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Publish 27


Lord Ser Brightblade

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The following was posted to FYI:

September 13th, 2004 we will begin publishing the Ultima online game shards with the Publish 27 code. The first shard to get Publish 27 will be Great Lakes. Please see the full schedule at the button of this post for details on your shard.

Contents

Bug Fixes:

* fix for 6th char slot text color issues

* fix for 6th char slot client shutdown crasher

* fix for "properly placed house becomes improperly placed" bug

* fix for teleportation facet change bug

* turn serpent pillars back on for production shards

* unused and nodraw tiles are no longer displayer inside containers in the 2D client

* reduced cpu utilization in the 2D client

* fixed memory leak related to resizing the game play window in the 2D client

* improved efficiency of the 3D client

Game Content Improvements:

* Creature spawner improvements

* new creature spawns

* more PvM changes

o paragon creatures in Ilshenar

o added Leviathan (kraken boss)

o minor artifacts

o new chests, fishing nets, and SOSs

* allow house customization without redecoration

Game Enhancements:

* Added fabled fishing nets and ancient sos treasure

* Added leviathan sea creature

* Turned on serpent pillars for production shards

* Sea serpents and deep sea serpents will now be susceptible to snake and reptile slayer weapons and musical instruments

* Added the chance for paragon creatures to spawn in Ilshenar

* Added ingeniously drawn treasure maps (level 6) for Trammel and Felucca facets

* Added minor artifacts that will spawn in level 6 treasure chests & on the new leviathan sea creature

* Added minor artifacts that will spawn on paragon creatures in Ilshenar

* Added ingeniously drawn treasure maps (level 6) treasure maps to test center bank boxes

* Added a bag of minor artifacts and 10 ancient sos bottles inside this bag to test center bank boxes

* Increased fame and karma caps to support paragon creatures

Game Tweaks (Loot):

* Added leather skirts to magic item loot tables

* Reduced faction trap cost to 250 silver

* Slightly tweaked monster loot backpacks

* Added level 0 treasure maps for strong mongbats

* Added level 5 treasure maps for rotting corpses

Bug Fixes:

* Localized "You have deserted your quest for the golden skull of Chyloth" for Doom quest

* Fixed errors with golem special paralysis attack

* Added necromancer familiar fixes

* Fixed immobile creatures not engaging in melee combat

* Fixed immobile creatures from becoming mobile when struck with a paralyzing blow

Paragon Creatures:

* There will roughly be a 5% chance that any creature in Ilshenar will spawn as a Paragon of its kind. Paragon creatures are intended to enhance play for the Ilshenar facet. They are to provide a challenge to player characters who wish to partake in high end PvM. These creatures will test the mettle of player characters, and the more powerful creature templates are intended to require an adventuring group to battle. For comparison purposes, consider paragon creatures to be mini-champions of evil. In any case, an Ilshenar Champion of Evil will not spawn as a Paragon.

* Rather than greatly increasing damage output for paragons, they have been given buffs in their speed, regenerative capabilities, and hit points.

* Whenever a creature in Ilshenar spawns as a paragon, it is granted the following enhancements:

* Adds (Paragon) as the creature’s job title

* Hues the creature gold

* Removes the ability to tame the creature

* Adds daemon target switching AI to creature

* Increases poison hit strength by one if it has a poison attack (no greater than 5)

* Multiplies creature’s maximum hit points by 5

* Increases strength by 5%, intelligence and dexterity by 20%

* Increases all skills by 20%

* Modifies hit point, mana, and stamina base regeneration scaled based on the difficulty of the creature

* Modifies speed of creature

* Slightly increases the creature’s natural weapon class

* Bumps up – or decreases if negative – fame and karma of creature by 40% (doesn’t bump up karma if karma is 0)

* Will possess extra loot scaled based on its fame level

* 10% chance that a paragon will spawn with a treasure chest equal to the treasure map level that it can possibly possess

o If it doesn’t have a chance to possess a treasure map, then it doesn’t spawn a treasure chest

o There are no guardians with these paragon treasure chests

o Each chest will come in four different chest types, 11 different hues including the default hue, 8 colored ingot hues, Luna bank chest hue, and Umbra bank chest hue, and will possess the description of ‘recovered from (paragon)’. For example: recovered from a dragon (paragon)

o These chests will contain about 20% of the loot normally found in current treasure chests of the appropriate difficulty level and will always possess a treasure map one level higher than the difficulty level of the chest

o Unless otherwise stated, these treasure chests will function as current treasure chests (i.e., they’ll be appropriately locked and trapped)

* Level 6 treasure chests will possibly spawn ancient wyrms, balrons, blood elementals, poison elementals, and titans. Level 6 treasure chests will always possess one minor artifact

Minor Artifacts:

* A lesser artifact is basically an item where its theme is visible through its name, hue, and properties, but isn’t necessarily the best of the best. Therefore, these items should very rarely exceed the maximum intensities and should very rarely have multiple maximum intensities.

* Minor Artifacts will have a chance of spawning in each attacker’s backpack after a paragon creature or a leviathan is slain. This chance is computed and scaled based upon its fame level. Furthermore, the luck value of each attacker will also influence his/her chance to acquire a minor artifact.

* Here are the minor artifacts that will appear for Publish 27.

