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Possible New Shaman Talents


Baracko

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Datamined by a friend from wiki... NO GUARANTEES! ;p

http://wotlkwiki.info/8471

I see a few shaman spells in here, but honestly I dont know everything about shamans spells so I wont try to link them. The ones that say things like "Lightning bolt" means they are new ranks of the spells.

edit :

Found some info

The two new spells (the level 75 and 80 spells) are:

Level 75: Lava Burst(Rank 1)

655 Mana, 30 yd range, 2 sec cast, 8 sec cooldown

You hurl molten lava at the target, dealing 914 to 1158 Fire damage. If Flame Shock is on the target, Lava Burst will consume the Flame Shock, causing Lava Burst to critically hit.

Level 80: Hex

100 Mana, 20 yd range, 0.5 sec cast, 1 min cooldown

Transforms the enemy into a random critter, reducing the target's movement speed by 75%. While moving, the hexed target cannot attack or cast spells. Only one target can be hexed at a time. Only works on Humanoids and Beasts.

Some of the new talents (not a complete list):

Elemental:

40p, Astral Shift, x/3

When you are critically hit twice in a row, you have a 33/66/100% chance to shift into the Astra Plane, causing you to be immune to all physical damage for 3 sec. This effect has a 30 second cooldown.

40p, Lava Flow, x/3

Increases the amount of spell damage gained while having Flametongue Weapon equipped by 5/10/15%, and increases the damage done by your Flame Shock and Lava Burst by 4/7/10%.

45p, Storm, Earth and Fire, x/5

Your Frost Shock has a 5/10/15/20/25% chance to root the target in frozen ice for 2 sec., your Earth Shock's range is increased by 5 yards and the periodic damage done by your Flame Shock is increased by 20/40/60/80/100%.

50p, Thunder(Rank 1), x/1

Instant Cast, 45 sec cooldown

You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 5% mana to you and deals 610 to 694 Nature damage to all nearby enemies, knocking them back 200 yards.

Enhancement

40p, Improved Shamanistic Rage, x/2

While under the effect of Shamanistic Rage, you have a 50/100% chance also cause you to be immune to all stun, snare and movement impairing effects.

45p, Weapon Specialization, x/5

Axe - Increases the critical strike damage bonus by 5/10/15/20/25%.

Mace - Has a 1/2/3/4/5% chance to increase your melee haste 10% for 15 sec.

Fist - Attacks from your fist weapons have a 1/2/3/4/5% chance to reduce the armor of your target by 20% for 6 sec.

50p, Feral Spirit, x/1

12% Base Mana, 30 yd range, Instant Cast, 2 min cooldown

Summons 2 Spirit Wolves under the command of the Shaman, lasting 30 sec.

Restoration

40p, Ancestral Awakening, x/3

When you critically heal with your Healing Wave or Lesser Healing Wave, you summon an Ancestral spirit to aid you, instantly healing the lowest health friendly target within 40 yards for 20/40/60% of the amount healed.

45p, Tidal Waves, x/5

Increases the critical effect chance of your Lesser Healing Wave and Healing Wave spells by 1/2/3/4/5%, and your Healing Wave and Lesser Healing Wave spells gain an additional 5/10/15/20/25% of your bonus healing effects.

50p, Spirit Link(Rank 1), x/1

12% Base Mana, 40 yd range, Instant Cast

You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.

Earthliving Rank 1 Heals the target for $o1 over $d.

Yay we got a HoT. For those thinking it might not be a shaman spell… name matches our new healing weapon buff:

Earthliving Weapon Rank 1 Imbue the Shaman's weapon with earthen life. Increases healing done by $51940$s2 and each heal has a 20% chance to proc Earthliving on the target, healing an additional $51940s1 over $51940d. Lasts 30 minutes.

Elemental Shields Rank 3 Increases the damage done by your Lightning Shield orbs by $s1%, increases the amount of mana gained from your Mana Shield orbs by $s2% and increases the amount of healing done by your Earth Shield orbs by $s2%.

Improved Fire Nova Totem Stuns the target for $d.

