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Build 12984 Info


Waldonnis

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New build is up! Usual plea for patience as I update the post (for the uninformed, I actually do run around for several hours discovering/verifying what I post).

Notable Bugs:

  • On logging in, your chest armour might be broken (or may not be). Some are seeing this happen, others are not, so check just to be safe. Seems to be common with druids, mages, and shaman at least.
  • Some archaeology races' artifact fragments don't show up in the UI and can't be combined (they require a higher skill level than you have, but can still be gathered).
  • New ore types are still not able to be prospected for gems by jewelcrafters.
  • Many riding training levels appear as unlearned in your spellbook. Master Riding appears for all characters as "learnable" in the spellbook regardless of level as well.
  • You may loot different amounts of artifact fragments than is indicated in the loot window while surveying. Many times, you'll get less, rarely you will get more.
  • The loot rolling window appears when a keystone is looted (archaeology) even when not in a party.
  • Sunfire (druid balance talent) is supposed to morph your Moonfire spell into a Sunfire spell, but instead changes it to Spiritual Focus (which cannot be cast). Avoid the talent until this is fixed.
  • Unsure if this is a bug, but lunar/solar energy isn't decaying at all and the lunar/solar eclipse buffs have no timer.

Notable unfixed bugs from the previous build:

  • Usual proviso about deleting the cache directories in your installation directory if you're having issues loggiing in after the patch. See a previous build post if you need more info (or just post a reply and I'll elaborate).
  • The /run and /script commands are still disabled (likely an oversight).
  • Fishing gets "unlearned" after zoning or relogging still. The only rank that seems to "stick" is Illustrious Grand Master. If you do lose your fishing "spell", just relearn Artisan and it should work fine after that (even if you're above that skill-wise - you don't lose your existing ranks or skill level and it continues to accrue skill points normally).
  • Trying to fish sometimes crashes the client on the very first cast. You can either relog quickly to fish or just wait about a minute after equipping your fishing pole and standing by the water before casting. This only affects the first cast; it works fine after that.
  • Many professions are still disappearing on zoning/relogging.
  • Archaeology digsites on zone maps are still not updated properly at times. It's better than it was, but still buggy.

General:

  • The launcher is now showing patch notes properly, although people will still not read them :sorry: Buff patch notes!
  • Azerothian Navigation has been renamed to "Flight Master's License".
  • Level 85 premade templates are available for copying. They've actually been available for a week or so, but had quite a few problems (arrived with no gear at one point, partial sets later, etc.). Hopefullly, the issues have been worked out, but unless you don't care about your copy count for premades, I'd wait to hear whether or not the kinks have been worked out before copying one.
  • Failed to note this before, but the currency systems is being overhauled (emblems, honour, Venture Coins, stuff like that...gold is more classified as "money", so that's unchanged). Some characters may see no change still while others will. YMMV.
  • The race change indicator on the character selection screen has a new icon.

Guild:

  • More guild achievements have been added.
  • Guild Feats of Strength has been added as a category.
  • Guild News filters are working properly again.
  • Several new guild rewards have been added, including the scorpion mount (which is an heirloom) and a couple of companion pets.
  • Costs of the heirlooms have been significantly reduced (as have the prices of several other items).

Races:

  • General:
    • Some existing racials have been changed. Expect more in the coming build or two.

    [*]Horde:

    • Tauren:
      • Cultivation also allows you to gather herbs faster than normal herbalists.

      [*]Forsaken:

      • Cannibalize now restores 7% of total health and mana every 2secs for 10secs (it's about time!).

    [*]Alliance:

    • Worgen:
      • Worgen "mounts" are in, except they don't get a mount. Instead, they get a new ability: "Running Wild", which is mechanically identical to a mount (mount-like cast time, can't be used in combat, etc.), but which drops the worgen down on all fours to run at mount speeds. Neato! Still not enough to convince me to play one of those fleabags...
      • Female worgen models are in. While I would've loved to have a race of pink cubes, it's probably better this way. Hope you liked seeing worgen males before, since you probably won't see any now :nub:
      • Character customisation buttons have been added to the creation screen to allow individually altering both the worgen and human appearances independently.

      [*]Humans:

      • Perception has been removed.

      [*]Dwarves:

      • Treasure Finding has been removed.
      • New racial added: Explorer - Increases Archaeology skill by 15 and allows them to survey faster than normal archaeologists.

      [*]Gnomes:

      • New racial added: Shortblade Specialization - Expertise with daggers and one-handed swords increased by 3.

Zones:

  • Uldum:
    • Some quests now have item rewards, others do not. Some item rewards are duplicated as well. May want to hold out a bit longer if you were looking to quest in Uldum and wanted the items.

    [*]Twilight Highlands:

    • Still seems to have no item rewards. I'll update this if I see any changes.

    [*]Deepholm:

    • Several new quests and dailies have been added to the Therazane throne area.
    • A Therazane tabard is also available on the quartermaster.

Classes:

  • Druid:
    • Swift Flight Form now benefits from the Master Riding speed boost (310% birdie)! The tooltip says it does, but it's still 280%. Sadface...
    • Quite a few balance talents have disappeared and others added. Overall, some neat stuff and finally something to react to instead of rotational boredom. Still needs work, IMO, but it's a step in the right direction.
    • The Wild Mushroom and Detonate spells need to be relearned and have been redone a tad.
    • Nom Nom No...er...Feast of Flesh has been renamed to Blood in the Water. Wonder if we'll see yet another rename (WTB Noms back).
    • Quite a few changes to feral. Too many to really list here.
    • Starsurge no longer includes a knockdown component (awww).

Professions:

  • Archaeology:
    • A new "intro" explanatory frame has been added to the archaeology crafting window when you first learn the profession.
    • Racial crests are now updated and distinct.
    • Keystones now count as 12 fragments instead of 6.
    • Increased number of fragments obtained per digsite.
    • Several of the epic and rare items have been changed.

    [*]Cooking:

    • A new "Sous Chef" NPC has been added in Orgrimmar/Stormwind (at least) that offers new recipes in exchange for Chef's Awards.
    • The cooking daily NPC rewards you with Chef's Awards instead of the placeholder tokens now.

    [*]Mining:

    • Smelt Obsidium is now on the mining trainer (instead of Cut, which was a smithing skill).

    [*]Enchanting:

    • The enchanting trainer teaches enchanting stuff again instead of engineering.

User Interface:

  • A new option has been added to the Interface options->Display frame to display the damage/healing range numbers on spell tooltips as an average or minimum/maximum values.
  • Another new option has been added to the same frame to emphasise your spell effects (to make them more visible than those of other players). Haven't tried this one yet, but looks interesting.
  • A slider to change the opacity of spell activation alerts (the Power Auras thing) has been added to the Interface options->Combat frame.
  • An option to display party frames in the same style as the new raid frames is available. This is a godsend, especially for healers that want to dump Grid (the new raid frames and interface elements are f-ing awesome).
  • Some silly typos were corrected in the API (GetArchaelogyInfo(), for instance). Tired programmers are less tired now?
  • The streaming content indicator has been moved and updated slightly. It's now a bit more descriptive (visually and via tooltip) as to what it's doing.
  • The Game Menu icon has been updated, and the tooltip now indicates currrent streaming download progress.

Edited by Waldonnis
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