We thought it would be fun for you guys to test the latest changes
to the game, including combat changes, in an Abyss shard. Keeps things
spicey, you know. So, we have opened the Abyss specifically for this
purpose. Please enjoy the shard while it's up, and remember, it is a *test*
shard and will be treated just like Test Center is, except, it's the Abyss.
Interested in more details about what's happening on the Abyss right
now? Well, read on!
Currently on the Abyss Test Center:
1. There is no statloss for murderers.
2. There are no guards, except in the city of Britain.
3. There are skill and stat advancement gates around the city of
Britain. (That's the reason for the guards in Britain.)
4. Other regions of the world have Gold stones and
Spellbook/Reagent stones. Gold stones are located at Papua Bank, Moonglow
near the moongate, Yew outside Empath Abbey and the east entrance to
Trinisic. Spellbook/Reagent stones are located outside Yew Crypt, north
beach on Magincia island, Moonglow Greens, and SE of the Papua bank behind
the reagent shop.
5. Color Wars: Color Wars are probably the biggest feature in the
Abyss right now. These wars are going on in and around the desert west of
Minoc. There are 6 castles placed around the big open grassy area right
before you enter the desert. Each castle has a uniquely colored sign and
front door. These are: Yellow, Red, Green, Blue (this castle is located
inside the desert), Orange, and Purple. Each castle has a ressurection gate
inside it that will ressurect all players, whether they are a murderer, or a
criminal. There is also a Trash Can which is expected to be used by people
to throw extra junk away to reduce lag on the shard. To help teams identify
one another, there is a "Dye Stone" of approriate color with which team
members can join one team or another by dying their clothes. The Dye Stone
looks just like a guildstone, and will be tinted the appropriate color. You
double click the Dye Stone to dye clothes, just as you would with a dye tub.
Additionally each castle has a unique dispenser inside it to give players
both reasons to secure the castle from invasion and to invade the castle.
The Blue and Yellow castles have a reagent dispenser, Purple has plate
armor, Red has arrows, bolts, and bow and crossbows, Orange has magical
weapons, and Green has Spellbooks, Leather and Chain armor. At the entrance
to the desert are 6 colored guildstones which will indicate to the players
which castles have what items. The guildstones help the players get their
bearings on the "pupose" of the Color Wars.
6. Finally, there is a new system in place that keeps track of the
killing prowess of players by rewarding them kill points when defeating
other players. Everyone starts with 0 kill points. Vanquishing a player
(in other words, killing another player) will result in getting 10% of their
kill points. So if you kill someone with 100 kill points, you get 10 points
and they are knocked down to 90 points. The goal is to accumulate points by
killing and not being killed. Furthermore, it's better to kill a few
players that have lots of kill points than a lot of players with little or
no kill points. To find out how many kill points you have, simply say "How
many kill points have I". A message indicating your kill points will appear
in the bottom left of your screen. It is entirely possible to have killed
100 people and still have 0 kill points. This means either you have killed
a lot of people that have died repeatedly and are not worth any kill points
or you yourself die a lot in the process of killing others.
We hope you enjoy the Abyss Test Center and we look forward to your
feedback about the shard.
-- Posted by Balandar