Tidal Waves Rank 3 Increases the critical effect chance of your Lesser Healing Wave and Healing Wave spells by $s1%, and your Healing Wave and Lesser Healing Wave spells gain an additional $s2% of your bonus healing effects.

Ancestral Awakening Rank 3 When you critically heal with your Healing Wave or Lesser Healing Wave, you summon an Ancestral spirit to aid you, instantly healing the lowest health friendly target within 40 yards for $s1% of the amount healed. (sounds like a 51 pointer, maybe not)

Improved Earth Shield Rank 1 Increases the amount of charges for your Earth Shield by $s1, and increasing the healing done by your Earth Shield by $s2%.

Blessing of the Eternals Rank 2 Increases the critical effect chance of your spells by $s1%, and increases the bonus healing from your Earthliving weapon by $s2%.

Feral Spirit Summons $s1 Spirit Wolves under the command of the Shaman, lasting $d.

Static Shock Rank 3 You have a $s1% chance to hit your target with a Lightning Shield Orb charge when you do damage, and increases your spell damage by $s2% when you have Lightning Shield active.

Improved Stormstrike Rank 2 Increases the amount of Stormstrike charges by $s2, and reduces the cooldown by $s1 sec.

Improved Shamanistic Rage Rank 1 While under the effect of Shamanistic Rage, you have a $s1% chance also cause you to be immune to all stun, snare and movement impairing effects.

Thunder Rank 1 You call down a bolt of lightning, energizing you and damaging nearby enemies within $a1 yards. Restores $s2% mana to you and deals $s1 Nature damage to all nearby enemies, knocking them back $s3 yards.

Storm, Earth and Fire Rank 5 Your Frost Shock has a $s1% chance to root the target in frozen ice for 2 sec., your Earth Shock's range is increased by $s2 yards and the periodic damage done by your Flame Shock is increased by $s3%.

Not sure:

Skin of Earth Thorns sprout from the friendly target causing $s1 Nature damage to attackers when hit. Lasts $d.

Not sure:

Iron Might Increases the caster's damage it deals by $s1% for $d.

Lava Flow Rank 3 Increases the amount of spell damage gained while having Flametongue Weapon equipped by $s1%, and increases the damage done by your Flame Shock and Lava Burst by $s2%.

Astral Shift Rank 2 When you are critically hit twice in a row, you have a $s1% chance to shift into the Astra Plane, causing you to be immune to all physical damage for 3 sec. This effect has a 30 second cooldown.

Summon Air Elemental Summons an Air Elemental to accompany the caster until dismissed.

Elemental Oath Rank 2 Increases your chance to hit with all spells by $s1% while Elemental Mastery or Elemental Focus is active.

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Level 80: Hex

100 Mana, 20 yd range, 0.5 sec cast, 1 min cooldown

Transforms the enemy into a random critter, reducing the target's movement speed by 75%. While moving, the hexed target cannot attack or cast spells. Only one target can be hexed at a time. Only works on Humanoids and Beasts.

It took Blizz this long to implement CC for you guys? And I thought we pallies had it rough.

Those changes make me want to dust off my ol' totem tosser. :)

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Lies! Poor shaman are not allowed cc, else all of warcraft would explode. :) But if true... *happy moo dance*

It would be in line with what they are saying about root working indoors for Druids, though in Arena mage and shammy with 2 sheeps and all that burst DPS is gonna be a slightly unbalanced, though luckily Blizzard never changes things in game because of people QQing*cough resto and ferals nerfs* lol

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Lies! Poor shaman are not allowed cc, else all of warcraft would explode. :) But if true... *happy moo dance*

It would be in line with what they are saying about root working indoors for Druids, though in Arena mage and shammy with 2 sheeps and all that burst DPS is gonna be a slightly unbalanced, though luckily Blizzard never changes things in game because of people QQing*cough resto and ferals nerfs* lol

*slurps up the river of tears coming from Oriah's tent* AHHH! Thats refreshing! ;p

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....

50p, Thunder(Rank 1), x/1

Instant Cast, 45 sec cooldown

You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 5% mana to you and deals 610 to 694 Nature damage to all nearby enemies, knocking them back 200 yards.

Yikes, 200 yards... I can picture no shaman making past 70 due to all the evading monsters due to that knock back. :)

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