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Recommended Reading


Balandar

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If you read novels or want to learn more about the GW2 universe, read the following books and sites.

The wiki has a wealth of information on GW2 and its history. Be careful as there are spoilers for the novels on the wiki.

Guild Wars : Ghosts of Ascalon (and on kindle)

The first book in a 3 part series about a group of adventurers in Tyria. The main plot takes place one year before the events of Guild Wars 2. You could read Edge of Destiny before this book as it takes place prior.

From: wiki.guildwars2.com

250 years ago, Ascalon burned...

Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians rose again, transformed by their king's rage into ghostly protectors and charged with guarding the realm—forever. The once mighty kingdom became a haunted shadow of its former glory.

Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. One obstacle remains. The charr legions won't sign the truce until their most prized possession, the Claw of the Khan-Ur, is returned from the ruins of fallen Ascalon.

Now, a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between humans and charr--but the undead king who rules Ascalon won't give it up easily, and not everyone wants peace!

Guild Wars: Edge of Destiny

The 2nd book in a 3 part series is set six years before the events of Guild Wars 2 with the events occurring over one year. You'll recognize the characters if you've played GW2. The first book is not required to read this book and you may want to read this first.

From: wiki.guildwars2.com

In the dark recesses of Tyria, elder dragons [sic] have awoken from millennial slumbers. First came Primordus, which stirred in the Depths forcing the asura to flee to the surface. Half a century later, Jormag awoke and drove the norn from the frozen climes of the Northern Shiverpeaks, corrupting sons and brothers along the way. A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent and flooded the capital of the human nation of Kryta.

The races of Tyria stand on the edge of destiny. Heroes have battled against dragon minions, only to be corrupted into service of the enemy. Armies have marched on the dragons and been swept aside. The dwarves sacrificed their entire race to defeat a single dragon champion. The age of mortals may soon be over.

This is a time for heroes. While the races of Tyria stand apart, six heroic individuals will come together to fight for their people: Eir, the norn huntress with the soul of an artist; Snaff, the asuran genius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, the valiant human guardian dealing with divided loyalties. Together they become Destiny's Edge. Together they answer the call. But will it be enough?

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Zhaitan is the only one we'll be able to kill in the initial release (so lots of undead!). The other's won't be available until future patches/exapnsion packs.

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