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lefou

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Everything posted by lefou

  1. lefou

    Ug Latz!

    Who is Gwendilyn?! And damn I tried to change my name to Gwendilyn before settling on Soo, but it was taken =(
  2. lefou

    Ug Latz!

    I got a random Email from someone playing a forum game here and realized I still had access. Here are some pics from my site wearing the tag. Ah memories: I've been living with Vendes in Atlanta, GA for over a year now. And some fun stuff: These days I'm raiding with the <Winter Wolves> as "Soo" because I got bored of male animations after 2 years.
  3. We'll see a new patch soon, I predict.
  4. Bahaha >D By the way, Carolyn just got back from Florida, sporting a new tattoo on her lower lower back. It's a butterfly growing vines with two eyes inlaid, one green and one blue (our eye colors) looking over a rose. And looking over me when I'm behind her. Creepy :-/ She also brought back one of these mousepads, which was gifted to her:
  5. If Carolyn wants to go I'll bring Lefou.
  6. Bahah Check out this stuff. I remember when MC Hawking first came out, hilarious =) http://67.18.79.2/lab/mp3/mcchris_lab_fettsvette.mp3 http://mcchris.com/
  7. After my post I revised my spec. I now have improved fort but not spirit. I've tested this spec today and found it to be much nicer for healing than going deeper into the discipline tree. True, I had 8400 mana and fast regen and low-cost instants doing it that way, but my greater heals were very inefficient. In AQ20 this weekI was running out of mana too fast just because I had to cast a lot more. The new GH do ~2800 and crit ~4100. Clearcasting and the Blue Dragon trinket are fun; they proc every now and then and keep things interesting. I haven't used the Spirit of Redemption yet, but the +5% to spirit bonus is not bad for one talent point. http://www.wowhead.com/?talent=dxg0zhZfxxcc0qVh
  8. I'm not able to update this post for some reason with a URL tag so I'm giving up posting a link to it. The files are still being updated at catid.org/wow
  9. lefou

    Tier 1 Progress

    Lefou is 8/8 tier 1 now =)
  10. My ranks are.. Improved Power Word: fortitude 2 Divine Spirit 1 Improved Divine Spirit 2
  11. +300 healing to a mainhanded weapon! 60-70 is definitely not scaled the same as 50-60, say. =)
  12. I mean percentage-wise.. If Vendes is at 50% and Amahli is at 90%, pick Amahli for early heals. The point being that rotations are just one tool in the toolbox. We also have healing assignments such as the one above.
  13. Hey mate, no worries. You are a master hunter and kiter and a pleasure to raid with. We were moving fast without talking on TS so things were chaotic. A few of my friends over the last two years have been in Eye of Mshami; people in that guild are all fun to play with, especially its leader it seems! *winks* If you need a priest or mage send me a tell! I'll forward the shards to Maube. --Lefou/Vorslar
  14. We lost smedders a lot when he was maintanking last time.. most often I think because healers weren't ready for him. That could be solved by telling the healers when a pull is about to happen, which wasn't there in some cases he died -- using XRaidStatus and not allowing a pull before healers are at some percent of mana would be a good rule, so long as the healers know they're about to be needed. It could also be solved with a healing rotation, because then there are always healers ready, ideally. Yeah I agree with a previous poster that we need better organization for the healing. One of the dangers of the rotation is thinking everything can be solved by one. (Once you find a hammer, everything looks like a nail.) I think just doing any sort of healing assignments on the molten giants would be an improvement. Someone could say.. "Toramall on Smedlock, Vendes on Relikk" before the pull, by picking the healers with the most mana. This way the rest of the raid can float but early heals are guaranteed.
  15. Healing rotations are situational to the extreme. Every fight needs a different kind of rotation. This requires a lot of direction and learning for leaders and healers. Since there's a learning curve, we'll have to introduce it gradually so it doesn't interfere with the raiding. While the rotation you outlined may be nearly optimal for that one situation, I consider it to be too complicated. A simple plan would be: split the healers into two groups, when one is nearly out of mana, switch. This would be an improvement in many parts of Molten Core, so that our healers aren't overhealing nor are they running out of mana. I am not saying we should do it that way, just that we should keep it simple. If the plan requires someone to be trained to recognize abilities for a group of 10 healers and call out who should be healing at any time, then the raid would become dependent on the leader. We need a plan simple enough that anyone can do it. For example, we could do away with the leader completely and have the groups switch whenever any healer is about to run out of mana -- they could just call out on TS or in chat that the other group should take over. Having someone yelling every 2 minutes to switch would be an amusing cadence for our raids. A bit like the "Change Places!" call in the tea party scene from Alice in Wonderland or "Spaaawwn..." Often times healers will be disabled in a fight, and in my experience a complex rotation never recovers from this. Someone is always left wondering if they should be healing or not. Redundancy is important, so that the healing rotation itself doesn't become a problem when healers die. --Lefou
  16. Very nice and clean. Great concepts and execution. Definitely better than anything I've done. Good work!
  17. Fun in BRD I've never been to the Caverns of Time.. maybe someday we can make a guild trip!
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