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Publish 25 Topics


Borg

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Publish 25, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 25.

General Summary:

Bug fixes

PvP balance changes

Archery fixes

Contents:

House demolition, and character transfer will now be disabled while the housing and character transfer server is down

Faster casting cap of 2 (if not using the protection spell)

Faster casting cap of 0 (if using the protection spell)

Paladin spells are subject to a faster casting cap of 4

Paladins with magery of 70.0 or above are subject to a faster casting cap of 2

PvP spell damage increase cap of 15% from an item’s magic property – spell damage increase is also derived from intelligence and inscription

Added caps for: Lower Mana Cost = 40%,

Hit Chance Increase = 45%, Defense

Chance Increase = 45%, Damage Increase = 100%, Swing Speed Increase = 1/second for all weapons.

Maximum swing rate capped at one swing per second

Added runic crafting tools to test center bank boxes

Added all artifacts to test center bank boxes

Added ethereal mounts to test center bank boxes

Added a kills/deaths tracking and leader board on test centers

Painstrike takes 1/2 second less to cast, 2 points higher minimum and maximum damage

Cleanse by fire is now difficulty based

Damage required to interrupt bandaging reduced from 26 to 19 for PvP only

Lesser and normal healing potions have smaller delays to use than greater healing potions

Lowered cure spell chance of success

Enhanced cure potions now correctly cure lower poisons

Archcure doesn't cure aggressors or victims

Archcure is now 1/4 second faster

Infectious strike special move now uses poisoning skill to help determine potency

Using a special move within 3 seconds of the previous special move costs double mana

Parried special moves have no mana cost

Dexterity below 80 reduces the chance to parry

Reveal uses magery and detect hidden vs. hide and stealth

Reveal always reveals vs. invisibility spell

Tracking players uses tracking and detect hidden and random (1 to 20) vs. hiding and stealth

Ghosts can no longer be tracked

Necromancy forms affect tracking difficulty

Archers can now move immediately after firing

Archers must hold still for a minimum of 1/2 second before firing

Fixed Dryad bow and added it to the Doom boss loot

Fix for daemon, lich, vampire, and wraith form issues

Fix for enemy of one issues

Fix for divine fury issues (stat penalties, faction points, etc)

Two handed weapons can now be disarmed

Can no longer immediately rearm disarmed mage weapons

Faction traps now decay after one day

Swamp dragons no longer reduce PvP damage

Spell casting creatures no longer try to cast old buffs (reactive armor, protection, magic reflection) resulting in more challenging monsters

Fixed low level gain for weapon skills

Sake is now called "sake" instead of "water" on Japanese shards

Added jewelry slots in 2D client

Added "object handles" in 2D client

Misc. "behind the scenes" changes:

Improved internal debugging tools

More logging for "IGR time limit" error

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