* Polar Bear Mask

o Bear Mask

o Cold Resist 21

o Physical Resist 15

o Night Sight

o Hit Point Regeneration 2

o Self Repair 3

* Luna Lance

o Lance

o Chivalry 10

o Damage Increase 35%

o Strength 5

o Swing Speed Increase 20%

o Use Best Weapon Skill

* Captain Quacklebush’s Cutlass

o Cutlass

o Use Best Weapon

o Damage Increase 50%

o Hit Chance Increase 10%

o Swing Speed Increase 20%

o Dexterity Bonus 5

* Night’s Kiss

o Dagger

o Hit Slayer: Repond

o Hit Life Leech 40%

o Damage Increase 35%

o Swing Speed Increase 30%

* Ship Model of the H.M.S. Cape

o A Minature Ship Model

* The Admiral’s Hearty Rum

o A Bottle of Rum

* Candelabra of Souls

o A Candelabra

* Iolo’s Lute

o Lute

o Undead Slayer

o Demon Slayer

o Charges (1600)

* Gwenno’s Harp

o Harp

o Repond Slayer

o Reptile Slayer

o Charges (1600)

* Arctic Death Dealer

o War Mace

o Hit Harm 33%

o Hit Lower Attack 40%

o Damage Increase 40%

o Cold Resist 10%

o Swing Speed Increase 20%

o 50% Physical / 50% Cold

* Enchanted Titan Leg Bone

o Short Spear

o Hit Lightning 40%

o Hit Lower Defense 40%

o Damage Increase 20%

o Hit Chance Increase 10%

o Physical Resist 10%

* Nox Ranger’s Heavy Crossbow

o Heavy Crossbow

o Damage Increase 20%

o Spell Channeling (no fast cast penalty)

o Hit Stamina Leech 40%

o Swing Speed Increase 30%

o Poison Resist 10%

o 50% Physical / 50% Poison

* Blaze of Death

o Halberd

o Hit Fireball 50%

o Hit Fire Area 50%

o Damage Increase 35%

o Swing Speed Increase 25%

o Fire Resist 10%

o 50% Physical / 50% Fire

o Lower Requirements 100%

* Violet Courage

o Female Plate Armor

o Luck 95

o Defense Chance Increase 15%

o Physical Resist 14%

o Fire Resist 12%

o Cold Resist 12%

o Poison Resist 8%

o Energy Resist 9%

* Mage Armor

o Lower Requirements 100%

* Cavorting Club

o Club

o Self Repair 3

o Damage Increase 35%

o Swing Speed Increase 35%

o Poison Resist 8

o Energy Resist 8

o Fire Resist 8

o Cold Resist 8

* Burglar’s Bandana

o Bandana

o Stealing 10

o Stealth 10

o Snooping 10

o Dexterity Bonus 5

o Physical Resist 10

o Fire Resist 5

o Cold Resist 7

o Poison Resist 10

o Energy Resist 10

* Dread Pirate Hat

o Tricorne Hat

o Fencing 5

o Archery 10

o Dexterity Bonus 8

o Luck 80

o All resists default

* Phillip’s Wooden Steed

o Wooden Horse

o Acts as statuette with sound effects when locked down in house

* Gold Bricks

o Stack of Gold Bricks

* Alchemist’s Bauble

o Bracelet

o Magery 10

o Enhance Potions 30%

o Lower Reagent Cost 20%

o Poison Resist 10%

* Bow of the Juka King

o Bow

o Reptile Slayer

o Hit Chance Increase 15%

o Hit Magic Arrow 25%

o Damage Increase 40%

* Gloves of the Pugilist

o Leather Gloves

o Wrestling 10

o Damage Increase 15%

o Dexterity Bonus 8

o Physical Resist 18

o All other resists default

* Orcish Visage

o Orc Helm

o Strength 10

o Stamina Increase 5

o Self Repair 3

o Physical Resist 8

o Fire Resist 5

o All other resists default

* Staff of Power

o Blackstaff

o Mage Weapon -15

o Spell Channeling (no fast cast penalty)

o Spell Damage Increase 5%

o Faster Casting Recovery 2

o Lower Mana Cost 5

* Shield of Invulnerability

o Order Shield

o Defense Chance Increase 15%

o Spell Channeling (no fast cast penalty)

o Reflect Physical Damage 10%

o Physical Resist +8%

o Lower Requirements 100%

* Related to Minor Artifacts (Ancient SOS and Fabled Fishing Nets)

o There is a 1 in 40 chance that any message in a bottle becomes ‘an ancient SOS’ instead of ‘a waterstained sos’ when opened. Essentially, ‘an ancient SOS’ is a level 4 treasure chest that will always contain a new type of special fishing net called ‘a fabled fishing net’. When ‘a fabled fishing net’ is used deep in the sea, it will spawn a new sea creature called a leviathan. Like other special fishing nets, various sea creatures will also spawn, but in greater number. For comparative purposes, leviathans are equivalent to a paragon blood elemental in difficulty. Like with paragon creatures, possible minor artifact items may be rewarded to player characters who battle and defeat these legendary creatures. Along with typical loot, a leviathan always carries two kinds of ropes and a message in a bottle. It also has a 25% chance to carry a level 5 treasure map.

Detailed Deployment Notes

* 13 September 1:00 PM PDT (8:00PM GMT) - publish Great Lakes

* 14 September 10 AM PDT (5:00PM GMT) - publish Chesapeake, Atlantic, Catskills, Siege Perilous, Legends, Great Lakes (refresh), Lake Superior

* 14 September 11 AM PDT (6:00PM GMT) - publish Lake DAustin, Baja, Napa Valley, Sonoma, Pacific

* 14 September 2 PM PDT (7:00 PM GMT) - publish Oceania

* 14 September 4 PM PDT (9:00 PM GMT) - publish Yamato, Izumo, Wakoku, Hokuto, Asuka, Mizuho, Mugen, Sakura

* 14 September 5 PM PDT (10:00 PM GMT) - publish Arirang, Balhae, Formosa

* 14 September 9 PM PDT (4:00 AM GMT) - publish Europa, Drachenfels

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