gray leather suit, a spell book, an orange sash, a purple half apron, sandals, a black wizard's hat.

Subsection 3.C- Dragoon

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The Centurion wears a golden chainmail chest, a golden platemail leggings, a golden platemail arms, a golden platemail gloves, a golden platemail gorget, a golden closed helm, a bardiche, a purple cape, a sky blue sash, a black kilt, a purple half apron. Rides a white horse.

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The Phalynx wears a bronze chainmail chest, a bronze platemail leggings, a bronze platemail arms, a bronze platemail gloves, a bronze platemail gorget, a bronze closed helm, a spear, a purple cape, a sky blue sash, a black kilt, a purple half apron. Rides a brown horse.

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The Knight wears s silver chainmail chest, silver platemail leggings, silver bronze platemail arms, silver platemail gloves, silver platemail gorget, silver closed helm, short spear, sky blue sash, black kilt, purple half apron. Rides a lighter brown horse

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The Squire wears a silver chainmail chest, silver platemail leggings, silver bronze platemail arms, silver platemail gloves, silver platemail gorget, silver closed helm, war fork, sky blue sash, purple half apron. Rides a darker light brown horse.

Subsection 3.D- Gladiator

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The Centurion wears golden platemail, a crimson sash, a purple cape, a black kilt, a purple half apron, a bronze shield, a Viking sword.

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The Phalynx wears bronze platemail, a crimson sash, a purple cape, a black kilt, a purple half apron, a long spear.

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The Knight wears silver platemail, a crimson sash, a black kilt, a purple half apron, a katana, a heater shield.

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The Squire wears a platemail suit with the exception of the leggings. Black pants, black thigh boots, purple sash, purple half apron, broadsword, purple kite shield.

Subsection 3.E- Praetorians

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The Praetorian Prefect wears black pants, a black shirt, red sandals, a red sash, a red skull cap, katana, metal shield.

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The Praetorian wears black pants, a black shirt, black sandals, a red sash, katana, metal shield.

Subsection 3.F- Herans (To be developed by Centurion Ange San Ailes)

Subsection 3.G- Rangers (To be developed by Centurion Ballyn)

Subsection 3.H- Enchanters (To be developed by Centurion Luz Del Fuego)

Subsection 3.I- Lancers (To be developed)

Subsection 3.J- Pike (To be developed)

Subsection 3.K- Orcs (To be developed)

Subsection 3.L- Gargoyles (To be developed)

Subsection 3.M- Elfs (see Elf subsection of website )

Subsection 3.N- Navy (To be developed by Admiral)

Article X- Awards

Section 1- Description

There are three levels of awards within the PGoH Empire; Medals, Badges, and Coins Medals represent individual high level awards for "lifestyle" (role-playing) within Empire and realm. Badges represent individual missions within the PGoH Empire. Coins represent an individual achievement or action.

Section 2- Qualifications

Medals are the pinnacle of achievement in a particular section of Imperial existence by a citizen of the Purple Guardians of HONOR. There are 2 different classifications of Medals……Imperial and Deity. The Imperial medal is one covering a section of life within the PGoH Empire and Catskills realm. The Deity medal is one that recognizes achievements inside a house in Senate. All Medals are petitioned by Senators or Olympus to Council of Honor then on to Emperor for final approval.

Section 3- Medals

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The Zeus Medallion is awarded for achievement and mastery of knowledge of ALL GODS of Senate worship including the mastery of techniques for "living" an Imperial subject with respect of GODS and their role relative to the skills to which the said GOD/GODDESS is worshipped ….all in conjunction with a consistent "lifestyle".

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The Legion Arms is awarded for mastery of knowledge in LEGION hierarchy, roles and expectations. Consistent commitment to LEGION command structure and protocols in missions as well as follow through of orders charged ….all in conjunction with a consistent "lifestyle".

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The Senate Citation is awarded for mastery of knowledge in SENATE hierarchy, roles and expectations. Consistent commitment to SENATE events and missions through participation and citizen training …all in conjunction with a consistent "lifestyle".

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The State Recognition is awarded for mastery of knowledge in STATE hierarchy, roles and expectations, procedures and protocols. Consistent commitment to provincial programs, interaction and judicial declarations …all in conjunction with a consistent "lifestyle".

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The Medal of HONOR, the most prestigious of all awards, is awarded for consistent commitment to the ideal of HONOR as defined in "Virtues" by Richard Garriot as well as the foundation expanded by the PGoH Empire through the 4 sections of infrastructure. In most, not all, instances the medals of Zeus, Legion, Senate and State are prerequisites.

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The Catskills Commendation is awarded for participation in a realm event sponsored by OSI which said participation is documented in official press or renderings accompanied by a recommendation of achievement from the COUNCIL of HONOR. Renderings are required and will be verified by OLYMPUS and the GODS

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Deity Medals are awarded for consistent commitment to training, participation in house missions and "lifestyle" in worship of a particular GOD/GODDESS within the structure of the PGoH Empire. Senator of house must recommend to COUNCIL of HONOR recipients and Emperor approval.

Section 4- Badges of Recognition

Badges of Recognition are awarded for participation in a pre-scheduled guild wide event sponsored by a Senator or Olympus. Individuals of merit must be included in requisition sent in by Senator or Theater Commander (field leader of event) at conclusion and review of said guild wide event.

Section 5- Coins of Achievement

Coins of Achievement are awarded for individual specific event success or action, of which the most common are Challenges or Tournament awards. Individual actions that benefit the realm or Empire also will have coins made for recognition and appreciation. Imperial Tinkers will craft these Coins as requested by the Emperor. A Coin can be requested if petitioned by a Senator or Legate and accompanied with any design choices to the Imperial Acquisitions Officer Colin Mor.

Article XI- Relations

Section 1- Allies

The Empire of the Purple Guardians of HONOR recognizes the Guardians of Light and Valor Knights.

Section 2- Adversaries

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The Empire of the Purple Guardians of HONOR recognizes the forces led by Lord Blackthorn as enemies level 9.

These enemies are declared as the Juka Forces, Lord Blackthorn’s Mechanics and Chaos Lines.

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The Empire of the Purple Guardians of HONOR recognizes the The Terrathan Hoard are recognized at level 9 threat

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The Empire of the Purple Guardians of HONOR recognizes the Ophidian race is currently a level 5 threat..

Section 3- Subsidiaries

The Empire of the Purple Guardians of HONOR reserves the Legionnaires of PGoH, Praetorian Guards of HONOR, Elven Guardians of Honor and the Skullcrusher Orcs guildstones as official subsidiaries.

The following members of Council, Emperor Borg and his Magistrates have approved this Codex.

Senator of Genesis, Head of State, Brianna

Senator of War, Rand Senator of Trades, Rusty

Senator of Espionage, Elathiel Senator of Arcane, Aviana

Magistrate Quaestor Palatii, Martok Magistrate Praipositus Sacri Wolf

Magistrate Officarium, Balandar

Emperor Borg

Updated Version From: 1/21/2003

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