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Guild Perk Spells


Waldonnis

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As many have seen by now, the guild UI includes a section that lists the guild perk spells and which "guild ranks" are required to obtain them. Many appear to have two ranks that are learned at different guild levels and there seems to be quite a variety that should appeal to people who enjoy the various aspects of the game. We finally earned our second perk spell and are now a "Level 2 Horde Guild". The next one seems like it'll be a monumental achievement with the limited number of active people in the guild, but as the ways to earn guild experience increases, I'm sure we'll see a bit more progress that way (it currently gets awarded only via quest/kill experience gains).

When looking at the list, I noticed a few interesting things that seem to be new (flask cauldrons, Heroism points which are the new "badge system", etc.), and since professions and such aren't in yet, it's hard to tell just how that stuff will pan out. While some may not interest an individual, it might interest others, so it's in everyone's best interest to work together towards the guild's level. Also, these ranks don't come easy, believe me. The proposal is that the top 20 contributors will be counted towards a guild's level progress in order to avoid the "We are Borg" guilding methods to achieve higher ranks quickly. At any rate, here are the spells that are in the beta currently (I've underlined the two that we've obtained so far in beta):

  1. Fast Track (Rank 1)
    Experience gained from killing monsters and completing quests increased by 5%.
  2. Mount Up
    Increases speed while mounted by 5%. Not active in battlegrounds or Arenas.
  3. Mr. Popularity (Rank 1)
    Reputation gained from killing monsters and completing quests increased by 5%.
  4. Cash Flow (Rank 1)
    Each time you loot money from an enemy, an extra 5% money is generated and deposited direction into your guild bank.
  5. Fast Track (Rank 2)
    Experience gained from killing monsters and completing quests increased by 10%.
  6. Reinforce (Rank 1)
    Items take 5% less durability loss when you die.
  7. Hasty Hearth
    Reduces the cooldown on your Hearthstone by 15 minutes.
  8. Reinforce (Rank 2)
    Items take 10% less durability loss when you die.
  9. Chug-A-Lug (Rank 1)
    The duration of buffs from all guild cauldrons and feasts is increased by 50%.
  10. Mobile Banking
    Summons your guild bank. (note: no cooldown listed, but I'm sure they'll add one)
  11. Mr. Popularity (Rank 2)
    Reputation gained from killing monsters and completing quests increased by 10%.
  12. Honorable Mention (Rank 1)
    Increases Honor points gained by 5%.
  13. Working Overtime
    Increases the chance to gain a skill increase on tradeskills by 10%.
  14. The Quick and the Dead
    Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.
  15. Cash Flow (Rank 2)
    Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.
  16. Guild Mail
    In-game mail sent between guild members now arrives instantly.
  17. Everyone's a Hero (Rank 1)
    Increases Heroism points gained by 5%.
  18. Honorable Mention (Rank 2)
    Increases Honor points gained by 10%.
  19. Happy Hour
    Increases the number of flasks gained from using a flask cauldron by 100%.
  20. Have Group, Will Travel
    Summons all raid or party members to the caster's current location.
  21. Chug-A-Lug (Rank 2)
    The duration of buffs from all guild cauldrons and feasts is increased by 100%.
  22. Bountiful Bags
    Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.
  23. Bartering
    Reduces the price of items from all vendors by 5%.
  24. Everyone's a Hero (Rank 2)
    Increases Heroism points gained by 10%.
  25. Mass Resurrection
    Brings all dead party and raid members back to life with 35 health and 35 mana. Cannot be cast when in combat. (note: not sure if this is scaled up at higher levels, as I'm looking at it on a 61 druid currently)

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